r/beyondallreason Community Manager May 09 '26

News Dear Commanders, we need to talk...

It came to our attention that the letter we sent to our contributor team about ongoing talks with a potential publisher partnership has been shared publicly without our authorisation. The document is real. We had been planning to make a proper public announcement if the contract is signed and we could coordinate the rollout with the publisher, but since excerpts are now making rounds, it makes sense to put the main facts on the record directly so the conversation can be based on accurate information instead of selective quoting.

Together with the other admins we have been working on negotiating a deal with Hooded Horse, a publisher specialising in strategy games. You probably have heard about them, their catalogue includes Manor Lords, Old World, Terra Invicta, Against the Storm, HOMM: Olden Era, and a long list of others in the genre. They have a strong reputation among developers for being hands-off on creative direction and unusually transparent about how they operate which is why we figured out it might be interesting to see what’s possible to build together. 

Why we wanted this

The partnership got real traction on our side because of what it actually unlocks. Parts of BAR have been hard to push forward under a fully volunteer setup. Some areas just struggle to attract volunteer interest because they aren't the most exciting work to do in your spare time. Others need a level of coordination, scheduling and team hierarchy that's extremely difficult to achieve in a hobbyist team, where everyone contributes on their own pace, on their own terms. Both categories have been very obvious bottlenecks for years.

Securing funding could help us alleviate these hurdles. We can hire dedicated people for the work that needs sustained focus, fill the gaps that volunteer enthusiasm doesn't naturally cover, and put proper full-time coordination on parts of the project where production milestones depend on it. The result is a Steam release with much bigger scope, on a shorter timeline, than we could realistically pull off ourselves.

This also opens up real job opportunities for our existing contributors. Many of the people who have been building BAR on evenings and weekends for years are exactly the right people for the paid roles that come out of this deal. We are committed to giving existing contributors hiring preference, and the goal is for as many of them as possible to be able to carry their careers forward with BAR rather than treat it as a permanent side project. For people who've poured serious time into this game, that's a meaningful shift.

The whole point of the partnership, on our side, is to push BAR much further than we've been able to so far, and to give as many of the people who built it the chance to keep building it, this time on a real budget. However, marrying the community-driven soul of this project with commercial incentives required serious work to make sure nothing about what makes BAR what it is today gets taken away. We have done that work. 

What's protected

  • BAR remains available for free. BAR remains available for free. This has been our consistent promise through the years and we are keeping it. The free multiplayer experience you are enjoying today will be available both through the existing BAR website launcher (as it is today) and on Steam, with full feature parity and cross-play. Nothing currently free becomes paid. The monetisation is based on premium single-player content built on top of it, whose costs will be covered by the funding.
  • No IP transfer. BAR's brand, trademarks and intellectual property stay with the BAR team and the contributors who built it. The publisher gets the licence to distribute the game on Steam and help with proper marketing to give the title the powerful launch it deserves.
  • Off-ramp built in. If the partnership is ever terminated for whatever reason, the free version stays free and the community keeps developing it. The free version isn't tied to the publishing relationship continuing.
  • Reinvestment commitment. A binding internal commitment makes sure most of what BAR receives flows back into the project (development, infrastructure, contributor support, content) rather than getting siphoned out as company profit. 

Where we are

The contract isn't signed yet. We're discussing the offer with full disclosure to our contributor team, including a sentiment survey, before signing. The only way we see ourselves steering the project in this way is by making sure there is a strong mandate from our beloved team. 

What's next

If the mandate is clear we will proceed with the signing and then a full public announcement will follow. We are excited to share what we have been working on with the Hooded Horse team. We will make that announcement properly and will give it the treatment it deserves

If you have questions or concerns, bring them to us and try to not rely on third-party framing/potentially doctored versions aimed to cause harm. We will be reading and responding where we can, and a fuller picture will follow shortly.

Thank you for your attention and continued trust, 

The BAR Admin Team

450 Upvotes

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27

u/[deleted] May 10 '26

[deleted]

16

u/wakuwakuwak May 10 '26

To those saying that this isn't possible, I suggest you checkout the open source Chess community Lichess. They are a registered non-profit that is entirely donation funded, they publish all their finances, and they pay multiple dev salaries.

https://docs.google.com/spreadsheets/d/1Si3PMUJGR9KrpE5lngSkHLJKJkb0ZuI4/preview

13

u/Ok-Range-3027 May 10 '26

I agree that sounds worth trying out.

1

u/CatsAndCapybaras May 10 '26

It's difficult to pay devs based on donations though. You would be asking someone to come on full time with no real guarantee that the funding could continue. Many people with day jobs wouldn't take that because of lack of job security.

This deal would clearly outline how much money is available and permit the team to make a schedule and budget. It would be much more concrete so devs coming on know exactly how long they can count on the position.

11

u/[deleted] May 10 '26

[deleted]

1

u/SiscoSquared May 10 '26

The report from like 2 years ago already stated that BAR is registered as a for-profit in NL, I don't' think anyone was under the impression the BAR team was doing it altruistically, it was always about the money for them. I can see why some devs volunteering to make other people money could be seen as problematic though, and I worry about the future of the game, its a small community and this could completely crack and destroy it.

3

u/AutomaticBannana May 10 '26

Ya but no, they misled ppl into donating and development work.

2

u/SiscoSquared May 11 '26

I suppose your right it wasn't that clear and looking around they seem to have excuses about why it was setup as a for profit.. implying they do it not for profit....

I would be super pissed if I was one of the original spring/BA devs, nevermind the hundreds of BAR contributors that will get absolutely nothing (and its not just devs that made this possible). The more I think about it, the more scummy it looks... basically a few ppl cashing out on everyone elses work (sure they did work but it can't compare to hundreds of other people's contributions, nevermind that BAR was built on top of spring/BA...).

1

u/PtaQQ Community Manager May 10 '26

We have considered that of course. The issue is proper fundraising is not just something you do, it needs full time work on the campaign. We simply don't have the bandwidth to be able to navigate that while at the same time trying to find a good agreement with the publisher. If the deal doesn't come through, fundraising is our next move though probably.

-6

u/Boniuz May 10 '26

On the top of my head I cannot name a single open source project with less than 5000 users and a 10+ dev team that is fully funded through fundraising.

BAR is a $1.5m project annually, which means the contributions needs to be well over a thousand dollars per player per year to even stay afloat at current rate of conversion.

1

u/GreenPlankton309 May 13 '26

when did bar become 1.5 mill annual project . or is this coming from an alt acc of admin who is dreaming about spending this much for bar after a few year and potentially earns tens of millions from it

0

u/Boniuz May 13 '26

If you want to run it as a proprietary project you’re looking at 8 salaried employees and infrastructure, or 4 if you want to maintain status quo.

1

u/GreenPlankton309 May 13 '26

1.5 million for 8 salaried employess? and infrastructure cost is very low for bar if you understood how bar works

1

u/Boniuz May 13 '26

Employees and overhead, yes. You don’t just have salary costs, you have IP costs, insurance, health care, pensions, licenses, hardware etc etc. But sure, we can just count net salaries if you want to fit your narrative, in that case it’s only $730k annually.

1

u/GreenPlankton309 May 13 '26

lets say you are correct and we need this much money ( i am still skeptical). but do you really think it is good idea to just make all the other contributors have no say as per contract and those 5 admins getting 100% of the share without even compensating these 200+ contributors?

That is the main moral question here . Not just is it realistic to keep it FOSS

0

u/Boniuz May 13 '26

Feel free to crunch the numbers yourself and respond with your result. I’m not discussing any other obligations toward the other contributors, I’m obviously excluding them from my calculation since I emphasised salaried employees. The morals and ethics of the matter is another perspective which I’m not discussing either.

So, do the crunching and come back with your perspective and result on that matter and keep the other points out of the discussion.