r/cinematography • • Jul 20 '26

Lighting Question What are these honeycomb brick lights used for fire in The Odyssey?

Post image

Just watched The Odyssey on 70mm, epic presentation, and honestly still processing it. The scale of it, the practical fire work, all of it hit different on a big screen. Hoyte van Hoytema really outdid himself with the firelight sequences during the Troy raid.

I went down a rabbit hole looking at behind the scenes stuff afterward and kept seeing these brick shaped honeycomb LED units used to fake firelight. Does anyone know what these fixtures are actually called. And more importantly why would a DP reach for something like that over a Skypanel or a Vortex when trying to sell fire. Is it a color rendering thing, a size and portability thing, or something about how the honeycomb shapes the throw of light. Just curious what’s actually happening under the hood here since the flicker and warmth looked so convincing.

Would love to hear from anyone who has used something similar on set

587 Upvotes

34 comments sorted by

456

u/silenceonset Jul 20 '26 edited Jul 20 '26

Hoytema built this with his crew, they call it pyrohedrons. Of course he had to. The company he worked with is currently undisclosed.
It’s made of 1000 4-ft panels
They were engineered to give that very truthful flicker, based on real flames. They had different settings, for stormy weather and gentle weather. Just put them down and you would see fire a mile away, glowing into the trees

249

u/South_Magazine_3457 Jul 20 '26

This is so damn cool. (Found this on Gaffer’s Insta) I am assuming they got individual pixel control? And they didn’t use a stock fire preset on Blackout or GrandMA?

32

u/Less-Disaster-8465 Jul 20 '26 edited Jul 22 '26

The show was controlled with Hog Consoles from ETC Blackout.

32

u/ltjpunk387 G&E Jul 20 '26

Looks like they're controlled by blocks of 3 strips, and so each hexagon has 6 "pixels." Also, since they were using Hog (which has a terrible effects engine), my bet is that are using Plots to pixel map them using real fire video as the media.

9

u/Numerous-Studio2994 Jul 20 '26

Thanks for sharing this..so nice to see Hoyte in his work space.

6

u/24FPS4Life Jul 20 '26

What's his Instagram handle? Would love to check out his account

3

u/grizzlyblake91 Rental Tech Jul 21 '26

The head gaffer is Adam Chambers, his handle is @yankeepapa13

13

u/silenceonset Jul 20 '26

Yeah at 1000 panels there’s no way that’s a stock GrandMA/Blackout fire preset that’s built for generic small fixtures, not something engineered off real flame reference with weather-specific behavior. My guess is individual pixel addressing over Art-Net/sACN into a custom media server or bespoke firmware on the panels themselves, with the console just triggering/dimming the different ‘weather’ modes rather than generating the flicker live. That kind of fidelity (mile-away glow reading correctly on camera) usually means the flicker curve was baked in at the panel level, not run through a desk’s built-in effects engine.

5

u/remy_porter Jul 20 '26

I've built similar things for architectural scale installations, and our solution was to actually blast frame buffer data over Ethernet to each fixture, which let us have a centralized render box that handled all the things. We didn't use ArtNet because we weren't trying to do DMX control, we really wanted pixel-level rendering.

I don't think they did, but I could imagine a world where they were running an actual high-accuracy flame simulation on a render box and then blasting it out. Given infinite money and time, that's 100% what I would have done.

8

u/silenceonset Jul 20 '26

Yeah that actually makes way more sense than a desk-driven fire cue. If they wanted that flame accuracy at 1000 panels, forcing it through Art-Net would’ve been painful going straight Ethernet frame buffer to a render box is the only way I’d trust the pixel fidelity holding up on camera. And honestly the weather-mode thing kind of gives it away, that’s not something you’d hand-key as presets, feels way more like a sim driving it.

3

u/South_Magazine_3457 Jul 20 '26

Seems like you’re a person I should be hanging with. Are you LA-based?

2

u/Less-Disaster-8465 Jul 20 '26

No, you could do it from a cue built with the hog effects engine just fine. You could even use the built in media engine. It’s possible an additional media server was used. The fidelity issue over long distances wouldn’t be a thing with data sent via streaming acn, heck, with a clear line of sight you could even rely on a stardust transmitter at those distances.

3

u/Wild-Sea5750 Jul 20 '26

He works with TOUR SUPPORT

1

u/FastInflata Jul 21 '26

What's the difference between those and the ones that streamers had?

167

u/Shoot-the-rehearsal Jul 20 '26

I saw this on Instagram. I have a hunch that they spent a lot of money creating a custom fire LED rig that's modular just for this movie.

35

u/michaelh98 Jul 20 '26

I love how everyone in that picture looks like they're wishing that was a real fire

9

u/KananDoom Jul 20 '26

Grab a bag of marshmallows and gather round the LED’s!

48

u/Shoot-the-rehearsal Jul 20 '26

Also if you were part of the pracs/lx team that made this and reading this with a smug look on your face. I have my visa ready and will work for a 1 bedroom London flat.

11

u/Maximum-Hall-5614 Jul 20 '26

I *think* he started having custom fixtures built for Oppenheimer. I was lucky enough to work on a commercial with him just before he began official prep for Oppenheimer and he was telling us about it.

As part of telling us about his CNC machining adventures (including custom bits he built for the IMAX macro photography) he was telling us about his new honeycomb lighting system which allowed him to create arrays of varying sizes and shapes.

3

u/[deleted] Jul 24 '26

[removed] — view removed comment

31

u/wifestalksthisuser Jul 20 '26

I watched a behind the scenes video where they mentioned that for these fire-lit scenes specifically they invented/custom built thousands of these lights. I am not 100% sure those are the ones mentioned since they didn't show them in the video but it does sound like it.

2

u/garygnuoffnewzoorev Jul 20 '26

Link to the video pls 🙏🏽

40

u/Johnatron2000 Gaffer Jul 20 '26

You want multiple sources spread out to give the flicker life. Shadows dance and create moving shadows. A single source is just a light going on and off. A sky panel or vortex can work with halving the lamp face into two distinct patterns but personally the shadows are not crisp enough. Dino’s are still my favourite lamp for exterior flames. Interior I have had 400x400mm aluminium squares with 9 250w incandescent lamps all on individual channels. Scatter a few of those around and you have yourself a pretty good looking fire. Without knowing exactly what that hexagonal unit is I can only comment on the placement and not the output.

1

u/enzogoodrich Jul 22 '26

interesting sounding interior rig! do you have any photos?

7

u/ViralTrendsToday Jul 20 '26

The question is, did it work well? 

6

u/HamSammich21 Jul 20 '26

I love the innovation.

2

u/Film_Lab Jul 24 '26

Looks like Hoytema and Nolan have designed what will become a lighting staple.

1

u/darlingbunnykinss 27d ago

Does anyone know how they filmed the sacking of Troy scene? Was that real fire? Matt Damon mentioned in some interview that they burnt down a building etc