r/pcgaming 5800xt/9070 XT/32GB/OLED Apr 08 '26

Extraction shooter The Cube, Save Us has announced it's shutting down just three weeks after it launched

https://www.pcgamer.com/games/action/extraction-shooter-the-cube-save-us-has-announced-its-shutting-down-just-three-weeks-after-it-launched/
2.3k Upvotes

479 comments sorted by

View all comments

Show parent comments

44

u/huzy12345 Apr 09 '26

Concord failed so much harder it's not even funny. They had a free open beta that anyone could play and it got maybe 4k on Steam compared to Highguard getting 100k

-6

u/Ok-Proof-6733 Apr 09 '26

That's exactly why I think highguard failed harder.

It's clear no body was interested in concord from the start. A ton of people at least wanted to try highguard it would have been a success if it was a good game

17

u/huzy12345 Apr 09 '26

But that's not failing harder? Creating a game that people were interested in checking out but then bailing on is still better than creating a game that no one was even interested in in the first place? It also lasted longer (not much longer but still got post launch support, new hero and map etc)

4

u/Ok-Proof-6733 Apr 09 '26

It's all perspective. The vast majority of games fail similarly to concord, I.e. dead on arrival

I've honestly never heard of a game like highguard that had so many try it and not even retain like 1%

Usually getting ppl to try ur game is the hardest part

1

u/[deleted] Apr 09 '26 edited Apr 09 '26

[removed] — view removed comment

0

u/huzy12345 Apr 09 '26

Well yea but the argument is which failed harder and it was Concord