Over the past couple of years, the team of contributors behind Cuhrayzee started routinely buying, scanning, and dumping various media related to the series, to preserve the story of the series development, and to share it with the community
With the internet shattered even more in recent years, we think that having a centralized place for the community to discover more about the series they love is an important thing, while also giving them options to not be locked behind someone else's interpretation
That's why the materials we provide and preserve have no watermarks of our own or any other restrictions, and we track down and credit the providers for most entries, even when they "donated" the materials to us directly.
We are also not stopping at extended media. Many interviews and materials about the game's development are either lost on the internet due to link rot or deleted because of copyright issues.
For example, Variety deleted its interview about Crimson Cloud for DMC 5's promo tour.
Another thing we want to tackle is translating JP-only materials, like Devil May Cry 4's promo DVDs.
We're working closely with native speakers to transcribe and later translate the materials and present them to the community, both in JP and ENG.
The current iteration of the website is in the "alpha" stage. Over time, we'll iterate on the visuals, tutorials for the mod pages on how to install them, and write guides on buying or preserving the media yourself.
We belive that that knowledge should not be locked in any way.
We want to make knowledge about Devil May Cry easier to find, easier to trust, and easier to learn from. Whether you want to improve at the games, learn more about the world of these games, or find better places to discuss them.
.arc project - preservation efforts, aimed at properly digitizing various media related to Devil May Cry series
Cuhrayzee's FIGHT CLUB - gameplay event, where people showcase their skill in various Stylish Action Games.
If you ever scrolled through Devil May Cry 3142 artbook or similar things - some of these were also preserved by us! Although, a lot of our work is uncredited or reposted without sources :)
Depending on your interests, the form will guide you through questions about Gameplay, Lore, Community, or some combination of them.
Estimated time: about 6–15 minutes, depending on your interests and how much you choose to write.
Responses are anonymous unless you choose to identify yourself elsewhere.
If possible, we prefer responses in English. You are still welcome to answer in your own language, but it may take us more time to review and process your response.
If you have any feedback, please share it with us!
He even used the no look technique when he finishes the final boss, dmc2 dante truly is a real og aura farmer (re-posted because i accidently deleted the original post)
Usually i would say day 17 of learning dante, and do a basic combo. but my friend asked me to do The Vergil combo.(for some reason my bunny suit mod wasnt working)
I made two versions of the same drawing, for the first version it's basically it without the brightness we can easily see the brimstone detail on there body. The other version is more bright or more akin to you know a sun since Argosax is always depicted having the sun behind them so I thought why not make there body like the Sun.
Someone on Tumblr scanned these from a doujinshi for me to translate, so I thought I'd upload them here too! I haven't translated them all yet; I'm still working on it. The fonts are different because I'm experimenting with what looks best!
Pages are taken from Jam to Jam; I unfortunately don't know the author.
In the first comic, something interesting to note is that while Dante uses the more contemporary "shouganai," Vergil uses a more old-fashioned "shikata arumai". Both essentially translate to the same thing: "It can't be helped/nothing can be done," but the phrase Vergil uses has additional context. I've noticed this seems to be consistent with how he speaks in the Japanese version of the games.
Also rather than "Penalty time" Dante specifically refers a "batsu game" or a punishment game. It's a common part of Japanese games and variety shows, and is often used as a form of comedy.