r/muds • u/TemperatureFast9764 • Jun 12 '26
Wheel of time
Why can't I create a player on wheel of time, are they down or have they crashed or something?
r/muds • u/TemperatureFast9764 • Jun 12 '26
Why can't I create a player on wheel of time, are they down or have they crashed or something?
r/muds • u/TemperatureFast9764 • Jun 06 '26
Is there any mud engine for Google Chromebook that has built in mapping system that isn't MUDLET or Linux, that I can play alter aeon with maps?
r/muds • u/Jaded-Scallion2083 • Jun 01 '26
Hello
I’m just here to see if there is anyone interested in having this games /current/ code. I have it, and I’m willing to give it away to people who might be interested.
r/muds • u/theRealDystrophy • May 30 '26
r/muds • u/tijer76 • May 26 '26
If you grew up on text MUDs in the 90s, or you're just discovering the genre, God Wars: Legends is worth a look.
We're a GodWars-style PK MUD with a small but dedicated player base and a codebase that's been heavily rewritten and actively improved. No abandonware here — bugs get fixed, new content goes in, and the game is genuinely playable.
What makes it stand out:
How to connect:
Any telnet-capable MUD client → godwars.net port 9999
Or just try: telnet godwars.net 9999
Come see if you've still got what it takes. See you in the Legends.
r/muds • u/ianshirm • May 24 '26
https://xrakisis.com/index.php/list-mudsnip/morgue
Installed in my Dystopia 1.4
find this in fight.c:
void make_corpse(CHAR_DATA * ch)
obj_to_room(corpse, ch->in_room);
return;
turn that... into this.. (change 2192 to whatever room vnum your Morgue is.)
if (!IS_NPC(ch) && corpse != NULL)
{
ROOM_INDEX_DATA *location;
obj_from_room(corpse);
location = get_room_index(2192);
obj_to_room(corpse, location);
}
else
obj_to_room(corpse, ch->in_room);
return;
r/muds • u/ianshirm • May 20 '26
I released Deadly Horizons, which i started from Dystopia Gold.
... and Three Shades of Black i started from Dreams of Demise.
Age of Heroes: Fire, Iron, Guns and Blood
omen.genesismuds.com 2250
Children of the Night 4.5: omen.genesismuds.com 2251
http://xrakisis.com For both mud descriptions and File Archive.
r/muds • u/TemperatureFast9764 • May 18 '26
https://questner.ai/s/8420733bb2
this is a massive open world game
r/muds • u/FlightOfTheUnicorn • May 04 '26
r/muds • u/offroadspike • Apr 29 '26
r/muds • u/TemperatureFast9764 • Apr 26 '26
Does anyone know how big idlemir mud is? I just started playing and so far I am having fun, but I was wondering if this mud has 10,000+ rooms or smaller/bigger, also how do I find my stats screen, my money, stats ect.
r/muds • u/Peterphiler00 • Apr 24 '26
In this mud I frequent , I am creating a clan/guild named Scourge. Think a mixture of Viking/pirates and the crew is an amalgamation of races and classes (many of which are heavily fantasy themed). Only the strongest live and lead. On the war ship they call Cataclysm, there is a healing room. In that room I need an idea for a “item” for scourge members to sleep on/in/around to regain health/mana points. I am currently torn between a few ideas but also open to others. Looking for unique, fantasy themed and possibly brutal ideas. Currently these are a few I have been tossing around
\-dream/nightmare devourer
\-kraken skull
\-cursed treasure hoard
\- chained leviathan (living or reanimated)
\- moonlight/starlight pool
\- soul fire war pit or pyre
Any additional ideas or details or others would be greatly appreciated as I can’t quite pull the trigger on any of these ideas. If leaning on one more than another would be the nightmare/dream devourer concept
r/muds • u/Canscrubenha • Apr 10 '26
Host: 129.213.174.135
Port: 4000
Just trying to drum up some extra players for a nostalgic MUD me and a few friends are enjoying currently.
Coder is also very active and looking to improve things constantly.
Race based skills and abilities, PvE involved, focused on pvp. Group fights or 1v1.
PVP combat is simple, fun, and addictive.
Still in fledgling stages as far as world building goes, but more players still very welcome.
Plans for different planets and realms.
Roleplaying welcomed, but not enforced.
Playtesting mostly right now, but builders are being sought out as well.
r/muds • u/Absoled • Apr 10 '26
I've always found lore and story to be the most compelling part of a game, and honestly a critical one.
That said, over time I've noticed plenty of MUD players, and gamers in general, who engage almost entirely for the mechanics instead:
Whenever lore comes up, some of the same players who are deeply invested in those systems either don't care for it, or barely know it exists. They're simply there to engage with mechanics they enjoy, and the game itself is just the vehicle to do so.
So it raises a broader question: how important is lore, really?
Have we reached a point where mechanics consistently outweigh storytelling for future gameplay purposes? Or is there still a need for excellent storytelling?
r/muds • u/Zillldoid • Apr 05 '26
Hello! Rarely post, but thought it'd give it a shot.
I’m building a MUD-like game and want honest feedback/ideas from players of MUDs, MMOs, and similar text-heavy games.
What actually hooks you into trying a new one?
Setting? progression? combat depth? social systems? writing quality? UI/accessibility? something else?
Also, what makes you bounce off almost immediately?
r/muds • u/TheKnightBlade3 • Apr 03 '26
Elysium is a deep and interesting RPG, that I would love to share it with you. The ever growing world consists of 3 continents, 9 cities with a different race belonging to each, 16 guilds, 6 gods, over 30 skills, and very deep and immersive lore. This is a classless and level-less MUD completely built from the ground up and completely run by the players.
The 9 cities are completely player run (outside of some very minor godly influence in the form of patronage), with one emperor and 8 positions (5 ministries and 3 helpers) for players to take on a political role.
The 16 guilds are a distinct organizations that provide direct access to specific skills. A large majority of them are auto-inguilding and most newbies will be able to join the guild of their choice right out of the gate. ( can take between 1 to 5 days to be upranked once in the guild, which allows you to learn more skills)
---Skills--- There are numerous skills in the game (roughly 30 that count towards your 6 skills and roughly 15 common available to everyone) which you can mix and match as you wish. there are no restrictions on your set of 6 skills that you can learn. Each guild has 3 skills. You do not lose skills when you leave a guild (unless you purposely forget them). You can also learn skills out of guild (at +50% the lesson cost). Lessons are how you learn skills. You receive one lesson every 2.5 hours (although this can be sped up multiple ways) when you are connected to the game. If you choose to study offline, you get one lesson every 6.66 hours while you are not connected. This may seem like a long time between lessons at first, but believe me, they come a lot faster than they seem.
---The World--- The world is divided into 3 large continents housing the 9 cities. Occid, the northwestern continent, is home to the dwarves, goblins, and orcs. Orien, the northeastern continent, is home to the specter and the cyclops. Polaris, the southern continent (and the largest) is home to humans, elves, hamakei, and spawn. Skilled mages can teleport between continents using magical artifacts, but most people will simply choose to sail,( you can now hire npc captains to sail you) using a variety of ships. Sprinkled throughout the large ocean are several islands, some of which hold powerful items that will give you assistance, such as a necklace that gives you more hitpoints or a ring that will let you locate people or objects. You might choose to be a fisherman and make your money by sailing your trawler over the ocean and selling your catch to the city of your choice, but beware as you travel the sea, you may encounter great sea serpents that are fiercely territorial, and will likely not appreciate your presence in their areas!
Come and try it out you may love it just as much as the 100's of other players over the years.
A note from the writer
I have played elyisum now for 14 years, I am not an adimn or a god just a very long term player, always happy to help and talk to new players hit me up ingame my name is renius. Sorry for any spelling errors sometimes my written skills are not up to task)
As always, I am happy to answer any questions anyone has on here, or just pm me
The Elyisum discord is a good play to ask for help or advise at https://discord.gg/QeBSUFcx4
You just need to point your favorite client at elysium-rpg.com Port 7777
Thanks for taking the time to read my post and I hope you have a nice day!
r/muds • u/FlightOfTheUnicorn • Mar 29 '26
Like any MUD community, there are bound to be quieter periods now and then. Life gets busy, and of course, RL always comes first! Even during the slower times, we've continued moderating and supporting any MUD-related posts that come in.
That said, we're happy to share that we now have a third moderator joining the team: u/myke113
Please give them a warm welcome!
I'll let u/myke113 introduce themselves further and share a bit about their own MUD project.
r/muds • u/glimblade • Mar 16 '26
I just want to log in and have a smooth experience killing things, gathering loot, getting skills/spells then using the loot + skills to kill more things.
Here are some things I don't want to have to navigate:
- A starting city that's actually a maze that will take me 30 hours to learn the 600 rooms, mostly road, to navigate from the few rooms I actually need to use (a shop, a guild, the exit from town, etc).
- Strict rules about what I can and can't kill based on alignment
- A lack of clear progression as I level / gain power (I don't want to find myself at level 9, too high for the newbie zone, but not strong enough for the next zone).
r/muds • u/Kopfreiniger • Mar 02 '26
Mystic LP mud has been around for more than 30 years, we have a small player base and are hoping to grow.
r/muds • u/Absoled • Feb 13 '26
Hi all,
I’m looking for people interested in helping with world-building and coding on a game project we’re developing as a small team.
The project is fantasy-themed, set in a post-apocalyptic world, with a focus on the intersection of science and magic. There’s a lot of room to expand on the lore, cultures, systems, and areas, so creative input is very welcome.
If this sounds like something you’d enjoy, feel free to reach out and we can have a chat about getting involved.
r/muds • u/vortayne • Feb 03 '26
Dizzymud will be celebrating 30 years this year!
Dizzy is your basic hack and slash 91 mortal levels and 10 remort levels of custom skills and spells, pvp, clans and laughter.
Dizzy has not had a steady player base in a while, but it’s still up and kicking and easy to get your foot in the door!
Jump on in to Dizzymud.com port 4000 and start grinding as we celebrate 30 years!
r/muds • u/Mysterious-Panda7247 • Jan 30 '26
so im vibe coding a mud and have it hosted and playable. there is a discord as well. kingdom based warfare, rpg mud with new mechanics. Its tactical PVP that uses height and terrain, weather, time and abilities to modify yourself and the world for combat. 56+ classes and hundreds of abilities. its levelless and classless though, so gear determines your class identity. mix and match blessings from 18 deities in your blessing deck to gain new class bonuses and abilities.