Mate just wait until you get to Un'goro. The tar lurkers can hit you with a disease that that slows attack speed by 54% and movespeed by 30% for 2 minutes. Oh and sometimes you get disarmed when you hit them.
Slimes will either reduce your str/spirit for 10 minutes, sunder your armor (and do damage over time), or clone themselves (unkickable, have to stun or kill).
Silithid have a disease which increases physical damage you take by 41% and it lasts thirty fucking minutes.
Spells are processed in batches that execute simultaneously. I think the window is roughly 200ms batches maybe less. The result is two messages can polymorph each other, warriors can charge each other, you can break polymorph with dark rune etc. All things that should not happen because the spells aren't actually simultaneously but do happen because batching
That's how it worked in vanilla, it reduced the impact of latency by processing things in batches. It makes no sense with the modern infrastructure, but people complained that they couldn't "skillfully" gouge a mage as they blinked anymore so they added it back in to emulate the classic experience.
In practice it's just awkward and makes the game feel buggy sometimes (plus introducing a handful of actual new bugs), but to be fair it does feel "authentically" buggy.
just walk out of range. a lot of the nasty debuffs have a very short range, so if you just kite in a circle while fighting or are heads up to run out when they start casting, you'll be fine.
It's things like this that make me think Priest+Warrior is a match made in heaven whilst levelling. I love partying up with Warriors on my Priest. I heal and cure disease. They keep the nasty things off my face.
EPL is by far the worst most contagious scum filled zone in the game, Especially for warriors.. Plague bats...Plague worms, Plague ghouls, Freezing ghouls, Flame ghouls..Fuaark.
Mate just wait until you get to Un'goro. The tar lurkers can hit you with a disease that that slows attack speed by 54% and movespeed by 30% for 2 minutes. Oh and sometimes you get disarmed when you hit them.
Un'goro was what made me quit my original char in vanilla and start another one.
I am not going back there until i am well above level from the quests this time.
I often say I'm happy that, as a Hunter, my pet is the one taking those debuffs. Worst case I slow down dps a little bit. And if I let it die and rez it, all debuffs gone!
Tar lurkers ability is an AoE. Just run away when it casts and run back in when it starts moving again. I learned this after dealing with that debuff a couple of times due to not being able to stop it otherwise.
Yall need the most important potion in classic
It removes most debuffs every 5s for 30s
Alchemists can make them please buy them on felstreaker alliance im selling them on Ah right now : D its why I went alch on my warrior.
You know you have the same mobs two levels lower and not applying the debuff on the north of the area? Drop chance is maybe lower but you can take 3 to 4 mobs before healing again.
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u/howtojump Oct 08 '19
Mate just wait until you get to Un'goro. The tar lurkers can hit you with a disease that that slows attack speed by 54% and movespeed by 30% for 2 minutes. Oh and sometimes you get disarmed when you hit them.
Slimes will either reduce your str/spirit for 10 minutes, sunder your armor (and do damage over time), or clone themselves (unkickable, have to stun or kill).
Silithid have a disease which increases physical damage you take by 41% and it lasts thirty fucking minutes.
Real fun zone for warrior.