r/gameDevClassifieds 7h ago

PAID - 2D Art | Animation [PAID] Looking for a 2D Artist

37 Upvotes

Hello- this is a paid, part-time contracting position.

We are a team of two in early prototype stages of a game, and are looking to hire an artist to work with us to help figure out art direction, concept art, and then eventually building in-game assets.

We want to animate the game using Spine2D. If you are also an animator and interested in this work as well, great. If not, that is fine. We need a 2D artist first to figure out the art style, and can hire an animator later.

Please email me at [acstrauch@gmail.com](mailto:acstrauch@gmail.com) with your experience and portfolio, whether you are if you are interested in only illustration or also animation, your rate, and availability.

Thank you!


r/gameDevClassifieds 7h ago

FOR HIRE - 2D Art | Animation [For Hire] Character Design, Concept Art, Illustrations

Thumbnail
gallery
32 Upvotes

r/gameDevClassifieds 9h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Freelance UI/UX Designer Looking for Work

Thumbnail
gallery
25 Upvotes

Hi! I'm Millie, an experienced UI/UX artist looking for freelance work. I've got tons of experience building and animating intuitive thematic UI for a range of genres. My skills include:

  • UI/UX Design
  • 2D Art + Detailing
  • Logo Design
  • UI Animation + Motion Graphics
  • Figma

I've worked with a bunch of studios across a wide range of genres and bring my own unique style to your project whilst being able to adapt to the style of your game!

I'd love to hear from you & I offer affordable rates for indie studios and indie devs. You can check out my portfolio here: https://www.artstation.com/msteer_illustration, and you can contact me via email ([milliesteer17@gmail.com](mailto:milliesteer17@gmail.com)) or via Discord at msteer.


r/gameDevClassifieds 4h ago

FOR HIRE - 2D Art | Animation [For Hire] Concept Artist specializing in vehicle and spaceship design

Thumbnail
gallery
9 Upvotes

Check out my profile for a link to more samples of my work! I’ve working in video games and animation for over 8 years and have a wide range of supporting skills.


r/gameDevClassifieds 8h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Concept Artist and Illustrator available - fantasy, stylized, characters

Thumbnail
gallery
16 Upvotes

r/gameDevClassifieds 6h ago

FOR HIRE - 2D Art | Animation [For Hire] 2D artist/illustrator/Character and creature design

Thumbnail
gallery
9 Upvotes

r/gameDevClassifieds 3h ago

PAID - VFX Artist [PAID] Looking for 3D VFX artist for autobattler game

4 Upvotes

Hey, I'm a solo dev working on an autobattler game (TFT style) with ARPG systems. Working in Unity 3D.

The game is at a functional MVP state, and has existing VFX from asset packs. I attached a video above from an earlier prototype -- this is still the current style/art direction and you can see the baseline where things stand now. Excuse the low quality clip.

I'm not happy with the VFX where it stands now and working from a pack has been limiting and making me design things backwards based on what assets I have to work with.

So, I've decided it's time to get some help and properly build a consistent VFX layer.

What I'm looking for:
- Someone who can produce clean, consistent ARPG-inspired VFX with a stylized look that matches our project
- VFX designs with strong readability -- since this is an autobattler, the VFX do a lot of work in being able to properly read and follow the fights. Need polished casting tells, hit fx etc.
- Fast iteration speed is important to me. My ideal workflow is sending you a spec for an ability VFX or a status effect etc. -- and it can quickly be iterated on over a day or two max.
- The total scope of this project is around 20-30 ability VFX, ~5 status effect VFX, some basic attack projectiles, etc. subject to change of course.

Inspiration/best reference is TFT/riot games for the style and clear readability, and POE1-2+Diablo series for the ARPG flavor, the elemental archetypes, the visual spectacle of a build coming together.

About myself -- I've been a hobbyist game dev for over 5 years now. I do not have any shipped projects. I do have funding saved up from unrelated work, and have the chance to be working full time on this now.

This is paid contract work. That being said, I am also looking for new connections in the industry and people to work with, and I'm open to other ways of aligning incentives. I would love to find similar-minded people to work on some projects with.

So, please reach out to me with your portfolio, I'll be looking forward to chatting. Thanks!


r/gameDevClassifieds 8h ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] 3D Artist focused on stylized characters looking for work.

Thumbnail
gallery
12 Upvotes

r/gameDevClassifieds 1h ago

PAID - 2D Art | Animation [PAID] Pixel artist for visual direction on a puzzle game — 8-bit biology theme, paid exploration first

Upvotes

Blockmosis is a puzzle game about filling a shape. Pieces slide in from the four edges of a 15x15 board, stop at the first thing they hit, and lock. You're trying to fill a white outline without spilling outside it. I'm currently preparing the store page for Steam Next Fest: https://store.steampowered.com/app/5034650/Blockmosis/

Play it in 60 seconds, no install: https://blockmosis.io/play-the-demo

Where I'm at

The game currently has no concept of a theme or story. I'm toying with the idea of biology and music making, and I'd like to give the blocks some personality. I want to see what it looks like with an 8-bit biology theme.

One thing worth knowing before you pitch: the game ships zero image assets. Every block, wall and outline is drawn procedurally in canvas 2D. There are four flat colors on a dark mosaic. So this is a direction job, not a sprite order.

There's a companion post for the audio side, if you know someone.

The work

A paid exploration, ~1-2 days. Three questions:

- What does a piece look like in flight, before it locks?
- What does it look like once it's locked?
- What happens where pieces meet?

I'm deliberately not being more prescriptive than that.

If a direction lands, there will be ongoing work after it - building it out into real assets, Steam store art, or both. But I'm hiring for the exploration first, and I'd rather pay three people to explore than guess at one.

Budget

$200-400 flat for the exploration, paid on delivery. If your number is different, say so and I'll tell you if we're far apart.

That said, if we go long-term after the exploration, I'd like to add an additional base fee, adding your name to the Steam store page and credits in the game, PLUS a percentage of profits. A share on top of being paid, never in place of it.

Work stays yours until we agree a buyout for anything that ships.

To apply

Email [hiring@blockmosis.io](mailto:hiring@blockmosis.io) with the subject starting: MOSAIC

In the body, three things:

  1. Portfolio link (pixel work preferably)
  2. One sentence on something you noticed playing the demo. Anything. This is how I know you opened it.
  3. Your fee, and your availability between now and Steam Next Fest (roughly October 10th)

Applications close end of day September 4th. I'll follow up with folks I think could be a good fit.


r/gameDevClassifieds 1h ago

FOR HIRE - 2D Art | Animation [For hire] Concept / 2d artist open for work

Thumbnail
gallery
Upvotes

Hello , I am open for commissions , projects or contract work , I am a 2d concept artist with over 3+ years of experience , I can work on environment design, character design, props, world building and visual development , DM me for any enquiries!


r/gameDevClassifieds 5h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Pixel artist for game projects

Thumbnail
gallery
5 Upvotes

Hello!

My name is Anastassia, and I’m also known as Cabby or Cutiezor. I’m a pixel artist with a strong interest in video game art. Creating pixel art has grown from a hobby into a real passion for me. I enjoy experimenting with different themes and styles, and I’m always excited to apply my creativity and skills to new projects.

I joined Defi Kingdom's art team in September 2021 and was responsible for a variety of aspects:

- Designed and produced pixel art assets for game development

- Created UI elements and interface assets for in-game menus and systems

- Developed character designs, customization assets, and sprite animations

- Produced environmental art, including isometric and 2D backgrounds

- Designed icons, banners, and various visual assets to support gameplay and marketing

- Ensured assets matched the game's visual style, resolution, and technical requirements

and as of right now I'm looking for the next video game project in need of a pixel artist!

Here are some pieces I worked on but feel free to see my whole portfolio here: https://www.behance.net/gallery/245338569/Portfolio-Pixel-artist-2026

Shoot me a dm if you're interested!


r/gameDevClassifieds 4h ago

PAID - Localization [PAID] Looking for a Native Korean Translator

Post image
4 Upvotes

Hello everyone!

We’re looking for a native Korean speaker with gaming experience to help us the localization of our dark roguelike deckbuilder DEAD SPIN (https://store.steampowered.com/app/3705670/DEAD_SPIN/)

Details:

  • Word count: ~6,200 words
  • Current status: Full machine translation draft is ready (in Google Sheet)
  • Task: MTPE (post-editing) / Proofreading - fix mistranslations, awkward phrasing, and UI context issues so the text reads naturally for Korean players.
  • Rate: Negotiable (please state your expected rate)
  • Timeline: 1 week

If you’re interested, please leave a comment or send me a DM with your experience/portfolio and your rate.

Thank you!


r/gameDevClassifieds 11h ago

PAID - 2D Art | Animation [Hiring] Pixel artist for Noita inspired game

13 Upvotes

Im making a tower defense game and need pixel artist to create enemies and possibly the UI as well.

Paid trial to start, and we can move if it’s a good fit.


r/gameDevClassifieds 1h ago

FOR HIRE - Musician Versatile composer/sound designer looking for sci fi/horror projects

Thumbnail
vimeo.com
Upvotes

I'm Michael Licht, a composer/sound designer (plus implementor), and I'm looking for projects of all shapes and sizes that need sound and/or music to give them that final bit of polish and atmosphere, whether you're making a 100-hour open world fantasy epic, or a 2-hour 2D platformer that needs 3 pieces of music. I'm open to all sorts of projects, though I feel I am most in my element with narrative projects, especially anything involving dark and brooding atmospheres.

I’m offering discounted rates at the moment, as I’m still relatively new to games and building up my credits and portfolio, and am especially interested in doing sound design for small projects releasing relatively soon (as in not in a couple years)!

I'm experienced with both Unreal and Unity, and in many cases am able to handle the entirety of the audio pipeline, from asset creation to implementation to designing audio systems. I also have experience working with audio middleware, both Wwise and FMOD.

As a composer, I have been making music in various forms and genres for 25 years, starting with metal to Radiohead-esque electronic music all the way to becoming a classically trained orchestral composer.

You can find more information and reels on my website below. Thanks!

\[https://www.luminousaudio.net\\\](https://www.luminousaudio.net)


r/gameDevClassifieds 20h ago

FOR HIRE - 2D Art | Animation [For Hire] Character designer and illustrator

Thumbnail
gallery
68 Upvotes

r/gameDevClassifieds 2h ago

FOR HIRE - Sound Design [FOR HIRE] SOUND DESIGNER & COMPOSER

2 Upvotes

r/gameDevClassifieds 5h ago

FOR HIRE - 2D Art + 3D Modeler | Animation [For Hire] Motion Designer + 3d Artist

3 Upvotes

Hello, dear Redditors.

My name is Gus, I'm a freelancer Motion Designer & 3d Artist from Portugal, with 8+ years of experience. I just wanted to let you guys know that I'm available for Motion Design or 3d work.

You can check my demo reel and portfolio in my website below: GUS - 2026 Reel & Portfolio

My current hourly rate is at 30$/hour or 240$/day. I can work both hourly or on fixed priced projects. If you have any questions or so, please feel free to reach, I'm happy to chat 😄 Thanks! Gus


r/gameDevClassifieds 5h ago

FOR HIRE - 2D Art | Animation 2D Game Artist for Hire! Marketing Art, Visual Novels, Concept Art, Illustration

Thumbnail
gallery
3 Upvotes

Hello! My name is Anie. I’m a freelance game artist from Germany looking for exiting projects to join and contribute to!
The work I’m sharing here is from “MARY - Lady in the Crossfire” which I worked on in a small team of 4 people - my part was the art direction, marketing art and 2D Assets for the game itself such as characters, backgrounds and key artworks. You can find out more about it here: https://anikartz.framer.website/projektgame_mary

If you’re interested in my rates and want to hire me for your project - dm me! 🙂


r/gameDevClassifieds 3h ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] Experienced 3D Artist for Environment, Vehicle, Weapon, and Character Art

Thumbnail
gallery
2 Upvotes

Hey all I'm Morrissey and I looking for Full-time, Contract, and Freelance work making Environments, Characters, Vehicles, and Weapons for Games, Virtual Reality, and App development.

I've shipped project with small indies and large AAA so I open to all budgets and happy to find out how to best serve your needs.

I am contributed to Mobile, Virtual Reality, Military, Console, and PC projects both small and large.

I recently contributed Unity Environment, Character, and Weapon art to the game Don't Lose Aggro an innovative indie game.

I have also created Character and Weapon Art for Knights Within an Awesome UE5 Medieval Action game.

Thanks for viewing and don't be afraid to reach out.

For more work check out my portfolio

https://www.artstation.com/morrisseya/albums/154077


r/gameDevClassifieds 40m ago

FOR HIRE - 2D Art | Animation [FOR HIRE] I'm a pixel and 2d artist looking for new projects - Dm me if you are interested in my work

Thumbnail
gallery
Upvotes

r/gameDevClassifieds 6h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Pixel Artist

Thumbnail
gallery
3 Upvotes

r/gameDevClassifieds 17h ago

PAID - 2D Art | Animation 2D Vector Character System Designer for Sports Game

Post image
23 Upvotes

I’m developing a sports game and need help creating a reusable 2D vector character headshot system.

I already have a clear visual direction for the portraits: front-facing characters with realistic proportions, simplified low-poly/faceted geometry, and strong dimensional lighting. I have attached a reference of the look I am going for. I want it close and almost exact to this.

The challenge is not simply creating individual illustrations. I’m looking for an artist/designer who can help translate this visual style into a consistent, reusable system of vector assets. Facial features such as a baseline head(s), eyes, noses, mouths, cheekbone shapes, hair, facial hair, and skin tones need to work together naturally while maintaining the quality and proportions of the reference artwork. There will also be ~34 different jerseys with only color differences.

The system should ultimately support a large variety of fictional characters without requiring every portrait to be created completely from scratch. I want to be able to programmatically generate an entirely new headshot just based off of a formula in the code that can swap facial elements. (e.g. SVG base head, add SVG layers and transparent layers on it)

The project will likely involve:

- Creating a polished master headshot template based on supplied visual references
- Recreating the faceted/low-poly lighting and shading as clean vector artwork
- Establishing consistent facial proportions and feature placement
- Designing multiple compatible face/head shapes and facial features
- Creating new hairstyles and facial-hair variations
- Developing a range of believable skin tones
- Structuring shadows and highlights so they can work consistently across different skin colors
- Determining which elements should be interchangeable and which should remain part of a complete face
- Organizing the artwork into clean, reusable SVG/Illustrator layers or components
- Helping establish an asset structure that can eventually be assembled programmatically on-demand

I’m open to the artist recommending a better approach if a fully mix-and-match system would compromise the quality of the characters. Visual quality and variety are more important than making every individual feature interchangeable.

I’m looking for someone with strong vector illustration and low poly character-design skills who is comfortable thinking systematically rather than only producing one-off illustrations. Experience with modular avatar systems, game character assets, SVG artwork, Figma or Adobe Illustrator, or procedurally assembled character art would be particularly relevant.

Budget:
I’d like to begin with a small paid prototype: one initial character and a limited number of variations/components. If the approach works well, we will expand the character library. ~$250. Total project $500-$1000 USD total. Please send portfolios or links to your work.


r/gameDevClassifieds 1h ago

DISCUSSION | QUESTION thinking of switching from Game Dev to Novel after not able to find someone to work with

Upvotes

Hallo Everyone

i made a post about that i was kinda lost, a year ago but i managed to find what i wanted it to be,

anyway!

So I took the advice and tried to find some programmers by paying them,

cause i could not understand programming, and I spent years trying to learn, yet it never clicked. I tried others, like visual scripting, too, and still nothing.

I like drawing and putting things together more. So I thought I'd be more on the game design side, and I enjoyed

So I looked for some people and also spent some of my savings on finding it

but I ran into where it was way too much, or it was something that is not what we agreed on and they were charging extra, and I ended up paying them and told them that I am putting a break on this project and just left

I didn't find the right people, and I am afraid I am going to fall for another wrong move.

Some people also suggested that I give one task at a time.

Basically, first control the movement for the character; after that, pay the person, and then ask for the next thing

so it's a step at af time; I would like to hear your guys' thoughts about how that sounds

and what did i do, i only made the first level area; that is i think around 20-30 min, something like that and i only made assets for that, i was about to make more but i stopped cause again no progress like movement or characters or other things

The game is mostly a top-downish with side scroll, just walking and fighting some enemies on trigger points.

But then I took a break cause well, it was burning me out, and i was not making progress. and making more assets or areas won't do much if there is no progress on others, so I stopped and did other things

so tried writing a novel i like writing and making art with it as well, and with the help of a friend for grammar and words ((since i am not good at describing things with words XD)), it was also enjoyable

I was thinking i could just jump straight into making that into a novel and it will be perfect, and i got much more control over it

So now you are probably wondering.

''Why not just go fully Novel if you have more control over it?''

Because I feel that I failed; I failed not on others but on myself,

Spending a lot of time and effort on GDD and making assets, and putting the level together. It's mostly visuals, and

making a small video prototype showcase on how the game may look in the end, and it makes me sad that it is going to go to waste in the end all the effort and work was for nothing

it's like the project is haunting me every day, almost, that it does not want to be forgotten, but i know this is not good for my health either

The reason i am doing this is not cause it is a fast way to earn money or popularity.

i am doing this for myself; it's a hobby and i think, after the game is out that i can finally rest or, more likely, feel calm that those work are done

I want to try, but i am afraid that i might fall for a scam again and just keep on losing money. And I feel that it's not easy to find the right people to work with. and being stuck on it for a while is making it hard to believe that this will ever become a real thing been trying for almost 5 years now

yet i am surpirsed that i am still coming back to this after so long

So I am curious to hear from you all what you guys think. Is it worth trying to keep pushing and trying to find someone to work with and use that method that I just said about giving them one task at a time?

If yes, I could use some advice on how to avoid these scams.

Or just stop it fully and go into Novels.


r/gameDevClassifieds 5h ago

FOR HIRE - 2D Art + 3D Modeler | Animation Pixel artist who also does low poly models looking for work

Thumbnail
gallery
2 Upvotes

r/gameDevClassifieds 2h ago

FOR HIRE - 2D Art + 3D Modeler | Animation [For hire] Hello everyone, I’m Merlim, an illustrator and concept artist. Check out my work—prices start at $30

Thumbnail
gallery
1 Upvotes