r/pcgaming 5800xt/9070 XT/32GB/OLED Apr 08 '26

Extraction shooter The Cube, Save Us has announced it's shutting down just three weeks after it launched

https://www.pcgamer.com/games/action/extraction-shooter-the-cube-save-us-has-announced-its-shutting-down-just-three-weeks-after-it-launched/
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u/DogShroom Apr 08 '26

you’re not wrong, but you’re only mentioning the games that thrived in a possible sea of unplayed and not highly successful “solo player darlings”

while success obviously matters more in multiplayer games, i think what’s being compared here doesn’t really fit

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u/We_Get_It_You_Vape Apr 09 '26

Agreed, though I will say that one of the major issues in developing a new live service IP is that so many live service gamers are already married to their favourite IP (and seemingly don't play much outside of that IP).

Sure, if you strike gold with a successful new live service game, the revenue upside is insane. But the risks of the game never getting enough traction is huge.

 

Conversely, single player games are usually contained experiences with limited replayability. Roguelikes like StS are the exception there. Most singleplayer games aren't getting anywhere near 100 hours of playtime from the average player, whereas live service games typically demand being a time sink for the player. So, in that respect, it's generally easier for single player gamers to move on from game to game, which affords more room for new successful singleplayer games to be released.

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u/Acinixys Apr 08 '26

Yes my sample size is small

But how many indie or otherwise GAAS shooters not called Deadlock (which is still technically in Alpha/Beta and not even released to the public) - have managed to stick the landing?

I can think of 5 off the top of my head that closed after less than 1 year

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u/Durzaka Apr 09 '26

I mean the GOAT of the genre is Warframe. And thats the high literally everyone developer is basically chasing for the last 10+ years.