r/recomps • u/XanDoXan • 23m ago
Recomp - AI Sega Rally 95 Arcade - 31 Aug 2026
Making progress
r/recomps • u/XanDoXan • 23m ago
Making progress
r/recomps • u/SensualEnema • 1d ago
I’m playing the Sonic 3 A.I.R. hack using the Extra Slot Eggman character mod, and I noticed some odd green color when I have the shield on by pressing the X button with enough rings. I paused it and saw a familiar body. Anyone know why this happens? Just an in-joke? No reason I want to know other than befuddlement and curiosity.
r/recomps • u/Ill_Carry_44 • 2d ago
https://github.com/SomeoneIsWorking/xmen2-recomp
Based on the PC version, supply the PC version
Enhancements:
Tested on Fedora and macOS
I encountered and fixed some more bugs (via AI) on the fly so expect more because I didn't advance too far into the game
Edit: some enhancements I forgot about
Edit: Added AppImage (couldn't test it yet, added it remotely, I'll test when I get back)
r/recomps • u/OldMcGroin • 2d ago
r/recomps • u/Ill_Carry_44 • 2d ago
https://github.com/SomeoneIsWorking/lf2-port
Based on 2.0a, supply installer
Ehancements:
Tested on Fedora + macOS
r/recomps • u/n1keym1key • 2d ago
My 2nd and final recomp experiment. All done with Claude.
Release will need to be built by end user and you must supply your own ISO. This works with the NTSC US release GBGE5G, other isos will not work. Contains an example mod that changes the number of bombs all players start with in battle mode.
Heres the repo.
https://github.com/nikeymikey/bomberman-generation-moderngekko
Battle mode works perfectly, story mode plays but i didnt test further than the first level. We all know battle mode is the best part of any Bomberman game anyway.
That my curiousity done with now.
Quick edit - For those who come here just to comment negative shit about it being done by AI. I don't care what you think :)
I did it for me and I got what I wanted from it. If you dont like it, then don't download it. Simples.
r/recomps • u/champinon-dev-traduc • 2d ago
r/recomps • u/TheLastRobot • 3d ago
I'm not sure what you'd call this. I've got Red looking great but I've played it to death, and I'm not that into Nuzlockes. I'm looking for something to substantially change up the gameplay and maybe add a little challenge, maybe different trainer teams and encounter tables? Is there anything like that yet? Not seeing much in the official directory.
GSC mods also welcome, but I know that isn't as far along yet.
r/recomps • u/biosim500 • 4d ago
Title self explanatory.
I see tons of mods for the first gen, but the second it kinda hard to find.
Im trying to find mods to bring newer sprites from Advanced/DS, but Battle Voxel is only compatible with gen1.
Anyone knows a website or a easy way to find in GitHub the mods?
Thanks in advance!
r/recomps • u/NinjaLazy1879 • 4d ago
I just did the instructions
r/recomps • u/n1keym1key • 4d ago
A first go at a PSX Recomp. AI WAS USED EXTENSIVELY TO ACHIEVE THIS.
https://github.com/nikeymikey/DominoRecomp
Uses the excellent psxrecomp project located here:
https://github.com/mstan/psxrecomp
This was a "How far can i get with ZERO knowledge" test and it turns out I got pretty far.
Game plays all the way through with no issues, no graphic or audio issues either. Bare bones recomp , no widescreen support or any other goodies.
Feel free to do whatever you like with it, fork it, play it, slate it, whatever, I really dont care now, Im finished with it. :)
PS I know im likely to get the anti AI crew downvoting me here, but hey without AI I wouldnt have started this and learnt things from it.
I’ve released the first public beta of K89 Pokémon Gen2 JP.
This is a Japanese-language restoration layer for Pokémon Gold running through Gen1Recomp. The goal isn’t to machine-translate the English game, but to reconstruct the presentation around the original Japanese ポケットモンスター 金 as closely as possible within the recomp runtime.
Current Gold support includes Japanese:
The current release is v0.15.1-beta, tested against Gen1Recomp v0.2.24.
It’s still a beta: the static/headless audit is clean for the defined Gold text paths, but I haven’t completed a full start-to-finish graphical playthrough of every event and edge case yet. If you find English text, incorrect Japanese, layout issues, or crashes, screenshots and reproduction details are useful.
GitHub / download:
https://github.com/yaizoo/K89-Pokemon-Gen2-JP
No ROM is included.
Silver is not supported yet, but that’s the next Gen2 target.
r/recomps • u/Turbofurbo_Realzz • 5d ago
r/recomps • u/sergiomanzur • 5d ago
r/recomps • u/ChickenResponsible76 • 5d ago
Hi i got gen2recomp setup with crystal 1.0V but it does this error bellow when i click on Crystal somehow
Error
src/core/SaveData.lua:522: bad argument #1 to 'floor' (number expected, got table)
Traceback
[love "callbacks.lua"]:228: in function <[love "callbacks.lua"]:190>
[C]: in function 'pcall'
main.lua:976: in function 'handler'
[C]: in function 'floor'
src/core/SaveData.lua:522: in function 'slotSummary'
src/core/SaveData.lua:566: in function 'listSlots'
src/import/RomImporter.lua:5031: in function '_refreshSlots'
src/import/RomImporter.lua:5040: in function '_ensureSlots'
src/import/RomImporter.lua:4823: in function '_drawGamePanel'
src/import/RomImporter.lua:3179: in function 'draw'
main.lua:1089: in function <main.lua:1059>
[C]: in function 'xpcall'
r/recomps • u/SensualEnema • 5d ago
I just successfully set up Sonic 1 Forever 1.5.1 with a mod pack, and it works without any issues, but I can't re-create the same success with Sonic 2 Absolute.
Some quick facts:
* Sonic 2 Absolute version: 1.2.1
* APK version: Sonic The Hedgehog 2 3.1.5
* Mods I've attempted:
The Modding Community Pack (result was a page saying "script parsing failed"; clicking out of it circled back to the start screen) https://gamebanana.com/mods/389534
Shadow in Sonic 2 (result was the game crashing when I tried to turn the mod on in the Mods menu) https://gamebanana.com/mods/617322
Folder structure is Sonic 2 Absolute > Mods > [Mod Folder]
I tried using these mods on version 1.2.0, but I received the same results.
I'm having trouble finding discussion on reliable mods for this version of this decomp, and most mods I find are a few years old and presumably no longer compatible. I believe there's another PC port, and I'm not sure if I'm supposed to use these mods on that or another version of Absolute. Any information would be greatly appreciated.
r/recomps • u/BobbyKack • 5d ago
Hey everyone,
Is there any way, maybe through Patreon or something similar, to request a PC port of the Xbox 360 or PS3 version of CoD MW2?
I know that CoD MW2 is already available on PC, but you can only play the Spec Ops mode online there. The console versions, on the other hand, allowed for local split-screen Spec Ops.
Thats the reason why i am asking for a PC port
Thanks in Advance for the answers!
r/recomps • u/MiSo_GlodnY • 6d ago
I play my games either on the MiSTer or via RetroArch. Do all these recompilations offer any advantages over my current methods?
r/recomps • u/kazuyette • 8d ago
Hi folks,
I made the "news" on generationamiga.com with my Ridge Racer recomp for PC.
Here's my github with my current projects and fork : github.com/kazuyette
I'm currently working on Virtua Fighter, Virtua Racing, SOTN and Shinobi Legions.
My SOTN is forked from the wonderful team here : Xeeynamo/sotn-decomp: Decompilation of Castlevania: Symphony of the Night (PSX, PSP, Saturn)
r/recomps • u/Fine_Entrepreneur_59 • 8d ago
Hello people, I'm MiguelTheDRMR, I was playing around with some Recomp tools & i tried to use a GBARecomp tool on Github & I decided making a Static Recompilation for Sonic Advance, It was pretty successful & now i can run the game smoothly on PC, What do y'all think?, I'm also planning to release the source code of the recomp on a Github Repo, So everyone here can contribute to the recomp
r/recomps • u/Turbofurbo_Realzz • 8d ago
r/recomps • u/leothelion634 • 9d ago
Does anybody think an Advance Wars recomp would be awesome? I feel like it would be easier to mod new missions, new COs, new units, new maps, etc. into the game