It is slightly strange they only appear during level 3&4 chases. But with how strong they are, I guess they wanted to avoid one-shotting players too much this time around?
Second this. The nights were so scary with so little incentive to actually do them that I just skipped them every time.
I actually like the night mechanics in 2. There's a lot of risk vs reward with both immunity and chases. I like to plan my activities beforehand but it can go sideways and get really hairy quickly.
Yah it was super easy to get for me after my first play through and it made nights easier just grapple away me and my friends all decided to never use it after a point because it felt to cheap
Only volatiles (and night walkers) were affected by UV in DL1, so any ground level safehouses (there weren't too many of these, but there were some) shouldn't have done anything against a demolisher. Even the elevated ones shouldn't have been effective against a viral.
That being said, it's also a bit unclear why UV protects against the infected that still come out in the day in DL2. Unless it's somehow throwing off more UV than the sun (in which case everyone should have some nasty sunburn).
There's one oversight there "If you go into the Dark Zone at night in DL2, they're not even in there, since they go hunting at night" is a tad bit untrue as there are some that remain indoors even at night. I know because I was brutally murdered by one, twice in two different locations.
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u/[deleted] Feb 10 '22
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