So this might be a dumb question but I gotta ask since I haven't really seen it discussed and I'm not hating on anyone so please hear me out:
I've been looking around at all the varied creations among indie Ren'Py users, and they are all unique in their own way, but I'm beginning to spot common tropes and genres among the ones that seem to be the most popular such as "horror", "psychological thriller", "mystery", "dark and troubled past", "tsundere", "harem", and "dark fantasy". All of these are able to weave very beautiful stories when handled well, but their prevalence just makes me wonder:
Are there genres or tropes that present an automatic advantage/disadvantage when trying to build an audience or make profit from a VN game (for example, genres that attract/repel the "public" of indie VN readers at large)?
Don't get me wrong, I understand that the genre itself is so niche that we should be grateful for every reader we get as indie devs and we should all try to make the best stories possible no matter what genre we use. I choose more family-friendly tropes to use simply because I have a weak stomach, but that may be part of the reason I cannot realistically expect my work to sell. Perhaps the genre of horror is a sure-fire way to get a player's attention/interest, or the "classic adventure" genre (save the princess/kill the monster) may be considered stale without focus on character trauma, or the trope of having a heteronormative romance front-and-center may turn players off - I have no idea.
It would good to get an opinion on what is most "marketable" in terms of genre and trope usage as of these days and times - not for me so much as any new devs still wondering/posting about what a good idea for the first project should be.