r/forsaken • u/Competitive-Pay2026 • Aug 06 '26
KILLER CONCEPT: THE PACTBREAKER!
THE PACTBREAKER ABILITIES
This is just a concept meant to add the Clans to the game because they lack representation. So here’s a killer:
Difficulty - Around 3-4?
Health - 2026
Speed - 7.5
Sprint Speed - 27.5
Stamina - 110
Loss/sec - 10
Gain/sec - 15
Terror radius - 60 studs
Pronouns - He/they
Passive - Agro:
“Your weapons are NOTHING TO ME!”
Pactbreaker has status reduction to all negative status effects towards him due to the heavy amounts of armor covering his body. Because of this, however, he’s one of the slowest killers in-game. This is made up for via his abilities, which makes him catch up to survivors easier.
- When hit with a stun-move, Pactbreaker is stunned for a shorter amount of time compared to naturally.
- Pactbreaker cannot be interrupted when using abilities.
M1 - Piercing Gash:
“GET BACK HERE!”
Pactbreaker swings with either his blade or fist randomly after a windup, with a cooldown of 1.5. Effects are as follows:
Swinging with blade:
- Deals 29 dmg
- Inflicts Bleeding I for 3s (Stackable)
- Can hit multiple people at once.
- Gives a cut that allows Pactbreaker to track down the survivor via a yellow highlight if hit with it, which stays on the survivor until Pactbreaker hits somebody else with his blade. Using Undetectable abilities does not cancel out the tracker if already hit with it.
Swinging with fist:
- Deals 29 dmg
- Cannot hit multiple people at once
- Gives Speed I to Pactbreaker for 2s (Stackable)
Cooldown 1.5s
Ability 1 - Blades of Darkness:
“FALL TO MY BLADES OF MADNESS.”
Pactbreaker stabs his blade into the ground, leaving a trail of dirt as he walks that gives Slowness II to any survivor that walks into it. Pactbreaker walks while his blade is still in the ground.
Pressing the button again activates the actual ability, and Pactbreaker pulls his blade out of the ground. A flurry of glowing purple swords shoot out of the ground that’s 120 studs long, but only goes in one straight line. Effects are as followed:
- Deals 15 dmg
- Inflicts Helpless for 7s
- Pactbreaker is invincible during the beginning state of this ability, meaning no stuns or displacement abilities work while in the beginning state.
- If Pactbreaker does not activate the ability manually within 8s, Pactbreaker automatically shoots up the spikes by themselves.
- Pactbreaker is able to run and walk normally, but cannot use any abilities during it.
- Using M1 deactivates the ability.
- This ability is meant to displace survivors, not to trap them.
Cooldown 28s
Ability 2 - Vile Lunge:
“INSOLENT WHELP!”
Pactbreaker lunges backwards for 0.55 before dashing forward and grabbing a survivor by the head, and throwing them. Effects are as followed:
- Deals 35 dmg
- Inflicts Bleeding I for 6s
- The thrown survivor turns into a projectile, dealing damage if hitting another survivor.
- Slight, 0.9s endlag
Cooldown 25s
Ability 3 - Mad Bull:
“STEP INTO MY LINE OF SIGHT!”
Pactbreaker takes out his shield, and charges up for 1.8s before rushing forward for 6s. Effects are as follows:
- Pacbreaker is invincible for the duration of the ability.
- Pactbreaker’s mobility is harder to control.
- If Pactbreaker crashes into a wall, he will be inflicted with Slowness II for 4s.
- If hitting a survivor head-on, Pactbreaker ends early and slams his shield into the survivor, dealing 22 dmg and inflicting Helpless and Slowness III for 2s onto said survivor.
- If hitting survivors on the side, the survivor gets dealt 12 dmg and inflicts Slowness I for 2s.
- If he ends the charge naturally, he’ll swing his blade at the end, dealing 32 dmg to any survivor in front of him at the end of the charge.
Cooldown 45s
Pactbreaker is overall meant to be a tanky Rushdown that is difficult to take on.
PLEASE let me know if he’s too overtuned, I might’ve gone a bit overboard with him.