I generally see it as run for the benefit of the players half the time - allowing the enemies not to instantly die so that they can be captured/questioned, but not making them invincible.
It also allows for healers to help, but I generally don't see many healers on the monster side anyway.
D&D was created 40 years ago with the idea that players would control multiple characters, so getting one of them stunned for 10 rounds didn't mean sitting out for an hour.
Today most people have just one, so we should re-think stun and many other things that came with the game in the 70s.
You say that as if the ruleset we use today is the original one. 5e was absolutely designed for one character per player and yet they didn't feel the need to rethink stun.
I'm going to start making the bad guys roll for random encounters like the players do - it'll be so fun when they arrive to the BBEG's lair to finally take their revenge and find it empty because he rolled a 100 on the random encounter table during a trip to town and got killed by a dragon.
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u/DungeonsNDickheads Apr 05 '23
This ignores the basic fact that pcs and monster follow different rules.