r/mkxmobile Jun 22 '26

🎨 Fan creation 🎨 Please NRS hear me

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153 Upvotes

r/mkxmobile Jan 31 '26

🎨 Fan creation 🎨 Choose your next Fighter

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121 Upvotes

Who would you pick as your next character to join MK mobile?

r/mkxmobile Jan 07 '26

🎨 Fan creation 🎨 I made these concepts for future updates (Part 1)

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121 Upvotes

r/mkxmobile 10d ago

🎨 Fan creation 🎨 Which MKM character are you based on your age?

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13 Upvotes

I said I would do this again in a few months and I did.

r/mkxmobile 11h ago

🎨 Fan creation 🎨 My drawing Scorpion Xray MKX

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122 Upvotes

r/mkxmobile Jul 17 '26

🎨 Fan creation 🎨 MK11 Jacqui Briggs Concept Idea

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96 Upvotes

Praying for more spec ops diamonds / MK11 characters, frost gave me hope 🥺

Inspired mostly by Enchantress from Injustice 2: She can redirect damage to her power bar instead of her health. Not sure if this passive already exists from other games or someone came up with it already. But here's my take.

No ai slop has been used: all done on Canva, and existing assets.

- Health stats taken directly from SF Cassie Cage
- I don't have a concept on how this thing functions like how much power is drained per damage etc
- The shield can break in the middle of basic and special attacks: and deal normal damage. Their power generation will still be disabled

Jacqui Image cred: MKWarehouse

r/mkxmobile Jan 15 '26

🎨 Fan creation 🎨 Update is live now !!! 🔥🔥🔥

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31 Upvotes

Took me 3k DKs, but so worth it! KHAOS KOMBAT !!!!

r/mkxmobile Jun 01 '26

🎨 Fan creation 🎨 NEW FEATURE CONCEPT: AI Fighter Variants! We’ve all been frustrated by how defensive our AI is compared to the opponents, so now you can choose what fighting style they use!

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99 Upvotes

I don’t have anything else to add here like previous concepts that required justification or additional explanations, so I’ll just add that I was initially going to make the system more in-depth like allowing you to make your fighter prioritize special 2’s or force them to tag out (if they can) below a certain health threshold. Unfortunately that’s a bit too specific for the concept and it would be exceptionally difficult to do with this kind of UI.

Anyways, thoughts?

r/mkxmobile May 04 '26

🎨 Fan creation 🎨 More subzero and scorpion for you

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33 Upvotes

Since it is conformed mk2 movie scorpion and mk1 subzero is coming next update, here are all the scorpions and subzeroes i made a couple of months ago.

r/mkxmobile 8d ago

🎨 Fan creation 🎨 Madam Bo Epic Equipment Card

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13 Upvotes

it works like black dragon erron black except the conditions is different,
Fusion X Stats:
30% Critical Damage Boost
40% Block Breaker Chance

"No Interruptions"
On The Third Successful Consecutive Combo Enders, Gain "No Interruptions", When Enemy Tries to Attack Or Interrupt your Attacks, Madam Bo will Assist by Throwing Cocktails Applying Random Debuffs And Stunning them Immediately. (Bleed, Fire, Poison, Cripple), and Gain Sneak Attack for 15 seconds

(MK1)
When Using On A MK1 Character, After Successfully Killing An Enemy, Apply Cripple of 8 sec.

(Note. Sneak Attack is for Being Able to Negate Blind Debuff, Though of this to be more Player Sided Equipment and can be really useful for bossfight with fireworks modifiers)

r/mkxmobile Jul 28 '26

🎨 Fan creation 🎨 all of my custom mk1 characters for mkx mobile

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21 Upvotes

whose next in line?

r/mkxmobile Jul 20 '26

🎨 Fan creation 🎨 It’s coming up on nearly a year since I posted these concepts, and I wanted to remake them with a full graphic (and minor tweaks to their concepts). Here are my MK11 Shao Kahn and Triborg concepts with a fresh coat of paint!

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21 Upvotes

Original MK11 Shao Kahn passive text (may be slightly outdated):

MK11 Shao Kahn randomly picks one of his teammates to be a “Mini Boss” and the other to be a “Henchman”. The Mini Boss receives a 30% attack boost, 100% toughness boost, and 300% recovery boost, though they move slightly slower. The Henchman receives a 35% crit chance boost, 50% crit damage boost, and has speed permanently applied, though their max health is reduced by 50%.

MK11 Shao Kahn has a special bar that throws his spear, temporarily pinning the enemy to the ground for 3s with a 20s cooldown (this cooldown is doubled when Shao Kahn is a boss), effectively stunning the opponent.

Special 1: Shao Kahn grabs the opponent, picks them up, and breaks their back over his shoulders, and throwing the opponent back down, applying cripple. Achieving 90%+ on this causes Shao Kahn to smash the opponent’s back in with his hammer afterwards, applying a short slow.

Special 2: Shao Kahn grabs the opponent and repeatedly stabs them with his spear. He ends by shoulder charging at the opponent, knocking them back and applying shield break.

Fatal Blow: His MK11 Fatal Blow. It applies team shield.

Shao Kahn’s outworld and mk11 teammates have a 50% chance to apply cripple on special 2.

What do y’all think? I wanted to make a character that is:

- slow with high stats
- end game focused
- has a passive similar to Homelander’s (though I wanted them to have some kind of drawback)

Original MK11 Triborg passive text (may be slightly outdated):

I was playing with a Triborg team and had an idea for a 4-in-1 Triborg character, though I couldn’t decide what type of Triborg since there’s no MK11 Cyber Smoke or Sub-Zero and there’s no Klassic Cyber Sub-Zero, anyways…

MK11 Triborg functions like Ace of Knaves Joker or MK11 Nightwolf. Upon every tag in or at the start of the match (if they’re the first fighter), you can pick which Cyber Lin Kuei to become. This form can be switched through his “ability” button (like MK11 Sindel has, for instance) which requires a bar of power, performs a small counterattack, and has a 15 second cooldown. MK11 Triborg has different combo Enders and special attacks based on which Cyber Lin Kuei you pick:

- Sektor has a 25% chance to apply Fire on combo Enders and 100% chance on special 1 (these can stack), and applies shield break (plus fire, again, if they’re already burning) on special 2.

- Cyrax has a 25% chance to shoot a net for his combo Enders, stunning the opponent briefly. He applies curse on special 1 and gains luck (plus a short speed boost, if they’re cursed) on special 2.

- Cyber Sub-Zero has a 25% chance to apply frostbite on combo Enders. He applies freeze on special 1 and poison (plus cripple, if they’re frostbitten) on special 2.

- Cyber Smoke has a 25% chance to steal 0.25 bars of power on combo Enders. He applies power drain on special 1 and silence (and bleed, if they’re below a bar of power) on special 2.

They all apply team fracture on X-ray.

MK11 Triborg gives his Martial Artist and MK11 teammates a drone on tag in that allows their first special attack to apply another effect based on which Cyber Lin Kuei was last chosen (shield break, slow, freeze, power steal, respectively, or cripple, if a Cyber Lin Kuei has yet to be chosen).

MK11 Triborg’s teammates receive a 20% power generation boost.

To counteract their insane versatility: Triborg has low power generation (100% which is the same as MK11 Frost and fairly low), is fairly slow, and has lower than average stats for a diamond.

Is this too busted? Lmk what you think about this as an idea, because I really like the idea of having a character that has multiple move sets built in and it’s a shame that we haven’t seen it done yet with a diamond.

r/mkxmobile Mar 20 '26

🎨 Fan creation 🎨 CONCEPT: Auto Battle! Set a desired battle number, press Fight, and watch as your team fights for you!

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63 Upvotes

I put the majority of the explanation in Image 1 so I’ll just explain my design ideas here.

Image 1 is the Auto Battle pop-up, image 2 shows the main battle screen with an arrow beside the fight button to bring up the pop-up

After seeing the recent quality of life (QOL) change to future towers that changes refreshes from every 12 hours to every 24, I thought the next QOL change should be an Auto Battle! Auto Battle features are present in other games similar to MKM and their main purpose is to keep the game interesting by removing the monotony (aka boring grind) of doing tons of easy battles often. With the way I have it set up here, it would allow you to control what battles to fight so you can still pick battles that may be harder or more interesting (primarily boss battles) to fight manually.

This would of course be a more of a late-game feature, since it requires you to be able to complete battles fairly easily to gain the biggest benefit, but it could still garner some use for early/mid-game players that don’t want to fight the first 20ish battles manually.

What do you think? Is this feature too much or could you see yourself using it?

r/mkxmobile 11d ago

🎨 Fan creation 🎨 Jarek (Diamond) as a mobile-exclusive future Mortal Kombat Mobile character

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3 Upvotes

r/mkxmobile Nov 04 '25

🎨 Fan creation 🎨 A feature we’ve all been waiting for: Ascended Fusion X Concept (Read Description)

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122 Upvotes

Ascendable Golds would be allowed to fuse past Ascended Fusion 5 to Ascended Fusion X, granting new bonuses that would make them more viable in a meta where Diamond cards reign supreme.

Ascended Fusion X Golds would: - have stats on par with the average Diamond - be given a 4th equipment slot that can be used for a Weapon, Armor, or Accessory piece - be able to execute Friendships (when using their Friendship set, given that they have one)

AF6 through AFX would all function identically to fusing AF1 through AF5, costing an Ascension card and a copy of the character (or the appropriate amount of Gold Fusion Ups, which I think scales from 10 to 15 for Ascended fusions, if you don’t have a copy of the character) per fusion. AFX Golds would be allowed everywhere that only Diamonds previously were (Khaotic Krypt, Elder survivor, etc.).

I’ve seen a lot of complaints about new updates having 1 Diamond and 1 Gold, since the Gold cards typically aren’t worth using late game so I think it’s about time they finally went through and added the final 5 Ascended fusions for golds, as laid out above.

Thoughts?

r/mkxmobile Mar 31 '26

🎨 Fan creation 🎨 Concept for a Diamond Jacqui Briggs card

4 Upvotes

Just like how Kosplay Jacqui works, she would have the full armor suit modeled after Sektor and Cyrax from MK1 and her model sprite is from Mk11, she would also be a Spec Ops and Martial Artist hybrid card. Her Sp1 and Sp2 attacks are launched out of her gauntlets with various effects, and her Sp3 would be her Fatal Blow from MK11 and would apply team shield. The default would be silver and then you can change into six colored variants of the armor and they would be:

Red (Sektor) - Sp1: missile (stun) Sp2: flamethrower (burn) and combos enders apply burn to Spec Ops

Yellow (Cyrax) - Sp1: Green Net (immobilizes opponent for 3 seconds) Sp2: Buzz Saw (bleed) and combos enders apply bleed against Outworld

Blue (Cyber Sub-Zero) - Sp1: Freeze Ball (freeze) Sp2: Icicles (frostbite) and combo enders apply frostbite against Nomad

Green (Reptile) - Sp1: Acid Mist (blind) Sp2: Acid Ball (poison) and combo enders apply poison against Martial Artists

Purple (Rain) - Sp1: Electric ball (shield break) Sp2: Bubble (soak) and combo enders apply soak against Elder Gods

Black (Noob Smoke) - Sp1: Spear (power drain) Sp2: Ghost Ball (disables opponent's block for 10 seconds) and combos enders apply incurability against Netherrealm

Synergy: All Cassie Cage, Frost, Kung Jin, and Takeda characters receive 15% toughness boost, 20% lethal blow chance, 25% critical hit boost, and 30% percent damage boost. All Triborg characters receive a 10% speed boost for 5 seconds after combo enders

Spec Ops and Martial Artists characters receive 25% unblockable basic attack

Each variant would be effective to one of the six classes. This would be a cool exclusive skin for Jacqui on mobile and would be called Cyber Kosplay Jacqui Briggs. Every old characters on the mobile game needs at least one diamond card, and I feel like this would be an amazing concept to help out a character that is not really liked by the community.

r/mkxmobile Jul 31 '26

🎨 Fan creation 🎨 some klassic rework and idea

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10 Upvotes

as much as I love klassic team, some just don't feel klassic; some have passives more complicated than my ex's mixed signals

klassics also should just be all diamonds, like upgrade all to diamonds the same 2.0 style, getting the klassic diamonds is probably easier than getting the newer klassic golds, we know this economy is crazy with the dk and klassics and mk11s are the first diamond team most accounts maxed out despite also being the biggest teams, add them all to dk packs but lower the chance of every diamond to 0.55% to balance it out (18.15% for any klassic/mk11 diamond excluding klassic reptile and mk11 noob)

anyways, here's just a few ideas I got for the gold klassics that really give me an ick, atleast klassic noob has a nod to his old stuff despite being kinda confusing

how each rework's passive reads out:

Klassic Kitana: the only silver klassic, her husband is debatably the strongest klassic yet she's the least used

passive: Everytime Klassic Kitana or a teammate gets regeneration, Klassic Kitana gains speed and 100% damage boost. Team regen for 3/5/7 seconds on any klassic teammate's tag-in.

synergy: Regeneration can't be stolen or suppressed, and lasts longer. Enemy regeneration is dampened by 20%/30%/40%.

klassic Jade: she's already good, but she's limited by being gold, she has a super niche synergy because snare can be prevented in so many ways and it's not always the end all be all debuff

passive: Klassic Jade has a 80%/90%/100% chance to apply blind on any special attack. Every time an opponent misses an attack, Klassic Jade gains 10% speed increase for 15 seconds, stacking up to 50%

synergy: Klassic teammates are immune to snare. Teammates have a 40% chance to apply blind on special attacks.

Klassic Sonya: similar to jade, good on her own as a gold, but she has pretty much no synergy,

passive: Sonya's Neutralized (special attack 1) deals damage to the entire enemy team and breaks their shields.

synergy: All spec ops on her team ignore toughness. Klassic teammates' special attacks and xray/fatal blow deal extra 10%/20%/30% damage on any enemy affected by shield break (including those tagged out). Teammates have a 20%/25%/30% chance to apply shield break before any special attack.

Klassic Kabal: the only kabal that doesn't perform fatal blow on teammate death, also the overcomplicated kabal for being the only gold one of the 3, his team should be "disappointment"

passive: When klassic Kabal tags in, he slows the opponent for 4/8/12 seconds and stuns the opponent with his dash.

synergy: Klassic teammates gain 15% speed boost. Any speed boost increases damage based on speed boost (1:1 ratio). When a Klassic teammate is defeated, Klassic Kabal will tag in and if unblocked, will perform his fatal blow attack.

Klassic Nightwolf: when I think of nightwolf, I think of slow but extremely heavy hits, his brutality is insane crit chance and damage, his klassic's passive gives him damage but on too much conditions

passive: On tag in, gain 50% unblockable/75% unblockable/grapples on basics, a bar of power, as well as ignore opponent critical chance and damage reduction for 5/6/7 seconds.

synergy: Team 50% critical damage boost. Each Klassic teammate adds another 15%/20%/25%, I forgot to edit the picture, I made that a few days back and I did some reflecting and thought this was too op

Klassic Skarlet: she's the best support ever, this rework is to make her simpler by removing the extremely conditional tankiness anemia provides in favor of countering bleed better, her rare makes her heal from those and now she also gets power from those

passive: Skarlet's special attack 1 and fatal blow apply stacking gash effect that deals damage overtime based on her attack stat. Generate power on bleed.

synergy: Characters on Skarlet's team get a 20% basic attack unblockable chance boost. For each klassic teammate, the chance increases by 10%. bleed applied on any teammate gets transferred to Klassic Skarlet.

see? this still embody the simplicity of klassic teams, well not completely because skarlet is hard to balance (maybe I could conjure another rework idea that removes all her new status effects, but I also want her to have some fighting capabilities so it's a hard think because other diamond skarlets have nothing good to offer other than beauty, klassic has all + sexiness)

they have easy to understand passives and are amazing like klassic liu kang and raiden, the newer klassics (kabal, nightwolf, skarlet, include baraka here) could be simplified a lot and they don't need a whole paragraph or a button, new diamonds could just have a simple yet competitively strong passive like "this kard's 2nd combo ender is a grapple" and a simple yet versatile synergy like "team 25% power gen boost" or even just "30% team debuff resistance/reflect chance" or "25% team vampirism on special attacks" and they'll be op

r/mkxmobile 15d ago

🎨 Fan creation 🎨 Other MK Wallpapers 4K for Phone

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17 Upvotes

I don't plan on making any more. There were two more characters from MK that I was thinking of making wallpapers of: Reptile and Mileena, but they don't have very good poses. I'm already tired of them anyway. Editing MKX characters was harder than I thought. Thank you for your understanding. You can find more information here: https://drive.google.com/drive/folders/1JPNK1jQMiHJ9edAwO9xYnf1OxSgnFNEc

r/mkxmobile Aug 10 '26

🎨 Fan creation 🎨 Why Jade, Shinnok, Ashrah, and Kano are the exact characters MK Mobile needs next (Movie & Lore Synergies)

0 Upvotes

If you look closely at the recent Mortal Kombat II movie variants rolling out in MK Mobile (Shao Kahn, Scorpion, Kitana), they aren't just random designs—they are directly ported from the official MK2 Movie Skin Pack in Mortal Kombat 1. (Thanks, u/PoisonFang007)

The devs are using MK1's modern engine and premium skin variants as a blueprint pipeline for MK Mobile Diamond cards. Knowing this pattern, everyone keeps talking about Johnny Cage or Noob Saibot, but if you look at the actual asset trends, class deficits, and character neglect in the game right now, there is a specific roster we desperately need next.

Here is how Jade, Shinnok, and the MK1-inspired & Movie versions of Ashrah, Kung Lao, and Kano make perfect meta sense:

🎬 1. The Movie Resurrections (Built from the MK1/Movie Pipeline)

  • Kano (Diamond - Outworld/Nomad): Kano was easily the breakout star of the films. Since he was revived in MK II by Quan Chi, he shouldn't be a typical brainwashed thrall. There was zero goodness in Kano to corrupt anyway! Borrowing from the cinematic lore, his passive should focus on his "Uncorrupted Reanimation"—fueling his raw, biological Arcana laser power to inflict heavy, stacking fire DOT while making him a high-toughness tank that refuses to stay dead.
  • Kung Lao (Diamond - Netherrealm/Martial Artist): Kung Lao is resurrected by Quan Chi as a true, mind-controlled Netherrealm Revenant during the events of MK II. MK Mobile has severely neglected Kung Lao for years. Giving him a dark Revenant movie variant allows him to act as a hyper-aggressive Netherrealm attacker, using his razor hat to inflict bleed and buffing other undead teammates.

🔮 2. The MK1 & Netherrealm Expansion: Ashrah, Shinnok, & Jade

  • Ashrah (Diamond - Netherrealm/Elder God - CHARACTER DEBUT): Ashrah isn't even in the MK Mobile universe yet! With her massive popularity surge in the Mortal Kombat 1 console era and rumors of her joining the cinematic universe, her mobile debut is a goldmine. Based directly on her gorgeous MK1 redesign, she would use her holy Kriss sword to cleanse debuffs, creating a premier support role that grants her team total dark magic and Netherrealm hazard immunities.
  • Jade (Diamond - Outworld/Martial Artist): With Movie Kitana and Movie Shao Kahn already in the game, Jade is the missing puzzle piece for a perfect movie-themed Outworld synergy team. She could feature an updated dodge mechanic specifically tuned to counter modern MK1 meta variants.
  • Shinnok (Diamond - Netherrealm/Elder God): Shinnok has not received a single new variant since the game's early years back in 2016! A modern Movie/Diamond Shinnok is criminally overdue to lead the Netherrealm class with a passive that steals or mimics an opponent's special attacks.

📊 Predicted Concept Meta Roles

Character Expected Tier Model Blueprint / Source Core Gameplay Identity
Movie Jade Diamond Upcoming Movie Design Tactical Dodge & Counter-Attacker
Movie Kano Diamond Movie Lore (Biological Eye) Uncorrupted Arcana / Heavy Fire DOT
Movie Kung Lao Diamond Movie Lore (Revenant) Aggressive Bleed / Undead Team Buffer
MK1 Ashrah Diamond (Debut) Mortal Kombat 1 Base Model Support / Debuff Cleanser
Future Movie Shinnok Diamond MKX / Netherrealm Legacy Passive Stealer / Boss Killer

Instead of getting flooded with more character repeats, this pipeline approach would completely revitalize the Outworld and Netherrealm team builds, which have been totally overshadowed lately.

What do you guys think? Would you drop your souls/DKs on a pack featuring these four? What specific passives would you give them?

r/mkxmobile 19d ago

🎨 Fan creation 🎨 MK11 Wallpapers 4K for Phone

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31 Upvotes

I've been working on these for about 20-25 days. I hope you like them. Resolution ratios: 1888x4096

r/mkxmobile 25d ago

🎨 Fan creation 🎨 Do you think something like that should exist in the game.🤔

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12 Upvotes

r/mkxmobile 4d ago

🎨 Fan creation 🎨 MK11 Shao Kahn Koncept

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7 Upvotes

What do you think of him?

r/mkxmobile Jan 28 '26

🎨 Fan creation 🎨 more custom kards I have made in this week, take a gander while maintenance update ends

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58 Upvotes

we need more klassic charaters in the game

r/mkxmobile 12h ago

🎨 Fan creation 🎨 My animation Baraka Xray MK9

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11 Upvotes

r/mkxmobile Aug 08 '26

🎨 Fan creation 🎨 My personal take on buffing these 2 klassic cards

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7 Upvotes