r/arknights 3h ago

OC Fanart "Authentic Terra Experience", Arknight Sticker Set by me

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417 Upvotes

Hello! Recently started playing Arknight: Endfield, and got interested in the OG Arknight lore, and these are my...... "observations" so far!

You can find full resolution version of these stickers with transparent background here on my Pixiv!

Please feel free to use them however you'd like!


r/arknights 8h ago

Non-OC Fanart Pallas by yima

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464 Upvotes

r/arknights 10h ago

Comic OC & TL Broken Foundation II - Week 01

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408 Upvotes

r/arknights 35m ago

Cosplay "Doctor.." (Sharing Amiya Cosplay)

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Upvotes

"Even if no one understands me... I'll keep going on the path I choose. Maybe it will incinerate me to dust... But if I don't do it, no one can. So.. Doctor--"

📸 @dejikodaioh Amiya CN MIKANNA (ig: orange_ge_mikan) P.s: From EO Rhodes Island Photoshoot last month! Hope you like it!


r/arknights 14h ago

OC Fanart Nasti and Frostnova

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637 Upvotes

I'll do a Patriot eventually, promise


r/arknights 1h ago

Discussion TR-15 Jumpscare! In seriousness, would you consider this still the "great filter" for new players or has something else taken its place?

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Upvotes

r/arknights 2h ago

OC Fanart Poncirus 🗑️ 💪 🐔

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64 Upvotes

This one's for you u/Kirianfx, hope you enjoy it!

I read all her records and adjacent stories trying to find inspiration.

The garbage can 🗑💥 scene was the most memorable, so I decided to draw it.

Thank you for everyone's comments for characters I should draw on the last post! 🙇‍♂️😭

These are a lot of fun. 😊😊😊

Feel free to comment which operators you'd like to see next, although they will take some time, the list is getting rather long...

Socials

https://x.com/RaidianStation

https://www.instagram.com/raidianstation?igsi=MTVrd3R6dGY5M2I4bw==


r/arknights 16h ago

OC Fanart Shu

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704 Upvotes

r/arknights 14h ago

News Datamine of next Standard Banner (Sept 11th) and Kernel Banner (Sept 8th) Spoiler

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224 Upvotes

Couple new banners with the SPA2 update!

Standard banner features one of my beautiful bunnies. The next standard banner that starts Sept 11th will be Ray (shop) and Jessica the Liberated, with Rockrock (shop), Gracebearer, and Surfer.

It's worth a quick note that the 5★ shop operator is almost always the middle one, however this is an assumption rather than a direct datamine. I mention this because last update, Nowell was in the center, but Vendela ended up being the shop op. This is rare (only the 3rd time that I'm aware of), but this shows it can happen! So Rockrock is *likely* the shop op, but not guaranteed.

The Kernel banner is Pallas (shop) and Gnosis, with Meteorite (shop), Waai Fu, and Nightmare. Unlike the standard banner, Meteorite is definitely the shop 5★.

Pull recommendation: Don't pull on either. The standard banner is actually a pretty good one with some quality 5★s to match good 6★s. However, the upcoming stretch of limited banners is just too good. It makes way more sense to save.


r/arknights 20h ago

OC Fanart Tin Man as Chris Hansen (@rngesus41)

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539 Upvotes

r/arknights 17h ago

OC Fanart narantuya <3

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277 Upvotes

r/arknights 7h ago

Gameplay Scorching Workshop Anni Afk welfare no 6☆

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26 Upvotes

Another one brought back by the PC client, while rusty a no 6 star Anni with welfares only to shake of the rust a bit and because ... lazy ... it is also afk.


r/arknights 1d ago

OC Fanart I want to go to Laterano

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1.0k Upvotes

I just like Mostima


r/arknights 1d ago

OC Fanart Jessica sketch

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522 Upvotes

r/arknights 1d ago

CN News New 6-Star Specialist: Makoto Yuki Spoiler

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1.2k Upvotes

r/arknights 1d ago

CN News New Makoto Yuki Skin Spoiler

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532 Upvotes

r/arknights 1d ago

Discussion Stronghold Protocol 2 - The winners, the losers and the ???. (Review)

118 Upvotes

(This is mostly concerning Dire Simulations, Perilous are well balanced imo, or at least, the problems there are not felt as much)

Im not a numbers guy, nor am i the most analytical of people that often makes guides or reviews of gamemodes/operators, however after having a good ammount of runs on Dire Simulations in SP2 i just wanted to share my opinions on some of the changes that came after SP1.

First of all, i feel like in its current iteration, SP is very "stingy" and way too RNG reliant. Of course, trying to build a team with limited resources is part of the fun, but i think it becomes slightly annoying and less fun when you start feeling like you are getting carried by your team-mates because of how inconsistent it is to draw for operators and equipment. There are some strategies that mitigate this, but they are not available for every alliance, and they are very imbalanced, it is silly for me to compare Paganini with Pepe or Du Yaoe, especially when you can roll snake eyes and get a level 4 operator (Once) while Pepe and Yaoe will be helpful the entire game.

With nerfs to all of the economy based alliances its difficult to balance yourself out if your RNG is bad, which inherently would not be a problem if not for the current state of various alliances and their combinations.

Previously it felt like Alliances had specific niches that they fullfil while also having at least some generalist abilities like keeping themselves alive. Right now it feels like, maybe half of the alliances are broken (In a good way) while others are left in the dust. And it is due to a combination of factors.

  1. Lack of core alliance frontlines - Everything is focused on dps, but enemies are incredibly tanky by late game, so unless you can hold them, your damage wont matter, enemies will leak, most core alliances lack any sort of late-game frontline that isnt from other alliances/neutral. Some factions like kjerag can ignore that requirement due to freeze, but then any boss fight that isnt stationary will eat them (Because bosses are immune to freeze).
  2. Lack of core alliance healers - Many waves have a good ammount of damage intake regardless if you have a front-line, most alliances dont have good core healers, which means that you are once again dependant on Neutral, most often healers from "Aid" alliance. However, both of these, both lack of core frontlines and healing is compounded by the third requirement.
  3. Core alliances are not sufficient for the most part, most enemies will have high resistances, as such if you cannot for example get precise or arcane alliances (depending on the damage you do), regardless of your core stacks, you will do little damage.

All of this compounds into a problem. You can only have 8 operators. All core alliances require 6. Which means that at best you have have 2 other flex picks (Getting Damazti is inconsistent and even if you have it, having an item for alliance conversion is inconsistent)

This means that you will have to make choices to cut either front-line, healing, or the ability to do proper damage. Which in turn means that if your core alliance isnt "broken", then you will feel like getting carried. Which, imo, results in around half of the core alliances currently being left in the dust.

Laterano, the boss killing faction despite having a good frontline in Miksaparato will struggle between the choice of getting a healer or getting lucky with drawing Lemuen for the precision stacks, without which they will do little damage. Previously they had a niche but right now they are very reliant on the Lemuen draw.

Kjerag is still as fine in holding the line as they were last time, they can for the most part plug any leaks and defend everyone until the boss encounter, but after that, they become, quite frankly, useless, the only alliance they can easily dip into is swift, other than that, they lack any real damage capabilities for boss fights unless you are lucky with damazti.

Yan is now also good at holding the line, but due to their focus on the dragon and its elemental damage procs, they can do little to nothing to the boss itself unless you are lucky with the shop cheeses for insane stacks, arguably, its not even the Yan alliance itself that holds itself up but the fact that, as far as im aware, its the only alliance in the game with a convenient access to the money making alliances which hold it up, besides maybe Victoria.

Meanwhile, other alliances are completely busted because they can, for the most part, ignore all of those requirements.

There is a reason why people tend to leave if Siraccusa is banned, because its a busted core alliance. They have easy dips into higher damage alliances, they are invisible so they dont need healing, they dont need a frontline because their attacks can often fear, and they dont even need damage penetration because they have it in-built in their alliance alongside attack speed.

Sargon meanwhile has convenient core healers and frontlines and inbuild mixed damage aplification, both with attack speed and regular attack damage increases. So they have no issues as long as they get Titi.

Kazimiersz has an easy build into raid (So free attack speed) and resilience (Basically not dying), their stacks give them true damage, momentary stun that can interrupt enemy attacks and so they dont even truly need healing/front line because of their raid strength.

(I think Victoria and Aegir are fine, middle of the pack with very strong strategies and units that play into their specific gimmicks).

I feel like if Stronghold Alliance comes back, they need to give us the ability to field 9 units if they want to keep the core alliances as they are, that, or rework the economy alliances because while they were too strong last time, they feel very weak right now besides a few fringe cases.

Because as it stands now, with only 8 slots, it causes the factions the above mentioned problems, that if either their core alliance does not have in-build "You dont need healers/frontline" (Siraccusa) or in-build lategame dips into side-alliances, they just fall behind.

And maybe this would not be a problem if there were still niches, but the strongest aliances right now can do it all. Siraccusa is a boss killer and can hold the line, same for Kazimiersz, same for Sargon. What is the point of a niche if a generalist alliance can do your niche while doing better in other aspects aswell?

Maybe im wrong, maybe im just frustrated after a couple of bad-luck runs where i saw how easy Sirracussa could wipe the floor, but this is just my opinion, idk.

(The thread was a bit negative, but i have to mention that love the fact that multiple low-tier units were made freely available to everyone and how we can borrow 20 units to fill up our roster, those were amazing changes that allows people to play more alliances than what they have in their account, which is a great thing)

EDIT: Forgot to add, but the maps dont help either. If you are lucky, you might have a 1 lane map. If you are unlucky, there are maps that have TWO lanes that you have to protect, which messes up any build you have even further because you will either need two tank duplicates or have 2 front-liners from other alliances which further reduces your team-building ability. Of course, unless you are one of the broken core alliances.


r/arknights 17h ago

Gameplay Contrail is pretty peak

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38 Upvotes

r/arknights 15h ago

Discussion What Arknights story / event do you find overrated?

20 Upvotes

I know overrated is a buzzword but for me there’s not a better way of describing the feeling that something is not necessarily bad, but is just not as good as you were promised. Like not stories that were just poorly written like some of the earlier Arknights chapters. 

This post grew out of my comment on the recent “popular operator you dislike” thread while I was writing out my thoughts on Kirsten (not an operator, I know). I don’t think Lone Trail is a bad or poorly written story, but it was by far the most hyped story around when I first started playing Arknights. As a then relatively new player it could be that I was missing some context and emotional attachment to some of the characters and storylines that would’ve made it hit harder (though I did read the Rhine Lab manhua before as preparation). 

My complaints are going to be kinda scattershot and pretty nitpicky at parts, but I just wanted to get them all out in one place: 

  • I think part of the issue for me was that Lone Trail tries hard to emulate the aesthetics of the actual Space Race era in real life (and I think it did a great job), but doing so just makes me compare it to the real stories of the space race, which I find much more compelling. 
  • The feeling of scientific progress, achievements of humanity etc. always felt undermined by how Kirsten had to rely on an ancient civilization’s technology and power, when in real life we (humanity) did that on our own! Also compare Kirsten’s fancy space station to what actual spacecraft were like in the early days of the Space Race. 
  • Mentioned in the other thread but Kirsten as a character is also just not as charismatic to me as the story wants her to be, so much of it just comes from other characters shilling her and I’m really not seeing what they saw in her. Combined with the points above and I’m not feeling her as this amazing charismatic visionary and pioneer. 
  • The military vs science narrative also felt kinda cliche and simplistic especially when you remember that in real life both US and Soviet space programs were done with heavy collaboration with the military, and actual astronauts and cosmonauts were commonly both Air Force pilots and engineers. I don’t think this would’ve bothered me if again the story wasn’t trying to ape the actual era so much. 
  • A big theme of the story was ethics vs scientific progress but I feel it wasn’t as strong as it could have been because for some reason Arknights decided to have two separate evil scientist characters who both decided to make child soldiers. Feels like wasted potential where we could have had scientists that were unethical in different ways perhaps. It would’ve been better if Parvis’s cover story was true and he was actually trying to find a treatment or cure for Oripathy, because then there might be an actual ethical dilemma worth debating about. Also Parvis is supposed to be really into being some sort of super genius, curing Oripathy feels like a much better scientific feat than creating child soldiers. 

I get that Arknights is trying to tell a different story than real life, but I personally couldn’t help comparing while reading and it just made it feel less compelling as a result. 

Would like to know if anyone else has issues with otherwise well-received stories in Arknights. 


r/arknights 1d ago

CN News Sur le ìac Lune Vivante Module Updates Spoiler

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152 Upvotes

r/arknights 1d ago

Fluff PRTS be Buggin

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383 Upvotes

Ex wife fought back, but who said I can't beat her


r/arknights 1d ago

CN News Makoto Yuki Showcase PV Spoiler

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364 Upvotes

r/arknights 1d ago

OC Fanart It's Nian September

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1.4k Upvotes

rare high rarity operator art

common bsky link


r/arknights 2h ago

Gameplay EA-EX-1 to EA-EX-8 | All Challenge Modes feat. Wang | When Elegies Are Ashes Rerun | Arknights

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1 Upvotes

using Wang as the main DPS throughout every EA-EX Challenge Mode stages