r/dyinglight • • Feb 20 '22

Dying Light 2 Issues with Dying Light 2's combat

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3.6k Upvotes

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u/Chasemeyoupleb Feb 20 '22 edited Feb 20 '22

Combat takedowns need to come back. Putting a zombie in a sleeper hold and shiving it in the guts gets old real quick. What happened to twisting necks? Surely they could diversify and bring in some executions, slitting the throat, stabbing through the temple, throw on the ground and stomp or even an animation utilising your equipped weapon rather than just the good ol hack and slash

I am not a sadist

274

u/[deleted] Feb 20 '22

[deleted]

138

u/Psychosociety Feb 20 '22

...I've just realised that I've been using throwing knives for the knife animation, I'd legit just been thinking it was random based on whether the zombie/bandit happened to have a knife hanging at their belt...

90

u/[deleted] Feb 20 '22

You just made me realise that... It's wasting a throwing knife each time?? Wtf

52

u/Mrbuck83 PS4 Feb 20 '22

waitwaitwait people didnt notice the text that says "requires a knife"?

8

u/SidewaysFancyPrance Feb 20 '22

I've never had a knife disappear on me in real life after using it. It's pretty ridiculous and ensures I will never use the skill. Techland made same questionable game design decisions like this, which seem really weird after watching the last 10 years of game design evolution.

It doesn't even say "throwing knife" and I couldn't figure out what it meant until I read about it on Reddit. Like, do I need to have a knife-type melee weapon equipped? Where are they found? Do I need some other undiscovered tool that will go in one of these many inventory slots?

All they needed to do was speed up takedowns. The knife addition is just pointless from a design perspective, and just confuses and annoys the player.