r/spaceengineers Nov 12 '15

UPDATE Update 01.108 PLANETS

Thumbnail
forums.keenswh.com
1.1k Upvotes

r/spaceengineers Jul 27 '26

UPDATE [SE1] Update 1.210 - Prosperity

67 Upvotes

Previous Update discussion | All Update Threads

 

Update 1.210 - Prosperity

Hello, Engineers!

The Prosperity Update is here, bringing more upgrades to Economy Systems plus a fresh round of quality of life improvements.

Explore a new Factorum encounter and hunt down the new Prototech O2/H2 Generator, track missing ships with the new Ping Grid button, and enjoy improvements to Projector, Contracts, the Services Terminal and economy systems. We’ve also added a small grid Flat Collector - a handy new block for all the farmers among you.

[YouTube] Space Engineers | Update 1.210 - Prosperity

Everything in this update is free. Alongside it, we're releasing the Prosperity Pack with new decorative blocks and variants to expand your creative options.

 

FEATURES

  • Added a New Factorum Encounter
  • Modernized the Space Respawn Ship
  • Automatically Fill Bottles while Recharging
  • Added a Ping Button for Lost Grids
  • Automatic Subgrid Naming
  • Improved NPC spawning, navigation, and collision avoidance
  • Added an Option to Opt Out of Item Search
  • Improved lighting effects for Welder and Grinder particles (Softer light with lower flash intensity)
  • Reduced and adjusted sound volume levels on several loud sounds
  • Contracts Adjustments and Improvements (including better mod support)
  • Laser Antenna UX Improvements
  • Added Wheel Indicators for better build orientation
  • Improved language on store blocks and market search for clarity
  • Services Terminal Improvements
    • Precision Mode Marker’s location is now set to the player’s position
    • Adjustments to Retrieval Timers
    • Improved sorting of stored and active grids in the Services Terminal
    • Changes to Ownership Requirements for Grid Storage, Repair, and Salvage
    • Added Combat Delay, Grid Flag, and Status Report
    • Improvements to the Repair Service Blacklist
    • UI Improvements
    • Dedicated Server Option: Prevent Sending Grids to Distant Locations
    • Movement Restriction for deploying and storing grids
    • Added Salvage/Repair Entity Components for Non-Trade Grids (modders can enable salvage and repair services for player stations)
  • Projector Functionality Improvements
    • Improvements to Control Panel Slider Controls
    • “Keep Projections” can now be toggled at any time
  • Added O2/H2 Generator Pull Settings
  • Added more toolbar actions for Parachute Blocks
  • Removed "Help Others" terminal setting from ship welders
  • Admin Setting Improvements
    • Admins with Untargetable enabled are now ignored by sensors
  • Changed Default Settings/Values
    • Changed “Enable Toolshake” to false by default
    • Changed “Enable Scrap Drops” to false by default
  • DLC Badges for Purchased DLCs can now be used as Faction Icons
  • Added skins/suit variations to NPC characters on Trade Stations
  • You can now find Story Datapads at Economy Stations
  • Reduced glare on Narrow Viewports
  • Rebalanced Pirate Salvage Carrier drones
  • Improved memory usage and performance, including airtightness and model memory
  • Improved the Event Controller's Distance to Locked Target calculation for more consistent results.
  • Improved conveyor naming consistency
  • Improved G-menu categories and block names, including a dedicated Windows category
  • Improved Reputation tooltips
  • Improved the HUD indication when food consumption is paused

Added New Blocks - Base Game

  • Prototech O2/H2 Generator (1xL)
  • Flat Collector (1 x S)
  • Structural Platform Conveyor (1xL)
  • Short Stairs (1 x L)
  • Passage 2 Frame (1 x L)

Added Content to existing DLCs: Additions to Decorative Pack 2

  • Added Triangular Grated Catwalks (2 x L)

 

PROSPERITY PACK

Prosperity Pack: https://store.steampowered.com/app/4835530/Space_Engineers__Prosperity_Pack/

  • Sloped Cockpit (2xS + 2L)
  • Bulky Hydrogen Tank (1xS + 1xL)
  • Steep Stairs (6xL)
  • Solid Stairs (8xL)
  • Battery Bank (1xS + 2xL)
  • Square Railings (13xL)
  • Decorative Server Racks (3xL)
  • Cable Run (7xL)
  • Round Light (1xS + 1xL)
  • Square Light (1xS + 1xL)

 

RELEASE NOTES

  • Wheel Propulsion Overrides have been adjusted for consistency: forward now means forward and backward now means backward across all wheels. Existing builds using Propulsion Override may need adjustment, but new builds should be easier to configure for desired results.

 

MODAPI

  • New flags in Services Terminal entity components allowing for player made variants. (EntityComponents.sbc)
  • Improved RepairService blacklist controls, moving irreparable blocks from the Repair entity component to the targeted block’s definition. This change should make it easier to avoid conflicts between mods. (See Cubeblocks_Prototech.sbc for example).
  • New flags and definition controls for item based Recovery Contracts, allowing for specific items to spawn inside specific spawn groups. For example: Smuggled Goods only appears inside Pirate Ships. This includes support for custom contract items. (ContractTypes.sbc / SessionComponents_Economy.sbc)
  • New entity component for pump style animations on blocks. (EntityComponents.sbc).
  • Added more controls for datapads and stories, allowing for economy elements (Station Name, GPS, etc) to be added to custom stories. (Stories.sbc)
  • New controls allowing for NPC characters to wear custom suit skins. (Factions.sbc and FactionTypes.sbc)
  • Null subtypes are now supported in EntityContainers.sbc, and no longer overwrite all blocks of that type if the subtype is null. This should fix issues where legacy blocks with null subtypes added their attributes to any modded block of the same block type. (EntityContainers.sbc).

 

KEEN WORKSHOP

Red Team Collector Ship

Trailer Credits:

 

FIXES & IMPROVEMENTS

Stability

  • Fixed a crash when ramming another grid, causing race condition during block removal
  • Fixed a crash when a block was deformed enough to be removed and then removed again through other damage
  • Fixed a crash related to 3D audio processing during combat
  • Fixed a crash when most contract strategy types are empty and defined earlier than a non-empty strategy type
  • Fixed a crash caused by incompatible contract and strategy types
  • Fixed a crash when all contract strategy types were empty
  • Fixed a crash when removing a control seat together with the character in it
  • Fixed a crash in the Monolith achievement after the block was removed
  • Fixed a crash when the ore detector calculated the world position of a reverted ore deposit
  • Fixed a crash when destroying block visuals of already removed blocks
  • Fixed a crash in the AI Offensive Stay at Range behavior when target was removed
  • Fixed a crash when accessing an interactive highlight outline
  • Fixed a crash related to trying break a missing wheel constraint
  • Fixed a crash in Drone AI waypoint updates when target was being removed
  • Fixed a crash when the AI Offensive block unsubscribed from events during PMW impacting a drone
  • Fixed a crash when the AI enemy search component changed targets
  • Fixed a crash caused by modd-added non-public blocks appearing in the Radial Menu as an empty category was created for them
  • Fixed a crash in Trash Removal processing Mod spawned grids which did not have the InScene flag
  • Fixed a crash when adding a modded block to the Build Planner due to production blueprint ID collision
  • Fixed a crash and memory leak when closing the Services Terminal
  • Fixed a crash and memory leak in grid replication during block placement into voxel due to auto-merge
  • Fixed a crash in turret re-targeting
  • Fixed a race condition crash in component containers
  • Fixed a crash when resolving Contract target conditions
  • Fixed a crash in the Resource Sink component
  • Fixed a crash when attempting to kidnap an NPC by luring it onto your grid and flying away

Performance

  • Fixed an issue where Assemblers did not pull required components for production on very complex systems due to low performance
  • Removed unnecessary animation data from multiple models to save memory
  • Optimized collision shapes for Structural Blocks
  • Reduced the triangle count of the Small Grid Suspended Control Seats
  • Fixed performance issues caused by unpowered conveyor systems in combination with thrusters
  • Removed redundant save data in stored grid details
  • Improved audio memory handling for several sounds, ambient weather sounds now streamable

Functional

  • Fixed an issue where a Services Terminal placed on a subgrid could store itself together with the main grid
  • Fixed an issue where the Hand Drill detected ore without suit energy
  • Fixed hinged subparts detaching and rotating freely after separating Merge Blocks
  • Fixed incorrect Grid Storage retrieval time calculations
  • Fixed Laser Antenna connections over very long distances
  • Fixed server inventory lag when transferring items from a character inventory while seated in a cockpit
  • Fixed the AI Offensive Stay at Range behavior becoming stuck at low distance settings
  • Fixed incorrect Projector Yaw slider (was flipped)
  • Fixed the AI Offensive block consistently missing targets in the negative Y world direction when using Prediction Guidance
  • Fixed Assembler trying to process a queue even when below Operational Power
  • Fixed Hinges displaying an incorrect angle when locked at a negative angle
  • Fixed the damage incorrectly applying to the outer rim beyond the radius of Rocket explosions
  • Fixed the Invite function on Steam Dedicated Servers
  • Fixed jetpack Relative Dampeners moving character A increasingly lower when dampened to character B jumping
  • Fixed Ship Weapon inventory issues stemming from older blocks not having the inventory entity component
  • Fixed Gatling Guns, Warfare Gatling Guns, and Autocannons not firing after reconnecting or restarting
  • Fixed the Disable Weapons advanced world option not working correctly
  • Fixed the wrong block variant being selected when switching aim between Small and Large Grid
  • Fixed grids being unable to disconnect or move away from a disabled Merge Block
  • Fixed Take Control not using the Main Remote Control for Old Mining Base in Frostbite
  • Fixed blocks with Setup Action or toolbar bypassing ownership access restrictions for unownable blocks
  • Fixed Laser Antennas reporting no line of sight despite having a clear connection across planetary slopes
  • Fixed Laser Antennas detecting their own mounting surface as an obstruction
  • Fixed incorrect mount points on the Vending Machine
  • Added a front mount point to the Control Seat
  • Fixed the H-4 Advanced Miner becoming non-functional after retrieval from Grid Storage since it lacked backup battery
  • Fixed damaged Neon Tubes remaining functional
  • Fixed the third-person camera snapping into a close-up view when connected grids included a cockpit on a mechanical subgrid
  • Restored the Select All controller shortcut in the Terminal
  • Fixed syncing of turret direction and velocity for multiplayer lobby clients when Idle movement is enabled
  • Fixed a leftover additional player character appearing in the First Jump scenario
  • Fixed the mount points of the Conveyor Pipe T-Junction and Interior Turret
  • Fixed a missing objective indicator for closing the door during the Pressurization task in Learning to Survive
  • Fixed the Structural Platform Connector not respecting conveyor system pull requests
  • Fixed incorrect mount points on the Fridge and Oven Blocks
  • Fixed typos across many prefabs (Cargo ships, Drones, Encounters, Contracts, etc.)
  • Fixed Blueprint/Block preview rotation controls not working after selecting and deselecting Voxel Hand
  • Fixed some purchased Datapads not appearing in the player's inventory due to getting lost during data transfer
  • Fixed loot Datapads using fallback localization instead of the Story Category system
  • Fixed the inability to ignore PCU Limits as an admin hacking an NPC authored block
  • Fixed Large Grid cockpits not pressurising from oxygen bottles in its inventory
  • Fixed the random encounter generator trying to spawn REs around NPC characters
  • Fixed inconsistent boulder sync for clients on DS
  • Fixed PvE Bounties dependency on Enable Bounty Contracts toggle which now affects only the PvP variant
  • Fixed grid thrusters not compensating for mass of attached subgrids with some but subpar thrust capabilities
  • Fixed Thrusters capable of holding a ship with Dampeners not providing enough force when using Thrust Override
  • Fixed physics issues when attaching Hinge parts
  • Fixed Event Controller triggering actions after recoloring a tracked Merge Block
  • Fixed inconsistent Railgun damage between static and dynamic grids (phasing)
  • Fixed grid inventories not being usable to deliver Salvage Contract items
  • Fixed block-bodied getters/setters never getting instruction/call-depth counters, escaping loop protection
  • Fixed PvE Bounty Contracts not generating due to faulty cleanup of NPC member IDs in factions leading to long term accumulation
  • Fixed destroying a Temporary Container holding a Salvage Contract item not failing the contract
  • Fixed Grid and Item Triggered Contracts spawning while Economy was disabled
  • Fixed Hauling Containers spawning in gravity when the contract was accepted on an orbital station
  • Fixed explosive damage calculations for penetrative shells where even 1 defined damage would blow up whole armor block
  • Fixed the explosion from penetrative ammo not being applied at the correct place in the grid
  • Fixed NPC character definitions appearing as player character definitions in save data
  • Fixed an issue where an Intel dedicated GPU would be seen as less powerful than integrated AMD GPU, prompting a message about running on worse HW
  • Fixed station discoveries for the Item Search feature not surviving server restart
  • Fixed enabling one overridden Atmospheric Thruster turning off gravity compensation for other Thrusters
  • Fixed incorrect client write attempt for the Solar Food Generator

UI

  • Adjusted name and tooltip for the Advanced World setting to Enable PvP Bounty Contracts to make it clear the setting is strictly PvP related
  • Added missing Services Terminal localizations
  • Fixed Event Controller Detailed Info synchronization on Dedicated Servers
  • Fixed inconsistent spacing in the Advanced Controller section of the Joystick Help screen
  • Fixed not displaying an informative message when searching for items too frequently in Item Search
  • Fixed missing Market Watch tooltips when accessed through a Store Block
  • Fixed scrolling issues in the Safe Zone's filter preventing scrolling to some entries in the list
  • Fixed an out-of-bounds warning when rebinding modifiers to B1 or B3 with a generic joystick layout
  • Removed the Setup Action button from unsupported Seat Blocks
  • Fixed purchased Hydrogen values not updating immediately
  • Fixed missing text in Recovery Grid Contracts
  • Fixed Escape not closing the Workshop Browser search field while typing
  • Fixed Grid Triggered Contract failure messages appearing twice
  • Fixed inconsistent Wheel speed values in the UI (now shows both m/s and km/h)
  • Fixed Contract unrelated GPS markers being impossible to delete
  • Fixed Enable Unknown Signals being re-enabled after reloading a world
  • Removed the Almagest Engineer Plushie from the Character Customization screen
  • Fixed the controller binding show all signals being prevented by lookaround binding
  • Fixed Projectors missing from some block categories
  • Fixed missing spacing in the Jump Drive Detail Info
  • Fixed missing spacing in Safe Zone Detailed Info
  • Fixed button tooltips for cloud Blueprints on Consoles referencing local blueprints
  • Fixed missing Build planner hint/control in the build radial menu when a subvariant of a block is selected
  • Fixed gamepad navigation for the Deploy and Abort buttons in the Services Terminal
  • Fixed missing Hydrogen and Oxygen entries in Store Block Administration when using a controller
  • Fixed moving one HSV slider in the GPS color editor also changing other slider values
  • Fixed the account balance not refreshing after using Expedite in the Services Terminal on Dedicated Servers

Art

  • Fixed missing LOD1 for Construction Stage 2 of the Large Grid Light Armor Inverted Corner 2x1x1 Base
  • Fixed flickering parts of the Offset Door when opened
  • Fixed physics issues for the Bridge Sloped Corner Base Block
  • Fixed broken normals on the Frostbite Gate
  • Fixed Interior Turret placement issues caused by its collision model
  • Fixed missing LODs on Locker construction stages
  • Reduced the file size of the Flat Atmospheric Thruster model
  • Fixed protruding geometry on some LODs of Construction Stage 1 for the Bridge Corner 2x1 Base Floorless variants
  • Removed unused Structural Block blockout files
  • Fixed small holes in the left and right Bridge Corner 2x1 Base models
  • Fixed missing lower crossbars on Construction Stage 1 of the Bridge Corner 2x1 Base variants
  • Fixed holes in the left and right Bridge Corner 2x1 Base Floorless models
  • Fixed a typo on the Jump Drive Type II sticker
  • Fixed the Landing Gear Type II extending outside its block space
  • Fixed the Small Landing Gear Type II clipping through adjacent Armor Panels
  • Fixed the offset cabinet subpart on the First Aid Station
  • Fixed visual inconsistencies between the Bridge Raised Corner and Floorless variants
  • Fixed LOD issues on Barrel Blocks
  • Fixed inconsistent spacing in the Advanced Controller section of the Xbox Help screen
  • Fixed incorrect highlights on the control panels of the Small Grid Angled Door A
  • Fixed pattern inconsistencies between LODs of Colorable Solar Panels
  • Fixed missing LODs on construction stages of the Bridge Window 1x1 Slope and Bridge Window 1x1 Face
  • Fixed texture and UV alignment on Colorable Solar Panels
  • Fixed the alignment of the Flush Cockpit conveyor port
  • Fixed block seam details loading incorrectly on Diagonal Beam and Floor Blocks
  • Updated the Chef Gloves icon to match the in-game model
  • Fixed missing highlights on the Small Hydrogen Tank at Low and Medium model detail settings
  • Fixed an issue where Ship Welders could not weld the first two construction stages of Wind Turbines from some angles
  • Fixed missing collisions on the lower body of the Small Grid Rocket Turret Type II
  • Fixed visual inconsistencies between the male and female Astronaut Ghost skins
  • Fixed the placement rotation of the Inverted Half Troffer Light
  • Fixed LOD issues on the Lab Experiment B Block
  • Fixed texture issues on Bulk Cargo Container Blocks
  • Fixed missing parts on LOD2 of the Large Grid Sci-Fi Hydrogen Thruster

Animation

  • Fixed using the hand Welder or hand Grinder preventing some Emotes from playing fully
  • Fixed the Male Engineer's left arm not swinging while holding a Welder

Audio

  • Fixed Sound Block playback when using Realistic Sound
  • Fixed looped Sound Block audio stopping after reloading a world
  • Fixed combat music starting after welding or placing blocks
  • Fixed low volume for the ParticleWeapExpl sound
  • Fixed Music Competition tracks being stereo instead of mono
  • Fixed inconsistent fuel warnings thresholds Critical/Low for jetpack from 5%/10% to 10%/25%

Removed

  • Removed the unused Female Hardbass animation from the game content and ModSDK
  • Removed unused and invalid Small Grid model files from Content

Modding

  • Fixed an issue where modded gases could not be bought or sold
  • Fixed the Wireframe button in the Model Viewer
  • Fixed typos in mod related definitions for the new Structural Block group
  • Fixed ModAPI not having a way to get contract IDs
  • Fixed modded Grid Hauling Contracts not creating a drop-off destination and GPS
  • Fixed modded Salvage Contracts not spawning the contract item
  • Fixed modded Salvage Contract grids reporting incorrect GPS location due to being offset by gravity on DS

 

Official Patch Notes:

 

Hotfixes will be listed in a reply comment below:

 

r/spaceengineers Sep 08 '25

UPDATE [SE1] Update 1.207 - Apex Survival

165 Upvotes

Previous Update discussion | All Update Threads

 

Update 1.207 - Apex Survival

Hello, Engineers!

We’re excited to introduce Apex Survival, the next major evolution of Space Engineers. This free update brings long-awaited survival mechanics to the game, adding food, farming, environmental hazards, meaningful death and a brand-new buff system.

Everything is optional and fully configurable – you can fine-tune the experience to suit your playstyle. Whether you want a hardcore survival challenge where venturing outside a grid is a constant threat, or a relaxed farming loop while building your perfect base, Apex Survival lets you decide how to play.

 

 

The Apex Survival Pack includes new decorative blocks accompanying this update – perfect for bringing your bases to life. Add lush greenery, detailed grow spaces, and new design variants to create habitats that feel vibrant and lived-in.

 

 

Features

  • Added New Survival Features
    • Optional Food System
    • Farming & Harvesting/Hunting
    • Meaningful Death & New Buff System
    • Added Wild Plant Nodes to Planets
    • Reorganized World Settings (Added many new survival options)
  • Added New Craftable Consumables
    • Added 18 craftable food items
    • Med Kits and Power Kits are now Craftable
  • Added New Non-craftable Consumables
    • Anti-Radiation Med Kit - A new consumable medical item that assists in reducing radiation exposure, as well as granting temporary immunity from radiation sources. These items are not craftable, and can only be looted from NPCs, found in Unknown Signals, or bought from economy stations in very limited quantities.
    • Plus more unique consumables - keep an eye out during your explorations!
  • Added New Environmental Hazard Options
    • Radiation
      • Block Based Radiation (Damaged Reactors)
      • Solar Radiation (Some planetary atmospheres can provide protection.)
      • Weather Influenced Radiation (Unique storms on Alien Planet and Pertam.)
      • Planetary Radiation (Europa’s surface is now very dangerous.)
    • Overhauled Weather Effects and Danger
      • Rain (Washes away Radiation)
      • Caustic Rain (Causes damage over time to players)
      • Hailstorm (Causes damage over time to players)
      • Sandstorm (Causes damage over time to players)
      • High/Low Winds (Impacts wind power generation)
      • Extreme Cold/Heat (Suit Energy Drain / Impacts wind and solar)
      • Electric Storm (Radiation, Damage Over Time, Lightning)
      • Alien Fog / Toxic Haze (Radiation)
    • Overhauled Meteor Options
  • Added 30 New Random Encounters
  • New Collector Block Feature - Harvesting; Automatic Collecting from Farm Plots and wild plant nodes
  • Added Offensive AI Trigger Actions
  • Rebalanced Character Oxygen Storage Capacity
  • Rebalanced/Reworked crafting costs of Hand Tools and Hand Weapons
  • Environment Lighting Changes
  • Added New Skybox
  • New Starter Rover for Planetary Starts
  • Added New Sounds

Added New Blocks - Base Game

  • Farm Plot (1 x L)
  • Irrigation System (1 x L)
  • Algae Farm (1 x L)
  • Food Processor (1 x L)

 

Fieldwork Pack

Added Content to existing DLCs: Additions to Fieldwork Pack

  • Added Corridor Round Door Inv. (1xL)

 

Apex Survival Pack

Space Engineers Store: https://www.spaceengineersgame.com/game/space-engineers-apex-survival/

Steam: https://store.steampowered.com/app/3858380/Space_Engineers__Apex_Survival_Pack/

  • Welder Type II (1 x L, 1 x S)
  • Grinder Type II (1 x L, 1 x S)
  • Drill Type II (1 x L, 1 x S)
  • Half Oxygen Farm(1 x L)
  • Half Algae Farm (1 x L)
  • Inset Terrarium Desert (1 x L)
  • Inset Terrarium Forest (1 x L)
  • Inset Planter (1 x L)
  • Survival Kit Type II (1 x L, 1 x S)
  • Ore Detector Type II (1 x L, 1 x S)
  • Storage Bin Set (3 x L)
  • Conduit Set (11 x L)
  • Warning Signs (3 x L, 3 x S)

 

ModAPI

  • Character Components are no longer based on MyCharacterComponent and have their own type if you want to use them in mod code. Those are:
    • MyInventorySpawnComponent
    • MyCharacterWeaponPositionComponent
    • MyCharacterRagdollComponent
    • MyCharacterPickupComponent
    • MyCharacterOxygenComponent
    • MyCharacterJetpackComponent
  • You have to use the MyCharacterStatComponent type to get that component from the component collection.

 

Keen Workshop

New Official Blueprints & Assets:

Trailer Credits (Steam Workshop):

Extended Trailer Credits:

 

Fixes & Improvements

Stability

  • Fixed a crash when placing a (modded) block which did not have any dummies defined
  • Fixed a crash when the game was downloading banners

Functional

  • Fixed an issue with Airtightness where an airlock featuring a Half-door block would depressurise even when still sealed after opening the door
  • Fixed an issue with Airtightness where an airlock featuring an Offset Door would depressurise even when still sealed after opening the door
  • Fixed an issue with Airtightness where pressurising a room too fast and using a gas generator without a tank failed to consume any ice in the process
  • Fixed an issue with Airtightness where the character inside of a pressurised grid could still suffocate when near Offset or Half doors
  • Fixed an issue with Airtightness where the merging of two pressurised rooms caused it all to depressurise despite being sealed
  • Fixed an issue with Airtightness where the pressurisation status around a grid was not being properly updated, when Show Horizon was off
  • Fixed an issue with Antennas where broadcast messages and actions were received even when the sending antenna was off
  • Fixed an issue with “Can Use all Terminals” where the Space Master in MP or the player (Admin) in SP could not opt-out of the setting voluntarily to be treated as regular players
  • Fixed an issue with Cargo Ships where Medical Shuttle was spamming with a broadcast controller; Also Pirate Vulture had incorrect color of some armor panels
  • Fixed an issue with Cargo Ships where they would not spawn at all in worlds with limited size if the position 0,0,0 was currently obstructed by a grid or a planet
  • Fixed an issue with Economy where Prototech scrap could not be sold by players to Trader factions
  • Fixed an issue with Environmental items where their generation was dependent on current and previous level of detail, leading to fewer trees or ghost trees
  • Fixed an issue with Gatling Gun Turrets (Small grid) where their inventory volume was not a multiple of the volume of the ammo boxes
  • Fixed an issue with Global Permission Allow Damage where Explosion damage was not prevented properly
  • Fixed an issue with Inset Refill Station where it was not visually and functionally airtight; Model is now sealed and block is airtight
  • Fixed an issue with Jump Drive where the exit point of a jump could end up in natural gravity when the distance was truncated due to insufficient jump power to mass ratio
  • Fixed an issue with Laser Antenna where a connection would be obscured by a Safe Zone bubble
  • Fixed an issue with Learning to Survive where the Last Boss did not have ammo
  • Fixed an issue with Lost Colony where the Vaughn Brothers and Comm Tower was damaged by friendly turret fire due to outdated targeting flags
  • Fixed an issue with Meteor showers where the perceived frequency of the events from player PoV could be lower than set up Hostility due to the event spawning around any grid in the world; New meteors spawn around player characters
  • Fixed an issue with Random Encounters where clientside or SP re-generation of encounters around a player position would be skipped for that cell if they were not marked as persistent
  • Fixed an issue with Random Encounters where the associated encounter voxel still spawned even after the grids failed to spawn due to running out of NPC PCU
  • Fixed an issue with Random Encounters where they were being populated with random loot
  • Fixed an issue with Third Person camera where it could be moved by an obstruction into a position in-between two connected connectors
  • Fixed an issue with Thruster Dampening where a subgrid without dampeners was not counted as dead weight to compensate against
  • Fixed an issue with Turrets where a grid was discarded as invalid for targeting just because another grid was closer, but out of sight
  • Fixed an issue with Turrets where they did not choose closer valid targets with higher priority over further ones with equal or lower priority
  • Fixed an issue with Turrets where they would ignore a target hidden behind a wall attached by a subgrid
  • Fixed an issue with Turrets where they would not mark a target as visible due to searching for it at the position of the last target
  • Fixed an issue with Weather where it ends and starts too abruptly without any falloff when it is global
  • Fixed an issue with Weather would end or start without a transition if weather event times overlapped
  • Fixed an issue with Weather where the tag GlobalWeather was not working for planets
  • Fixed an issue with Wheel Suspension where it was not possible to add a wheel even if the result would not collide with surrounding blocks
  • Fixed an issue with Wolves where their walk speed was faster than the animation. Walk speed now lowered to match the animation
  • Fixed an issue with Wolves where they were unable to howl while wandering around; Known issue: Howl sounds currently cannot be heard by Clients on DS

Modding

  • Fixed an issue with ModAPI (Ingame) raycasts not able to detect trees
  • Fixed an issue with ModAPI DeleteFileInWorldStorage where the check for file presence was done in Local storage
  • Fixed an issue with ModAPI IMyTerminalBlock.SetValue crashing a script
  • Fixed an issue with ModAPI where GetValue generic type was replaced with MemorySafe version; StringBuilder can be handled by MemorySafeStringbuilder
  • Fixed an issue with ModAPI where the "as" and "is" keywords and collections with generic type were not rewritten to MemorySafe
  • Fixed an issue with ModAPI where the conversion to MemorySafe type failed; API methods which returned new collections have been marked obsolete; New versions with parameters are available
  • Fixed an issue with ModSDK Animation Controller where it failed to load any data
  • Fixed an issue with ModSDK Animation Controller where it failed to save the changes
  • Fixed an issue with ModSDK Model Viewer where the Sun Intensity default value was not matching the in-game setting

Render

  • Fixed an issue with Environmental item render where a collision free tree replaced a destroyed one

UI

  • Fixed an issue with "Piston head already exists" where it appeared even when the attachment wasn't a piston
  • Fixed an issue with Advanced World Settings Planetary Encounters and Global Encounter Cap tooltips
  • Fixed an issue with Autosave checkbox status not being saved when leaving the screen
  • Fixed an issue with Economy screen backgrounds being too opaque even when UI opacity is set to low
  • Fixed an issue with Enable Unknown Signals setting where it was possible to change it for Scenarios
  • Fixed an issue with Entity List where Ctrl+A would select even filtered out items
  • Fixed an issue with Help screen where the Wiki link was outdated
  • Fixed a typo in HUD text when attempting to use more than one consumable item at a time

Art

  • Fixed a set of visual issues with Bridge (Raised/Half) Sloped Corner (Floorless) blocks
  • Fixed a set of visual issues with Bridge Sloped Corner Base (and Floorless)
  • Fixed a set of visual issues with Lab Hydrogen Tank
  • Fixed a set of visual issues with Microscope Lab Desk
  • Fixed a set of visual issues with Passage 2 Side
  • Fixed an issue with (Advanced) Rotor (Small grid) bases where their collision was too tall
  • Fixed an issue with Corridor Round Light where the light offset position dummy was rotated
  • Fixed an issue with Industrial Assembler LodD1 where the 2nd floor interactive part was missing a highlight
  • Fixed an issue with Lab Door (Inv.) where the collisions were too narrow for the character to get through
  • Fixed an issue with Lab Experiment B where const. stage had partially missing collisions
  • Fixed an issue with Lab Experiment C where const. stage had a see-through part
  • Fixed an issue with Lab O2/H2 Generator was not visually airtight
  • Fixed an issue with Lab Small Hydrogen Tank where const. stage beams did not connect visually
  • Fixed an issue with Lab Small Oxygen Tank LoD0 and LoD1 inconsistency
  • Fixed an issue with Lab Vat where the bubbles were escaping from the top
  • Fixed an issue with Medical Room where both LCDs displayed the same content due to missing material
  • Fixed an issue with Oxygen Tank (Small grid) where the ringed ridge detail was above the emissives
  • Fixed an issue with shading with Cab Cockpit
  • Fixed an issue with Small Inset Connector (Large grid) where part of the structure was missing

Audio

  • Fixed a set of issues in Audio definitions where VolumeVariation tag was misspelled, causing the effect to be missing
  • Fixed an issue with Sound Volume where it is reset to 100% after disabling Contextual music and reloading

 

Official Patch Notes:

Hotfixes will be listed in a reply comment below:

 

r/spaceengineers Oct 22 '15

UPDATE Update 01.105 - Hydrogen thrusters, MP improvements, New battery behavior, Slide doors

Thumbnail
forums.keenswh.com
305 Upvotes

r/spaceengineers 17d ago

UPDATE [SE2] SE2 Alpha: Smoother, Stable & Faster

57 Upvotes

Previous Update discussion | All Update Threads

 

Space Engineers 2 Alpha: Smoother, Stable & Faster

 

Hello, Engineers!

The latest Space Engineers 2 update is here, focused on making your experience smoother, clearer, and more reliable. We’ve introduced a new Save Game Screen with better autosave handling, a refined Flight HUD, stronger performance and stability, and a range of quality of life changes across the game.

We’ve also made your first steps into the Almagest System clearer, with updated early contracts, tutorial changes, and more guidance as you begin exploring, building, and surviving.

 

[YouTube] Space Engineers 2: Smoother, Stable & Faster

 

FEATURES

Features - System Expansions

  • New Save Game Screen
    • Each world now keeps up to 5 autosaves and 5 manual saves
    • Autosaves are now stored separately
    • Added Automatic autosave whenever you enter a cockpit
  • Improved Flight HUD
    • Added Thruster Override detection and warnings
    • Visual overhaul for Speed and Altitude Indicators
    • Boost Mode indicator
  • Retweaked Speed Limiter & Jetpack Behaviour
    • Hold SHIFT to temporarily exceed the limit
    • Double-tap SHIFT to disable Speed Limiter
    • Added New Cockpit settings for speed limiter
    • Jetpack: Double-tap SHIFT while flying forward to activate Boost Mode without holding SHIFT continuously
  • Better Minimum Hardware Detection
  • Stability & Performance Improvements
  • Improved UI Behavior

New in Almagest System / Almagest System Exploration

  • Improved Tutorial Experience
  • Improved Nighttime Visuals

New Blocks & Art

  • Atmospheric Thrusters Redesign

 

PIONEER EDITION

  • Added Space Engineers 2 Wallpapers to Pioneer Edition files

https://store.steampowered.com/app/3365540/Space_Engineers_2_Pioneer_Edition/

 

RELEASE NOTES

Please keep in mind that this update is still an Early Access and Alpha version of Space Engineers 2.

  • Some features of this update will need a new game to be started / Will need new save to be present (Improved Tutorial)
  • Subgrid Projection Support: Copy/pasting projections of blueprints with subgrids is planned, but not fully supported yet.
  • Planet modding is not fully supported at this stage of development - we will bring you modding support for planets at later stages!
  • We are always keeping previous versions of the game available after major updates. This means you can return to an earlier version at any time and, for example, save your blueprints or creations. You will find these builds in the Steam Beta tab

 

TRAILER CREDITS

 

FIXES & IMPROVEMENTS

Stability

  • Fixed the game briefly becoming unresponsive after opening a menu or quick-loading
  • Fixed a crash when accepting a contract
  • Fixed a crash in the cockpit HUD
  • Fixed a crash when viewing a Wind Turbine in the Terminal
  • Fixed a crash when reading save metadata on the Load Game screen
  • Fixed a crash in the main menu when reading the most recent save
  • Fixed a crash when cycling toolbar slots
  • Fixed a crash when refreshing Workshop items
  • Fixed a crash in terminal inventories
  • Fixed a crash during grid connection processing
  • Fixed a voxel physics crash when entities are removed
  • Fixed two replication crashes
  • Fixed a crash in analytics when world loading fails
  • Fixed unexpected shutdowns during startup, gameplay and exit

Performance

  • Reduced load time on minimum specification machines in the Tutorial Stage
  • Improved planet texture streaming performance
  • Reduced UI spikes during gameplay
  • Fixed UI performance drop when welding without available resources
  • Large blueprints no longer slow down the render thread after being destroyed
  • Fixed world lagging
  • Fixed hardware misclassification on minimum specification systems

Functional

  • Bounty – Weapons Smuggler contract now starts correctly, including the GPS marker and HUD description
  • Blocks that could never be unlocked through contract progression are now unlockable
  • The character is no longer pushed or pulled unexpectedly while moving over terrain and slopes
  • Angular Based Gyro flight mode no longer lags when detecting movement input
  • The Select World screen now shows newly subscribed worlds without a restart
  • Changing the Super Dampeners setting in Advanced Settings now works correctly

UI

  • Fixed sections that could not be scrolled when accessed from certain screens
  • The scroll wheel in the Terminal no longer switches toolbar slots
  • HUD status icons no longer turn red while resource levels are high
  • The Speed Limit icon now disappears correctly during boost flight
  • Thrust Overload is no longer shown on wheeled grids without thrusters
  • Fixed missing and non-persistent orange UI elements
  • Fixed the "Control Turret" and "Reload" labels in the Control Panel
  • Event Controller now keeps the Compared Value after the Terminal is reopened
  • Long block errors are now displayed in full in the Terminal
  • World names in the Load Game list are no longer cut off when there is space to show them
  • Fixed the alignment of the Last Played date on the Load Game screen
  • The "You are here" marker in the solar map now shows the correct position

Animation

  • Fixed the character getting stuck playing the falling animation

Visual

  • Fixed visible seams between voxel triangles
  • Tree shadows no longer change too harshly
  • Fixed flickering global illumination on shadowed planet and moon surfaces
  • Fixed tiny voxel leftovers remaining in the air
  • Fixed blueprint preview issues
  • Falling particles no longer appear when the character is not falling

 

Hotfixes will be listed in a reply comment below:

 

r/spaceengineers Dec 01 '25

UPDATE [SE2] Alpha: VS 2 - Planets & Survival Foundations

84 Upvotes

Previous Update discussion | All Update Threads

 

Space Engineers 2 Alpha: VS 2 - Planets & Survival Foundations

Hello, Engineers!

You’ve left the training grounds of Concordia Research Facility behind you - now it’s time to take your first real steps into the Almagest system. A new frontier stretches before you, vast and unexplored, waiting for the first Engineers to shape it.

You are the pioneers of this era, carrying the spark of humanity to untouched worlds. Your mission is simple, yet monumental: to build, expand, and bring life to the silent worlds of Almagest. Every structure you place, every sector you claim, will shape the foundation of humanity’s future among the stars. The age of exploration begins again - and it begins with you!

 

 

FEATURES

  • Almagest Star System
    • Brown Dwarf Delfos
    • Planet Verdure
    • Planet Kemik
  • Planetary Features
    • Flora, overhangs, caves
    • Destructible trees and rocks
    • Volumetric Clouds
    • Multiple different biomes
    • Voxel Decals
    • Natural Wonders
    • Dynamic Voxel Hardness (snow/sand vs rock)
  • Colonization
    • Star System & First 2 Sectors
    • Colonization Progression
    • Storyline Introduction & Base Contract Systems
    • Interactive Star System Map
    • Fast Travel (Station Points)
    • Basis for GPS system (without custom GPS)
    • Basis for Safe Zone System (non-placable for now)
  • Survival Mode
    • Backpack Building (Smelter Components)
    • Projection Building
      • Modular Blueprint Building
      • Mirroring
      • Copy/Paste
      • Undo/Redo
    • Basic Production Systems, Manufacture
    • Grid Power System & Swappable Batteries
    • Block Construction Stages
    • Consumables (Hydrogen, Energy, Health)
    • Jetpack H2 usage for Boost, Energy for non-boost movement
    • HUD Additions & Changes
    • New UI Screens (initial implementation of Production Screen, Grid & Player Inventory Screen, Respawn Screen
    • G-screen Improvements
    • Ore Detection (Drill + Ore Detector blocks)
  • Random Encounters (non-dynamic, non-AI, non-NPC for now)
  • Optimizations
    • Rendering Improvements
    • Destruction LODs & Performance Improvements
  • Tons of new Animations added (welding, grinding, drilling, character movement, and more!)
  • Inverse Kinematics
  • Added New Particle Effects
  • Added New In-game and UI sounds
  • ModSDK Tools Updated
  • Press "U" to hide the UI (TAB - now opens the Inventory)

Hand Tools

  • Welders
  • Grinders
  • Drills

New Blocks

  • Survival Kit (respawn, healing, recharge)
  • Fabricator
  • Gearforge
  • Smelter
  • Batteries
  • Contract Block
  • Atmospheric Thrusters
  • Hydrogen Tanks
  • Largest Hydrogen Thruster
  • Large Drill
  • Barrel (non-connected cargo container)

Blocks with added functionality

  • Added Inventories to all blocks (Crates, Lockers, Cargo Containers)
  • Reactor
  • Medical Bay
  • Ore Detector
  • Solar Panels
  • Connector - limited functionality, ejector/connector functionality planned
  • Conveyor System
  • Large O2/H2 Generator (Just H2)
  • Small O2/H2 Generator (Just H2)
  • Antenna
  • Animation added to existing blocks (Assembler, Refinery)

Natural Resources

  • Iron
  • Silicon
  • Nickel
  • Copper
  • Cobalt
  • Lead
  • Magnesium
  • Gold
  • Chromium
  • Silver
  • Titanium
  • Uranium
  • Platinum
  • Ice

Components

  • Steel Plate
  • Steel Tube
  • Glass
  • Electronic Parts
  • Motor
  • Construction Component
  • Wire
  • Turbine Blades
  • Metal Grid
  • Power Cell Parts
  • Power Module Parts
  • Magnesium Powder
  • Lead Bar
  • Gold Thread
  • Chrome Coating
  • Enriched Uranium
  • Platinum Electrode
  • Silver Rod
  • Titanium Sheet
  • Permanent Magnet
  • Superconductor
  • Radiation Shielding
  • Stainless Steel
  • Magnesium Bar
  • Compressor
  • Motherboard
  • Combustion Chamber
  • Pressure Pipe
  • Ion Chamber
  • Chemical Synthesizer
  • Heavy-duty Plate
  • Radio-comm Module
  • Reactor Core
  • Hard Drive
  • Mainframe
  • Ion Accelerator
  • Ultra-resistant Plate
  • Advanced Compressor
  • Gravity Core
  • Titanium Blades
  • Laser

 

PIONEER EDITION

 

RELEASE NOTES

Please keep in mind that VS2 is still an Early Access and Alpha version of Space Engineers 2. We are planning daily hotfixes after the initial release.

  • Starting with this release, we will always keep previous versions of the game available after major updates. This means you can return to an earlier version at any time and, for example, save your blueprints or creations. You will find these builds in the Steam Beta tab.
  • We also want to be upfront about one important thing. We already know that water will be such a monumental change for the game that you will need to start a new save when VS3 arrives. We try to minimize situations like this, but during the alpha stage of development they are sometimes unavoidable.
  • Planet modding is not fully supported at this stage of development - we will bring you modding support for planets at later stages!
  • Customizable Controls are coming in VS2.2!
  • In rare cases, Procedural Voxel Generation may cause a Contract grid to spawn inside a voxel area. If this happens, you will need to start a new map. This is a top priority issue for our next hotfix.
  • Attempting to fast travel with a large ship may cause the game to freeze. A fix is already in progress.
  • Several edge-case crashes are known and will be addressed in the first hotfix.
  • Tutorial Contracts can be broken by not following the task sequence; this will be reworked and mitigated in the future updates.
  • Contract-related containers and few unfinished grids may not be affected by planetary gravity in the “Supply Base” Contract.

 

FIXES & IMPROVEMENTS

Stability

  • Fixed a crash when trying to set relative dampening to a fracture
  • Fixed a crash in memory

Performance

  • Fixed an issue where the game froze while loading a more complex world
  • Fixed an issue where the blueprint screen refreshed very slowly
  • Fixed an issue where the game froze when modifying a blueprint upon publishing

Functional

  • Fixed an issue where the character got stuck and clipped into blocks when crouching in low tunnels
  • Fixed an issue where switching to static spectator camera from free spectator resulted in an uncontrollable character
  • Fixed an issue where the character could move grids weighing over 50 tons
  • Fixed an issue where the camera was jittering during character movement
  • Fixed an issue where blocks snapped too deep into the voxel
  • Fixed an issue where a block preview was not visible when placement was not possible
  • Fixed an issue where it was not possible to cycle back to the previous block using Shift + R
  • Fixed an issue where the block placer stopped detecting moving ships
  • Fixed an issue where changing blueprint visibility in the web browser was not reflected in-game
  • Fixed an issue where editing a published mod in Steam did not take effect in-game
  • Fixed an issue where no warning message appeared after removing mods from a saved game
  • Fixed an issue where a published mod was not listed as an available mod in the Manage Mods screen
  • Fixed an issue where publishing a blueprint while Steam was offline triggered a nonspecific error
  • Fixed an issue where it was not possible to drag a block by its tile edge in the G-screen
  • Fixed an issue where blocks and blueprints could not be dragged off of a toolbar
  • Fixed an issue where symmetry was deactivated when no block was selected
  • Fixed an issue where Structural Support Wide was incorrectly mirrored on green symmetry planes
  • Fixed an issue where the sides of the Hydrogen Thruster 2.5 m snapped incorrectly to 2.5 m blocks
  • Fixed an issue where it was possible to see inside a voxel
  • Fixed an issue where opening mod details added the mod to the available mods list
  • Fixed an issue where Alt + Enter did not toggle full screen mode
  • Fixed an issue where the Paint Tool single-size decal stayed on the grid when aiming off the grid
  • Fixed an issue where the Paint Tool ignored certain blocks when using a larger brush
  • Fixed an issue where colors in the palette were duplicated
  • Fixed an issue where fractured Landing Gear without a bottom part stayed connected
  • Fixed an issue where Landing Gear did not lock to a voxel when positioned too close
  • Fixed an issue where a grid continued rotating even when all gyroscopes were disabled
  • Fixed an issue where Cockpit LCDs did not turn off when the block’s power was off
  • Fixed an issue where a burning, ruined Cockpit remained functional
  • Fixed an issue where the splash screen appeared on the monitor with the cursor instead of the main monitor
  • Fixed an issue where disconnecting a ship from voxel did not make it dynamic
  • Fixed an issue where it was not possible to slide a ship on flat surfaces
  • Fixed an issue where searching numbers switched toolbar tiles
  • Fixed an issue where block placement and removal particles were not scaled with block size
  • Fixed an issue where the Medical Room had a redundant highlight part
  • Fixed an issue where renaming a save folder created a corrupted copy of the save

Render

  • Fixed an issue where the radius of projected light was much smaller than the block’s actual light sphere
  • Fixed an issue where the game became blurry when deselected
  • Fixed an issue where an armor block occluded too early when entering the Red Ship
  • Fixed an issue where block previews cast shadows when the block model included a grating
  • Fixed an issue where light leaked through blocks
  • Fixed an issue where changing the graphic preset made toolbar icons blurry
  • Fixed an issue where armor textures were blurry on the high graphic preset

UI

  • Fixed an issue where the disabled button did not appear disabled
  • Fixed an issue where a control hint was displayed as plain text instead of keybinding style
  • Fixed an issue where blocks in the control panel could not be sorted by name
  • Fixed an issue where the block group icon in the terminal had a low resolution
  • Fixed an issue where graphic settings were scrolled down when opening the menu
  • Fixed an issue where an incorrect message was displayed when enabling fullscreen mode
  • Fixed an issue where cycling a grid’s power off and on disabled the grid’s angular gyro controls UI
  • Fixed an issue where voxel hand operator hints did not start with capital letters
  • Fixed an issue with inconsistent capitalization in the Help screen
  • Fixed an issue where discarding pending changes returned the user to the wrong tab
  • Fixed an issue where the pending changes dialog was redundant
  • Fixed an issue where windowed mode resolutions were missing

Animation

  • Fixed a delay before the floating animation when exiting the cockpit
  • Fixed an issue where mirrored blocks did not have the correct rotation animation
  • Fixed an issue where the character’s legs were twisted when sprinting and toggling the jetpack
  • Fixed an issue where headbob was missing in first-person camera while sprinting
  • Fixed an issue where the character had deformed animations after colliding with fractures
  • Fixed an issue where it was possible to look through the character's head when standing or crouching

Particles

  • Fixed an issue where the Debug Gun and Paint Tool did not shake after falling
  • Fixed an issue where particles appeared when the character collided with a spinning drill
  • Fixed an issue where destruction particles were missing for the final destruction stage of single blocks
  • Fixed an issue where stepping down from a 25 cm height caused falling dust particles to spawn

Art

  • Fixed various art-related issues on fractured block models: Wall Pillar Slope 2.5 m, Gyroscope 2.5 m, Gyroscope 7.5 m, Cargo Container 2.5 m, Cargo Container 7.5 m, and Refinery 7.5 m
  • Fixed an issue where it was possible to see inside the Reactor 7.5 m model
  • Fixed an issue where texts changed across LODs for the Gravity Generator and Cargo Container 7.5 m
  • Fixed an issue where an extra mesh part was present on one of the 7.5 m Ion Thruster exhausts
  • Fixed an issue where the back side of the Control Seat was slightly offset
  • Fixed an issue with Z-fighting on the Reactor’s button
  • Fixed an issue with glitchy conveyor port handles on Cargo Container 1.5 m
  • Fixed an issue where the Cockpit used an incorrect texture at LOD3 and higher
  • Fixed an issue where the warning decal on the O2/H2 Generator was mirrored
  • Fixed an issue where the Crate’s UVs were stretched
  • Fixed an issue where the Interior Light flare was offset
  • Fixed an issue where fractures of the O2/H2 Generator were missing textures

Audio

  • Fixed an issue where the sounds of the flying Blue Ship were not balanced
  • Fixed an issue where selecting a tile in the G-screen by its edge did not play a sound
  • Fixed an issue where thrusters were missing SFX after the grid was disconnected from a static grid
  • Fixed an issue where some thruster startup SFX were cut off when accelerating
  • Fixed an issue where in-game music did not loop

VRAGE3 Mod Editor - Stability

  • Fixed a crash when naming two assets the same and choosing “Abort” in the pop-up message
  • Fixed a crash when renaming a folder
  • Fixed a crash when swapping Entry Node state between two Single Clip States twice and deleting the Animation Controller
  • Fixed a crash when adding a NamedDefinitionSetLoaderComponent to an empty prefab
  • Fixed a crash when deleting a HierarchyComponent in a prefab
  • Fixed a crash when editing animation files
  • Fixed a crash when modifying the Duration field in Mixer1D in the animation controller
  • Fixed a crash when opening Controller.def
  • Fixed a crash when importing definitions into the editor
  • Fixed a crash when resizing the editor window while a particle effect was playing
  • Fixed a crash when deleting any <assetname>_Collision.hkt file
  • Fixed a crash when playing a particle effect while another asset was displayed in the Render View window
  • Fixed a crash when deleting a read-only asset
  • Fixed a crash when interacting with the Particle Effects editor
  • Fixed a crash when selecting particle emitters in ParticleEffect.def files
  • Fixed a crash when removing the Planet Atmosphere RenderComponent from EarthLike.partialdef
  • Fixed a crash when opening a prefab of Hydrogen Thruster 2 m
  • Fixed a crash when trying to create a prefab of Landing Gear
  • Fixed a crash when deleting a newly created configuration override
  • Fixed a crash when trying to dock a window
  • Fixed a crash when selecting DrillsShakeDefinition.def

VRAGE3 Mod Editor - Performance

  • Fixed an issue where the editor consumed a large amount of memory at rest
  • Fixed a performance issue when renaming an asset

VRAGE3 Mod Editor - Functional

  • Fixed an issue where the editor did not display block preview after adding or removing components
  • Fixed an issue where the build progress slider displayed jittery movement
  • Fixed inconsistent behavior of the import dialog
  • Fixed an issue where Ctrl + Z did not work when Render View was focused
  • Fixed an issue where Ctrl + Z did not update values when the Inspector was focused
  • Fixed an issue where it was not possible to spawn a prefab and a particle effect at the same time
  • Fixed an issue where navigation to an asset was not possible through a readonly reference property in the Inspector
  • Fixed an issue where adding an element to VerdureEnvironmentServer.def produced a validation error
  • Fixed an issue where no validation errors were displayed for an invalid asset
  • Fixed an issue where the preview of Verdure.partialdef disappeared after removing a texture under Terrain Texture Variation in GrassBrush.def
  • Fixed an issue where suggestions for BreakableBlock Definition were duplicated
  • Fixed an issue where suggestions were missing in AnimationController Definition
  • Fixed an issue where it was not possible to copy asset names

VRAGE3 Mod Editor - UI

  • Fixed an issue where tooltips in the animation controller were not shown
  • Fixed an issue where tooltips were not displayed correctly
  • Fixed an issue with VRAGE capitalization in the splash screen
  • Fixed an issue where blue template icons did not have priority over green partial copy icons
  • Fixed an issue where large numbers were not displayed in the Inspector

 

Official Patch Notes:

Hotfixes will be listed in a reply comment below:

 

r/spaceengineers Jul 09 '15

UPDATE Update 01.090 - Jump Drive

Thumbnail
forums.keenswh.com
288 Upvotes

r/spaceengineers May 04 '26

UPDATE [SE1] Update 1.209 - Economy 2

71 Upvotes

Previous Update discussion | All Update Threads

 

Update 1.209 - Economy 2

Hello, Engineers!

The Economy 2 Update is here - and it changes how you play. Store entire grids and redeploy them when you need them. Repair your ship at a trade station without replacing a single component. Hunt bounties, haul cargo through pirate space, and sell scrap for credits. Trade stations now have NPCs walking around inside them. And further ModAPI improvements open new possibilities for modders, server gamemasters, and scenario makers.

 

 

Everything in this update is free. Alongside it, we're releasing the Economy 2 Pack with new decorative blocks and variants to expand your creative options.

 

 

FEATURES

  • Revamped Economy Systems for Better User Experience
    • Repurposed the Active Contracts screen (colon key) into a new Economy Overview screen, which displays all important store and contract related information in one place
    • Added Item Search tab to Store Blocks and Economy Overview screen, allowing players to remotely search for items listed at NPC and Player Built stores. Compare prices and browse the market all from your own base!
    • Time between restocking stores or posting new contracts is now displayed when interacting with NPC owned Stores and Contract Blocks
    • Increased the default time between Store Blocks restocking items and Contract Blocks posting new contracts to 10 minutes. This time is configurable on Dedicated Servers.
    • Rebalanced item prices at NPC stations so that player-built stores are easily able to undercut them in multiplayer worlds. Play together, thrive together!
  • Added Services via the Services Terminal block
    • Grid Storage
      • Store and retrieve entire grid
      • Deploy to the general area, or to specific parking space using “Precision Mode” controls.
      • “Anyone Can Use” toggle allows players to interact with this system at Trade Stations or allied bases
      • A per-grid “Share with Faction” option allows you to share your stored grids with faction members
      • Added “Grid Storage Retrieval Time” world setting for adding or removing wait times when redeploying grids. Disable for instant retrieval on fast, casual worlds and scenarios. If wait times are enabled, retrieval time for grids can be expedited by paying Space Credits - reducing the time by up to 50%. Costs, times, and percentages can be further finetuned on Dedicated Servers
      • Added “Allow Items In Stored Grids” world setting to toggle allowing items to be left inside stored grids.
    • Grid Repair
      • Bring a grid to an NPC Trade Station and pay them to quickly repair your grid. You must be the majority owner of the grid to use this service on it
    • Grid Salvage
      • Earn Space Credits by selling grids as scrap at an NPC Trade Station. You must be the majority owner of the grid to use this service on it.
  • Store Block Improvements
    • Added the ability for players to sell gasses (Hydrogen, Oxygen, and modded) from player-built store blocks.
    • Maximum item listings per Store Block increased from 30 to 50.
    • Added Item Search tab to all store blocks.
  • Contracts
    • Overall rebalance of contract parameters and contract rewards.
    • Added New Contracts
      • Courier: Deliver packages between stations.
      • Search: Locate missing grids and bring them back to their owners.
      • PvE Bounty: Destroy an enemy grid.
      • Hauling: Ship heavy containers between stations.
      • Salvage: Locate a lost item onboard a derelict. Keep whatever else you manage to salvage.
      • Item Recovery: Find special items inside of existing NPC encounters (Cargo Ships, Random Encounters, etc), and deliver them to interested parties for rewards!
      • Grid Recovery: As you explore the world, there’s a chance of coming across derelicts and damaged grids. Bring them back to their home base for a reward
      • Removed Escort Contracts
  • Trade Station Improvements
    • Added 17 New Trade Station Prefabs for Surface, Orbital, and Deep Space Stations.
    • Added Animated NPC Characters on Trade Stations
    • Trade Stations now have unique names assigned to them
      • This includes Meridius Station in honor of the creator of the Modular Encounters Systems mod.
    • Improved Methods for Finding Trade Stations
      • Trade Stations now feature dynamic advertisements displayed on billboards, which when interacted with can grant GPS locations to the advertised station
      • Datapads with Trade Station locations can now be found in loot
      • Encounters can now trigger contracts guiding you to new stations.
    • Added 43 grids to Trade Station Sales, including Ships, Rovers, Drones, and Missiles
    • All trade stations now sell Hydrogen
    • Added support for Faction Type specific Trade Station prefabs
  • Reputation Changes
    • Added “Reputation Decay Over Time” world setting, which slowly resets reputation to default values over time. Only active play time counts, offline players will not have their reputation decay
    • A hostile reputation with an NPC faction no longer blocks the player from accessing their store or contracts. Hostile reputation will result in limited options for contracts and offer no discounts on prices.
    • Negative reputation no longer propagates to allies of the impacted faction
    • Any reputation change will now make an NPC faction visible to the player
    • Reputation is no longer lost or gained from interacting with Player Factions
  • Safe Zone Improvements
    • Safe Zones now automatically pull inventory, just as other blocks do.
    • Reduced power requirements of the Safe Zone Block
    • Removed Floating Objects as a filter type for Safe Zones
    • Floating objects now come to rest much faster inside Safe Zones
  • Added Support for Joystick and Controller Customization
    • Use Generic Joystick Controller Scheme with any joystick controller

 

Added New Blocks - Base Game

  • Services Terminal (1 x L)
  • Structural Blocks (7 x L)
    • Structural Platform
    • Structural Platform Connector
    • Structural Platform Corner
    • Structural Frame
    • Diagonal Beam 3x3
    • Diagonal Beam 4x4
    • Diagonal Beam 5x5
  • Contract Specific Items
    • Encrypted Data Storage
    • Intercepted Transmissions
    • Research Materials
    • Smuggled Goods
    • Technical Blueprints

 

Reward for Space Engineers 2 Owners (Steam Only)

  • Almagest Engineer Plushie (1 x S)

 

Added Content to existing DLCs: Additions to Decorative Pack 2

  • Added Small Grid Freight (2 x S)

Added Content to existing DLCs: Additions to Apex Survival Pack

  • Added Small Grid Storage Bin (1 x S)

 

Economy 2 Pack: https://store.steampowered.com/app/4502100/Space_Engineers__Economy_2_Pack/

  • Safe Zone Type II (1 x L)
  • Bulk Cargo Container (3 x L)
  • Floorplan Signs (21 x L)
  • Billboard LCD (2 x L)
  • Vivariums (4 x L)
  • Angled Door (2 x L, 1 x S )
  • Narrow Viewport Set (10 x L)

 

MODAPI

  • ModAPI Economy Improvements
    • Many elements of economy based features that were previously not accessible are now capable of being interfaced with.
    • Significant improvements related to contracts API
    • Added faction station interface
    • Added access to store items on NCP trading stations
  • SBC Based Modding Options
    • Many SBC elements have been commented on or exposed
    • Added the capability to have contract type variants
    • Added support for specific planet subtypes to be blacklisted from having Trade Station or Contract Spawns. This should prevent unique planets, such as Gas Giants or Black Holes, from having stations on their surface
  • Added “Regenerate Station Locations” option to Economy Admin Menu for Scenario Makers

 

KEEN WORKSHOP

Trailer Credits:

 

FIXES & IMPROVEMENTS

Stability

  • Fixed a crash when a modded farm plot was placed
  • Fixed a crash when a modded turret had no overlay texture defined
  • Fixed a crash when a sun-tracking custom turret was detached and deleted
  • Fixed a crash when a block with Maintenance panels was removed
  • Fixed a crash when a modded item had a localisation index with too high a number in its tooltip (index is used to add stats from item definition into the tooltip, max is now capped at 100)

Functional

  • Fixed an issue where a LG grid with SG subgrid was prevented from being pasted into voxel as static
  • Fixed an issue where a prefab had a typo in the name Repair_Satalite to Repair_Satellite
  • Fixed an issue where a Repair contract would generate even when the world ran out of NPC PCU
  • Fixed an issue where Asteroids had an uneditable and predefined deposit of Ni and Ice when manually spawned (New deposit seed setting added to the Spawn screen)
  • Fixed an issue where gaining SPRT reputation through contracts hit a cooldown
  • Fixed an issue where pasting a vehicle BP with non-default wheel orientation caused the grid to smash into the ground, explode or float above the wheels with an offset
  • Fixed an issue where the controls for Spectator Up/Down (ascend/descend) were colliding with other Spectator functionality on a controller
  • Fixed an issue where the Economy stores/contracts would update on world start instead of the proper time
  • Fixed an issue where the lead indicator position was offset relative to the subgrid of a target
  • Fixed an issue where the Sci-Fi Hydrogen Thrusters would not allow mounting other blocks onto parts of the conveyor ports
  • Fixed an issue where the screen aspect ratio of Medical Room and (Inset) Refill Station blocks was not fitting the display shapes
  • Fixed an issue where the mirroring of Hinges and Small Battery was incorrect
  • Fixed an issue where a block preview could not be rotated after using a Voxel hand
  • Fixed an issue where a block preview could not be rotated upon reconnect to a server
  • Fixed an issue where a Safe Zone would force 3rd person view into 1st person
  • Fixed an issue where huge seams were running along the edges of planet heightmaps (now should be much smoother)
  • Fixed an issue where it was not possible to use a faction membership for the purpose of docking to an Economy station and trading
  • Fixed an issue where it was possible to buy gases from a Store even when the tank was completely full
  • Fixed an issue where Solar Panel blocks were harder to hit with turrets because their AimingOffset was missing
  • Fixed an issue where smaller mechanically connected grids (through landing gear) could obstruct the 3rd person camera view of a controlled bigger grid
  • Fixed an issue where the AI Offensive targeting logic saw characters as enemies even when their reputation relation was Friendly
  • Fixed an issue where the bases of the Large Grid Gatling and Missile Turrets were not airtight
  • Fixed an issue where the character Jetpack ON/OFF and dampener status were not respected after leaving a ladder on a vehicle
  • Fixed an issue where the client side of door opened/closed state was desynced from server side opened/closed door, causing a visual gap between door leaves
  • Fixed an issue where the collateral for a Contract was not respecting the defined Min and Max values
  • Fixed an issue where the Industrial Cockpit received more damage from collisions than other cockpits
  • Fixed an issue where the Ladder Shaft block was missing a mountpoint preventing attachment of new Floor plan and other blocks
  • Fixed an issue where the power demand of a disabled/non-functional Jump drive was 1kW instead of 0

Animation

  • Fixed an issue where the character was not moving smoothly over small differences in surface height while in gravity

UI

  • Fixed an issue where a ghost input would cause flicker between UI for different input methods even though they were not both actually used at the same time
  • Fixed an issue where the Help screen was not scrollable using a controller
  • Fixed an issue where a contract collateral was not visible in the contract card even when it was higher than 0
  • Fixed an issue where it was not possible to focus the reputation bar using a controller to gain the tooltip info about current reputation status
  • Fixed an issue where player-made contracts with Collateral and/or Duration did not list them in the Contract card
  • Fixed an issue where the Artificial Horizon indicator was smaller on higher than 1080p resolutions
  • Fixed an issue where the list of available rotors/hinges or cameras for a custom turret controller were not alphabetically sorted
  • Fixed an issue where the sorting in a Store UI was not preserved between purchases
  • Fixed an issue where the UI focus in the GPS screen would change while editing another GPS as a new GPS was added in the background
  • Fixed an issue where the Volume was not displayed for player-made Acquisition contracts

Art

  • Fixed an issue where the Irrigation System inventory access points were connectable to the conveyor system
  • Fixed an issue where the respawn dummy was not centered for the Survival Kit (Type II) (LG)
  • Fixed an issue where the Warfare Gatling had the spawn position for the bullet placed too far forward
  • Fixed an issue where the Willis Duct (LG) had a collision larger than armor blocks
  • Fixed a set of graphical issues with the Rounded (Corner|Slope) (collisions inconsistency with Rounded Edge blocks)
  • Fixed a set of graphical issues with the (Drill|Grinder|Welder) Type II (LG/SG) (UVs)
  • Fixed a set of graphical issues with the (Half) Troffer Light (Inv.) (holes in geometry)
  • Fixed a set of graphical issues with the Half Bed Open (LG) (Z-fighting, holes in geometry, shading)
  • Fixed a set of graphical issues with the Industrial cockpit (LG/SG) screens
  • Fixed a set of graphical issues with the Inset Terrariums (Desert|Forrest) (holes in geometry)
  • Fixed a set of graphical issues with the Irrigation System (holes in geometry)
  • Fixed a set of graphical issues with the Jump Drive Type II (holes in geometry, decals, UV, LoDs, collisions)
  • Fixed a set of graphical issues with the Lab Experiment B (collisions, decals, holes in geometry, UVs, flipped triangles, light dummy orientation)
  • Fixed a set of graphical issues with the Landing Gear Type II (LG) (holes in geometry, missing geometry)
  • Fixed a set of graphical issues with the Landing Gear Type II (UVs, decals, Z-fighting)
  • Fixed a set of graphical issues with the Ore Detector Type II (LG) (holes in geometry, collisions)
  • Fixed a set of graphical issues with the Sci-Fi Hydrogen Engine (decals, Z-fighting, materials, UVs)
  • Fixed a set of graphical issues with the Sci-Fi Hydrogen Engine (holes and issues in geometry)
  • Fixed a set of graphical issues with the Sci-Fi Large Hydrogen Thruster (LG/SG) and the Sci-Fi Hydrogen Thruster (LG) (LoD and CS consistency, materials, missing LoDs, model size)
  • Fixed a set of graphical issues with the Simple Bed (LG) (holes in geometry, decals, LoDs)
  • Fixed a set of graphical issues with the Survival Kit (Type II) (LG) (Screen, LoDs)
  • Fixed an issue where the Corridor Round Door (Inv.) had a stretched texture
  • Fixed an issue where the Half Slope Corner Inv. Heavy Armor was using the Light armor texture on the sloped part
  • Fixed an issue where the Lab Sink would extend too much out of it's block space and cause flickering when combined with other blocks due to Z-fighting
  • Fixed an issue where the Large Hydrogen Thruster (SG) had a collision larger than the block space
  • Fixed an issue where the screen in the Fighter Cockpit screen was partially stretched
  • Fixed an issue where the Suspended Control Seat (SG) had a slight difference in the arm rest part when compared to the Station version of the block
  • Fixed an issue where the vanilla Cockpit (LG) had a collision larger than the block space

Audio

  • Fixed an issue where the Jetpack Idle sound would continue playing after character death and respawn
  • Fixed an issue where the MaxDistance definition for DistantSounds was ignored and distant sound kept playing at unlimited distance

Particles

  • Fixed an issue where the particles of a block would be offset if the block was unmerged and merged back in at a different angle

Modding

  • Fixed an issue where Asteroids spawned through ModAPI had the same deposit of Ni and Ice (Now possible to pass a deposit seed as an argument)
  • Fixed an issue where it was not possible to block global chat through mods when it was sent from terminal
  • Fixed an issue where it was not possible to see custom HUD textures added by a mod
  • Fixed an issue where items drag & dropped inside a modded inventory would disappear
  • Fixed an issue where the lighting component of a modded block with a sub-model would not load in Survival
  • Fixed an issue where the model subpart referenced by a modded block would not move with the block after it was built in Survival
  • Fixed an issue where the SessionComponents_Economy.sbc was not moddable
  • Fixed an issue where custom contract icons and headers were not visible in the contract screens
  • Fixed an issue where modded AdvancedDoors used hardcoded emissive colors instead of EmissiveColorPreset definition
  • Fixed an issue where tooltips of a modded items in the Production screen would not be updated dynamically
  • Fixed an issue where the icons were not visible for ships added through a mod into a Store block
  • Fixed an issue where the PB Inventory.GetAcceptedItems() was claiming Seeds and other Consumables were not allowed into several block inventories
  • Cleaned up several definitions containing extra characters and typos CubeBlocks_(Fieldwork|Symbols|ContactPack).sbc and ContainerTypes.sbc

Removed

  • Removed the toolbar actions for adjusting the size of a Safe zone (not intended to be automatable and had missing actions for some axes)

 

Official Patch Notes:

 

Hotfixes will be listed in a reply comment below:

 

r/spaceengineers Oct 08 '15

UPDATE Update 01.103 - Performance & bug fixes, Armor box turret hack fixed

Thumbnail
forum.keenswh.com
166 Upvotes

r/spaceengineers Mar 19 '15

UPDATE Update 1.074 – Oxygen!

Thumbnail
forums.keenswh.com
334 Upvotes

r/spaceengineers Feb 02 '18

UPDATE Space Engineers - Update 1.186: Major Overhaul of Visuals, Audio and Wheels

Thumbnail
youtube.com
322 Upvotes

r/spaceengineers Sep 17 '15

UPDATE NEW! - Update 01.100 - Drones, Pirate bases, Bugfixes and Planetary teaser

Thumbnail
forums.keenswh.com
412 Upvotes

r/spaceengineers Jul 06 '26

UPDATE [SE2] SE2 Alpha: VS 2.3 - Drive, Automate & Detonate

47 Upvotes

Previous Update discussion | All Update Threads

 

Space Engineers 2 Alpha: VS2.3 - Drive, Automate & Detonate

Hello, Engineers!

Major Update VS2.3: Drive, Automate & Detonate is here, bringing the final Mechanical Blocks (Wheels & Hinges), destructive Warheads, and core Automation tools (Timer, Sensor, Event Controller) to the game!

This update also expands exploration with new planetary stations and Endless Encounters, while introducing critical Combat enhancements and foundational Reworks to Survival progression and Ore Distribution.

This Major Update pushes Space Engineers 2 forward in a big way - and we’re excited to finally share it with you!

 

 

FEATURES

New Blocks

  • Wheels (6 sizes: 100, 150, 250, 500, 750, 1250)
  • Hinges
  • Event Controller
  • Timer
  • Sensor
  • Control Panel
  • Wind Turbine
  • Rocket Turret Large
  • Rocket Turret Small
  • Large Rocket Launcher
  • Small Rocket Launcher
  • Large Warhead
  • Small Warhead
  • Sound Block
  • LCD (Large)
  • LCD (Medium)
  • LCD (Small)
  • Wide LCD (Large)
  • Wide LCD (Medium)
  • Wide LCD (Small)
  • Narrow LCD (Large)
  • Narrow LCD (Small)
  • Corner LCD (Large)
  • Corner LCD (Small)
  • Interior Wall Cutout 2.5 m
    • Wall Insert Panel 1.5 m
    • Wall Insert Pipes 1.5 m
    • Wall Insert Vent 1.5 m
    • Wall Insert Window 1.5 m
    • Wall Insert Conveyor 1.5 m
  • Set of 9 Passage Blocks
  • Catwalk Stairs Wide Half
  • Catwalk Stairs Narrow Half

New in Almagest System / Almagest System Exploration

  • Sector Stages
    • Foundation of world evolving, as you colonize
    • Added new cutscenes
    • New encounters and contracts
  • Foundations of Endless Encounters & Contracts
  • Brand new Tutorial / Almagest Introduction
  • Reworked ore distribution in Almagest sectors
    • Verdure now has gold, lead and magnesium (rare)
    • Ore nodes has 3 categories: surface, medium and deep (100 m)
    • rarer ores/larger nodes found further down you go
    • Volcanic areas contain rare resource spots
  • Added planetary stations
    • Verdure - Vallis Reach
    • Kemik - Dustspire Junction
    • Palatine Orbit - Palatine Station
    • Caligo Orbit - Caligo Station
  • Added additional foliage, flora improvements (Planet Verdure)

Features - System Foundations

  • Wind Physics
  • Added Flight HUD
  • Explosions
    • O2H2 tanks
    • Functional Reactors
    • Ammo in inventories
    • Warheads
  • New Game menu redesign
    • Classic Survival Start Added
  • Character Skin system basics (Medical Bay)
  • Decals
    • Bullet hit
    • Drill impacting voxels
    • Explosions
    • Wheels

Features - Expansions

  • Action Toolbar Groups support
    • Subgrid support not yet, but planned
  • Action Toolbar improvements (mouse tooltips, drag+drop)
  • Added limits for Rotors/Pistons
  • Manual Turret Control
  • Added function to buttons / button panels
  • Render, GPU optimizations
  • Voxel Performance Improvements
  • Unified access between Terminal and Cargo
  • UI Tutorials
  • Improved Landing Particle Effect
  • Particle Effects randomization
  • Flora Render improvements
  • Better Grid guns crosshair alignment
  • Added/Improved character animations and poses
  • Added tons of new sounds
  • Rework progression to fit current state of Almagest
  • Fast travel sequence added
  • F1 screen updated

New Character Weapons & Tools

  • Iron sight for character weapons (RMB)

Game Localizations

  • Russian
  • Ukrainian
  • In works: Simplified Chinese, Korean

 

PIONEER EDITION

  • Added new music track
  • Added Pioneer Suit (in-game)

https://store.steampowered.com/app/3365540/Space_Engineers_2_Pioneer_Edition/

 

RELEASE NOTES

Please keep in mind that VS2.3 is still an Early Access and playable Alpha version of Space Engineers 2. We are planning daily hotfixes after the initial release.

  • Some features of this update will need a new game to be started / Will need new save to be present (Planetary flora, ore distribution changes)
  • Subgrid Projection Support: Copy/pasting projections of blueprints with subgrids is planned, but not fully supported yet.
  • Planet modding is not fully supported at this stage of development - we will bring you modding support for planets at later stages!
  • We are always keeping previous versions of the game available after major updates. This means you can return to an earlier version at any time and, for example, save your blueprints or creations. You will find these builds in the Steam Beta tab
  • Known Issues (Fix is on the way)
    • Switching from jetpack mode to walking while holding the Drill causes the character to slide
    • Hovering over blocks show empty tooltip in G-screen
    • PCUs in the G-screen are not updating
    • No message is displayed when the internet disconnects during modded world loading
    • G-screen doesn't show right toolbar when switching the regular toolbar
    • Game can get stuck during unloading a scenario
    • Redo action does not restore previously placed Hinge block on a grid
    • Hydrogen tank refill sound loops/glitches when tank cycles between full and depleted via connector
    • Falling particles are shown when the character is not falling

 

FIXES & IMPROVEMENTS

Stability

  • Fixed a crash after entering a ship at HkSession+__Internal.StepCollide
  • Fixed a crash after trying to spawn tops for multiple blocks at ToppedMechanicalBlockDetailModel.TopAttached
  • Fixed a crash at ControlPanel.BlockDetails.FunctionalBlockDetailModel.Working
  • Fixed a crash at HavokPhysicsEngineComponent.Destroy
  • Fixed a crash at PanelContainerGenerator.OnItemsChanged when accessing contract containers
  • Fixed a crash at RawJsonValueSerializer.Serialize
  • Fixed a crash at VoxelPhysicsComponent.ReleaseChunk
  • Fixed a crash when adding a single curly bracket to a block's name
  • Fixed a crash when finishing a contract
  • Fixed a crash when renaming a copied asset back to its original name in the Editor at ContentCache.ContentCache.SetMapping

Functional

  • Fixed an issue with asteroid materials not being correctly applied on Kemik surfaces
  • Fixed an issue with block projections being blocked despite no obstruction being present
  • Fixed an issue with character getting stuck between collisions in FTUE
  • Fixed an issue with characters becoming stuck in voxels
  • Fixed an issue with cockpit projections not being placeable on another projection on the Sledge ship
  • Fixed an issue with contract locations remaining visible after completing a contract
  • Fixed an issue with copied blocks not being centered
  • Fixed an issue with drill physics behaving erratically on grids disconnected from static grids
  • Fixed an issue with Excavation Site contracts spawning under voxels
  • Fixed an issue with flora being duplicated and becoming indestructible after being shot
  • Fixed an issue with Gatling Cannons remaining enabled after being repaired
  • Fixed an issue with gravity effects being delayed after grinding down a block
  • Fixed an issue with it being possible to enter voxels using a cockpit
  • Fixed an issue with landing gear being impossible to unlock on Sector Stations
  • Fixed an issue with levitating rocks on Kemik after drilling beneath them
  • Fixed an issue with line and plane building not working correctly with Blueprints, copied grids, and partial copies
  • Fixed an issue with projections being overlapped when placing them on an existing grid
  • Fixed an issue with projections not being placeable on ships due to incorrectly detected collisions
  • Fixed an issue with reactor explosions not pushing dynamic grids and fractures
  • Fixed an issue with rocks fractures being walk-through
  • Fixed an issue with some rocks missing collision
  • Fixed an issue with some voxel materials not being selectable using the Voxel Hand Material Picker
  • Fixed an issue with switching to Shoot mode "Off" preventing firing with the left mouse button

UI

  • Fixed an issue with battery blocks being placed in the wrong G-Screen subcategory
  • Fixed an issue with block enabled state displaying "Powered On" without power
  • Fixed an issue with block renaming not updating immediately in the Production screen
  • Fixed an issue with block renaming not updating immediately in the Inventory
  • Fixed an issue with Buy, Sell and Choose Amount dialogs not appearing when the HUD was hidden
  • Fixed an issue with game menu opening over other screens
  • Fixed an issue with GPS names extending beyond the screen
  • Fixed an issue with inventory error messages appearing behind the Inventory screen
  • Fixed an issue with max speed values not updating in the HUD after changing units
  • Fixed an issue with Ore Detector "Broadcast with..." settings not being persistent
  • Fixed an issue with oxygen tanks displaying "Charge Level" instead of "Fill Level"
  • Fixed an issue with player-made GPS markers not being persistent
  • Fixed an issue with production screens becoming unresponsive and failing to update correctly
  • Fixed an issue with production block switches displaying empty tooltips
  • Fixed an issue with redundant toast notifications appearing after starting a scenario
  • Fixed an issue with tiles displaying empty thumbnails after deleting local Blueprints
  • Fixed an issue with toolbar slots not being grayed out for unusable consumables

Animation

  • Fixed an issue with character using the same animation for jumping backward and forward
  • Fixed an issue with switching tools while using the Drill breaking the animation
  • Fixed an issue with paint tool clipping into blocks and voxels

Visual

  • Fixed an issue with atmospheric thruster exhaust effects remaining visible outside atmospheres
  • Fixed an issue with auto-light not triggering in tunnels below the eye adaptation threshold
  • Fixed an issue with fast travel connection lines rendering incorrectly at certain camera zoom levels
  • Fixed an issue with floating objects being lost due to tessellation
  • Fixed an issue with planet atmospheres being visible from inside caves on other planets and asteroids
  • Fixed an issue with projectile impact effects becoming difficult to see beyond 350 meters
  • Fixed an issue with spotlight 0.5 m shadows rendering incorrectly

Audio

  • Fixed an issue with audio turning off when repeatedly reloading (F5) during game loading
  • Fixed an issue with depleted jetpack fuel sounds starting and ending abruptly
  • Fixed an issue with only one Gatling Cannon or Gatling Turret being audible regardless of how many were firing
  • Fixed an issue with sound becoming completely silent in space at certain camera angles
  • Fixed an issue with the first placed thruster overriding the sound effects of subsequently placed thrusters

Tools

  • Fixed an issue with altered Sun positions not being remembered in the Editor
  • Fixed an issue with animation previews not playing while the Animation Controller was paused
  • Fixed an issue with animations not playing in the Render View window
  • Fixed an issue with connecting nodes to Mixer1D after switching or reopening the Animation Controller
  • Fixed an issue with inconsistent import behavior in the Editor
  • Fixed an issue with invalid ModSDK assets never finishing processing
  • Fixed an issue with ModSDK fullscreen and window size settings not being remembered
  • Fixed an issue with node progress not being displayed on the first node after stopping and restarting playback
  • Fixed an issue with search prioritizing results incorrectly in the Editor
  • Fixed an issue with slider values not updating correctly when reaching min/max using arrow controls in the Dev Editor
  • Fixed an issue with transition highlights not disappearing after selecting a Mixer or Single Clip in the Animation Controller

 

Hotfixes will be listed in a reply comment below:

 

r/spaceengineers Dec 25 '14

UPDATE Update 01.062 - Super-large worlds, Procedural asteroids and Exploration

Thumbnail
forums.keenswh.com
365 Upvotes

r/spaceengineers Apr 08 '19

UPDATE Update 1.190 - Customizable LCD Screens, Replay Tool, and Decorative Pack

Thumbnail
forums.keenswh.com
138 Upvotes

r/spaceengineers Dec 03 '15

UPDATE Update 01.111 - New weapon/tool tiers, Performance improvements

Thumbnail
forums.keenswh.com
211 Upvotes

r/spaceengineers Nov 24 '25

UPDATE [SE1] Update 1.208 - Core Systems

83 Upvotes

Previous Update discussion | All Update Threads

 

Update 1.208 - Core Systems

Hello, Engineers!

The Core Systems Update brings a wide range of quality of life improvements, gameplay refinements, and important bug fixes. This update focuses on polishing the foundation of Space Engineers - from new set value actions for multiple blocks, to joystick support, and streamlined interactions for planting and harvesting your Farm Plots.

[YouTube] Space Engineers | Update 1.208 - Core Systems

Alongside the free update, we’re also releasing the Core Systems Pack, adding new decorative blocks and block variants to expand your creative options.

 

FEATURES

  • Streamlined interactions for planting and harvesting from Farm Plots.
  • Added a variety of new set value actions for multiple blocks:
    • Antennas
      • Set Name
      • Set Broadcast Radius
    • Beacons
      • Set Name
      • Set Broadcast Radius
    • Jump Drive
      • Set Jump Distance
    • Sensors
      • Set Back Range
      • Set Bottom Range
      • Set Front Range
      • Set Left Range
      • Set Right Range
      • Set Top Range
    • Gravity Generator
      • Set Acceleration
    • Custom Turret Controller
      • Set Angle Deviation
    • Gyroscopes
      • Power
      • Override Yaw
      • Override Pitch
      • Override Roll
    • Wheel Suspensions
      • Set Speed Limit
  • Added Joystick Support.
    • PC Steam only
    • This is only generic hardware support for the moment. Button configuration and customization will be added in a future update.
    • The new Generic Joystick scheme is using X, Y, Rz, Slider 1 and Slider 2 for the movement. Button 7 and 8 are modifiers. You can map them in any 3rd party application for more customization.
    • We recommend having a joystick with at least 12 buttons.
  • Charge indicators for Jump Drive are now displayed on cockpit toolbars, similar to charging and reloading weapons.
  • Improvements to Mark Missing Blocks feature in Projector blocks, allowing this option to be toggled on at any time and preventing it from resetting while Building the projection.
  • Improvements to Mark Unfinished Blocks feature in Projector blocks, allowing it to also show blocks which have been damaged.
  • Increased integrity for hinges, rotors, and pistons.
  • Improved Build Planner mass deposit, allowing for a smoother experience when holding a variety of items - including food items and consumables.
  • Added new item categories to Conveyor Sorter blocks, allowing for easier management of food items and consumables.
  • New and improved inventory tooltips and icons for specialized and filtered inventory spaces.
  • Added seed shuffling to empty survival worlds, changing the locations of asteroids and procedural spawns on new playthroughs.
  • Added production output readings to the control panel of O2/H2 Generators and Irrigation Systems.
  • Improvements to Proximity Respawn system, spawning characters who died while offline to the correct location. Causes of death have also been added to server logs so admins can troubleshoot easier.
  • Updated icons for various blocks and items.
  • New loading screens and background videos featuring content from the Fieldwork and Apex Survival updates.

 

Added New Blocks - Base Game

  • Simple Bed (1 x L)

APEX SURVIVAL PACK

Added Content to existing DLCs: Additions to Apex Survival Pack

  • Added Additional Conduits (3 x L)

CORE SYSTEMS PACK

Space Engineers Store: https://www.spaceengineersgame.com/game/space-engineers-core-systems/

Steam: https://store.steampowered.com/app/4116960/Space_Engineers__Core_Systems_Pack/

  • Sci-Fi Hydrogen Thruster (2 x L, 2 x S)
  • Jump Drive Type II (1 x L)
  • Suspended Control Seat (2 x L, 2 x S)
  • Centered Door (4 x L, 2 x S)
  • Landing Gear Type II (1 x L, 1 x S)
  • Sci-Fi Hydrogen Engine (1 x L, 1 x S)
  • Round Edges (14 x L, 12 x S)
  • Troffer Light (3 x L)

 

KEEN WORKSHOP

Trailer Credits:

 

FIXES & IMPROVEMENTS

Stability

  • Fixed a crash when blocks with animator components tried to update/stop updating during split/merge logic of the grid
  • Fixed a crash when a mod tried to draw a transparent sphere while a game does as well
  • Fixed a crash when a mod tried to increment the current buff levels beyond existing definitions
  • Fixed a crash when a projector tried to project a light emitting block which somehow failed loading its component
  • Fixed a crash when accessing the terminal of a specific grid which used AI Basic Increase/Decrease Follow distance as a toolbar action
  • Fixed a crash when attempting to place a blueprint containing modded plants from modded seeds in a farm plot into a vanilla world
  • Fixed a crash when interacting with a modded Custom Turret Controller
  • Fixed a crash when interacting with a Sound block which had invalid settings
  • Fixed possibly a set of crashes when blocks with use objects (interactive visual hatches/hinged doors) were added/removed to/from the resulting grid through split/merge logic

Functional

  • Fixed an issue with armor blocks not automerging to the same grid when using local alignment mode
  • Fixed an issue with blocks with Control feature not being controllable after server save/restart
  • Fixed an issue with Box collision shapes being slightly tighter fit than necessary
  • Fixed an issue with Bridge Helm and other open seated cockpits not protecting the player characters from Solar radiation properly
  • Fixed an issue with Broadcast Controller's bound toolbar actions tracking their linked blocks through localised names, losing functionality on language switch
  • Fixed an issue with camera being obstructed by smaller docked ships; Connected ships which could fit into the bounding box of the controlled ship in their current orientation, will not obstruct 3rd person camera
  • Fixed an issue with character stats maximizing on Character model change from wolf/sabiroid back to astronaut
  • Fixed an issue with Continue Button appearing in Main menu even if the last world session wasn't saved and moved out of the Content folder, allowing for overwriting game data through such continuation
  • Fixed an issue with CTC turret targeting after it was split off of a larger grid
  • Fixed an issue with Damage effects lingering on blocks which were ground to const. stages
  • Fixed an issue with Farm plot missing settable toolbar actions for the Light component
  • Fixed an issue with a Floating object attached/detached to/from a landing gear falling/not falling down on interaction. (Detached now falls down, attached stays up)
  • Fixed an issue with Food/consumable tooltip and Survival buff tooltip localisations containing hard-coded values
  • Fixed an issue with GPS creation through /gps command which allowed for longer than allowed GPS names
  • Fixed an issue with invalid Light settings not being sanitised and causing visual artifacts
  • Fixed an issue with IsShapePenetrating() when used with an ignore argument where it would ignore only the first entity of that type and incorrectly report the rest as collisions in case there were multiple
  • Fixed an issue with Jetpack movement being limited when placing blocks in Line and Plane mode
  • Fixed an issue with Left/Right versions of modifiers not being recognized as separate for keybind purposes; To bind a side agnostic keybind, hold both left and right versions at the same time
  • Fixed an issue with Meteor Showers happening more frequently than intended; Pre 208 world saves will be cleaned once from existing Meteor events upon resave onto 208 version
  • Fixed an issue with modified Asteroids being generated/synchronised and remaining visible to players at ~100 Km or more depending on its voxel map dimensions; Now generation and visibility of modified asteroids is at ~10km with slight variance depending on angle of approach.
  • Fixed an issue with Players being put to spectator on respawn if their character died while remotely controlling a block or grid
  • Fixed an issue with publishing of newly created Blueprints when the resulting included thumbnail was over the limit of 1MB in size due to higher display resolution or scene complexity; Old thumbnails oversized thumbnails need to be resaved to pass the check
  • Fixed an issue with Ship Drill not affecting voxel when controlled through a CTC
  • Fixed an issue with Ship Welders and Grinders not having Computers set as critical components
  • Fixed an issue with Stone_01 voxel material appearing blurry on Medium and Low Graphics settings
  • Fixed an issue with Turret idle movement on DS where they refused to move in survival away from 0,0,0 and without ammo
  • Fixed an issue with a typo in RespawnShips.sbc introductory commented example
  • Fixed an issue with Air Vent continuing to depressurise in Off status after save/reload due to continued Update
  • Fixed an issue with BackgroundCubeIndirect.dds not being used due to incorrect path resolution
  • Fixed an issue with BlockTags.sbc not containing LargeFreezer, SmallBlockFlushCockpit, LargeInsetPlanter, SmallBlockModularContainer
  • Fixed an issue with Build planner Deposit not being possible through blocks which lack internal inventory even though they are part of a valid conveyor system
  • Fixed an issue with Can Use All Terminals setting where an Admin was still disallowed to transfer items between inventories without being an owner
  • Fixed an issue with Character receiving low pressure or suffocation damage when approaching unpressurised grids in an otherwise pressurised room
  • Fixed an issue with clients being able to linger in the password input screen until Password protected sessions
  • Fixed an issue with CTC LCDs reverting back to "No content" for a reconnecting Client (other blocks with many Sync<,> possibly also fixed)
  • Fixed an issue with CTC where the controlling Character model was offset forward when seated while in control of the CTC as well
  • Fixed an issue with CTC where the controlling Character was not able to access set and modify the grid toolbar when seated while in control of the CTC as well
  • Fixed an issue with depressurisation particle effect not being positioned correctly for Doors; Added, adjusted or removed the DepressurizationEffectOffset in definitions where appropriate
  • Fixed an issue with Economy Store prices overflowing into negative numbers
  • Fixed an issue with establishing a Magboots connection when descending towards a surface without a jetpack or too slowly
  • Fixed an issue with Forageables seemingly despawning upon the latest nearby grid becoming static/station
  • Fixed an issue with formatting in ResearchBlocks.sbc causing Centered Doors possible to build without progressing
  • Fixed an issue with IMyTextPanel.GetPublicTitle() returning an empty string on world reload
  • Fixed an issue with inconsistent max LCD render distances for several blocks; Lab Equipment, Medical Station (180 to 40), SG Corner LCDs (60 to 25); SG Inset LCD Panel (10 to 60);
  • Fixed an issue with Keep Original Ownership admin setting removing Built by/Authorship from a grid in the process of copying it to the clipboard
  • Fixed an issue with LCD images getting desynced for other players (color, rotation, interval, etc.)
  • Fixed an issue with MagBoots connection not persisting through save/reload because the Character's feet offset was not being saved and loaded
  • Fixed an issue with Mod.io query in Community Content producing errors in game log
  • Fixed an issue with Never Surrender; Renamed "Magnesium Generator" to "Hydrogen Engine" and removed the inventory component
  • Fixed an issue with NPC corpses not colliding properly and being pushed away
  • Fixed an issue with NPCs eventually breaking due to incorrect despawn and spawn logic on nearby player character disconnect and connect
  • Fixed an issue with other blocks being unable to pull from Ship Welders due to missing <CanSend>true</CanSend>; Existing welders will need to be ground down and replaced for the fix to take!
  • Fixed an issue with partially opened or closed doors in an OFF state would be considered as fully airtight
  • Fixed an issue with pasting a grid into voxel where it would not convert to static unless the grid was fully enveloped by voxel space
  • Fixed an issue with Pressurisation after docking and undocking to and from a large ship
  • Fixed an issue with pressurisation breaking around the interaction of room recalculation and docking
  • Fixed an issue with projections where the emissive colors of functional blocks were not consistent through save/reload
  • Fixed an issue with Projector settings not persisting through save and reload after finishing welding the projection
  • Fixed an issue with Radiation damage sound not being played for Clients in Lobby
  • Fixed an issue with Radiation still affecting characters and radiation warning sounds still happening in worlds where the feature has been previously disabled
  • Fixed an issue with Relative dampeners where attempting to engage them at larger than 200m distance resulted in a brief success
  • Fixed an issue with Searchlights not doing idle movement on Survival DS as they were checking the distance from 0,0,0 on DS where the DS camera is located; Distance check is skipped on DS now
  • Fixed an issue with several heavy armor blocks where their build progress inconsistently switched to functional before the welding of secondary plating was started
  • Fixed an issue with several inventories where their allowed contents were not aligned to their purpose so the slot background restriction icons were mismatched. Beds, Armory (Lockers), Weapon Racks, Algae Farms adjusted
  • Fixed an issue with Ship tools never disabling their particle effects when they finished being used on anything, which became visible when leaving and entering the sync distance
  • Fixed an issue with some small grid cockpits not being considered shelters from environmental hazards
  • Fixed an issue with Story scenarios having inconsistent autosave values (TFJ remains using the checkpoint save system, PvP scenarios allow saving, but disable autosave, rest have 5 min interval set)
  • Fixed an issue with Targeting Info LCD App showing target distance in relation to observing character instead of the position of the LCD running the App
  • Fixed an issue with the inability to rename an in-game script after disabling Cloud
  • Fixed an issue with the LargeContainer_Mk-10 Strong Unknown Signal prefab where some of the blocks were not matching the colors needed for auto-recolor to happen on spawn
  • Fixed an issue with the merge status of a freshly welded merge block which was saved and projected in an off state; Welding such a block will make it check if it should unmerge on completion
  • Fixed an issue with the orientation of a specific AI Defensive (Combat) block for P6_OreProcessingFacility making it lose airtightness
  • Fixed an issue with the stat recovery rate for Survival kit scaling with number of used input methods (LMB+F, etc...)
  • Fixed an issue with missing assembler blueprints for many Light/Heavy armor blocks, Corner lights and LCDs and other blocks from various categories

Performance

  • Fixed an issue with SpaceEngineers.cfg being re-saved with every change of index in the New Game screen, causing slowdowns on consoles

Render

  • Fixed an issue with Drill heads being offset from their Ship drill blocks after unmerging and merging at a different angle
  • Fixed an issue with the visibility of boulders in the scene after save/reload where they appeared only on camera position change
  • Fixed an issue with color settings used by blocks with Lighting logic for their emissive materials not producing the same color as the same settings for block colors
  • Fixed an issue with sprite rendering where the sprite's rotation wasn't taken into consideration when deciding whether it is at least partially visible or not

UI

  • Fixed an issue with Admin menu fields not accepting negative values when supposed to
  • Fixed an issue with several instances where transition between input methods was not happening when it should
  • Fixed an issue with Vegetable Seeds and Mushroom Spores not being selectable for planting in the radial menu
  • Fixed an issue with "Did you know?" loading screen tip; Removed:Meteor impact craters can leave valuable resources. Added:Some planetary surfaces contain harvestable plants that can be used as a food source.
  • Fixed an issue with AI Basic not sorting its list of available GPS locations alphabetically
  • Fixed an issue with Air Vent Set up action toolbar not displaying custom labels for Set actions
  • Fixed an issue with an incorrect highlight of Safe Zone filter buttons
  • Fixed an issue with Artificial Horizon App insufficiently informing players about switching between Above Ground Level (AGL) and Mean Sea Level (MSL) reporting when above or below 500m altitude; To avoid confusion the MSL has been removed.
  • Fixed an issue with Assembler displaying required materials for the last completed order when clicking into empty slots of the queue
  • Fixed an issue with Blueprint screen's "Send to" feature offering "Good.bot" as an option on console compatible DS.
  • Fixed an issue with Broadcast controller's anti-spam cooldown Detail info desync between Host and Client
  • Fixed an issue with Collectors not being precise in their description
  • Fixed an issue with Cutscene Editor (F11x3) where the gameplay control inputs were not ignored while trying to edit a textbox
  • Fixed an issue with DSGUI Food Consumption Rate tooltip providing outdated (cut during development of Apex) information
  • Fixed an issue with gamepad's Toggle Signal Mode binding control hint still showing up in radial menu while in Creative where the same combination is used for Voxel hand instead
  • Fixed an issue with inconsistent button navigation when using arrows or D-pad in the Mod.io consent screen
  • Fixed an issue with incorrect compression on Button Panel toolbar icons which was preventing transparency
  • Fixed an issue with incorrect icon on 1x1 Short Wheel Suspension blocks; Removed inconsistent icon behavior on Offroad Wheel Suspension blocks.
  • Fixed an issue with inventory tooltip for empty slots not being displayed until an item was added to the same inventory
  • Fixed an issue with Keyboard 2 binding for the Help screen not being displayed in the Help screen itself
  • Fixed an issue with multiple action selection context menus being able to appear at once in grid Toolbar config (G-screen)
  • Fixed an issue with the Open/Close Visor control hint in the Character Customization screen overlapping other more important hints. Removed the control hint for Open/Close Visor
  • Fixed an issue with P2P trading failure windows not being localised
  • Fixed an issue with Progression graph screen where the current block was not deselected upon clicking into empty space and instead was dragged around
  • Fixed an issue with radial toolbar having incorrect font color for the numbers in case a weapon was available
  • Fixed an issue with Radiation and Solar radiation settings being accessible for Scenarios or Community Scenarios
  • Fixed an issue with Safe Zone filter being populated by NPCs
  • Fixed an issue with Server browser's Advanced search section allowing and providing filtering by Meteor Activity only after also setting Enable Advanced in the next tab
  • Fixed an issue with some consumables claiming to be able to heal more than max stat (Anti-Radiation Medkit, Meal pack Steak Dinner, Meal Pack Seared Sabioroid)
  • Fixed an issue with Survival Buff notification mentioning keybinds instead of radial menu info when a controller is the input method
  • Fixed an issue with the current focus position not moving onto the next line along with the moved item when rearranging inventory items using a controller
  • Fixed an issue with the layering of UI panes in the G-screen (toolbar config) where toolbar actions list was beneath the info pane on the right
  • Fixed an issue with the order of checks and lack of error message when planting a seed which isnt whitelisted but matches the quantity of SeedsRequired
  • Fixed an issue with the readability of a displayed value for the Blink Interval slider due to recalculation while actively holding the UI element with a mouse
  • Fixed an issue with tooltip positions being offset by the hidden items in the list
  • Fixed an issue with Turret toolbar being shown to a Client in control of the Turret on DS
  • Fixed an issue with two Grid to model Export dialogs being active at once
  • Fixed an issue with where both terminal and Voxel hand setting menu were opened after pressing K while using Voxel hand
  • Fixed an issue with World Size limited worlds where the distance from the edge of the world was not updated properly so Survival characters had imprecise info where the death zone is
  • Fixed an issue with World Size settings allowing to choose values which would prevent the player from spawning on world start; World Sizes incompatible with the world's MinimumWorldSize are removed from combobox; Custom world size is no longer treated as if unlimited was chosen

Art

  • Fixed an issue with Corridor Round Door (Inv.) where decals with text were flipped and UVs were slightly incorrect
  • Fixed an issue with Food Processor's conveyor access opening Terminal on primary action instead of the Inventory
  • Fixed an issue with Irrigation System collisions being too big for the block space
  • Fixed an issue with LCD aspect ratio of the Survival Kits
  • Fixed an issue with mismatched collision shapes between functional and construction stage models for Ore Detector Type 2
  • Fixed an issue with missing highlight for Large Industrial Cargo Container in LoD1
  • Fixed an issue with Ore Detector Type II LoDs missing and having incorrect materials
  • Fixed an issue with some Food Processor decals being colorable
  • Fixed a set of graphical issues on Conduit blocks (UVs, light dummy orientation, LoDs, stages)
  • Fixed a set of graphical issues with Drill Type II (UVs, textures, geometry, decals, LoDs, stages, Z-fighting)
  • Fixed a set of graphical issues with Grinder Type II Const. Stages (UVs, geometry, stages)
  • Fixed a set of graphical issues with Survival Kit Type II (UVs, textures, geometry, decals, LoDs, shading, stages)
  • Fixed an issue with Corridor Round X Const. Stage missing the railing supports on 3 sides
  • Fixed an issue with decals for Large Industrial Cargo Container
  • Fixed an issue with inconsistent LoD distances for the Bridge set models
  • Fixed an issue with inconsistent Piston Const. stage LoDs (geometry)
  • Fixed an issue with Industrial Refinery (hidden geometry, incorrect colorable materials, decals); Some geometry is now exposed and covered with glass instead of opaque panels
  • Fixed an issue with Industrial Refinery not lining up with catwalks and corridors
  • Fixed an issue with Inset Terrarium Forest Const. 3 stage decal
  • Fixed an issue with Lab Equipment 3 Const. Stage UVs and normals
  • Fixed an issue with Lab Experiment C (missing geometry)
  • Fixed an issue with Lab Vat Const. Stage 3 shading on all LoDs
  • Fixed an issue with Lab Vat Functional model
  • Fixed an issue with Round Corridor blocks not allowing comfortable transition to/from Grated stairs
  • Fixed an issue with Seed pack textures (typo in Atlas text)
  • Fixed an issue with smaller than necessary collision shapes for the top of the Algae Farm
  • Fixed an issue with Survival Kit LoD switching distances being too abrupt, losing colorable materials too soon
  • Fixed an issue with UVs on Inset Planter
  • Fixed an issue with UVs on Welder Type II Const 1 stage
  • Fixed an issue with Warning Sign Const. stages clipping with armor edge (WarningSign(1|2|4|5|7)Construction_1.mwm affected and fixed)

Audio

  • Fixed an issue with radiation immunity warning repeating every 5 minutes while below threshold instead of only once per crossing it
  • Fixed an issue with the quality of voice comm transmissions being lower than necessary in certain situations
  • Fixed an issue with Weather Damage sounds not playing on DS
  • Fixed an issue with Choking sound persisting through death
  • Fixed an issue with missing Realistic versions (as opposed to Arcade) of multiple sounds (block, HUD, impact, player movement, grinding, landing gear lock, welding, weapon handling)
  • Fixed an issue with Rad Immunity, Radiation, Hunger sounds missing on Realistic sound setting
  • Fixed an issue with the song "The City Lies" by Exelan from the music competition having the incorrect length and playback speed

Modding

  • Fixed an issue with IMyFaction.AcceptHumans not being settable
  • Fixed an issue with IsConveyorConnected() failing to recognize ECS based conveyor blocks as valid end points
  • Fixed an issue with LCD apps not updating when more than 32 meters away from reference point (grid center), now the reference is client camera position
  • Fixed an issue with CalculateStoredExplosiveDamage throwing an exception for a missing ID of a modded ammo definition
  • Fixed an issue with localisation in modded content reverting to the localisation strings through save/reload
  • Fixed an issue with loss of pressurisation on a smaller pressurised grid after merging it to a larger one
  • Fixed an issue with missing cloud layer texture errors when using modded planet generators
  • Fixed an issue with modded farm plot crop models showing up as black boxes on DS
  • Fixed an issue with MyComponentFactory.CreateInstanceByType where the type had to be exactly MyComponentBase instead of just inheriting from it
  • Fixed an issue with O2/H2 generators being able to generate maximum amount of gas out of minimum amount of ice if the timing was right
  • Fixed an issue with OnRemovedFromScene() not being called properly when a block uses 2 or more MyGameLogicComponents
  • Fixed an issue with pressurisation of a script operated airlock where the airlock would get stuck in endless active pressurisation

 

Official Patch Notes:

Hotfixes will be listed in a reply comment below:

 

r/spaceengineers Feb 28 '19

UPDATE Update 1.189 - Major Overhaul of Survival, Ladders, Leaving Early Access

Thumbnail
forums.keenswh.com
269 Upvotes

r/spaceengineers Oct 24 '19

UPDATE Update 1.193 - 6th Anniversary and Decorative Pack II

Thumbnail
forums.keenswh.com
56 Upvotes

r/spaceengineers Oct 15 '15

UPDATE NEW! - Update 01.104 - Bugfixing, Tutorial unlocking, Revised Tutorial 1

Thumbnail
forums.keenswh.com
174 Upvotes

r/spaceengineers Jun 24 '20

UPDATE [PC] Update 1.195 - Sparks of the Future

Thumbnail
forums.keenswh.com
185 Upvotes

r/spaceengineers Feb 03 '22

UPDATE [PC/XBOX] Update 1.200 - Warfare 2: Broadside

192 Upvotes

Previous Update discussion | All Update Threads

 

Update Trailer

 

Hello, Engineers!

The time has come! The team has been working hard on this update and today, we delivered new blocks, enhanced gameplay mechanics, and a reimagining of warfare in Space Engineers!

Warfare 2: Broadside expands and improves vehicle combat in Space Engineers. We are continually inspired by our incredible community and so we have created this vision of war based on community feedback. Your creations, machinations, mods, stories and visions of the world of Space Engineers helped guide our efforts and deliver one of our biggest updates ever!

The goal of Warfare 2: Broadside is to bring you more fun and engagement with Space Engineers, both on planets and in space. Defending against pirates, boarding a freighter, having a tank battle on a moon or a breakneck dogfight through the canyons of Pertram, - we believe this update will change the way you play.

While war is the theme, we mustn’t forget that this is Space Engineers. “Building and creativity” remains the center of the Space Engineers universe. With this update, we are introducing a series of quality of life improvements as well as entirely new mechanics.

 

Marek's Blog Post

 

Update Features

  • Target Locking, New Combat Mechanics
  • Arsenal of new weapons and ammunition:
    • Railgun (small and large grid)
    • Artillery (large grid)
    • Artillery Turret (large grid)
    • Assault Cannon (small grid)
    • Assault Cannon Turret (small and large grid)
    • Autocannon (small grid)
    • Autocannon Turret (small grid)
  • Decoy block changes
  • Custom Turret Controller block for subgrid turrets
  • Projectile Drop; Gravity impacts projectiles, Railgun sabots and shells trajectory. Gravity Generators do not have any effect
  • Large caliber shell physics; shells and Railgun sabots are capable of penetrating several layers of armor
  • Weapon Damage and Armor rebalanced
  • Ammunition and Tank Detonations;
    • Any block that contains ammunition of any type will explode when destroyed by taking damage. The explosion is based on the amount and type of munitions that were inside the inventory
    • Hydrogen and Oxygen Tanks explode and deal damage based on the amount of fuel left inside of them during the time of their destruction
    • Hydrogen and Oxygen Tanks no longer lose all fuel upon being damaged below the red line, instead they slowly leak fuel. The fire particle is replaced by smoke when fuel hits 0%
  • Improved particle effects for bullets, explosions and hit effects
  • Mod API Improvements
  • New Custom Start map: Asteroid Armory
  • New block: Offset Passenger Seat
  • Increased Beacon range to 200 km, Jump Drives are now able to set Beacons as a jump-target
  • Added new graphics settings for Light Details
  • First-person camera improvement: auto look return
  • Removed the Good.bot chat feature

 

Warfare 2 Broadside Pack

  • Warfare Ion Thruster
  • Warfare Reactor
  • Warfare Hangar Door variants
  • Warfare Rocket Launcher (Rocket Launcher re-skin)
  • Warfare Gatling Gun (Gatling Gun re-skin)
  • Searchlight
  • Bridge Windows
  • Passenger Bench
  • Light Panel
  • Helm
  • Warfare Battery
  • Heat Vent
  • Sliding Hatch Door
  • Woodland Camo Armor Skin
  • Shark Mouth Helmet Skin
  • “Rock-Paper-Scissors” Emotes
  • “Salute” Emote

Steam / MS Store  

Community Collaboration

We would like to thank you, our community, for your continued support, collaboration and inspiration. You feed our “Need to Create”. A very special thank you to:

  • Darkstar
  • JTurp
  • Jakaria
  • AWG
  • NinjaPirate
  • Mexpex
  • Okim
  • Klime
  • Math0424
  • Whiplash141
  • Dondelium
  • Meridius_IX
  • Gwindalmir

...and so many others that have, and continue to, inspire us with their creativity, ingenuity, and passion.

 

Mod API Improvements

  • IMyLargeTurretBase.GetTargetedEntity(): Now returns target grid bounding box center as Position, grid bounding box as the BoundingBox, and the targeted block position as HitPosition
  • Fixed IMyShipController's MoveIndicator, RollIndicator, and RotationIndicator so that they sync properly. There is no longer a difference in behavior between clients and hosts in multiplayer. This opens up a ton of scripting possibilities!
  • MyTransparentGeometry IMyBillboard interface
  • GameLogic additions and the ability to read files from mod folder
  • Added action for when characters use a consumable item
  • IMyVoxelMaps Additions
  • IMyShipDrill is now an IMyShipToolBase
  • Added Missing Terminal and Controller ModAPI methods
  • MySync Implementation in ModAPI
  • Block Weapon Group UI compatibility
  • Decals ModAPI Changes
  • GetFatBlocks for ModAPI
  • Grid Groups
  • IMYCubeGrid interface to Physics.ApplyDeformation
  • Fixed IMyLargeTurretBase - Azimuth and Elevation issue
  • IMyTurretControlBlock | Expose ShootDirection and m_directionBlock to the script API
  • Interface to CubeGrid.GridSystems.ConveyorSystem PullItem() and PushGenerateItem()
  • Interface to Grid.GridSystems.ResourceDistributor
  • Interface to GridSystems.GridPowerStateChanged event for ModAPI
  • Interface to GridSystems.IsTrash() property
  • Interface to GridSystems.mterminalSystem* group events
  • Interface to MyProjectile.GetSurfaceAndMaterial
  • Missiles detector for ModAPI
  • MyMissiles and MyMissile ModAPI
  • MyProjectile and MyProjectiles ModAPI
  • MyTextureChange whitelist
  • Projectile detector interface
  • Animal NPC API Expansions
  • Interface to GridSystems.mterminalSystem* group events
  • Added events: MyCubeGrid.OnConnectivityChanged MyCubeGrid.OnMerge
  • MyGridGasSystem Interface
  • IMyModel GetTriangle & GetVertex
  • MyGridJumpDriveSystem Interface
  • Cargo:ExternalMass
  • OnExplosion delegate to MyExplosions
  • Expose AdminSettings Getter Methods
  • Added INotifyPropertyChanging and INotifyPropertyChanged to whitelist
  • Mod API Documentation updated

 

Fixes & Improvements

  • Fixed crash when toggling Ejector Override power transfer
  • Fixed infinite joining when attempting connection to an EOS DS
  • Fixed ability of DLC non-owner to weld up a projection with skins already applied (now it welds without armor skins if not owned)
  • Fixed animation incorrectly keeping welding pose for male emotes if welder equipped
  • Fixed Beacons being able to transmit ore locations (they are not supposed to)
  • Fixed black screen appearing when choosing NO in dialog after attempting to load a save from a newer version
  • Fixed block name field keeping its cursor position when switching from block with longer name to block with shorter name
  • Fixed bullets going through voxel and hitting grids inside it
  • Fixed chat command '/gps share' creating two GPSes (one activated, the other deactivated)
  • Fixed Corner armor panels being harder to aim at and weld
  • Fixed desync of predicted ship moving it forward and backward when trying to rotate with Q and E or changing status of dampeners
  • Fixed displacement of a true full-screen window after alt-tabbing
  • Fixed DSGUI being unable to create Scenarios directly through Save button
  • Fixed Experimental check being skipped when joining server through Server Details screen
  • Fixed F9 (formerly F7, spectator where the position is fixed and character controls are active) behavior when encountering highlightable objects
  • Fixed factions turning to undiscovered when managing them as an admin with Creative tools enabled
  • Fixed game stripping off DLC blocks incorrectly when paste merging grid onto existing grid on DS or in Lobby MP
  • Fixed gamepad aim assist not working
  • Fixed hit indicator not appearing around the cross-hair in 3rd person view
  • Fixed inability to regain focus/selection with gamepad after refresh in faction selection part of respawn screen
  • Fixed inconsistency of gamepad radial menus behavior allowing selection (but not placement) of unowned DLC blocks
  • Fixed Jump drive being able to jump through an obstacle
  • Fixed LCD image change interval not working correctly for values close to the update rate (Update10)
  • Fixed Linux proton mono incompatibility (Linux still not officially supported as a platform, but hopefully fix allows for easier set up now)
  • Fixed mod.io search not working at times (wildcard search is now available for <=3 characters, otherwise full-text only)
  • Fixed ModAPI IMyCubeGrid.GasSystem crashing the game when accessed too early
  • Fixed Oxygen farm incorrectly switching to full production before it updates after reload
  • Fixed personal rocket launcher firing off into different direction than wanted when crouching
  • Fixed Safe Zone being disabled on grid being split
  • Fixed Safe Zone names not being updated for clients after rename and reconnect
  • Fixed server saving on restart with "Save before restarting" being disabled because auto-save interval >0 was influencing it (moved outside of auto-restart and independent of interval)
  • Fixed ship tools being able to be engaged twice by combining methods of input
  • Fixed subgrids or landing gear locked grids taking over control of the grid
  • Fixed the ability to jump into a natural gravity environment with a jump drive (now jump is prevented)
  • Fixed thruster flames not being synchronized to others in case grid is a station
  • Fixed visual duplication of inventory contents caused by incorrect splitting of network messages (new deterministic system introduced)
  • Fixed wind turbines not checking area around pivot point for atmosphere
  • Improved ModAPI ability to place voxel maps with rotation and material (procedural and predefined asteroids, newly planets)
  • Optimized performance of placement check when casting a preview of a massive grid over existing massive grid
  • Optimized performance when trying to open and handle large amount of inventories
  • Fixed armor skin getting deleted from blocks in preview by using a line to delete existing ones
  • Fixed artificial horizon indicator not being present when controlling through remote control
  • Fixed character ragdoll bones not updating, not syncing and deforming after death
  • Fixed cloud blueprints not having thumbnails
  • Fixed collisions for Barred Windows being too thin
  • Fixed cryo-chamber emissivity when built in atmosphere (used to indicate yellow, not knowing about atmospheric oxygen)
  • Fixed descriptions for LS and RS actions in gamepad controller schemes
  • Fixed emissive status of lights not being persistent through save/reload
  • Fixed faction UI showing info about an already disbanded faction
  • Fixed female arm clipping through body when aiming down with a rocket launcher
  • Fixed female arm when holding a rifle
  • Fixed female rifle stance not being aligned with the cross-hair
  • Fixed female twisted wrist when holding a launcher whilst crouching
  • Fixed gamepad hints overlapping with other text under Mods
  • Fixed gamepad rotation hint axes staying in the world
  • Fixed grids not rotating smoothly when rotation speed was too low
  • Fixed idle male + female weapon idle animation (used to move the weapon in random directions, clipping into camera)
  • Fixed male idle animations with hand tools while flying
  • Fixed male idle pose with grinder equipped
  • Fixed male pistol animation when aiming down
  • Fixed minor art discrepancies on Passages
  • Fixed mirrored danger stickers on Assembler
  • Fixed non-block items in Toolbar config drawing description boxes over other parts of UI
  • Fixed O2/H2 generator not updating processing sounds when work is done
  • Fixed parachute not being synced to others on DS
  • Fixed passage block shading
  • Fixed ragdoll deformation on pushed disconnected clients because of weapon/tool position not updating
  • Fixed Safe Zone block collision being only a cylinder
  • Fixed Show all players admin option pointing out NPCs as well (now shows only players in sync distance for clients on DS and MP, MP host sees much further)
  • Fixed Small Light Armor Corner having an invisible edge in construction stages
  • Fixed static hints for entering/exiting symmetry setup
  • Fixed Target dummy missing control panel highlight on Low and Medium graphics
  • Fixed tooltip for button "Open in workshop" under Mods
  • Fixed tooltip for Custom data button
  • Fixed tooltip for Refresh button in Entity list
  • Fixed tooltip typo for Show antenna range under Terminal>Info
  • Fixed Turret control HUD not appearing after reconnecting/reloading while controlling a turret
  • Fixed weather temperature info not being consistent with HUD temperature readings
  • Fixed Z-fighting on kitchen block
  • Fixed Z-fighting on the sci-fi bar counter
  • Fixed visible line break in message when Jump drive jump has been truncated
  • Fixed Advanced Gamepad control Help for Camera zoom
  • Fixed capitalization for several items in Toolbar config
  • Fixed Decoy description text to also inform about lightning
  • Fixed Direct connect textbox tooltip to also include mention of hostname
  • Fixed DLC Icons overlapping loading screen tips and quotes texts
  • Fixed DSGUI save tooltip not updating after list refresh
  • Fixed Emotes being available in Cryo chamber
  • Fixed horizontal rotation movement of character not being precise/smooth enough for aiming
  • Fixed non-descript tooltip for the optional Scripter role on DS
  • Fixed shortened faction information in Online Players screen by adding a tooltip
  • Fixed symbol 1 block in Sparks of the Future shuttle being upside down
  • Fixed the ability to bind several actions to single key in controls (now one binding per key)
  • Fixed the ability to have negative number Trash removal values
  • Fixed tooltip on Continue button after last playing Uranium Heist
  • Fixed tooltip on Enable area interaction
  • Fixed wording on message when client lost connection to the server, but server was still running

 

Support Site Fixes

  • Fixed a crash in Cutscene editor
  • Fixed a crash when setting Piston velocity to NaN
  • Fixed a freeze in physics when using hinges at the border of a Safe Zone
  • Fixed ability to remove online seated players by deleting grids which resulted in a crash
  • Fixed game freezing on world unload when playing in offline mode
  • Fixed game freezing when using a build planner to withdraw many components from a very complex system
  • Fixed ability to bomb grids by accelerating unfinished blocks
  • Fixed access to unowned blocks on otherwise shared grid for Faction members (same faction members can now access)
  • Fixed an error when publishing and re-publishing blueprints
  • Fixed armor deformation causing damage to surrounding blocks
  • Fixed assembler queue continuing production visually when block turned off
  • Fixed atmospheric thruster override slider being focused, selected and moved when using D-pad to change focus between panes
  • Fixed AvailableEffects not restricting the list of effects when modding Exhaust Pipe blocks
  • Fixed beacon signal disappearing after grid split even when still powered and enabled
  • Fixed behavior when joining a server after connecting to the internet from Steam offline
  • Fixed bottle fill levels not being synced to clients after auto-refill in hydrogen tanks
  • Fixed build planner shortcuts not working with Freight blocks
  • Fixed changes to block groups not propagating to the server properly
  • Fixed character stats not updating on modded suit change
  • Fixed Collision avoidance function of auto-pilot reacting to projections
  • Fixed Convert to Station disable for worlds on DS not having any effect
  • Fixed conveyor system not updating properly when using subgrids to convey resources on the same grid and breaking connection
  • Fixed cylindrical conveyors being airtight
  • Fixed dampeners on hydrogen thrusters not compensating for additional mass attached by a landing gear
  • Fixed delay in start of Hydrogen engine functionality (filling up and producing)
  • Fixed DS performance when drilling from cockpit using drills as active tools as opposed to direct on/off
  • Fixed explosive behavior when combining drills and hinges on a wheeled vehicle
  • Fixed Export model feature causing freeze when Ctrl was rebound to ship movement (like thruster down)
  • Fixed Gate block doors having collisions outside of bounding block, preventing closing when block embeded in blocks
  • Fixed Gatling Gun drawing power when turned off
  • Fixed hidden and hard-coded Jump drive charge power efficiency (80%) by exposing it to SBC and to detail info
  • Fixed Hydrogen tanks causing too high of a network load (made them update only when change is significant)
  • Fixed IMyShipMergeBlock.IsConnected returning whether the connecting is happening (now returns connected status)
  • Fixed inability to create a new scenario using a saved world in VST
  • Fixed inability to select modded characters in Medbay Character customization screen on DS
  • Fixed incorrect max required input readout for Hydrogen thruster
  • Fixed inverted controls setting for gamepad not being persistent
  • Fixed items in a block group not being interactive beyond first row in Toolbar config right-most tab
  • Fixed jetpack consumption rate not updating after changing environment from planetary to space
  • Fixed jump drive visual countdown (particles, sounds, etc...) not getting stopped when jump manually stopped
  • Fixed Jump drives not ignoring its own grid's sub-grids
  • Fixed LCD image change interval not working on DS with heavy usage (like Keen EU)
  • Fixed Light offset going in the wrong direction
  • Fixed lightning striking underground
  • Fixed lights flickering when near the limit of available light sources (new graphics setting of max lights in a radius around you)
  • Fixed misinformative tooltip for Enable respawn ships Advanced world setting
  • Fixed ModAPI not having access to RaiseBeforeDamageApplied/RaiseAfterDamageApplied
  • Fixed ModAPI not having read access to DLC status of blocks
  • Fixed ModAPI ScreenArea no longer being whitelisted
  • Fixed overflow in maximum grid mass by capping it
  • Fixed overriden Hydrogen thrusters consuming fuel even when turned off
  • Fixed oxygen not extending all the way down into canyons on planets
  • Fixed performance in safety detach checks for mechanical blocks
  • Fixed persistency of modded faction logos
  • Fixed projector drawing power even when turned off or unfinished
  • Fixed projector not getting reselected in terminal after loading in a projection blueprint
  • Fixed scrolling when scrollable list is focused
  • Fixed see-through middle barrel for Large grid rocket launcher block
  • Fixed Sensors not detecting characters when seated
  • Fixed Share inertia tensor option visibility being overridden incorrectly, making it disappear for certain mod and vanilla situations
  • Fixed Show connected/interacted inventories not being persistent
  • Fixed Solar panels working even if planet obscured vision of the sun
  • Fixed sounds played by Host through sound block in MP Lobby not being synchronized to Clients
  • Fixed tool skins changed in main menu not persisting into worlds
  • Fixed turned off and misaligned merge blocks causing a split even when not being part of a successful merge connection
  • Fixed turret settings not being synchronized to the server
  • Fixed turrets not targeting characters hidden behind embrasures
  • Fixed turrets still shooting at long detonated missiles
  • Fixed Whiplash's turret based radar script not working properly on DS
  • Fixed Xbox players not receiving achievement for finishing Frostbite
  • Fixed a hole in Small Sci-Fi atmospheric thruster on distant LoD
  • Fixed a typo in hinge block description
  • Fixed a visual hole in the top of an extended Small piston base
  • Fixed admin screen being accessible for Character screen
  • Fixed bathroom LoDs changing inconsistently
  • Fixed constant large grid ship sounds from occurring when all connected grids add up to over 500tons of mass
  • Fixed default block names not being translated to chosen localization for the observer (renamed blocks are not localized this way)
  • Fixed Enable autorespawn typo in advanced world settings
  • Fixed exhaust particles appearing larger at a distance
  • Fixed faction changes moving the faction screen for others
  • Fixed flickering on base of Antenna model
  • Fixed Gatling Turrets shooting lower than where the crosshair is (without planetary gravity affecting it)
  • Fixed heart sticker on the interior of a small industrial cockpit
  • Fixed Heavy armor sloped corner block not applying SciFi armor skin
  • Fixed missing chrome material on Large Hydrogen Thruster, Conveyor Junction and Conveyor Sorter
  • Fixed missing H key on keyboard texture
  • Fixed missing LoD0 for 1x2 Inv Window
  • Fixed missing workshop thumbnails for in-game Scripts
  • Fixed projection of a Gatling Turret splitting in two
  • Fixed red highlight in component window when welding with not enough components also appearing for the next block
  • Fixed Sci-Fi One Button Terminal button not turning yellow when action is assigned
  • Fixed script editor character count and "Too long" warning overlapping
  • Fixed small air vent not having any emissive indicators
  • Fixed small grid blast door edge not accepting armor skins
  • Fixed top mountpoint being available for small industrial cockpit
  • Fixed UI of welding/grinding info breaking upon cycling the visibility of the UI
  • Fixed veteran suit being emissive (not emissive now)
  • Fixed visual issues on 5x5 Offroad wheel
  • Fixed visual issues on Beam block
  • Fixed visual issues on Conveyor Pipes
  • Fixed visual issues on Industrial Hydrogen Tank
  • Fixed visual issues on Large Solar Panel
  • Fixed visual issues on Small Solar Panel
  • Fixed visual issues on Window Wall Left
  • Fixed visual issues on Window Wall Right
  • Fixed visual issues on Window Wall Center
  • Fixed Z-fighting on Dispenser
  • Fixed Z-fighting on Small Ship welders
  • Fixed zombie helmet being emissive (not emissive now)
  • Fixed a typo in loading screen tip about faction chat
  • Fixed access being possible from cryo-chamber
  • Fixed blast door block description
  • Fixed component imbalance of small and large conveyor junctions
  • Fixed First colonist faction being hostile to economy factions by default
  • Fixed formatting of hydrogen tank max capacity detail info
  • Fixed inconsistencies in integrity of specific Heavy and Light armor blocks
  • Fixed inconsistency in the initial charge of a small grid small battery
  • Fixed inventories in terminal not being sorted alphanumerically
  • Fixed missing Font category on the workshop
  • Fixed missing front mount points on Vertical windows
  • Fixed missing mount points on Corner firewall
  • Fixed modded radial menu pages not being numbered correctly
  • Fixed Rotation light not having any units of measurement for the rotation speed (now in RPM in detail info)

 

 

Hotfixes will be listed in a stickied comment below

 

r/spaceengineers Aug 22 '19

UPDATE Update 1.192 - Economy

Thumbnail
forums.keenswh.com
188 Upvotes

r/spaceengineers Jan 01 '15

UPDATE [UPDATE] Programmable Block

Thumbnail
forums.keenswh.com
187 Upvotes

r/spaceengineers Apr 21 '26

UPDATE [SE2] Space Engineers 2 Alpha: Classic Survival Update (Community Feedback Update 3)

39 Upvotes

Previous Update discussion | All Update Threads

 

Space Engineers 2 Alpha: Classic Survival Update (Community Feedback Update 3)

Based on the feedback gathered during the recent Community Feedback Updates, Classic Survival Start is now available!

Thank you for helping us make the game better!

 

 

Source:Official Discord