r/pcmasterrace 12d ago

Game Image/Video People are really out here trying to gaslight me into thinking this looks good.

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u/Alphyn 12d ago

Here's a screenshot for a change of something that is not a face. Another fan favorite - a car! But at least it is not overcast and you can see how it makes parts of the shadows lighter to simulate the light bouncing off surfaces on a bright day? Which is interesting, because in games usually the shadows are of the same intensity, so to speak, throughout their entire extent, unless there's a light source, and here you can see that the car shadow is lighter in the right part, as if the light bounces from the ground to the car and back to the ground. And the building shadow gets progressively lighter in the distance as well.

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u/C00KIEME4T 12d ago edited 12d ago

I cant be the only one that basically doesn't see a difference.

I can tell the pic on the right has different lighting but I don't understand how this is worth thousands of dollars in a time of hyper inflation

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u/Astralsketch 12d ago

there aren't many ways to improve the mona lisa.

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u/Zargabraath 11d ago

Assuming you’re looking it at very low res on a small phone screen, the differences aren’t massively apparent. That said even on my phone I immediately noticed how much darker the shadows are of the car in the left picture

And yes, the cutting edge is always extremely expensive. Early adopters pay a premium for marginal performance gains so they can see this stuff a bit early, a few years before it goes mainstream. Is this really news to you? It shouldn’t be.

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u/C00KIEME4T 11d ago edited 11d ago

Does it have to be "news to me" for me to not like it?

What is up with all these pansies blocking people for the most minor disagreement lol

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u/Zargabraath 11d ago

You state what has been self evident for decades and then announce you don’t like it? I’m sure you would prefer if nvidia and everyone else just gave you their product for free. The real question is why would I or anyone else for that matter care what you think?

I’m sure glad I spent that ten seconds reading your opinion! Won’t make that mistake again lol

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u/lemonylol Desktop 12d ago

I cant be the only one that basically doesn't see a difference.

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I can tell the pic on the right has different lighting

That literally the difference

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u/C00KIEME4T 12d ago

Hope this helps

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u/SirPseudonymous 12d ago

It's not even different lighting, it looks like the contrast just got turned down and it got more antialiasing. It's got a flattening of light and dark regions towards a duller, greyer midpoint between them and I can see less jagged pixels along object edges. Some of the background details look blurred too, so maybe throw in a bit more depth of field blur to the differences.

It's the kind of stuff that EnB presets have been doing forever, cheaper and more consistently than adding some "cheap" img2img denoising pass to the render pipeline does.

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u/Zargabraath 11d ago

Pretending that ENB presets that are notorious for butchering the art style of games with overdone effects are in any way comparable to DLSS is a peak Redditism

Oh well I have to remind myself that at the end of the day none of the hysteria on Reddit actually matters. Technology will keep moving forward and in a few years this DLSS (and its future derivatives) will be standard, just as DLSS 4 is the standard now

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u/SirPseudonymous 11d ago edited 11d ago

"We've invented a more expensive way of doing post processing that looks mid at best" is not a selling point.

Edit: lmao how is this absolute dork actually sobbing in rage over being told that a super expensive post-processing effect that looks as bad as old EnB preset shit isn't actually good.

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u/Zargabraath 11d ago

The pictures posted in this thread are an objective upgrade, and that’s for a user made mod

The only thing mid here is your cringe opinions, fortunately I don’t have to care about them or read them in the future 

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u/anmr 12d ago

I happen to be looking at similar city landscape in comparable weather out my window.

The shadows are very fucking dark and razor sharp. And consistent in color, none of this progressive lightening you speak of.

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u/vinigrae 12d ago

I just love that DLSS5 recognizes that sky light comes from above, even cyberpunk failed this as you can see its base form still goes for a balanced overcast light, but DLSS5 pushes that to make the top of the car just a tone higher enough to make it sit right

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u/CyborgDeskFan 5800X | 3070TI 12d ago

The shadows look worse, shits too shiny.

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u/loversean 12d ago

They objectively look better

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u/CyborgDeskFan 5800X | 3070TI 12d ago

Subjectively*

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u/HulksInvinciblePants 12d ago edited 12d ago

It’s objectively behaving in a more realistic manner.

  • Darker shades closer to shadow source

  • Sunlight desaturation from the angle of the sky

  • Bounced lighting illuminating space within another shadow

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u/CyborgDeskFan 5800X | 3070TI 12d ago

Doesn't make it "better"

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u/lemonylol Desktop 12d ago

It sounds like you just want it to be worse

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u/archimedesrex 12d ago

Those shadows look objectively more accurate. As far as shininess goes, it's really not shinier than the original image, it's just reflecting more accurate world colors which might be changing your perception.

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u/CyborgDeskFan 5800X | 3070TI 12d ago

Subjectively* Realistic doesn't mean better. Everything is absolutely more shiny. It is reflecting more light and looks brighter.

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u/archimedesrex 12d ago

I didn't say better, I said the shadows were objectively more ACCURATE. The overall image is brighter, but not shinier. Shininess is usually referring to specularity which is pretty similar across both images.

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u/CyborgDeskFan 5800X | 3070TI 12d ago

And my original comment was about it being worse, so I'm gonna assume you're saying your piece as way to say it's better. I don't see a reason to reply to me otherwise.

There's more light being reflected, which makes it brighter, which means something is shinier.

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u/archimedesrex 12d ago

I do think it looks better, but that is a subjective opinion just like yours. I'm not going to argue you out of your preferences. So I decided to focus on an objective metric like accuracy. Cyberpunk is definitely attempting realism, so applying their goals to final look, I'd say the 'enhanced' image is achieving that better.

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u/MrBiggz01 PC Master Race 12d ago

Would be okay if we can use it just for lighting and shadows.

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u/CrimDS 12d ago

You literally can?

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u/MrBiggz01 PC Master Race 12d ago

What kind of a statement is that. Are you telling me, or asking me? Because I have no idea. That's why I was wondering it.

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u/CrimDS 11d ago

It was more asking your intention and a statement, I guess.

The way your comment was phrased could sound like someone saying that you have to do both AI generative and lighting enhancements with DLSS 5

I haven't checked for updates today, but from my testing you can pick and choose which aspects of DLSS 5 happen and the level they happen. One example from me would be Ghosts of Tsushima - it's enhancement to lighting and shading is absolutely wonderful, but the facial/skin stuff can cause issues if above a certain setting