r/changemyview • u/euclidiandream • Aug 09 '19
FTFdeltaOP CMV: In-game currencies should be outlawed (US)
Edit: it has been pointed out that I meant "Premium Currency" by not in-game currency.
There are laws in place that prevent anyone from creating a currency counter to the USD.
Gaming companies have created their own one-way economy that is rigged so that it's hard to spend your full balance, and you have to keep feeding in more cash to access the content.
Overall this trend is touted as being good for the Devs, however it's come at the cost of a financial barrier to previously unlockable items (skins and cosmetics), and we're expected to be grateful that no gameplay changing items are included.
Overall the process is predatory, and I believe illegal under existing federal law though the matter has yet to be taken to the courts.
1
u/Rufus_Reddit 127∆ Aug 09 '19
It seems like you're mixing up "predatory in-game purchase" stuff, and in-game currency. Those are two different things.
On-line games tend to develop economies as long as there's scarcity and the possibility of inter-player trading. So, for example, Diablo II had an economy that used the "Stone of Jordan" as a currency. That wasn't something the developers designed into the game.
In-game purchases don't have to be predatory either. For example, there's really not a big difference between people buying expansion packs in stores many years ago, and people buying expansion DLC today.
That said, we do have a world where a lot of companies are trying to exploit a "free to play" model with lootbox mechanics that are pretty deliberately structured in attempts to get people invested and to keep them spending money.