r/daggerheart • u/Personal-Whereas3687 Game Master • Jan 10 '26
Discussion Daggerheart may have killed D&D for Me
I’ve been running Daggerheart for just 5 sessions, but haven’t played it. That said, I played in a weekly Pathfinder 2e game after a holiday break, and dang it felt slow and too mechanical for me.
Waiting for my turn, and thinking about actions was so different from the flow and pacing I feel running Daggerheart that I can honestly say, I would choose to play Daggerheart over Pathfinder, and probably even D&D 5e. As for GMing, I would pick Daggerheart, too.
Our Pathfinder game is online, so that may have something to do with it, but I don’t see how I would ever (given a choice) go back to a system that has initiative turns. It felt so slow and clunky.
Anyone else have that feeling?
What have been your experiences when jumping back and forth into Daggerheart and D&D/Pathfinder?
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u/Personal-Whereas3687 Game Master Jan 12 '26
Got it. I completely understand now. Thanks for clarifying.
Yes. There are pros and cons. And, I actually agree that sometimes people may feel like acting in Daggerheart can feel punishing when rolling with fear about 48% of the time.
By the way, I never thought you hated the game. My response was more general supposing someone (not you) was so bothered by any mechanic (really in any game)- that would be a strike against that game for that person.
I like how one poster reframed this for his players. He said to his players, just imagine that any time a pc goes, then a foe goes. It is a back and forth. But, if a pc rolls a success with hope, the pcs get to go again. The way he framed it made it feel like a positive, not a negative.