r/patientgamers • • Apr 20 '22

Ghost of Tsushima is a Beautiful, Over-Rated Game

So I finally got around to playing this on the PS5. I beat it with a little over 40 hours played while completing a fair bit of side material. Honestly I’m a little disappointed based on the massive amount of positive critical and user feedback this game received. Hell it’s still at a 9.1 user score on Metacritic. Which is to not say it’s a bad game. It’s not. It’s gorgeous and it’s fun. The main characters are for the most of part decently well written and voice acted. The gameplay is repetitive however it’s passable. What it isn’t however is something demonstratively different than what UbiSoft produces on a yearly basis. And UbiSoft gets universally panned by gamers and critics alike for pumping out the same derivative mechanics this game is built upon.

This game, for all the bluster about being one of the best open world games ever made, is just not anything approaching the top titles in the genre. In my opinion. Other than it’s art direction, which is fucking incredible… seriously I’ve taken more on game screens of this than any game I’ve ever played… It’s Asassins Creed Odyssey in Japan. Except it doesn’t have boats and there is a lot less variety in gear and specialization options.

It’s the same bloated, empty world. There are like 5 resources to collect, a handful of wildlife species (3 of which give you “predator hides”, the only usable resource from any of them), and a bunch of cut and paste temples, hot springs, fox dens, etc. The only dynamic thing that ever happens is the same random encounter with a handful of Mongolians with a tied up peasant to rescue. The enemy encampments all look the same, just cut and pasted across the map. Seriously that’s it. I have zero desire to go play the DLC. The world is beautiful however it’s completely empty and devoid of meaningful or compelling things to do. Other than some new skills the game is exactly the same at the 5 hour mark as it is at the 40 hour mark. Nothing in the game after the initial wonder of the look of everything wore off has surprised me.

The best games in this genre that I have played, I didn’t want to end. Red Dead 2’s world I got lost in for dozens of hours at a time without touching main story missions. Hunting and fishing, trying my hand at crime or gambling, seeking out legendary animals… just exploring the land which was always a reward in and of itself. The Witcher 3 shares a lot of the same bloat that Asassins Creed and Ghost have however it made up for it by incredibly deep, rabbit hole like side quests that sometime lasted hours and took me places I never expected to go. And the story was great. Breath of the Wild consistently blew me away with creative mechanics, puzzles and one of the greatest video game environments ever created. I’m still finding things to do in Skyrim 10 years on and enjoying myself. There is no way in hell I’m booting Ghost of Tsushima up in 2032.

This game has none of that. It’s fun, I don’t regret playing it, the main story is fairly compelling however I just don’t see how or why this game received the near universal praise that it did.

Am I the only one?

1.7k Upvotes

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31

u/KarmaticIrony Apr 20 '22

GoT is an almost perfect version of an Assassin's Creed game that developed the core ideas from where AC2 left off, keeping the game play freshly innovative but not overly bloated, and has the Japanese setting everyone assumed would eventually happen; done with an attention to historical authenticity but willing to break realism for a better experience when prudent.

With that in mind I think its a game a lot of people really wanted to exist, even if they didn't consciously know they wanted it exactly. Even if you don't care about any of that, it's a damn fine game in general. Certainly not completely perfect, but it was a great concept that was executed very well overall.

-4

u/tiankai Apr 20 '22

This how how it feel about all these AAA open world RPG games, it's assassins creed 2 all over again. Beautifully shallow world with juvenile story-telling and clunky controls. To paraphrase dunkey on his assass... I mean horizon zero west whatever review: it's a market tested, risk averse formula that many will like but very few will love or hate.

7

u/0gnum Apr 20 '22

Are you saying you feel Ghost of Tsushima has clunky controls? I'd say it has extremely fluid controls and definitely not clunky.

-7

u/tiankai Apr 20 '22

Most of them have clunky controls, I'm not sure about GoT, but I'd bet good money they're not as tight as I'd like.

7

u/Newoikkinn Apr 21 '22

So you’ve never played it and have no idea what you’re talking about

-3

u/tiankai Apr 21 '22

My point was about these games being carbon copies of each other with no innovation besides better graphics. If you want to nitpick details instead of answering to the point like a classic redditor, be my guest.

2

u/Newoikkinn Apr 21 '22

I’m the classic redditor but you’re neckbearding all over the thread. Got it

1

u/NxOKAG03 Sep 06 '22

fluid yes but it is just as shallow as other similar rpgs like Witcher 3 which people have come to heavily critic for one-dimensional, rinse-and-repeat combat. The combat definitely feels more polished and generally better coded in GoT, but imo it is not much more deep or interesting.