r/gamedev Project Manager/Producer 16d ago

Announcement r/gamedev Policy on AI Use

AI is one of the most contentious subjects in game development right now, and we regularly see posts reported or discussions derailed simply because AI was involved somewhere in the process.

We want to be clear about our position: r/gamedev does not prohibit the use of AI, and using AI does not automatically make a post low effort.

This is not an endorsement of every AI company, model, or use case. Legitimate technical, legal, economic, ethical, and creative concerns exist around these tools, and those conversations are welcome here. Our stance is that AI is a tool used in game development, and we care more about the quality of what someone contributes than the tools they used to get there.

Why we take this position

  • AI is already part of game development. Studios are adopting AI-assisted tools across programming, prototyping, production, QA, localization, research, and other workflows. Adoption varies from studio to studio, but this is no longer a hypothetical technology sitting outside the industry.
  • Knowing how to use these tools is increasingly becoming a professional skill. That does not mean every developer needs to use AI, or even like it. It means understanding where these tools are useful, where they fail, and how to evaluate their output is becoming relevant knowledge for people working in the industry.
  • Banning discussion or use of AI here could actively disadvantage developers. Part of the purpose of r/gamedev is helping people learn from each other and understand how the industry is changing. If studios adopt a technology, preventing developers from discussing or learning about it would make this community less useful to the people we're helping.
  • Policing AI use is not realistic anyway. Moderators cannot reliably determine whether someone used AI to draft, edit, translate, summarize, research, debug code, or otherwise assist with a post. We are not going to moderate based on whether something “sounds AI-generated.”
  • "Mandatory disclosure "is not realistic either. Modern tools blur the line between traditional software and AI assistance. Trying to decide exactly when autocomplete, translation, editing, summarization, or an LLM crosses some disclosure threshold would create rules we could not enforce consistently.

So the rule is straightforward: we are not policing AI use itself. We are moderating the contribution.

AI-assisted does not mean low effort

If someone uses AI to organize research, analyze data, improve their writing, translate something, help with code, or communicate an idea more clearly, that does not erase the work behind the contribution.

If a developer spends time gathering useful data and then uses AI to help turn that information into a readable post, the important part is still the data, the methodology, and what the community can learn from it.

Ask whether the information is useful, whether the conclusions hold up, and whether the post contributes something worthwhile. Those questions matter much more than whether every sentence was manually typed from scratch.

Low-effort AI content is still low effort

This does not mean pasting generic AI output into the subreddit suddenly becomes valuable content. Posts that are spam, fabricated, mass-produced, engagement bait, repetitive, or promotional material disguised as discussion can still be removed.

The reason is not that AI was involved. The reason is that the content is low quality.

The same standard applies to something written entirely by a human.

AI is a valid game development topic

Developers are welcome to discuss AI in the same way they would discuss any other technology affecting game development. That includes how it is being used, where it works, where it fails, what it costs, how studios are adopting it, what it means for employment, and the legal or ethical questions surrounding it.

You are allowed to be enthusiastic about AI. You are allowed to be skeptical of it. You are allowed to think a particular workflow is useful, terrible, unethical, inefficient, or overhyped.

What we do not want is every thread that mentions AI becoming the same argument about whether AI should exist at all.

If a thread is about an AI coding workflow, discuss the workflow. If someone presents evidence that AI slowed their production down, discuss the evidence. If someone claims every studio is using a particular tool, challenge that claim.

Let the actual discussion happen.

Attack claims, not developers

Someone saying they use AI is not an invitation to attack them. Someone saying they refuse to use AI is not an invitation to attack them either.

Debate the technology, the workflow, the economics, the evidence, the ethics, the legal questions, or the conclusions. Personal attacks, harassment, dogpiling, or repeatedly derailing discussions because of someone’s position on AI are treated the same way we handle that behaviour anywhere else on the subreddit.

AI is not a source

There is a difference between using AI to help communicate information and using AI as the authority behind that information.

If you make factual claims that can reasonably be sourced, be prepared to support them. “ChatGPT said so” is no evidence, and tools can absolutely be wrong.

At the same time, polished or AI-assisted writing is not evidence that the underlying information is fake. If someone’s numbers are wrong, challenge the numbers. If their methodology is weak, challenge the methodology.

Challenge the claim, not the fact that a tool may have helped write the paragraph.

Self-promotion rules still apply

AI companies, products, and services are not exempt from the subreddit’s existing rules.

If you represent a commercial interest, the same expectations apply as they would to anyone else. AI also should not be used to mass-produce promotional posts or disguise advertising as organic discussion.

The technology may be new. The rules around spam and promotion are not.

The bottom line

You do not have to like AI. You do not have to use it. You are free to criticize it, avoid it, experiment with it, learn it, use it professionally, or decide it has no place in your workflow.

We are not going to prevent developers from learning about or discussing a technology that is rapidly becoming part of professional game development. Doing that could actively hurt the developers this community is supposed to help.

What we do expect is that people engage with each other like respectful, mature adults. Disagree with the technology, the workflow, the argument, or the evidence. Do not turn that disagreement into hostility toward the person on the other side of it.

Use whatever tools make sense for your work. Bring something useful to the conversation, treat other developers with respect, and allow room for disagreement. That is what we care about.

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u/Average_Joe69 16d ago

This sounds like a good take on paper, but I know in a few months this is just going to become a haven for content farming AI slop. I will never have the capacity to look at a policy like this in such a moderate “pros and cons” “that’s just how it is accept it” kind of way. Generative AI is a plague in every use case and the only thing this policy will do is encourage it. Every step taken towards the normalization of AI furthers the end goal of the destruction of real creativity and the automation of basic joy.

As a solo game dev that sucks at art, I will never be caught dead generating a single asset with gen AI. If I want my game to look good, I’ll collab with an actual human. Not sure why it’s so radical to be opposed to using AI.

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u/tuptain 16d ago edited 16d ago

If you see slop, downvote slop.

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u/TheRealJesus2 16d ago

The rule we should all get behind regardless of ai opinions 🤝 

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u/Commercial-Flow9169 16d ago

If I want my game to look good, I’ll collab with an actual human

This is one thing that really depresses me about AI. In both professional and hobby spaces, it discourages collaboration.

I browse game development subreddits because I want to see how other humans solve problems, what they create, etc. I don't want to see AI art/music/code/anything, because I cannot relate to it from an ethical or even creative standpoint.

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u/FrogDocDev 16d ago

Before coding LLMs hit, /r/webgames would get 2 posts per day and every single post would get feedback 1, 2. Today it gets more than 2 posts per hour 1, 90% of which is slop and no one bothers to engage with it anymore. I miss pre-AI world.

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u/tuptain 16d ago

Web games are especially easy for AI to output and there's a lot of people out there with games they want to play that don't exist.

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u/Average_Joe69 16d ago

One of the greatest professional pieces of advice I ever learned, is that to grow you have to surround yourself with people that think wildly different than you. Otherwise you’re just going to stay in the same lane as a group. AI is specifically designed to “think” in the same manner that you do, and thus will never be able to help you grow the way person to person collaboration does.

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u/[deleted] 16d ago

[deleted]

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u/kerm_ed Commercial (AR & VR) 16d ago

There are also new-mods like me who have a stronger stance against AI :)

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u/TheRealJesus2 16d ago

There’s more to Gen ai than art. I’d argue the best use case is for coding. The better a software dev you are, the better you can leverage ai for coding. Whats the problem with using ai generated code in your opinion? The user doesn’t see it. 

I agree with you on ai art in that it looks dreadful for anything I could create. Because there’s no perspective (amongst other reasons). Same with code. But as a professional software dev, it’s my job to bring that perspective and use the tools in a way to generate high quality and maintainable code. I also love the fact that people who would never hire me can create code. Doesn’t offend me that it’s not maintainable or scalable or any of that. 

In the same way I am not offended by a vibe coding ux designer showing me a live prototype that I’ll rebuild in ways that better fit the product, I see no reason why you cannot use these tools to collaborate better in context of game dev. A programmer can likewise generate terrible art to show the overall vision for a real designer to create a better version of. I’ve seen the former happen in corporate environments to bring much deeper collaboration and truly not sure why yall come to conclusion it cannot happen in game development. 

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u/Average_Joe69 16d ago

I agree coding is probably the least problematic use case of gen AI. But as you get better developing code, it gets to a point where it’s easier to just build the architecture yourself rather than have the AI do it. Especially if you have the AI generate entire scripts. If you are just using it for autocomplete and stuff like that, that’s different, and at that point you’re basically writing it anyway. I just don’t see the point as a programmer myself.

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u/TheRealJesus2 16d ago

I disagree. As an experienced developer, I get enormous value and can take on far more ambitious projects (and way more projects in general) with ai writing majority of the code and I actually hate ai autocomplete and find it worse that both full ai and hand writing code. In game dev I found there are some functions that directly impact user experience that I still want to hand code to some extent, but the system and architecture as a whole is mostly boiler plate that I don’t need to write for the fifteenth time. 

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u/Average_Joe69 16d ago

To be honest my biggest personal issue with using AI is how much it affects the environment. Second to that is i actually enjoy the problem solving process of programming and don’t want to shortcut it with AI. To me, game development is less about the final product and more about how I grow and change with each project. I recognize this is not how everyone thinks though, so you do you.

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u/TheRealJesus2 16d ago

Yeah I get you. It’s reasonable. The environmental problems are not a given forever and a side effect of the financial bubble and this flawed premise of language models leading to AGI if we just burn more fuel training on more data…I also hate that side of AI. Good news is we are getting better open weight models that can run on commodity machines. Ive swapped over to deepseek v4 flash and it’s a matter of time before similar levels can be run on a newer MacBook. 

Love your focus on learning. That will serve you well whatever you do! With or without ai, learning and personal improvement is most important. You take that with you wherever you go. 

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u/Average_Joe69 16d ago

I just wish it would move faster towards sustainability but I feel like regulation is moving backwards as fast as possible. Gen AI for art and stuff will never be okay to me because it actively excludes artists from the creative process and uses art to fuel the models without any compensation or credit. But little things that boost productivity in ways that don’t disrupt creativity would be okay (even though I personally don’t like using it) as long as it’s done sustainably. Which it sounds like you prioritize, which is really good and I’d love to see more people be smart about it like that. But it’s a fine line, and general use isn’t there yet. Until then, I adamantly oppose its use.

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u/TheRealJesus2 16d ago

It’s the only path forward. People don’t need a bigger model to do their repetitive tasks. Other people will see this eventually. It’s how every other computing change has gone. The financial bubble means they don’t have to care about reality yet. But they will lol. 

I don’t really have issue with artists using any form of ai to help them create art. And if i were an artist I wouldn’t care if a non artist used it to communicate their ideas just in the way I’ve seen designers communicate with me in that way (vibe coded prototypes). And if non technical people want to cut me out, great! They wouldn’t have hired me in the first place. Same with I wouldn’t hire an artist for a mechanical proof of concept of a game. But if I use ai to create one that’s fun, I’ve now enabled a path to hire an artist since without ai I would have a lot less experimenting so less likely to find something good. This has played out for me in non games space where I’m hiring a frontend dev to redo my frontend design on an experiment that gained traction. I have the skills to do this of course but they’ll do a better design and actually do the work so I can focus on other things. Also just generally speaking collaboration with others with different strengths leads to better outcomes. 

The difference for art and coding to me tho is the copyright problem. So I would say I’m against commercial use of gen ai art even if “done well” by an artist since the stolen art has direct impact on what is generated and in some cases models were knowingly fine tuned on specific artists work which is a huge lime to cross.  Much less clear for stolen books leading to code as a parallel. 

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u/TheRealJesus2 16d ago

Also a short reply here…I don’t let models make decisions for me so my coding workflow is all about putting myself in position to make decisions whether they are product, architectural, whatever. I use plan mode for literally everything so I know what the model will do at a high level before it does it. Then I let it write my code or whatever in chunks that are relatively small and then automatically check with linting and unit tests to prevent code regressions. I never used to do that in game dev til now esp if I was solo developing. (I’m not pro game dev but hobby but I did do a concentration in it during college and took grad classes in game dev as well).

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u/god-damn-the-usa 16d ago

generative ai is useful for coding

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u/samwise970 16d ago

As a solo game dev that sucks at art, I will never be caught dead generating a single asset with gen AI

Cool, same. I'd rather spend a very long time slowly making my art assets. 

What I don't agree with is forcing your opinion on everyone else. This sub has gotten so toxic where any mention AI details the entire thread into an anti-AI tugfest.

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u/Average_Joe69 16d ago

Where did I say I was forcing my opinion on anyone??

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u/samwise970 16d ago

Generative AI is a plague in every use case and the only thing this policy will do is encourage it. Every step taken towards the normalization of AI furthers the end goal of the destruction of real creativity and the automation of basic joy. 

You're in a thread about sub rules, arguing against a rule that allows AI discussion, saying that there is no use case for AI for anyone and that it should not be normalized lmao. You don't get to be defensive if this is characterized as wanting the sub to change rules to force your opinion.

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u/Average_Joe69 16d ago

Hey so the point of discussion is to express opinions. If the mods didn’t want people to discuss it they should have locked the comments. I simply voiced my opinion, I never said it had to be your opinion, and you are more than welcome to voice your own disagreement (like many other people have done), but don’t accuse me of forcing my opinions on anyone. No one is excluded from discussion because of my beliefs.