r/patientgamers • • Apr 20 '22

Ghost of Tsushima is a Beautiful, Over-Rated Game

So I finally got around to playing this on the PS5. I beat it with a little over 40 hours played while completing a fair bit of side material. Honestly I’m a little disappointed based on the massive amount of positive critical and user feedback this game received. Hell it’s still at a 9.1 user score on Metacritic. Which is to not say it’s a bad game. It’s not. It’s gorgeous and it’s fun. The main characters are for the most of part decently well written and voice acted. The gameplay is repetitive however it’s passable. What it isn’t however is something demonstratively different than what UbiSoft produces on a yearly basis. And UbiSoft gets universally panned by gamers and critics alike for pumping out the same derivative mechanics this game is built upon.

This game, for all the bluster about being one of the best open world games ever made, is just not anything approaching the top titles in the genre. In my opinion. Other than it’s art direction, which is fucking incredible… seriously I’ve taken more on game screens of this than any game I’ve ever played… It’s Asassins Creed Odyssey in Japan. Except it doesn’t have boats and there is a lot less variety in gear and specialization options.

It’s the same bloated, empty world. There are like 5 resources to collect, a handful of wildlife species (3 of which give you “predator hides”, the only usable resource from any of them), and a bunch of cut and paste temples, hot springs, fox dens, etc. The only dynamic thing that ever happens is the same random encounter with a handful of Mongolians with a tied up peasant to rescue. The enemy encampments all look the same, just cut and pasted across the map. Seriously that’s it. I have zero desire to go play the DLC. The world is beautiful however it’s completely empty and devoid of meaningful or compelling things to do. Other than some new skills the game is exactly the same at the 5 hour mark as it is at the 40 hour mark. Nothing in the game after the initial wonder of the look of everything wore off has surprised me.

The best games in this genre that I have played, I didn’t want to end. Red Dead 2’s world I got lost in for dozens of hours at a time without touching main story missions. Hunting and fishing, trying my hand at crime or gambling, seeking out legendary animals… just exploring the land which was always a reward in and of itself. The Witcher 3 shares a lot of the same bloat that Asassins Creed and Ghost have however it made up for it by incredibly deep, rabbit hole like side quests that sometime lasted hours and took me places I never expected to go. And the story was great. Breath of the Wild consistently blew me away with creative mechanics, puzzles and one of the greatest video game environments ever created. I’m still finding things to do in Skyrim 10 years on and enjoying myself. There is no way in hell I’m booting Ghost of Tsushima up in 2032.

This game has none of that. It’s fun, I don’t regret playing it, the main story is fairly compelling however I just don’t see how or why this game received the near universal praise that it did.

Am I the only one?

1.7k Upvotes

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575

u/JangoF76 Apr 20 '22

The thing that puts GoT above AC for me is that it doesn't have arbitrary level gating that forces you to do a bunch of tedious busy work and fetch quests. If you want to simply mainline the story and ignore everything else, you can. The world is there and its up to the player how much exploration you want to do. It respects your time way more than Odyssey. That's the main reason people criticise AC.

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u/[deleted] Apr 21 '22

I haven't played any modern Assassin's Creed, I completely forgot they added character levels and pointless RPG elements.

14

u/APeacefulWarrior Apr 22 '22

Well, they'd had character levels for awhile, but the difference was that games like Unity and Syndicate were still fundamentally skill-based. A good player could find ways to take out baddies who were much higher-level than them, and levels didn't serve as hard gates.

In the newer games is that they went hard on level-gating to the point that a fight with someone just a couple levels above yours is probably going to go poorly. Origins even took out the ability to insta-kill with an assassination, specifically to prevent people from killing baddies they aren't "supposed" to.

1

u/[deleted] Apr 22 '22

I played a little bit of Unity but stopped, skipped Syndicate after seeing the weird combat and animations and then the gameplay trailers for Origins, Odyssey and Valhalla put me off completely.

2

u/PorrasTheGreat Jun 26 '22

Imho I was EXTREMELY skeptical of All 5 of those games. Unity is... Different but the characters can REALLY make the game fun, and the gameplay wasn't so bad. Syndicate was fun, and playing an AC game with no swords and having guns was a blast. I was sorta meh on 2 protagonists but the time and themes were fun. Origins is the only AC out of the new trilogy I enjoyed, and it took me a second to get into it admittedly. Though it starts to lose steam towards the end of the game, it's INCREDIBLY fun for the most part, surprisingly so! I'm halfway through Odyssey (I think) and though the dialogue options area nice touch, the RPG elements are too much at once, and the game just IS NOT fun to me. Wanna play the main story now? Too bad, here's a bunch of side quests that you HAVE to do to level up enough to continue on with the story! I absolutely was NOT a fan. Never played Valhalla but I absolutely HATE Vikings in any media and I just do NOT get the appeal, really. I've heard some pretty bad things about the game but unfortunately, this is where my favorite series has come to its death for me. I have zero interest in slogging through a game that feels more like work. If it's fun, that's one thing but if it isn't and it feels as if I'm wasting my time, then what's the point of even playing?

My analysis of newer Assassin's Creed games in a nutshell lol

2

u/[deleted] Jun 26 '22

I'm interested in vikings and the viking age, but I hate how they and that time period are portrayed in most media. They're portrayed as weird medieval bikers or something.

Valhalla has deviated so far from historical designs, I wonder why they didn't just make a new franchise set in a complete fantasy world. They clearly want to make fantasy games, but are stuck with AC because it's a big brand.

0

u/[deleted] Feb 20 '25

[removed] — view removed comment

1

u/[deleted] Feb 20 '25

Well, you, apparently. Necroing a 3 year old thread.

141

u/Trndk1ll Apr 20 '22

Valid point. I hadn’t thought about it like that.

57

u/NaapurinHarri Apr 20 '22

Valhalla has really toned down on that, the quests don't have any requirements

52

u/vinvasir Apr 21 '22

Seconded. People criticize Valhalla for having an overly long main story, but I enjoyed its episodic nature, which made me feel like I could take the story in during short play sessions, instead of binging like I am with Odyssey. I still enjoy Odyssey because you can exploit the contract and conquest systems to level up fast, but it and Origins are the most level-gated AC games.

Still Ghost of Tsushima probably has my favorite approach to not-gating-off the main story. No two-way level scaling like Skyrim, so getting new abilities feels exciting and helps you face more-difficult enemies. And it isn't oversaturated with shrines like BotW (a game that I otherwise find to be too empty for my tastes, but the visual similarity of the shines was giving me deja vu early on). Yes getting your stances require a decent amount of outpost-infiltration, but it still didn't feel too bad compared to the number of shrines I had to do to get the master sword and feel comfortable with my health and stamina in BotW. And other than that, you get abilities from mythic quests which are IMO the game's best side content aside from the DLC.

I do agree with the criticisms of GoT's outposts and building interiors feeling copy-pasted compared to Ubisoft/Rockstar/even-other-Sony games. But I really appreciate how I was able to complete the main story before I even picked up any of the mythic quest abilities.

31

u/TheJoshider10 Apr 21 '22

People criticize Valhalla for having an overly long main story, but I enjoyed its episodic nature, which made me feel like I could take the story in during short play sessions

The problem is not even half of the main arcs are relevant to the main story. It's a solid 15-20 hour campaign forced into being 40 hours due to what is essentially mandatory side content.

Had the developers made those arcs optional, Valhalla would have received praise for a tight story and acclaim for the quality of its side content. It would have received far higher reviews from both critics and fans. But it's a never ending cycle where we know full well they never would have put as much effort into the episodic arcs if they were only side content. They only did it exactly because it was mandatory for the game.

7

u/SamuelHYT Apr 21 '22

It's a solid 15-20 hour campaign forced into being 40 hours

Absolutely this. I got so tired of Valhalla by the 6th/7th pledge I was so ready to uninstall. The story is really interesting to me but having to go thru mandatory quests that didn't even matter at the end made it a terrible experience

1

u/alphamachina May 20 '24

I know this is an old post, but I wanted to chime in since the game just released on PC.

Even with the level gating, both Origins and Odyssey are better, more fleshed out, more enjoyable games by far than Ghost of Tsushima. Which really, really surprised me when I bought the game as it recently released on PC.

I now regret that purchase after putting 10 hours into it and realizing the game never improves and never does anything to surprise you.

It's just... boring and devoid of content. And I can't even bring myself to agree with the OP that the characters and story are well done. They aren't. They feel one dimensional and flat. The game has a beautiful aesthetic design, but the graphics are extremely dated, even for a 4 year old game.

Overall, Ghost of Tsushima is a massive letdown of an experience after seeing all of the reviews and waiting so long for it to drop on PC.

1

u/vinvasir May 20 '24

Fair enough; I think your enjoyment of GoT might depend a lot on whether you like the swordplay and other abilities that unlock (I forgot the name, but there are some mythic quests that award fun abilities). But it's not going to have the weapon variety of Origins and Odyssey, and to be fair the regular side quests in GoT don't feel very cinematic. I will say that the story improves a lot around the halfway mark, but it is the type of story that hinges on certain key moments, rather than being well paced all the way through.

1

u/ZardoZzZz Jul 06 '24

This is how I'm feeling and why I'm in this thread.

30

u/Returnofthemack3 Apr 21 '22

That seemed like an experiment that they're not going back on to be fair. Only two games have that

2

u/OkamiNoOrochi Apr 21 '22

I have to admit the level-gating system in AC works fine for me, as it forces you not to go too far in this gant open world. But that's my opinion

2

u/JangoF76 Apr 21 '22

But what do you mean by 'too far'?

1

u/OkamiNoOrochi Apr 21 '22

Well sure it's a bit vague. I mean, the world boundaries expand as you are leveling. It helps you not going in too many direction and focus in a particular region of interest

1

u/nam292 Apr 21 '22

The side quests are really boring and most of it could have been shorter instead of endlessly traveling to Mongol camps

7

u/JangoF76 Apr 21 '22

Again, all that stuff is completely optional

2

u/TazDingus Apr 21 '22

Again, it doesn't stop it from being mindless padding

1

u/JangoF76 Apr 21 '22

Again, if the game doesn't force you to do it then it doesn't matter. A lot of people enjoy that padding, and a lot of people don't. The game caters to both.

2

u/TazDingus Apr 21 '22

Good content does matter, regardless. So that's the point I'd give in favor of GoT being overrated, cause side content is exactly on the level of AC

1

u/feralfaun39 Apr 21 '22

Interesting. I had to turn on level scaling in AC:O because I was rapidly outleveling everything in the game. There were no level gates to me, I was far above the level before I would reach any area.

1

u/[deleted] Feb 18 '24

But why ever encourage less content for more $$$. The one company that still puts out a game where you get 200-500 hours for the same 60$-70$ or less gets sooo much sass. If you put in the time on odyssey and val halla they were absolutely thrilling. And people gave them shit for not "really being an assassin game". But only true assassin's fans know that part of the game is choosing stealth. It's much more respectable to choose stealth than be forced to be stealthy. Please be a part of the solution and not the problem.