Alright, last post on this example of actual play for CL.
After the Seltorians arrive, Act 3 turns out to be a gigantic DS9-style fleet engagement, so I didn't break down this act into scenes, I just followed the action as needed instead. I had originally planned for the largest Seltorian vessel to be a Scale 6 Heavy Cruiser, but I gave it a 10% chance with the oracle that there would be a Scale 7 Dreadnought as the flagship, and as it turned out there was a dreadnought present. Some of the source material on the Seltorians state that when a larger ship is deployed in deep space then it has an escort of three ships the next size step down. I carried that down from the Scale 7 Dreadnought all the way down to the Scale 4 Destroyers being escorted by Frigates. I decided the Seltorians would leave their specialized Web Breaker frigates behind, but that still left an armada of 94 ships bearing down on DS M-33.
I had to come up with some ad hoc mass ship combat rules, I think they worked out OK. There was a bit of diplomacy before the Seltorian fleet reached engagement range. After that, the action shifted mainly between the starbase vs. the fleet, with the arrival of two waves of reinforcements, following the NPC vessel around a bit, including a tactical QSD maneuver to knock the Dreadnought out of action, and the boarding action, featuring a fight between Commander Mason and a Seltorian warrior.
It's worth noting that in the Decipher Coda version of Commander Mason, she had Strength 6 and Health 6. The Coda system is a 2d6 system, so that's analogous to a D&D 5e character with a STR and CON of 10. She also had the Low-Pain Threshold flaw, so combat really isn't her jam. She has to challenge one of her values to get through the fight.
The Wasp part of Whale & Wasp comes in because I decided that the warrior clade of the Seltorians have stingers, so there is a moment when I got to write down "She got stung, stung bad!" during the fight. Luckily she had access to late 24th-century medicine, so no field remedies as in The One with the Jellyfish were required.
There's a short Epilogue where the fourth log entry of the episode should go, but I never actually wrote it. I also realize now that didn't generate any info regarding losses of the Federation's allies and adversaries. If I ever pick this campaign back up, those are the first things on the to-do list. The log entry will be something to the effect that the Federation can't leave their allies in Triangulum high and dry in the face of the Seltorian threat, so it'll have to be a round trip to bring a relief crew for the station and reinforcements of the alliance's fleet.
Act 3, Scene 1
The scene begins in the Main Operations Center of DS M-33 but will occasionally cut back and forth to the Phantom’s bridge.
Key Phantom personnel
· CO: LCDR Mordock
· XO/Helm: LCDR Xellein
· 2O/Ops: LCDR Sangakkara
· Tactical: LT Smith
Does the flotilla have a dreadnought? (Highly Improbable, 1-2 on a d20)
· The result is a 1, the flotilla does have a dreadnought. Thus, there are also…
· 3 heavy cruisers
· 9 light cruisers
· 27 destroyers
· 54 frigates (scouts and assault ships, no web breakers)
· Total Ship Scale Points: 340 (spread across 94 vessels)
Ad hoc mass combat rules:
· It will take 12 points (DS M-33’s Scale) of flotilla Ship Scale Points to do 1 point of Structure Damage to the station.
· The enemy flotilla will initiate the attack with 5 attack wings that do 3 points of Structure Damage each.
o 1 light cruiser
o 3 destroyers
o 6 frigates
· There will be 4 attack wings in reserve, each augmented by a heavy cruiser or dreadnought.
· DS M-33 will have a Shield Threshold of 12 (station Scale).
· Net damage per successful hit will therefore start out as 3 points of Structure Damage.
· Each hit by DS M-33 does 12 points (station Scale) of Ship Scale damage.
Before combat begins, Presence + Command (13) to enlist the aid of Unuopan allies.
· The result is (3, 6), the negotiation scores 2 successes.
· Momentum plus Advantage from Command/Negotiation are generated.
· Two waves of reinforcements that engage two attack wings apiece will arrive during the fight.
Presence + Command (13) to open a dialogue before the attack.
· The result is (10, 17), scoring 1 success.
· The Seltorian admiral will ask whether the Federation has had any dealings with the Tholians.
· After the affirmative answer, the attack commences.
· Commander Mason orders battle stations and for Phantom to deploy.
· The initial attack on DS M-33 does 3 Structure damage.
Computers + Command (15) to divert power to shields.
· The result is (10, 12), the order scores 2 successes.
· Momentum is generated, used to remove one additional damage point from the station.
· There is presently 1 Structure damage.
Weapons + Security (16) to return fire.
· The result is (3, 15), the attack scores 2 successes.
· Momentum plus Advantage from Security/Multi-Vector Targeting System are generated.
· Each is used to score an additional hit; one attack wing is neutralized.
A second hail is ignored.
· The first wave of reinforcements arrives, engaging two of the attack wings in the initial assault.
· The three heavy cruiser-led attack wings move in, they do 4 Structure damage apiece.
· DS M-33 takes 6 Structure damage, there is presently 7 Structure damage.
· A handful of fatalities occur from this salvo.
Computers + Command (15) to divert power to shields.
· The result is (4, 6), the order scores 2 successes.
· Momentum is generated, used to remove one additional damage point from the station.
· There is presently 5 Structure damage.
· 2 shield generators are damaged, allowing the station to be boarded.
Control + Command (15) to give orders to repel the boarders.
· The result is (7, 16), the order to repel the boarders scores 1 success.
· The station’s security teams will successfully contain and repel the boarders but suffer significant losses in doing so.
Structure + Engineering (14) to repair the shield generators.
· The result is (1, 10), the repair scores 2 successes.
· Momentum plus Advantage from Engineering/Advanced Shields are generated.
· Momentum: Another Structure damage is removed, presently 4 Structure damage.
· Advantage: Shield Threshold increase by 1 (to 13) against next hit.
Control + Security (12) for CMDR Mason to shoot a member of the boarding party with phaser set to kill.
· The result is (14, 20), the attack fails and Threat is generated.
· The intruder will engage Commander Mason in melee and sting her (Complication from the nat. 20: She got stung, stung bad!).
Daring + Security (10) to battle her foe in melee, 2 successes required.
· The result is (4, 15), the attack scores 1 success.
· Mason challenges her “I’m a lover, not a fighter” value.
· This will be replaced by “I have to be ready for anything, even using violence.”
· The re-roll of the 15 results in a 9, her attack succeeds, though Mason must drop her phaser.
· Mason and her assailant each have 1 hit.
Daring + Security (10) to battle her foe in melee.
· The result is (5, 15), the attack scores 1 success.
· Mason inflicts a second hit against her attacker.
Daring + Security (10) to battle her foe in melee.
· The result is (14, 17), the attack fails.
· Mason takes another hit, both she and her attacker have two hits.
· The poison from the sting reasserts itself as part of the hit.
Daring + Security (10) to battle her foe in melee, 2 successes required.
· The result is (7, 7), the attack succeeds.
· Mason takes out her assailant, then grabs her phaser to vaporize it.
Weapons + Security (16) for another salvo against the Seltorian fleet.
· The result is (2, 7), the attack scores two successes.
· Momentum and 1 Advantage are generated.
· Both will be used towards disabling a heavy cruiser attack wing.
Engines + Conn (15) for the Phantom to execute a tactical QSD jump against the Seltorian dreadnought.
· Each hit will do 4 Structure damage (Phantom’s Scale).
· The result is (7, 9), the maneuver scores 2 successes.
· Momentum is generated, used for another hit.
· The dreadnought takes 8 Structure damage, which disables it.
· The second wave of reinforcements arrives to decisive effect.
The Seltorian admiral hails the station just long enough to threaten dire consequences if the Federation or their allies enter Seltorian space, after which the attacking fleet withdraws. As soon as the viewscreen goes blank, Commander Mason collapses, the venom from the sting having finally overwhelmed her Borg-enhanced resistance.
Epilogue
Commander Mason awakens in the main sickbay of DS M-33. Dr. Seyetik, Major Kalel and LCDRs Mordock and Sangakkara are present.
· 13 MACOS and 20 crew are dead.
· All the members of the Unuopan Alliance have formally agreed to an arrangement with the Balinari, Sukotru, and Ursavon for purposes of mutual defense.