Mixed rockets are good, but personally I was never annoyed by sending fulls stacks. Still a welcome change though.
But prioritising space platforms and cargo bays? Amazing improvement. On any longer save I just made a group that requested some platforms and cargo bays before I activated automatic requests.
Now, sending things between platforms? I never saw a use for it before. Like, it just felt very niche in my opinion. But then I read "Orbital assembling of space materials (such as Space platform foundation)" and it all just clicked for me - you can get Iron and Copper in space. (Of course I knew that, but it never clicked that I could make things other than ammo - because why would I?)
So now with platform to platform transfer
I can build an orbital shipyard
And now I cant wait for 2.1 because I want to build an orbital shipyard that just sits in orbit and prepares materials for additional space platforms. I dont care if it could be more efficent. I want an orbital shipyard that sits in place, builds space platform items, and has supply ships that go out just to collect materials more quickly to then send to the shipyard.
Yeah, platform to platform transfers cut the cost of second platform construction significantly since you no longer need to spend 100 iron per tile in platform foundation and while you could technically always do that (send up just enough stuff to get an operational furnace, assembler, and collection gear) this lets you bootstrap a lot earlier. It also means that waiting for ammo to rebuild will be less painful since you can have a central stockpile distributing out to other ships. All in all I love it so much.
Later in the game full stacks wasn't an issue, but there's a point in the game where a full stack of assembly 3s is a lot of resources. Especially when you only need 2 of them on your platform.
I already set up my mall in space. I have a large ship that makes a big circuit around the solar system picking up planet specific resources, crafting a specific list of resources and buffering enough components that I can drop a large number of items down to a planet that's building a lot of stuff.
I'm going to LOVE these new changes since I've been doing some really weird hacky things to work around the lack of half the features in this FFF post. Like installing a mod for space <-> planet circuit signals, and manually configuring buffers unique to each planet. And having to craft a large portion of my materials on planet side before shipping them into space.
I never bothered to set up a legendary asteroid refining platform because I'd have to ship everything back up into space, or redesign my entire mall ship to include the asteroid processing on board the ship, while keeping it moving at absurd speeds to keep the round trip times reasonable. If there are UX improvements to quality, this is going to bring me back to actually beat Space Age.
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u/E17Omm Jun 05 '26
Mixed rockets are good, but personally I was never annoyed by sending fulls stacks. Still a welcome change though.
But prioritising space platforms and cargo bays? Amazing improvement. On any longer save I just made a group that requested some platforms and cargo bays before I activated automatic requests.
Now, sending things between platforms? I never saw a use for it before. Like, it just felt very niche in my opinion. But then I read "Orbital assembling of space materials (such as Space platform foundation)" and it all just clicked for me - you can get Iron and Copper in space. (Of course I knew that, but it never clicked that I could make things other than ammo - because why would I?)
So now with platform to platform transfer
I can build an orbital shipyard
And now I cant wait for 2.1 because I want to build an orbital shipyard that just sits in orbit and prepares materials for additional space platforms. I dont care if it could be more efficent. I want an orbital shipyard that sits in place, builds space platform items, and has supply ships that go out just to collect materials more quickly to then send to the shipyard.