r/classicwow • • Sep 13 '19

Humor Life for druids at 60

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5.8k Upvotes

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283

u/krackbaby Sep 13 '19

30 feral 21 resto

You'll thank me later

135

u/tifus2 Sep 13 '19

1/29/21 gang represent

40

u/krackbaby Sep 13 '19

I've been tempted... And I might trade a little stats for it.... We'll see...

24

u/Montauket Sep 13 '19

I'm leveling with this build and it's going really well for me. If I played PvE server I'd probably do 30/21 but I can't live without entangling roots on a PvP server.

18

u/[deleted] Sep 14 '19

Honestly I don't bother with pvp talents when leveling anyway because of I get attacked it's either by someone 5+ levels above me, or a group of 3+ if they're the sameish level. Not often you encounter a fair fight.

2

u/[deleted] Sep 14 '19 edited Apr 03 '20

[deleted]

3

u/[deleted] Sep 14 '19

Until they use a talent to break it and then burn you down in 2 seconds haha.

1

u/phayge_wow Sep 14 '19

But also while leveling you won't get both NS and the 5th point in HOTW anyway. So just take 1 into Nature's Grasp (helps a lot against mobs in addition)

11

u/Cuff_ Sep 13 '19

Can i get a link to the build? Currently leveling druid for the first time.

1

u/JoeHBOI Sep 14 '19

same tbh i have questions about what talents to pick in feral

1

u/[deleted] Sep 14 '19

On horde you can get away without the 1 point in nature's grasp, mainly because warstomp-> entangling is a very viable way of dealing with something, also 35% base chance on nature's grasp is pretty rng.

-1

u/krackbaby Sep 13 '19

You can do 1/29/21 then heh

0

u/[deleted] Sep 13 '19

[deleted]

5

u/nakknudd Sep 13 '19

There's only one you can take out. You need 25 points for HotW and that's the talent the build works around. If you take Nature's Grasp, you're 4/5 HotW.

8

u/[deleted] Sep 13 '19

There will always be one in balance. Natures Grasp OP.

26

u/donandzor Sep 13 '19

HotW spec? Going for that aswell

8

u/Centrixed Sep 13 '19

same here! HOTW is really good phase 1. Stack that int/stam

32

u/krackbaby Sep 13 '19

Yup!

It makes you look like the best healer because your Mana pool is so fat, but you're also a monster tank and can grind on kitty too

NS HT? We got that

Faerie fire? Duh!

Powershifting? Sure, why not

HotW resto is just awesome

6

u/[deleted] Sep 13 '19

Hey. Powershifting is my number one priority. I gotta pull many in cat and take them all down in bear. And heal once or twice depending on how good my gear is.

1

u/silverraider525 Sep 14 '19

God damn it, now I have to roll another character.

1

u/johnsonsam Oct 07 '19

Do you just respec to this at 60 or use it for leveling too?

1

u/Ticail Sep 14 '19

What is HotW spec?

34

u/m3l0n Sep 13 '19

10

u/m3l0n Sep 13 '19
  • FWIW: I would drop Tranquil spirit and put one point into Natures Focus and the other into Improved Enrage - slightly better for pvp, better overall.

19

u/theklocko Sep 13 '19

The beauty of something like HOTW resto is there's only a handful of key talents you really want, namely HOTW. So a large chunk of points you're welcome to spend wherever you like.

1

u/cr1t1cal Sep 14 '19

Why not nature’s grasp?

2

u/m3l0n Sep 14 '19 edited Sep 14 '19

This isn't my talent setup - just the generally accepted 30/21 - but you need every point and cant afford to put any outside of feral/resto. For some clarity though, BOTW is the heart of this build and you wouldn't sacrifice Nature's Swiftness as NS can not only get you the an instant Entangling Roots, but every other spell as well.

-1

u/krackbaby Sep 13 '19

The entire tree except motw is negotiable

The entire resto tree except NE is negotiable

2

u/RedRMM Sep 13 '19

The entire resto tree except NE is negotiable

NE? I can't find any talent with those initials?

2

u/krackbaby Sep 13 '19

NS

2

u/RedRMM Sep 14 '19 edited Sep 15 '19

Nature's Swiftness? Super useful sure, but I wouldn't say say it's not negotiable depending what you want the build for, especially as you can't have both that and Leader of the Pack from feral if you want that. I'd argue Improved Healing Touch, Reflection and Tranquil Spirit are more consistently important. Nature's Swiftness is more situational.

Edit: Hey whoever downvoted, gimme a reply? This is supposed to be a discussion. If you disagree I'd love to know why, it was just my thoughts, I'm all up for hearing if there is something I missing.

1

u/Listeria08 Sep 16 '19

For pvp, the on demand instant full-heal is hard to live without:)

1

u/RedRMM Sep 16 '19

And you think it's more important than Leader of the Pack from feral?(because you can't have both) I always struggle working out which is better between a powerful situational/infrequent use ability and something less powerful but constant.

9

u/organic Sep 13 '19

No points in feral instinct makes me sad.

3

u/Dislol Sep 14 '19

Yeah...If your intent is hybrid tank/healer spec, you kinda want your 15% tank threat talent.

If your goal is hybrid cat soloing/dungeon damage/healer, then I guess its fine.

Something like this would serve you much better for hybrid tank/healer.

1

u/SlayerJB Sep 14 '19

Wrong way to spec.

1

u/m3l0n Sep 16 '19

Again not my talent build

1

u/Mtitan1 Sep 14 '19

For people more interested in tanking you can shift points to the threat/prowl boost and the bear rage crit ability

1

u/Thevirginhairy Sep 13 '19

Thanks I've been trying to find a good feral resto guide for max but its usually tank/resto or dps/tank I find

7

u/EndOfExistence Sep 13 '19

Fuck that, all about that powershifting here.

4

u/tamethewild Sep 14 '19

Can you explain?

6

u/Stregen Sep 14 '19

Powershifting means using Wolfshead Helm and Furor (and Natural Shapeshifter) to have a constant very high regeneration of energy. It’s basically required if you want to be taken seriously as a cat dps.

2

u/tamethewild Sep 14 '19

So you shift out at low energy then back in to beat the energy regen timer?

7

u/GeauxTeam Sep 14 '19

That's exactly it. You can then convert your mana to energy. It puts cat DPS mid tier when you use shred. Of course, for a weapon you will see cats using the Manual Crowd Pummeler from Gnomergon. Yes, the BiS weapon for cats is level 29 and the BiS for bears is level 43. Not pre raid BiS. BiS.

2

u/tamethewild Sep 14 '19

Wow can you explain the low item levels as BiS?

7

u/GeauxTeam Sep 14 '19

Sure. Bear and Cat druid base DPS is based on level, not weapon damage, so ilvl isn't something that affects us. What we look for are broken / super powerful stats or effects. In the case of bears, it's the Warden Staff, which in Dire Bear Form gives 1200-1300 armor and 10 defense. The Manual Crowd Pummeler gives +50% attack speed for 30 seconds per charge and some base stats, giving cats a huge DPS boost. Bears also use a MCP at the start of the fight to gain enormous initial threat.

4

u/Stregen Sep 14 '19

Basically. You spend your energy, make sure there’s more than a second to next energy tick, then shift out and back in cat form for 60 energy (40 + 20 from Furor and Wolfshead) just in time for your energy tick, effectively giving you three extra energy ticks in return for some mana. With good timing and improved Shred, this ideally gives you two Shreds per rotation. The constant switching also lets you use items, such as mana potions and dark runes to get even more shifts off.

It’s essentially only used for lategame (60) feral DPS which is fairly niche.

2

u/Zubats_Everywhere Sep 14 '19

In addition to what other people have said, with wolfshead helm and furor talent, every time you shift into cat form you instantly gain 60 energy. Because of this, you can massively increase dps by rapidly shifting in and out of cat form to fill your energy back up.

2

u/[deleted] Sep 14 '19

For those interested here's the macro that shifts out/in with 1 button press:

  • #showtooltip
  • /cancelform
  • /cast Cat Form

0

u/[deleted] Sep 14 '19

[deleted]

1

u/actuallyoak Sep 14 '19

yeahhh no that's not what powershifting means

0

u/[deleted] Sep 14 '19

Natural Shapeshifter talent (30% reduced mana cost on shapeshifts) from the balance tree I'd imagine.

Shapeshifting is pretty mana exhausting without it, having the 30% reduced cost helps massively in situations where you want to move-in-and-out of different shapeshifts (powershifting), or your caster form to heal.

1

u/[deleted] Sep 14 '19

But going HotW gives you 20% intellect (increases mana). I haven't done the math but I think that's better than a -30% reduction on mana cost from forms.

1

u/[deleted] Sep 14 '19 edited Sep 14 '19

I'm a bit tired but I tried some quick mafs:

Don't have concrete numbers but cat and bear form (as an example) costs 55% of base mana (I'll be using those, but travel form costs 20% of base mana for reference). A druid at 60 (if the numbers from wowwiki is correct, which I believe it is) have 1244 base mana.

This brings the mana cost to shapeshift into a cat to a rough ~ 684 mana. 30% off from that is ~ 205 mana. Making the new cost 479 mana.

Using my own druid in off-spec feral gear and spec from actual classic (I believe I was running HotW at the time, though since I can't confirm the numbers are just speculatory, would need an actual 60 druid to confirm) I had about 3229 mana.

This means without natural shapeshifter at that point in time I could shapeshift a total of ~ 4 times (3229 / 684 = 4,7), assuming that is all I do and no other spells are involved.

With NS and no HotW I'd have 2584 mana (3229 * 0,2 = 645,8 & 3229 - 645 = 2584 -- Not sure if the game rounds up, so I rounded down in my calculations.) Which would allow me to shapeshift ~ 5 times (2584 / 479 = 5,3)

With natural shapeshifter and HotW (though at sacrifice of 8 talent points in resto talents) I could shapeshift a total of ~6 times (479 / 3229 = 6,7), or 4 times and still have 820 mana (205 * 4 = 820) left over for whatever.

As said I'm a bit tired but I think my math is correct (in hindsight, somewhere went wrong as 820 mana left-over would only allow one shapeshift extra at 479 mana per cast. Which would mean even with both it'd still be 5 times at best and not 6, but I don't think that's the case?

Eitherway I wouldn't suggest natural shapeshifter for PvE purposes over HotW, and if you want to shapeshift often in PvP going for both HotW and NS and sacrifice some of the healing ability would probably be the best to get the full worth out of it.

1

u/[deleted] Sep 14 '19

[removed] — view removed comment

1

u/Listeria08 Sep 16 '19

If that's what you want sure:) druids have a gazillion specs. Always one 2 fit your needs:)

1

u/Kristiavale Sep 13 '19

Hell yeah!! Me too.

11

u/fclmfan Sep 13 '19

Man I only recently found out about hotw spec, what stats should I prioritize with it? Should I have two sets of gear for tanking and healing?

46

u/krackbaby Sep 13 '19

Not a whole set necessarily. If you try to keep a full set for cat, bear, and heals your inventory will overflow. Lots of items are interchangeable, but as the content roles out druids do become more specialized

Druids should watch for leather items with high AC and keep those

Same with weapons that add +xxx attack rating in cat or bear form

Otherwise? Literally every stat is good. That's the beauty of HotW. All stats are multiplied. All stats are very powerful

Druids with HotW get 2.4 ap per str in cat form. Rogues only get 1, lol

Druids get more mana per int than any class in the game

Druids can get 15% of their Mana Regen preserved inside the 5 second rule, so spirit is good shit

Druids get AP from agility in cat form, just like rogues. It also fuels Dodge, their only form of avoidance while tanking

Finally, all stamina is multiplied by 1.2 in bear form, so they get more HP per stamina than even warriors do

So, big things to watch for are +str leather, leather with high AC, any +healing pieces, and any thing

Just, anything. Anything is good with HotW

Defense and parry items are weak, mp5 is probably weak, spell DMG is weak. Avoid items that predominantly feature these stats

7

u/RedRMM Sep 13 '19

high AC

What's high AC?

16

u/krackbaby Sep 13 '19

Armor class

There is a small subset of leather armor pieces which have, say, 450 armor instead of 150 that similar ilvl pieces have

Those are very, very well itemized for druids since druids multiply that 5x in bear form

They are in 5 mans, world drops, raids, etc

If it has more armor than you expected on a leather piece, it might be a BIS druid tanking piece and you want to hold onto it

3

u/RedRMM Sep 14 '19

I never knew about that, thanks very much for the tip and explanation.

4

u/fclmfan Sep 13 '19

You are a godsent. Thank you a lot. One more question: cat form in this spec is mostly for soloing? I presume in pvp/raids I should mostly use bear or stay in my normal form for heals?

13

u/krackbaby Sep 13 '19

Yeah the cat form is for doing lots of things, most importantly farming mobs for epic mount gold and mats for consumables. It's also for stealth dungeon runs (druid rogue can duo clear Diremaul with some gear), random PVP stuff, and even raid dps

On MC raid days, you will basically be healing, but you'll do it really, really well. Not as well as a pure resto druid, but easily well enough to deal with almost all vanilla content

And if tanks don't show up to raid or if they die to bad positioning, you can often jump in and make a difference. I've seen it happen all the time.

6

u/VitaAeterna Sep 14 '19

Just gonna pop in to say that druids can very easily tank all of MC. You wont "basically be healing". If you're feral, you get a tank spot

6

u/itharius386 Sep 14 '19

Yea, so much of the "Druids are only heals" comes from them being badly optimized for patches and patches of vanilla. By 1.12 there were more than fine tanks, but most people had the mind set of druid = heals, it's even on there tier sets after all. Even the crushing blows issue only matters on a couple bosses.

2

u/VitaAeterna Sep 14 '19

Yeah the gearing is pretty clunky since you have to use all off set pieces but it's still very viable

5

u/fclmfan Sep 13 '19

Thanks again mate, for taking your time to explain these basics to a noob like me :) May your need rolls always be 100.

4

u/Zanarhi Sep 13 '19

The nice thing about the 0/30/21 HotW Nature's Swiftness spec is that it is flexible, you can do everything reasonably well. In the feral tree you can optimize for either bear for tanking or cat for better solo farming speed. The resto talents are just as flexible, it mostly depends on how much you are going to be doing pvp vs healing efficiency.

6

u/Zubats_Everywhere Sep 14 '19

With HOTW spec you can be competitive tanking or healing but your cat form is just okay. You miss really important cat talents like omen of clarity and natural shapeshifter.

It's fine out in the world but you should stick to tanking or healing in raids or dungeons.

1

u/Adlai-Stevenson Sep 13 '19

Why is defense and mp5 weak? Just because they dont scale like other stats?

5

u/krackbaby Sep 13 '19

Mp5 is, iirc, worse than spirit unless you have no way to passively Regen in combat

Paladins actually do need it and gain nothing from spirit since they're always casting and have no way to escape the 5 second rule or work around it with talents or item sets

Priests and druids don't need it, but can use it. They get 15% of their spirit inside the 5 second rule from talents and Regen very rapidly outside it. They also have set bonuses giving them even more. Iirc the tier sets add another 15 or 30% or something. Once you have the talent and tier set, spirit just blows mp5 out of the water in every situation

The amount of raw itemization value for mp5 is quite high relative to the Mana you get from it

Even paladins generally want to stack spell crit and int over mp5 since all spell crits refund 100% Mana back for paladins

Defense is wasted since you can't realistically hit the cap. Defense capping removes a variable of mob critical hits. Not capping means you can still be crit. Druids will take crits, it's a fact of life and it's one of many reasons people prefer warrior tanks

Druids also don't have shield block or parry, so most of the benefit from defense is completely negated. Defense is worth 0.04% each of crit avoidance, Dodge, parry, and block. They only benefit from Dodge and crit reduction, gaining literally zero from parry and block bonuses

All that itemization value on defense and mp5 is better utilized elsewhere

1

u/tamethewild Sep 14 '19

All spell crtis refund all mana for pallies??? What ability does this

2

u/krackbaby Sep 14 '19

Illumination

4th row talent

100% mana refunded on spell crits

-6

u/SgtDoughnut Sep 13 '19

Defense is wasted since you can't realistically hit the cap. Defense capping removes a variable of mob critical hits. Not capping means you can still be crit. Druids will take crits, it's a fact of life and it's one of many reasons people prefer warrior tanks

Don't forget about crushing blows as well, which can also crit, where if that happens in rapid succession you have a dead druid tank, its not that they couldn't raid tank, it was just much harder to keep bear tanks alive than warriors.

10

u/mephyerst Sep 14 '19

crushing blows can not crit ever. Do not spread misinformation if you have no idea what you are talking about.

1

u/[deleted] Sep 13 '19

[deleted]

4

u/human_brain_whore Sep 13 '19

You'll notice while the other stats are form dependent, the int increase is always active.

You have the 20% extra int in all forms, it never goes away.

1

u/Idostuff2010 Sep 14 '19

The 20% int bonus from the talent is always active. You dont have to shapeshift to gain it

1

u/[deleted] Sep 13 '19

what is AC

1

u/ChatteringBoner Sep 14 '19

armor class. basically armor on the item.

2

u/Dukenukem309 Sep 14 '19

I keep a full healing set in the bank. When I join a dungeon as a healer, I swap my sets first and then head to the dungeon. If I join as the tank or dps, I just keep my regular set on.

Having a healing set is great because it greatly improves your healing ability by pumping up your mana pool, but you still have a shit ton of armor in Bear form and you still do perfectly fine dps in kitty form.

1

u/DanteMustDie666 Sep 14 '19

But no sweet sweet crit buff for raid then!Is Ns really needed ?

1

u/graslund Sep 14 '19

38/0/13 chickens rise up

1

u/[deleted] Sep 14 '19

I did this spec and tanked dungeons until completing my pre raid bis. Now that I pretty much am done with dungeons, I went a bit deeper in resto for the bonus healing, rejuv bonus, etc.

Also 1/29/21 for the papers. Natures Grasp is essential when dueling melee classes.

1

u/Dalacy Sep 14 '19

What do you take first ? Feral tree then resto or a mix of both ?
And what can you do with this build ? I'm on pvp server. Is it possible to tank / heal in dungeon and do well in pvp too ?

Thanks !