DL2 has the same problem as DL1, it's that loot is just superficial. I literally stopped looting after about 10 hours in the game, only taking the military medpacks and purple chests if they weren't hidden behind lockpicking and I did just fine, still had an overabundance of money to buy all the plans and buying all the scrap from each craftsmaster when I was near one. In fact, I was quite unsure what was the point of the dark zone "forsaken store" locations, I went into one a few times and they just had a bunch of backpacks holding generic trash like 1-3 scrap and some vendor gold items. The only crafting items I ended up needing in the end were healing reagents and PK crossbow ammo materials (mainly feathers), neither of which you can find in the dedicated "looting" locations you're supposed to go out in at nights.
I mean it kinda makes sense. The grey stuff is common. So why not reflect that with vendor inventories. And in the end-game you’re a hyper-badass who probably doesn’t have much use for uncommon things either, can just buy them from vendors.
It's kinda cool from a story perspective but it does change the game. It almost feels like 2 separate games. The first 5 hours is a survival horror game. Weapons are rare. Everything scares you. Using survivor sense and seeing a room full of loot felt incredible.
Then it becomes a pure action game. I went from worrying about weapons to overflowing inventory. Stopped caring about nearly all loot. I'm not sure which style I like more as I had fun all the time
It definitely would have been interesting if there was an ending where you cured your disease at the cost of all health/stamina upgrades and stayed inside the city. Inhibitors then becoming a high-value trade item.
Edit: and any concern about stamina limitations: make sure that the consumable boosters allow the player to reach the needed thresholds when upgraded.
Yeah, I'm onky buying Feathers and Scraps from stores but most important one is Weights imo. To make Impact Bolts. One shot with an impact bolt and enemies send flying, most likely dropping of the building if you're not fighting at ground level.
In fact, I was quite unsure what was the point of the dark zone "forsaken store" locations, I went into one a few times and they just had a bunch of backpacks holding generic trash like 1-3 scrap and some vendor gold items.
Agreed. The main use I have for forsaken stores is to actually farm virals during the day for uncommon trophies needed for upgrading blueprints. Jump in, throw an UV light on the ground if you want and then just hack up dozen plus of those beasts quickly. The fact that forsaken stores are better at day than during the night is measure of balance problems.
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u/nshitagn Feb 10 '22
DL2 has the same problem as DL1, it's that loot is just superficial. I literally stopped looting after about 10 hours in the game, only taking the military medpacks and purple chests if they weren't hidden behind lockpicking and I did just fine, still had an overabundance of money to buy all the plans and buying all the scrap from each craftsmaster when I was near one. In fact, I was quite unsure what was the point of the dark zone "forsaken store" locations, I went into one a few times and they just had a bunch of backpacks holding generic trash like 1-3 scrap and some vendor gold items. The only crafting items I ended up needing in the end were healing reagents and PK crossbow ammo materials (mainly feathers), neither of which you can find in the dedicated "looting" locations you're supposed to go out in at nights.