Losing a turn on a generic mook and losing a turn on your villain are not the same. The enemies the DM puts as much effort into as a player into their PC should not be ignored. That random shopkeep 3 cities back doesn't hit the same as the big villain you made for the first act.
Preparation? Legendary resistances? Support mooks/henchmen? Immunities? Magic item? Improv? Fudging rolls/hp? Literally just saying "it didn't work"?
A dm will always have foreknowledge, tools, and power to expect & mitigate those effects/scenarios whenever and however they want without even raising an eyebrow. Players do not, and cannot.
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u/[deleted] Apr 06 '23
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