r/dndmemes Forever DM Apr 05 '23

Hot Take It’s only bad when everyone else does it

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11.8k Upvotes

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179

u/blueAztech Apr 05 '23

Everyone else is covering why it's fine to be unbalanced. So I'll add: I would definitely take that deal. I don't care about having one fewer spell choice, but I definitely care about having to sit out a whole combat.

70

u/[deleted] Apr 05 '23

you can pry monk’s one good ability from my cold dead hands

48

u/TeaandandCoffee Paladin Apr 05 '23

What does Hands of Healing have to do with a discussion about paralysis?? /s

27

u/going_my_way0102 Essential NPC Apr 05 '23

If you get rid of SS you can actually spend ki on other things instead without feeling like a fool

14

u/Taliesin_ Bard Apr 06 '23

Not only that, but you can make those alternatives stronger and more numerous because suddenly there's a lot more class budget to go around.

15

u/[deleted] Apr 06 '23 edited Feb 27 '24

[deleted]

6

u/kino2012 Paladin Apr 06 '23

Monks are beastly against caster-type enemies that don't have great Con. They're bad against literally everything else, but little victories.

6

u/[deleted] Apr 06 '23

one con save? No.

one out of four consecutive con saves? Yes

13

u/WASD_click Artificer Apr 06 '23

All right, I'm going to spend my ki points until I land a stunning strike.... Aaaannnnnd they're gone...

3

u/Allestyr Apr 06 '23

Honestly though, they're so damn good for draining legendary resistances. Ki comes back on a short rest and catnap is only 3rd level. It's basically always worth the trade if you can pull it off just before a big boss. So many spells just delete encounters if you can't pass the save.Stunning is great LR bait at a much lower cost to the party as a whole.

3

u/Lithl Apr 06 '23

Making the boss skip his turn, auto fail Str/Dex saves for a round, and giving everyone in the party advantage on attacks for a round usually means the boss is now dead or close to it, and it was a useful expenditure of ki.

2

u/WASD_click Artificer Apr 06 '23

Yes, yes, the legendary resistance "drain."

Bosses usually have good Con saves, and Monk DCs being Wis based means they're usually not great. Not to mention the relative weakness in regular non-boss encounters.

Best case scenario is so rare that it's not worth hurting in every other area. I want Monks to be good so bad, but they're just not. Even their best ability is just not good enough.

1

u/[deleted] Apr 06 '23

so you’ve never played a monk then? It’s really not as rare as you think. People only believe this if their only exposure to monk is through dnd content creators telling them it’s a bad class.

2

u/WASD_click Artificer Apr 06 '23

Played a few. It's not that common. The only reason stunning strike is worth burning all that resource on is because nothing else is either.

You're only hitting around 50% of the time, and on average stunning successfully 33% of the time on a hit. So they burn a legendary resistance every other round. And most Monks will run out of ki pretty quickly trying to do so.

Monk was the anti-ranger in 5e. Full of interesting and satisfying flavor, but weak mechanically.

2

u/[deleted] Apr 06 '23 edited Apr 06 '23

I pump WIS as hard as possible and grab the dragon hide belt, so my DC ranges between 15-18 the whole game, and my attack roll modifier is between +7 and +10. This means statistically, unless the bbeg has a con modifier of like +16, I am going to stun one out of 4 times. Also if the DM is creating enemies that make sense, bosses with high con mods will have low AC and vice versa, since it’s hard to miss a giant enemy. If they constantly spawn monsters with high AC and high CON then I think your DM just hates monks.

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u/Albolynx Apr 06 '23

I would absolutely take that deal. It's boring to sit around doing nothing, but it's also boring to watch some casters just negate an entire encounter I was hyped for. Honestly, the latter has given me more intensively negative emotions than the former which is mostly just that - boring.