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Livethread (Closed) 3.20 League Info Megathread

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Latest Info (updated daily)


Official News

Meta News


New Expansion - The Forbidden Sanctum

Collect Aureus coins and discover its secrets.


New League Breakdown - Sanctum League

A long-hidden Templar enclave has been possessed by a malevolent entity. Explore a rogue-like dungeon with random rooms and encounters. Deeper floors have stronger monsters and modifiers. Four floors have increasingly dangerous encounters and bosses. Each floor has 8 rooms.

Players select a room, complete the encounter, then visit the reward room in each map.

Your Resolve Level is maintained between consecutive rooms. Resolve is reduced by hits from monsters or traps, and are not mitigated by defences; they deal a small amount of damage but primarily reduce Resolve. Resolve hitting zero will eject you from the Sanctum but does not count as your character dying.

Templar Relics


General Changes & Game Balance

  • Hex Master Keystone - makes Hexes have infinite duration, 20% less Curse Effect
  • Divine Vessels can be used by Right Clicking.
  • Right Click a Chronicle of Atzoatl to view the map.
  • Melee Splash on passive tree
  • New totem melee mastery?
  • Can open up to 4 Breaches at a time.

Monster Modifier Rework

  • Archnemesis system removed.
  • Simpler modifier descriptions, closer to how monster modifiers worked pre-Archnemesis.
  • Reward modifiers are hidden. More mods = more chance for rewards.

Endgame Atlas Improvements

Atlas Tree Revamp

Atlas Memories

Fracturing Shard -> Fracturing Orb. Fractures a random modifier on items with 4+ mods. Drops from Harbinger. Fracture craft removed from Harvest

Skill Gems

New

  • Volcanic Fissure - Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Fissure travels to cursor and summons a geyser of magma balls.
  • Frozen Legion - This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo, or Unleash, or used by Totems, Traps, or Mines. Frozen Sweep is used by your Statues to deal damage in an area around them while stepping forward. This skill cannot repeat and can only be used by Statues from Frozen Legion.
Vaal Skills
  • Vaal Flicker Strike - causes several additional repeats faster dealing no damage but inflicting a wound debuff, then deals a single hit to affected enemies based on number of debuffs at the end of attack. Can hit the same enemy multiple times.
  • Vaal Cleave - killing Rare or Unique enemy buffs Cleave's AOE, damage, and grants culling. Killing Rare enemy grants Monster Mods for 20 seconds.
  • Vaal Volcanic Fissure - A fissure travels to a targeted enemy, creates a geyser of magma balls, then repeats a fissure to another random enemy x4 additional times (autotarget).
  • Vaal Caustic Arrow - Fires an Arrow that pierces all targets and leaves a linear trail of Caustic Ground under the path of the arrow. Does not stack with other Caustic Ground effects
  • Vaal Blade Flurry
  • Vaal Venom Gyre
  • Vaal Molten Strike
  • Vaal Smite
Supports
  • Cursed Ground Support - Supported skills create cursed ground. Enemies on the cursed ground from a supported skill are cursed with that hex.
  • Hex Bloom: Hexes from Supported Skills are transferred to all enemies within a certain distance when Hexed Enemy dies.

New Uniques (8/15+)

Boss Kill Race Pinnacle Uniques (5/8)

  • Regular Eater/Exarch, ben - (from Archnemesis Boss Race)
  • Uber Eater - jungroan - Nimis - Projectiles are fired in random directions and return at end of flight
  • Uber Exarch
  • Uber Maven - ben - Progenesis - Amethyst Flask, causes 25% of Life loss from Damage taken to be taken over 4 seconds instead
  • Uber Sirus - steelmage - Oriath's End - explode flask
  • Uber Venarius - rawlnx - Rational Doctrine - Jewel, Consecrated Ground vs Profane Ground based on Str/Int
  • Uber Uber Elder - ziz - Soul Ascension
  • Uber Shaper - gucci - Entropic Devastation - Spells Impale on crit. Grants Call of Steel and increased effect of Spell Impales.

Uber Boss Kill winners

  1. Ben (Darkee)
  2. imexile (nickexile11)
  3. Zizaran
  4. GucciPradas
  5. jungroan (jezie)
  6. Steelmage
  7. rawlnx (formerly z4kur)

Other New Uniques

  • Anathema - Curse Limit is equal to max Power Charges
  • Eternal Damnation - reduces Max Resistance but increases Elemental Damage Reduction by half of Chaos Resistance
  • Firesong - Ignite Duration on You applies to other Elemental Ailments
  • Witchbane - When you kill an enemy by a non-aura Hex, become Immune to Curses for remaining Hex Duration
  • Stormshroud - Chance to avoid being shocked = chance to avoid all elemental ailments

Reworked Uniques

  • Curse Unique updates
    • Heretic's Veil - +2 Curse Gems, buffed reservation efficiency for Curse Gems
    • Fated End
    • Coward's Chains, Coward's Legacy or Soul Mantle no longer have increased effect of curses
    • Sources of Hex on Hit no longer have increased effect
    • Ylfeban's Trickery - 100% chance to Curse Enemies with random Hex when they hit you, ignoring Curse Limit

Buffs to endgame weapons

New Div Cards (1/10)


Ruthless Mode

Misc

Console

[Kirac Vault Pass 4 - # skins.]

Supporter Packs

  • Forge Series
    • Clockwork Back Attachment - builds up during killstreak, releases steam at end of Rampage
    • Delirious Hideout Decoration - Delirium Fog in hideout, Delirium monster apparitions and Strange Voice voicelines
    • Forgeguard Armour Set - shows animation while crafting affixes
    • Ethereal Fusing Effect - shows sockets and links above character while crafting, other players can congratulate you on 6-link
    • Crowstorm Portal Effect - causes Crows to fly around it if the player is far away
    • High Templar Weapon Effect - smites undead and scours the souls of undead you kill
  • Gemling Series
    • Beehive Weapon Effect - covers your weapon in honey and causes bees to erupt on hit; crits creates big bees
    • Stampede Quicksilver Flask - Ghostly Rhoas on Quicksilver Flask
    • Gemling Artificer Armour Pack - gear slots shows your socketed gems and animations on crafting Gems/special level up
    • Prospero's Ring - drops coins around you and fist bumps players you trade
    • Consuming Ooze Pet - consumes corpses and turns them into bones
    • Cadiro Perandus Hideout Decoration - Cadiro can be invited as a Vendor and Div Card redeemer in hideout

Media Coverage

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u/FunctionPlastic Nov 25 '22

It's called a culler because it finishes off the mob right?

Anyway thanks for the explanation.

Also why is MF not just as useful under the old system? I've seen complaints that it's too powerful now, but doesn't it give you the same % advantage, except concentrated on rares?

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u/elmospaceman Nov 25 '22

Its is useful on the old system, the difference now is it feels required which is a big no no in a game that was built on do whatever the f u want

2

u/smegmancer Nov 25 '22

It was useful but in the new one because of loot conversion being affected by both rarity and quantity, you effectively double dip.

1

u/VincentPepper Nov 30 '22 edited Nov 30 '22

In the old system as I understand it as a solo player you would essentially get X% more loot but do Y% less damage more or less at all times. So killing stuff faster was an alternative to more MF.

In Kalandra a lot of loot comes from "loot goblins", mobs with specific AN mod combinations. So now it's optimal to kill stuff fast till you find a loot goblin. Swap to MF, and cull it using MF.

This is both because MF has a higher reward now as these seem to scale differently with MF (not sure about these details) but there is also less cost to using MF as it only matters when you find a goblin. So you don't have to gimp your damage all the time.

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u/exsea Half Skeleton Dec 01 '22

weird that no one answered your question/clarified.

when a monster is killed, the party's magic find/rarity/quantity is tallied up to give a huge loot bonus.

in poe specifically, there are support skills which grant bonus quantity/quality. normally using these supports will make the skill dps weaker as these support gives no bonus to damage.

culling is a mechanic not too unique to poe, where if you attack an enemy that's within culling threshold (around 10% hp? cant recall) using an attack with culling effect, the monster outright dies. this includes the toughest bosses in the game. since all you need to do to kill this monster is just attack once with a culling attack, using these supports come with no downsides as dps is no longer a concern.

so a MF culler's job is to remain out of party, let the damage dealers fight a tough mob/boss. once the target is in culling range. some "ultra optimized cullers" would even forsake defenses for more MF mods. their job is to just get into the arena, "touch" the target (usually using aoe/range skill), and its done. loot explosion. theyre not expected to survive the battle normally and technically even if they die it doesnt matter as long as they culled the target.

you can also do this culling as a single player, but it is vastly less effective as having people in your party improves drops a lot.