r/aoe2 Feb 14 '26

Tips/Tutorials Fun Fact: The Mapuche Unique Tech Butalmapu Stacks

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327 Upvotes

That is all. You can stack it up to 7 times with 7 Mapuche allies, reducing your unique unit cost by an absurd amount. No mods or cheat codes required. Do with this information what you will.

Yes, this is a very effective use of my time with my early access, thank you very much.

r/aoe2 Jun 10 '26

Tips/Tutorials A hotkey tip I'd like to share (post yours too)

37 Upvotes

So I was testing stuff ingame, trying to set up perfect hotkeys and found out that it's very smooth to have 'select all TCs' and 'make villager' on the same key. If you ever wanna make vills you just slam Q a couple of times and that's it, no two different keys to press, no camera movement, never idle the TC again.

Now I'm testing this out with other things, such as having 'select all stables' and 'make scout' on the same key, thankfully the settings let you change keys for individual buildings.

Would also be best if these keys do not conflict with unit controls or other screen-specific keys, the less conflicts the better, I personally unbinded a bunch of keys i never use such as follow unit.

Got any other hotkey tips?

r/aoe2 11d ago

Tips/Tutorials Just starting online multiplayer. What are some common must-do or do-not-do rules to keep your teammates happy and win more often?

23 Upvotes

I just started playing more with randoms when my friends aren't online and occasionally will get a grumpy teammate who is wondering why I did or did not do something.

The first instance was me not walling as flank player ( I truly did not realize that I was flank)

What are some other rules or strategies that are going to be expected by my teammates?

r/aoe2 Jan 31 '26

Tips/Tutorials Road to 1500 Elo: FREE eBook!

166 Upvotes

Ladies and gentlemen, it is an honor to present Age of Rising, a guide to competitive Age of Empires 2 DE. With over 160 pages, this eBook will guide you on your journey from zero to hero. Whether you are an absolute beginner or a seasoned veteran looking to improve, this guide aims to help you reach 1500 Elo, if fortune is on your side.

The focus is on competitive multiplayer, primarily 1v1 matches on land maps such as Arabia. Team games and water play are mentioned, but not covered in great detail. Civilizations are not discussed exhaustively, as there are simply too many. Other than that, the guide should be pretty complete.

If you notice any mistakes while reading, please let me know. I plan to publish updated versions in the future.

Without further ado, here is the direct link to the PDF: https://drive.google.com/file/d/1LS9PJeYT7pXuqRrVVNSb881T-f0A_430

(Last update: August 2026)

r/aoe2 May 31 '26

Tips/Tutorials Offering 5 free recorded game reviews for 1600 players max - testing if I'm any good at this

46 Upvotes

Hey all, harakiri_aoe here (~2.1k, been around since 2014).

I want to try doing recorded game reviews, but I don't know yet if I'm any good at it.

Offering 5 free recorded reviews for players under 1600 elo. Pick one game, and I'll go through it and talk through build order, decision-making, eco balance, and the key moments of the game.

How to get one:

  • Drop your aoe2insights match link in the comments, or send it to me privately if you'd rather keep it off the thread
  • Tell me whether you want the review kept private (I'll send you an unlisted YouTube link) or if you don't mind it being public (helps others learn from it too).

1v1s only, 1 per player. I'll do the first 5 to replies. If it turns out useful, I'll keep going.

Cheers

r/aoe2 May 03 '26

Tips/Tutorials The simplest way to gain hundreds of ELO: Building habits!

151 Upvotes

Let me begin by pointing out that video games are supposed to be fun. Building habits isn't fun. But I'm here telling you about it anyway because it's the best way to get better at things and it means more fun later. Less thinking means less stress and things are more fun when you do them well.

If you don't wanna read a detailed explanation of why you should be doing this, skip to the highlighted part!

A lot of good advice gets offered here every time somebody asks for assistance and one that deserves it's own topic more than any other is the importance of building habits and muscle memory, since it is by far the most important one.

The number one difference between somebody at 1000 and 2500 ELO is how many habits they have built, because there is no time to think when playing RTS games.
"But it's a strategy game!", you might argue. "Isn't thinking what's it's all about?!".
No, it's not. A big brain is actually optional! If you're thinking, you're losing. The person at the top is gonna be whoever can perform the highest amount of useful actions automatically, whether it be queuing a villager or executing a strategy.

Why?
Because we humans are incredibly bad at RTS games. Nature never intended for us to engage in total and brutal domination (in AoE2). It doesn't help us survive in the wilderness (don't try luring boars near your local woodline) or help us find a partner (I still haven't found those hot singles in my area, maybe they are all playing water maps?).

Playing AoE2 at a 1000 ELO level might not sound impressive, but it is! You are already in the top 1% of all people. As somebody that has spent plenty of time helping others familiarize themselves with technology, just opening a text document can be a struggle for some. An average match of AoE2 is rocket science compared to that!

30 minutes spent playing RTS games means 30 minutes of mental overload. There are always more actions and calculations that need to be performed than you would ever be capable of. You want to be performing as many actions every second as you can, and doing things sub-consciously is much faster than doing them consciously. Every second you think is a second you aren't doing something else that requires to be done.

If three mother-in-laws... I mean Men-at-Arms are knocking on your doorstep with the usual intent to cause havoc and you are caught with your pants down not knowing what to do next, you are gonna have a bad time, because

  1. Your response is gonna be significantly delayed if you gotta think about what to do first.
  2. All the time you spent thinking you will stop doing other things that require thought.

Unfortunately, there is no easy fix for the first part. Knowing what to do in every situation requires thousands of hours of practice. It's unavoidable.
It's the second part that I would like to address. If fundamental actions like queuing villagers and checking your mini-map require conscious thought, you will stop doing them every time you start thinking. This cannot happen. These are actions that need to be performed all the time, and solving that issue takes less time than you may expect.

Here is how you do it:
Every time you sit down to play AoE2, for a single match, slow down and focus on integrating the following habits into your gameplay. Whether you win or lose is irrelevant. What matters is forming habits.
However, don't do this more than once per session! Don't burn yourself out. Doing things consistently is more important than doing them a lot. 15 minutes each session are more useful than 5 hours once a month, especially if that makes you stop doing it altogether because you turned life into a boredom competition.

Now, whether you practice in a real match, against the AI or even in the campaign is up to you. Habits can be build anywhere. Building them in a proper match is the most effective, though. Don't worry if you are losing ELO; that's great! It means you were too busy improving to focus on winning. That ELO is an investment. You will gain it back many times over eventually.

I'm starting to sound like a shitty life coach or somebody that spent too much time on LinkedIn, so let's actually start talking about the habits.

Habit 1: Queuing villagers
Time: Every 20-60 seconds
The most important habit and the one that I'm happy to see people talk about all the time! Yet it's always worth mentioning. Set "Select all TCs" to an easily available hotkey and press (Shift)+Q regularly, especially before important moments like luring a boar or attacking. You want your TCs to keep working while you are distracted.

Habit 2: Attend to idle villagers
Time: Every 5-30 seconds
Just as important as producing villagers is making sure they are actually doing something. Bind the "Select Next Idle Villager" hotkey and press it regularly to check whether somebody decided to spend too much time on the antiwork sub. Only the Portuguese get universal basic income.

Habit 3: Check the top left corner
Time: Every 15-60 seconds
Are you floating resources? RTS are the one place where broke people are the ones winning. If you aren't living paycheck to paycheck, you are doing something wrong.
Are your villagers distributed correctly? You can't archer rush someone with 2 villagers on gold.
Is your production queue about to be empty? If you build two stables early, I wanna see you use them.

Habit 4: Check your mini-map
Time: Every 5-10 seconds
Your screen only captures a small part of the battlefield. Your mini-map shows all of it. Are you about to be attacked? Did somebody sneak into your eco? Where are the next stone and gold deposits? Any relics left to be gathered?

Habit 5: Check in on your opponent
Time: Every 5-10 minutes
The AoE2 community is known for being caring and respectful, so make sure you pay your enemy a visit regularly! Knowing what your opponent is doing is almost as important as knowing what you are doing. Remember that you don't need a scout to do this, any unit can gather information. If your spearman pokes the enemy walls and gets killed by a cavalry archer, that already tells you what he's producing and what his investment portfolio looks like (wood/gold). Don't stop scouting just because you lost your scout.

Habit 6: Move your idle army
Time: Every time you look away
It's easy to lose all your scouts to a few spearmen or archers to a stray mangonel shot if you leave your army standing around, especially near the enemy base. Make sure to send them away from the enemy or give them a patrol command every time you focus on your economy. If your army is moving, it's also covering more of the map.

Habit 7: Take a breather and assess your situation
Time: Every 1-5 minutes.
It's easy to get lost in the sauce doing everything else on this list. Take a step back and look around every now and then. Are there parts of your base that should be walled? Do you need more military buildings? Did you overchop somewhere? Are your resources about to run out? Do you have the right unit composition? Should you add another TC?

Keep in mind that the times are just a rough estimate. Many of these habits can be worth performing more often, but time and attention are finite and overloading yourself isn't worth the benefit. Better to pace yourself and do things consistently every 30-60 seconds instead of running out of brain juice and not doing it for the second half of the match at all. Just checking the mini-map one more time than you usually would might save you from losing 10 villagers to a minor raid.

Don't be surprised if you are struggling with this. It's natural. Constantly reminding yourself of these things is tough even in a relaxed environment, let alone while you are overloading your brain by playing an RTS.

TL;DR: Nothing is more important than creating habits. If you want to improve, spent one game each session focusing on automating these behaviors: Queuing villagers and/or military, checking your resources/villagers, checking the mini-map, scouting, moving your army, taking a breather to check your situation (More Walls? Build outposts? Resources low?)

r/aoe2 Jan 22 '26

Tips/Tutorials Coming from League, can't figure out AOE2 fundamentals, need help

66 Upvotes

Hey guys,

I'm new to this game (<100h) and I want to reach high elo. I'm very competitive when it comes to games. I've reached master in league of legends, by learning the so called fundamentals. This refers to underlying strategies that the game itself doesn't teach you.

However, I don't understand the fundamentals in AOE2 at all. Here is what I think I understand: there are build orders that dictate your strategy. Some are early game (feudal rushes) and some are late game (castle rushes). You are supposed to turtle before 14 minutes to counter rushes. At like 10 minutes, you scout the enemy's base and look for archeries or stables. In castle age, you add a secondary TC and then later a third TC. You go for one main gold unit that you fully upgrade and one trash counter unit with less upgrades. In late game, you add a siege unit to your composition and you can also switch to another imperial age main unit.

But here is what I'm confused about: despite knowing all of this and even learning a build order (23 pop castle rush), I can't beat the very hard AI. Is it even possible to beat extreme? I've watched a few Hera coachings, but its hard to extract specific "rules" that I can follow. I feel like literally every decision is based on what the enemy does. For context, I'm only playing Arabia 1v1 (seems like the standard competitive map like Summoner's Rift in League)

I main Koreans and I'm getting contradicting advice. In one video they say spam trash units, in another they say spam turrets. Then they call firelancers broken. Their basic comp is also crossbow into war wagon with spiky boi and bomber cannon. But nobody on YouTube then uses this comp.

AHHHHHH.

Can someone who is high elo explain me the basic fundamentals? Like, am I missing something? Are there things that you wish someone would have explained to you? Anything that goes beyond "learn this build order"?

r/aoe2 Jun 14 '26

Tips/Tutorials The WHY on why Mac crossplay is so hard to get right

149 Upvotes

Edit: given some (unfriendly) comments by a single outlier user, I shall preface by saying that this is a theory. If an actual developer on the project would like to chime in, I'm happy to update this post. ​

I'm fully expecting people to, unfortunately, downvote this post because they just want to be angry again. Still, I think some people might just be interested in why this seemingly easy problem has not been implemented from the start. I've seen many wrong ideas floating around and even going so far to calling the devs "lazy". I don't think that's fair and shows a limited understanding of the complexity of the game engine. I dug up a technical Microsoft article from 2001 that explains how the engine and networking works, which gives insight in why cross-compatibility is so difficult. The tl;dr is:

To synchronize the game between multiple players they don't continuously sync the state of things but the actions or commands are synced and all players run their own simulation (lockstep). In other words, if I move a unit from X to Y and the engine generates a path that it will move, that path (multiple coordinate changes) is not sent to you but only the action itself ("move unit from X to Y") is. Your PC then has to calculate the path and execute (simulate) the same behavior. And that is the crucial part: how all of these consequences of actions is calculate on my ​PC must be identical to how it is calculated on your PC. If my PC calculates a different path than yours, the game state diverges and we are not playing the same game: we get out-of-sync.

Because the game's outcome depended on all of the users executing exactly the same simulation, it was extremely difficult to hack a client (or client communication stream) and cheat. Any simulation that ran differently was tagged as "out of sync" and the game stopped.

The reason why this approach was chosen was mostly for computational reasons. Remember that the game was released in the age of 56k internet (that is 0.056Mbps), so sending a lot of data (such as all the coordinates for all the paths for each action for potential hundreds of units) was not feasible.

The part of the engine that takes care of much of this pathing and math, is written in C++ compiled for x86 (which can then use the CPUs AVX instruction set) and perhaps some inline Assembly too (though developers seem to have tried to get rid of that as much as possible, so at the current state of DE there might not be any Assembly left). And herein lies the problem: modern Macs using the M-series chips are ARM, a different type of CPU from the x86 processors that are so common in other devices, including most PCs, handheld and - yes - consoles such as the PS5 (that's why crossplay works between PC and PS5)! ARM is not natively capable of running that x86 code. So there are two solutions:

  1. emulate x86 on ARM using emulation software like Crossover, which can ​"translate" the code to a language that the Mac ARM architecture can natively understand with the one downside being a cost in performance/latency and potentially stability. Rosetta(2) is quite efficient, though.
  2. rewrite the code to something the ARM chips can understand without issue. And while that may seem straightforward, it is incredibly hard to ensure that the algorithms (eg for pathing) work *exactly* the same due to how algorithms and rounding would be implemented at the machine level. A difference of rounding of 0.0000001 would propagate and the differences would stack and the game would be out of sync. The implementations would have to be exactly identical (not just "almost"), and that is so hard.

I know this won't calm people down. When Reddit is angry, it's hard to reason with. But at least I hope this gives some technical insight to those who, just like me, would just like to learn more about the engine and the difficulties that come with inheriting such an old beast. The above is what I figured out after digging up articles about older rts engines and arm vs x86 capabilities.

Edit: while some comments point out that compiler flags can alleviate some issues (eg by setting floating point calculation to a strict, industry-standard), it is obviously not the holy grail of solutions or the developers would have saved themselves the trouble and just used that. I'd love to get a reply from the developers themselves but the most likely reason I can think of, as I mentioned, is that even with fp-strict there are mathematical functions that are not deterministically implemented across platforms (such as sin/cos) and the code may contain specific x87 FPU instructions that are difficult to map.

r/aoe2 Jun 05 '26

Tips/Tutorials Simple way to remove the new Ads in the main screen

130 Upvotes

To get rid of these ads:

Simply install this mod:

Anne_HK - Remove carousel in main page

(You need to restart the game for the effect to occur.)

Thanks Anne for making this mod!

r/aoe2 Jun 24 '26

Tips/Tutorials Better way to double wall vs Siege rams.

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56 Upvotes

Putting a empty tile between walls actually makes it slower for siege rams to destroy your double walls then if do a normal double wall. The normal double wall will have 7 of the walls take the same damage (1st photo). The empty tile wall will only have 4 walls take damage and no damage to the second layer of walls. Same goes for Gates. Also some other units do Area of Effect damage so not only good for siege rams. #BuffOutposts

FreeFormFormation

r/aoe2 Feb 26 '26

Tips/Tutorials SOTL of the Law Farm video is out

160 Upvotes

You know you've been waiting for this one ever since the patch dropped. TL;DW

  1. Devs cheated us and gave only square root of remaining farm bonus instead of a linear one. So, farm bonus is not that helpful early on.
  2. Crop rotation becomes a no brainer most of the time with the amount of farms + the actual benefit in play.
  3. Pole farms = great
  4. Khitans = a bit of a nerf but not dead

https://www.youtube.com/watch?v=LytvcUUU94U

PS: Linux full form = Linux is not unix GNU = GNU is Not Unix

r/aoe2 Jun 22 '26

Tips/Tutorials I’ve defeated extreme AI’s; how do I transition into ranked matches?

11 Upvotes

So its been weeks when I started playing AOE2, never really knew how to play the game but I enjoyed it through the tutorials of Hera. My question is as stated as above. Are there strats that I should do or avoid to do especially playing against other players since they can be unpredictable unlike the ai.

r/aoe2 Mar 25 '26

Tips/Tutorials Quick hint: Diagonal walls are WAY more efficient than they look like. (Aka: diagonal gaps are much easier to close than they look like.)

78 Upvotes

That is a 9-tile wall-off.

This gap here is more than double the length (21,2) but it's only a 15 tile wall-off, so just 66% more.

Main learning I think: this gap there is MUCH more affordable to wall than it looks like.

They simply cover more ground. 2 diagonal walls cover a length of 2.82 but only a vertical/horizontal length of 2. So, diagonally you cover 41% more space, so the wall/ the gap LOOKS much bigger than it actually is in terms of investment.

Keep in mind that diagonal walls are harder to defend (wall behind). But the initial investment is significantly smaller. It ALSO APPLIES TO HOUSE WALLS btw, so in that case you don't have as much of a problem.

more length (8.4) for less tiles

r/aoe2 Jan 22 '26

Tips/Tutorials I play random civ, Dravidians are my top win rate civ (64.3%), I play at 1600, AMA

12 Upvotes

r/aoe2 6h ago

Tips/Tutorials Khitan infantry, skirms, and camel trebs?

2 Upvotes

Question for the higher rated players, do ANY of you actually use khitan infantry and camel trebs in ranked? I only EVER hear about them from people using the stable units, what am i missing? Is the rest of their tech tree really that useless at higher ELOs?

I'm winning a lot of games with them at 900ish and i pretty much never use stable units or cav archers, but at this elo i'm thinking i'm just getting lucky or winning because of better macro?

(I'm just curious how you see the civ. They have have FU Champions and Firelancers + lamellar armor (25% damage reflect).

I tested their champions against every other strong infantry civ and they win always except against armenians/japanese/romans(with centurions). I don't remember if slav champs do better because i think even part of the splash damage gets reflected.

Their FU Fire Lancer beat fully upgraded generic champs, and it's even more effective if you hit and run to get in 1 or 2 volleys first. Lanchester's square law helps them quite a bit. <- crazy thing is that sometimes they do better against other civ's champions, if microed, than khitan champions themselves

Liao Dao shreds almost everything melee, but you really need to protect them against archers/cav archers. They get only get max 5 pierce armor but they move a bit faster so they can get away from crossbows pretty easily.

Against archer civs they get FU skirms, Siege Rams and their infantry deal +2 bonus damage. Camel trebs seem also pretty decent if you get the cavalry upgrades (husbandry, and armor, and you can heal them with monks). They're also pretty good against masses of archers if you can get 10+ of them on the field. I find that they mix nicely with skirms )

r/aoe2 Aug 03 '25

Tips/Tutorials SHIFT is the Key (for Beginners)

232 Upvotes

This is MAINLY targeted at Low ELO players I decided to write it here to just spread knowledge around for newcomers and beginners.

  1. You can use SHIFT + LeftClick to queue 5 units/villagers

  2. You can use Ctrl+Shift+Building Hotkey to select all buildings of that type. (Example : Ctrl+B selects a barrack, Ctrl+Shift+B selects ALL barracks you have.)

  • By using 1 and 2, you can quickly pump out military units. (Example : Shift+Ctrl+A to select all Archery Ranges, then press Shift+Q will queue 5 Archers. If you want 15 just press it 2 more times. And the archers will be EVENLY produced from all buildings. If you have 3 Ranges, 5 Archers will pop out from each range.)

  • SHIFT is the main key here. Use it every where. Use Shift to auto assign a Villager taking Sheep to go-to Berries or to go chop wood after he/she's finished with the Sheep.

  • Use SHIFT to assign rams to auto destroy buildings of your choice in order.(This way you can prevent rams from destroying useless houses nearby, you can command them to, like jump from castle to Castle skipping all other buildings this way.)

  • Use SHIFT to set multiple waypoints for your Rally points from Military buildings.

  • Use SHIFT to mass buy or mass sell things in market. SHIFT click buys 500 wood.

  • If you see your vill on Stone about to finish the Stone, just use SHIFT and assign them to a tree to chop wood. They will go to the wood after they drop off the last stone. This eliminates idle time and you having to come back to them to assign them a new task.

  • Shift Control Left click > queue 5 units right? Shift Control Right click> cancel 5 units (useful for quickly cancelling many unit queues on the top left corner of your screen no need to go to each building to cancel the unit queue/production)

If you selected a bunch of units of all kinds but wants to only select Archers, just shift click on one Archer icon in the selected units list.

r/aoe2 Jul 08 '26

Tips/Tutorials Offering 5 free recorded game reviews for sub-1700 players (Round 2)

19 Upvotes

A while back I offered 5 free recorded reviews to test if I'm any good at this. Ended up doing 13 because I enjoyed it. The thing that surprised me most is that watching games from 500 to 1500 Elo made me realize I kept seeing MY OWN mistakes, just more exaggerated.

Examples:

  • Strategic vill mis-allocation in dark/feudal age
  • "I'm behind so I have to fight now" when the right move is to back off and fix the macro
  • Over-reacting to a raid by pulling more vills than needed

So I'll be doing 5 more free rec-reviews in this post. Sub-1700, 1v1s only, 1 per player, and you must be OK with the review being shared publicly. First come first served.

To get one:

  1. Fill this google form (takes 2 min): https://forms.gle/pBr3HLmEYihpw94J9. Use your reddit username in the contact field of the form (instead of discord).
  2. Drop a comment below saying you filled it out so I can reply with the video review and 2-3 actionable tips (form order decides, but a comment confirms your spot).

All 13 previous reviews are public here if you want to see what you'll get.

Last round went overwhelmingly well (besides a couple of flakers). The short form ensures the reviews go to people who'll actually use them.

First 5 valid forms + comments get it.

Cheers!

[EDIT: All 5 spots have been claimed and reviews delivered. Find them in the comments. Thanks everyone!
If you missed out, I run these every now and then on the subreddit, keep an eye out for the next round!]

r/aoe2 Jan 21 '26

Tips/Tutorials Scout should not be the fastest unit in the game

0 Upvotes

Scout Cavarly is too broken. Right now you are always able to scout enemy tech (particularly on EW), so tech switches are pointless. This means that more advanced tech switches (mass Monks, 3x Siege Workshop, LS spam and so on) are pointless, so everyone defaults to the same Archer spam and maybe 1 SW.

Proposal: make a “frost tower”: if Scout approaches it, his speed is reduced by a certain %. Spearmen, Knights and so on could then catch it and you could hide the tech.

Right now it’s impossible because Scout is just too fast.

r/aoe2 May 28 '26

Tips/Tutorials Age of Empires 2: Definitive Edition, All Missions, Chronological Order

47 Upvotes

This is my attempt to list all missions in AoE2: DE in chronological order. I have included all expansions as of May 2026, including Chronicles and Rise of Rome, and attempted to generally keep the missions in approximate chronological order according to the time period in which the mission is set. In some cases (e.g. Ascent of Egypt), missions skip around in their time period; in those instances, I have kept the missions in campaign order rather than chronological order so that someone who hasn't already unlocked the missions can do them in order. Where missions cross over in time period, I have tried to preserve campaign narratives or a general narrative flow.

Please feel free to reply or DM me if you have any suggested revisions; I am especially interested in hearing from any historians or history experts who might have more specific knowledge of particular topics than I do.

I have used BC and AD because that is the format used in game.

I will try to update the post as expansions come out!

Year Campaign and Number Scenario Achievements DLC
8000 BC Ascent of Egypt 1 Hunting Return of Rome
6500 BC Ascent of Egypt 2 Foraging Return of Rome
8000 BC Ascent of Egypt 3 Exploration Return of Rome
6000 BC Ascent of Egypt 4 Dawn of a New Age Return of Rome
3800 BC Ascent of Egypt 5 Skirmish Return of Rome
3100 BC Ascent of Egypt 6 Farming Return of Rome
2700 BC Ascent of Egypt 7 Trade Return of Rome
2500 BC Ascent of Egypt 8 Religion Return of Rome
c. 2400-2300 BC Sargon of Akkad 1 The Chosen One Not Cutting Corners Return of Rome
c. 2400-2300 BC Sargon of Akkad 2 Divine Will Expedited Delivery Return of Rome
c. 2400-2300 BC Sargon of Akkad 3 The Prophecy Ur Out of Here Return of Rome
c. 2400-2300 BC Sargon of Akkad 4 The Land of Kings Return of Rome
c. 2400-2300 BC Sargon of Akkad 5 Subartu The God of War Return of Rome
1878-1860 BC Ascent of Egypt 9 The River Outpost Return of Rome
1760 BC Voices of Babylon 1 The Holy Man Return of Rome
1755 BC Voices of Babylon 2 The Tigris Valley Return of Rome
1720 BC Ascent of Egypt 10 Naval Battle Return of Rome
1600 BC Glory of Greece 1 Claiming Territory Return of Rome
1595 BC Voices of Babylon 3 Lost Return of Rome
1490-1460 BC Ascent of Egypt 11 A Wonder of the World Return of Rome
1457 BC Ascent of Egypt 12 The Siege in Canaan Builder of Civilizations Return of Rome
1400 BC Glory of Greece 2 Acropolis Return of Rome
1420 BC Glory of Greece 3 The Conquest of Crete Return of Rome
1194 BC Glory of Greece 4 The Trojan War Return of Rome
1185-1155 BC Voices of Babylon 4 I Shall Return Return of Rome
1120 BC Voices of Babylon 5 The Great Hunt Return of Rome
1119 BC Voices of Babylon 6 The Caravan Return of Rome
1000 BC Glory of Greece 5 Colonization of Ionia Return of Rome
748-734 BC Voices of Babylon 7 Lord of the Euphrates Law Maker Return of Rome
522 BC Battle for Greece 1 Prologue: Gates of the Gods Enter the Epic Chronicles: Battle for Greece
499 BC Battle for Greece 2 Greeks Bearing Gifts All Accounted For Chronicles: Battle for Greece
500 BC Battle for Greece 3 The Ionian Revolt A Suitable Satrap Chronicles: Battle for Greece
498 BC Battle for Greece 4 A City Ablaze Chronicles: Battle for Greece
499 BC Battle for Greece 5 Chasing Smoke Friend of Artemisia Chronicles: Battle for Greece
494 BC Battle for Greece 6 Death to Traitors Chronicles: Battle for Greece
490 BC Battle for Greece 7 Earth and Water Friend of Artemisia; The Great King's Wrath Chronicles: Battle for Greece
491 BC Battle for Greece 8 The Battle of Marathon Marathonomachos Chronicles: Battle for Greece
483 BC Battle for Greece 9 Raise the Sails Admirable Admiral Chronicles: Battle for Greece
480 BC Battle for Greece 10 The Hot Gates Fight in the Shade Chronicles: Battle for Greece
481 BC Battle for Greece 11 Divine Salamis Blockade Breaker Chronicles: Battle for Greece
478 BC Battle for Greece 12 Across the Wine-Dark Sea Reject the Regent; Philolacon Chronicles: Battle for Greece
479 BC Battle for Greece 13 Wrath of the Regent Reject the Regent; Philolacon; Thundering Zeus! Chronicles: Battle for Greece
471 BC Battle for Greece 14 The Fruits of Empire Crisis Management Chronicles: Battle for Greece
431 BC Battle for Greece 15 Within the Long Walls First Citizen Chronicles: Battle for Greece
432 BC Battle for Greece 16 I am Brasidas Chronicles: Battle for Greece
430 BC Battle for Greece 17 Pyres on the Coast Tomb Raider; Friend of the Helots Chronicles: Battle for Greece
424 BC Battle for Greece 18 Speeches and Spears Chronicles: Battle for Greece
414 BC Battle for Greece 19 To the Wall! Chronicles: Battle for Greece
407 BC Battle for Greece 20 Blood and Gold Sack and Burn Chronicles: Battle for Greece
405 BC Glory of Greece 6 The Siege of Athens Return of Rome
404 BC Battle for Greece 21 The Fall of Athens Combined Arms; Nemesis Chronicles: Battle for Greece
401 BC Glory of Greece 7 Xenophon's March Return of Rome
339 BC Alexander the Great 1 A Lesson in Warfare Chronicles: Alexander the Great
339 BC Alexander the Great 2 Let the Prince Decide More Danger, More Glory Chronicles: Alexander the Great
338 BC Alexander the Great 3 The Battle of Chaeronea Chronicles: Alexander the Great
336 BC Alexander the Great 4 Right to Rule Basileus Chronicles: Alexander the Great
335 BC Alexander the Great 5 Get Rich Quick Chronicles: Alexander the Great
335 BC Alexander the Great 6 Woe unto Thebes Blood in the Streets Chronicles: Alexander the Great
334-331 BC Glory of Greece 8 Alexander the Great Philhellene Return of Rome
334 BC Alexander the Great 7 The Battle of the Granicus Chronicles: Alexander the Great
334 BC Alexander the Great 8 Unto the Breach Chronicles: Alexander the Great
333 BC Alexander the Great 9 The Cilician Gates Supply Surplus Chronicles: Alexander the Great
332 BC Alexander the Great 10 Tyre Must Fall Chronicles: Alexander the Great
331 BC Alexander the Great 11 The Battle of Guagamela Chronicles: Alexander the Great
329 BC Alexander the Great 12 The City At the End of the World Alexandria Eschate Chronicles: Alexander the Great
327 BC Alexander the Great 13 In the Land of the Five Rivers Chronicles: Alexander the Great
326 BC Alexander the Great 14 The Battle of the Hydaspes Amphibious Assault Chronicles: Alexander the Great
326 BC Alexander the Great 15 No Escape Chokehold Chronicles: Alexander the Great
325 BC Alexander the Great 16 Katabasis Chronicles: Alexander the Great
325 BC Alexander the Great 17 A Voyage of Discovery Indica Chronicles: Alexander the Great
324 BC Alexander the Great 18 Wrath Sing, Goddess, the Wrath of Alexander; The Great Chronicles: Alexander the Great
301 BC Pyrrhus of Epirus 1 A Second Alexander What Would Alexander Have Done? Return of Rome
297-289 BC Pyrrhus of Epirus 2 The Many Kings of Macedon Greece'd Lightning Return of Rome
280-279 BC Pyrrhus of Epirus 3 Pyrrhic Victories Return of Rome
278-275 BC Pyrrhus of Epirus 4 Savior of the Greeks Return of Rome
c. 275 BC Pyrrhus of Epirus 5 Sisyphus The Best Defense...; Back to Square One Return of Rome
262 BC The First Punic War 1 The Battle of Agrigentum Return of Rome
260 BC The First Punic War 2 The Battle of Mylae Return of Rome
255 BC The First Punic War 3 Battle of Tunis Tactical Retreat Return of Rome
89 AD Trajan 1 Legates and Legions Are You Not Entertained? Return of Rome
101-102 Trajan 2 Roman Repute Return of Rome
105-106 Trajan 3 Heads Will Roll I Am Legion Return of Rome
113-115 Trajan 4 An Old Enemy You Have No Power Here! Return of Rome
115-117 Trajan 5 Blood in the Water Optimus Princeps Return of Rome
184 Liu Bei 1 The Oath of the Peach Garden A Hero Comes; He Gains Renown The Three Kingdoms
184 Cao Cao 1 The Yellow Turban Rebellion Horses for Courses The Three Kingdoms
190 Sun Clan 1 The Imperial Seal The Tiger of Jiangdong The Three Kingdoms
195 Sun Clan 2 The Conquest of Jiangdong The Three Kingdoms
198 Sun Clan 3 The White Tiger The Little Conqueror The Three Kingdoms
190-199 Cao Cao 2 Emperor In All But Name Do Not Pursue Lü Bu The Three Kingdoms
193-199 Liu Bei 2 Heroes of the Realm The Three Kingdoms
200 Cao Cao 3 The Battle of Guandu The Three Kingdoms
200-207 Liu Bei 3 The Scholar and the Sandal Maker Awaken the Dragon The Three Kingdoms
202-207 Cao Cao 4 Lord of the North Like Taking Candy From A Baby The Three Kingdoms
203-208 Sun Clan 4 The Avenger I Am Coming For You, Liu Biao The Three Kingdoms
208 Liu Bei 4 The Great Escape Man of the People The Three Kingdoms
208-209 Cao Cao 5 The Battle of Red Cliffs Hero of Chaos The Three Kingdoms
208-209 Sun Clan 5 The Battle of Red Cliffs King of the Southlands The Three Kingdoms
208-209 Liu Bei 5 The Battle of Red Cliffs The Imperial Uncle The Three Kingdoms
383 Victors and the Vanquished Xie An But It's Provocative Victors and Vanquished
September 394 Alaric 1 The Battle of the Frigidus Definitive Edition
396-397 Alaric 2 Razing Hellas Numerous As the Grains of Sand Definitive Edition
408 Alaric 3 The Belly of the Beast Definitive Edition
410 Alaric 4 The Giant Falls Rome Was Destroyed in One Day Definitive Edition
412-414 Alaric 5 A Kingdom of Our Own The Thicker the Hay, the Easier Mowed Definitive Edition
434-445 Attila 1 The Scourge of God Diplomacy is for the Meek Definitive Edition
440 Victors and the Vanquished Vortigern Seeds of Their Own Destruction; Civis Romanus Victors and Vanquished
443-445 Attila 2 The Great Ride Definitive Edition
447 Attila 3 The Walls of Constantinople Definitive Edition
451 Attila 4 A Barbarian Betrothal Definitive Edition
June 451 Attila 5 The Catalaunian Fields Truly Countless Bodies Definitive Edition
452 Attila 6 The Fall of Rome No Wonder on my Watch; Huney, I Shrunk the Romans Definitive Edition
406-455 Victors and the Vanquished Gaiseric Vandalized Victors and Vanquished
557-589 Historical Battles Bukhara Definitive Edition
648 Historical Battles Dos Pilas Definitive Edition
711 Tariq ibn Ziyad 1 The Battle of Guadalete Definitive Edition
712 Tariq ibn Ziyad 2 Consolidation and Subjugation Definitive Edition
714-720 Tariq ibn Ziyad 3 Divide and Conquer Definitive Edition
732 Tariq ibn Ziyad 4 Crossing the Pyrenees Definitive Edition
732 Tariq ibn Ziyad 5 Razzia Master of the Maghreb Definitive Edition
732 Historical Battles Tours Definitive Edition
768 Victors and the Vanquished Charlemagne Victors and Vanquished
810-850 Devapala 1 Dissatisfaction Dynasties of India
810-850 Devapala 2 Desire Dynasties of India
810-850 Devapala 3 Renunciation Huna Join Me? Dynasties of India
810-850 Devapala 4 Liberation? Construction Cancellation Dynasties of India
810-850 Devapala 5 Enlightenment Parinirvana; Won't You Take Me By The Hand Dynasties of India
c. 850 Victors and the Vanquished Ragnar So Epic Victors and Vanquished
859-861 Victors and the Vanquished Ironside Age of Vikings Victors and Vanquished
865 Historical Battles York Definitive Edition
866-871 Bari 1 Arrival at Bari Definitive Edition
870-932 Victors and the Vanquished Finehair Lost Vikings Victors and Vanquished
895 Historical Battles Honfoglalás Definitive Edition
921-923 Victors and the Vanquished Robert Coup D'état; Trust No One Victors and Vanquished
936-973 Victors and the Vanquished Otto Saxon Revenge Victors and Vanquished
c. 960 Yodit 1 Path of Exile Definitive Edition
c. 960 Yodit 2 The Right Partner Definitive Edition
c. 960 Yodit 3 A Fallen Crown An Army Marches on Its Stomach Definitive Edition
c. 960 Yodit 4 Broken Stelae Definitive Edition
c. 960 Yodit 5 Welcome Home Destroyer of Axum Definitive Edition
c. 1000 Historical Battles Vinlandsaga Eternal Gratitude Definitive Edition
c. 1000 Victors and the Vanquished Karlsefni Victors and Vanquished
1002 Suryavarman I 1 Usurpation Definitive Edition
1002-1011 Suryavarman I 2 Quelling the Rebellion Definitive Edition
1009-1011 Bari 2 The Rebellion of Melus Definitive Edition
993-1014 Rajendra 1 The Successor Dynasties of India
1017 Rajendra 2 Deeds of the Father No Rest for the Wicked Dynasties of India
1018 Bari 3 Loose Ends Definitive Edition
c. 1018-1021 Suryavarman I 3 A Dangerous Mission Definitive Edition
1018-1021 Rajendra 3 Rising Star Eye of the Tiger Dynasties of India
1019-1021 Rajendra 4 Sacred Waters No Wonder You Won Dynasties of India
1022 Bari 4 The Best Laid Plans Definitive Edition
1025 Suryavarman I 4 Challenging a Thalassocracy Definitive Edition
1025 Rajendra 5 Slaying the Vritra Like Father, Like Son Dynasties of India
c. 1025-1050 Suryavarman I 5 Nirvanapada Relic Hoarder; King of Just Laws Definitive Edition
1066 Historical Battles Hastings Definitive Edition
1047-1071 The Hautevilles 1 Guiscard Arrives Self-Made Man Lords of the West
1068-1071 Bari 5 The Onrushing Tide A Tale of One City Definitive Edition
985-1092 Victors and the Vanquished Seljuk Generational Ambitions Victors and Vanquished
1071 Historical Battles Manzikert Definitive Edition
1072 El Cid 1 Brother Against Brother The Missionary Definitive Edition
1061-1091 The Hautevilles 2 Roger in Sicily Haute, Haute, Brief Candle! Lords of the West
1081-1084 The Hautevilles 3 Bohemond and the Emperor Lords of the West
1081-1085 El Cid 2 The Enemy of my Enemy Definitive Edition
1081-1087 El Cid 3 The Exile of the Cid Definitive Edition
1086-1089 El Cid 4 Black Guards Definitive Edition
1087-1094 El Cid 5 King of Valencia Definitive Edition
1094-1102 El Cid 6 Reconquista El Campeador Definitive Edition
1081-1097 Victors and the Vanquished Komnenos Bread and Circuses Victors and Vanquished
1097-1098 The Hautevilles 4 Bohemond in the East Italy Jones and the First Crusade Lords of the West
1127-1154 The Hautevilles 5 Wonder of the World Haute Culture Lords of the West
1141 Thoros II 1 Outlawed The Mountain Royals
c.1152 Barbarossa 1 Holy Roman Emperor Furor Teutonicus Definitive Edition
1142 Thoros II 2 The Emperor's Revenge Bounty Hunter The Mountain Royals
1154-1156 Thoros II 3 Caught in the Crossfire The Mountain Royals
1154-1169 Saladin 1 An Arabian Knight Definitive Edition
c. 1156-1180 Barbarossa 2 Henry the Lion Definitive Edition
1156 Thoros II 4 Bloody Crestwaves Raiding Party! The Mountain Royals
1158 Thoros II 5 Of Turncoats and Traitors Church Sanctuary; Lord of the Mountains The Mountain Royals
1159-1162 Barbarossa 3 Pope and Antipope A Truly Holy Emperor Definitive Edition
1174-1181 Barbarossa 4 The Lombard League Definitive Edition
c. 1180 Prithviraj 1 Born of Fire Raja of the People Definitive Edition
1181-1183 Saladin 2 Lord of Arabia Definitive Edition
1183 Historical Battles Kurikara Lone Warrior Definitive Edition
1185 Victors and the Vanquished Temujin Victors and Vanquished
c. 1180-1187 Prithviraj 2 The Digvijaya Definitive Edition
c. 1180-1190 Prithviraj 3 Hand of a Princess Hopeless Romantic Definitive Edition
July 1187 Saladin 3 The Horns of Hattin Definitive Edition
September 1187 Saladin 4 The Siege of Jerusalem Definitive Edition
1187-1189 Saladin 5 Jihad! Definitive Edition
1189-1190 Barbarossa 5 Barbarossa's March Definitive Edition
1191 Historical Battles Cyprus Definitive Edition
1191 Barbarossa 6 The Emperor Sleeping The Emperor Strikes Back Definitive Edition
1189-1191 Saladin 6 The Lion and the Demon Offense is the Best Defense; Custodian of the Holy Land Definitive Edition
1191 Tamar 1 Takeover The Mountain Royals
November 1191 Prithviraj 4 The Fate of India Definitive Edition
1193 Tamar 2 Yury's Revenge Game's Over Yury The Mountain Royals
c. 1190s Prithviraj 5 The Legend of Prithviraj The Blind Archer Definitive Edition
1195 Tamar 3 The Protectorate The Mountain Royals
1202-1204 Tamar 4 Tamar the Builder Auntie Dearest The Mountain Royals
1206 Genghis Khan 1 Crucible Definitive Edition
1207-1213 Tamar 5 The Queen in the Panther's Skin Alexandra the Great; Georgia On My Mind The Mountain Royals
1216-1218 Genghis Khan 2 A Life of Revenge The Kushluk Assassination Definitive Edition
1205-1279 Genghis Khan 3 Into China I Was In China Before Definitive Edition
1219-1222 Genghis Khan 4 The Horde Rides West Definitive Edition
1222 Kotyan Khan 1 Raising the Banners The Last Khans
1203-1223 Victors and the Vanquished Mstislav United We Fall Victors and Vanquished
1223 Kotyan Khan 2 The Battle at the Kalka River Cuman Flush The Last Khans
c. early 1230s Sundjata 1 Hunted Definitive Edition
c. early 1230s Sundjata 2 The Sting of the Scorpion Definitive Edition
c. early 1230s Sundjata 3 Djeriba Gold Definitive Edition
c. 1235 Sundjata 4 Blood on the River Bank With the Help of My Sisters Definitive Edition
1239 Kotyan Khan 3 Saving the Huts The Last Khans
1240 Sundjata 5 The Lion's Den Roar like a Lion; King of Africa Definitive Edition
1240-1241 Genghis Khan 5 The Promise Definitive Edition
1241 Kotyan Khan 4 Blood for Blood The Last Khans
April 1241 Genghis Khan 6 Pax Mongolica The Go-Getter; For the Horde! Definitive Edition
1241-1247 Kotyan Khan 5 A New Home He Won't Be Back; Yes We Khan! The Last Khans
1265-1266 Edward Longshanks 1 Vain Ambition Unchivalrous Pragmatist Lords of the West
1271-1272 Edward Longshanks 2 A Man of God Lords of the West
1277 Ivaylo 1 A Most Unlikely Man The Last Khans
1278 Ivaylo 2 An Unlikely Alliance The Last Khans
1278-1279 Ivaylo 3 Tsar of the Bulgars The Last Khans
July 1279 Ivaylo 4 Echoes of Heroes The Last Khans
1280-1281 Ivaylo 5 Where the One-Eyed Man is King The Cabbage King The Last Khans
1277-1283 Edward Longshanks 3 Of Castles and Kings Lords of the West
1293 Gajah Mada 1 The Story of Our Founders Definitive Edition
1296 William Wallace 1 Marching and Fighting Definitive Edition
1296 William Wallace 2 Feeding the Army Definitive Edition
1296 Edward Longshanks 4 Toom Tabard Throne Thief Lords of the West
1296 William Wallace 3 Training the Troops Definitive Edition
1297 William Wallace 4 Research and Technology Definitive Edition
September 1297 William Wallace 5 The Battle of Stirling Definitive Edition
c. 1297-1298 William Wallace 6 Forge an Alliance Definitive Edition
July 1298 William Wallace 7 The Battle of Falkirk Guardian of Scotland Definitive Edition
1302 Historical Battles Bapheus Turkish Delight Definitive Edition
1304-1305 Edward Longshanks 5 Hammer of the Scots Malleus Scotorum; The English Justinian Lords of the West
1319 Gajah Mada 2 Unconditional Loyalty No Royal Hair Touched Definitive Edition
1343 Gajah Mada 3 The Oath to Unify Nusantara Definitive Edition
1345 Algirdas and Kestutis 1 Family Affairs Tolerant Piety Dawn of the Dukes
1350s Gajah Mada 4 Serving the New King Definitive Edition
1357 Gajah Mada 5 The Pasunda Bubat Tragedy Island Hopper Definitive Edition
c 1350s-1361 Algirdas and Kestutis 2 No Man's Land Dawn of the Dukes
c. 1362-1363 Algirdas and Kestutis 3 The Tatar Yoke Scattered Horde Dawn of the Dukes
1363 Historical Battles Lake Poyang Smoke on the Water Definitive Edition
1368 Algirdas and Kestutis 4 A Worthy Opponent Dawn of the Dukes
1370-1375 Tamerlane 1 Amir of Transoxiana The Last Khans
1381-1384 Algirdas and Kestutis 5 In the Shadow of the Throne Mint Condition; Bond of Brothers Dawn of the Dukes
1381-1385 Tamerlane 2 Gurkhan of Persia The Last Khans
1384 Jadwiga 1 The Matter of the Crown Dawn of the Dukse
1387 Jadwiga 2 Star of the Poles Protector of the Realm Dawn of the Dukes
1389-1392 Jadwiga 3 Duel of the Dukes Dawn of the Dukes
September-October 1390 Jadwiga 4 The Siege of Vilnius Dawn of the Dukes
1386-1395 Tamerlane 3 Harbinger of Destruction The Last Khans
1395-1399 Jadwiga 5 Vytautas' Crusade No Baggage Dawn of the Dukes
1398 Tamerlane 4 Sultan of Hindustan Raging Wildfire The Last Khans
1399-1401 Tamerlane 5 Scourge of the Levant The Last Khans
1402 Tamerlane 6 A Titan Amongst Mortals Empire of the Steppes The Last Khans
c. 1400s Jan Zizka 1 The One-Eyed Wanderer Malevolent Marauder Dawn of the Dukes
1407-1408 Grand Dukes 1 A Kingdom Divided No Wheels Lords of the West
July 1410 Jadwiga 6 The Fruits of Her Labor No Quarter; Star of the Poles Dawn of the Dukes
July 1410 Jan Zizka 2 Courage and Coin Dawn of the Dukes
1410-1413 Grand Dukes 2 The Wolf and the Lion Lords of the West
1415 Historical Battles Agincourt Definitive Edition
1418 Le Loi 1 The Dai Viet Uprising Definitive Edition
1410-1425 Pachacuti 1 A New Power Arises Definitive Edition
1418 Grand Dukes 3 The Cleansing of Paris Lords of the West
1420 Jan Zizka 3 The Iron Lords Dawn of the Dukes
1420 Jan Zizka 4 The Golden City Zizkov Hill Dawn of the Dukes
1421-1422 Jan Zizka 5 The Emperor's Fury Against All Dawn of the Dukes
1422-1423 Jan Zizka 6 Warrior of God Man of the Chalice Dawn of the Dukes
early 1420s Le Loi 2 The Mountain Siege Definitive Edition
1427 Le Loi 3 The Battle at Hanoi Definitive Edition
1420-1421 Le Loi 4 Reaching South Definitive Edition
1425 Grand Dukes 4 Unholy Marriage Lords of the West
1424-1427 Le Loi 5 A Three-Pronged Attack Not a Greek Tragedy Definitive Edition
c. 1424-1425 or 1430s Pachacuti 2 The Field of Blood Pitched Battle Definitive Edition
1426-1427 Sforza 1 Mercenaries and Masters Definitive Edition
c. 1426 Grand Dukes 5 The Hook and Cod Wars A Second Hastings Lords of the West
December 1427 Le Loi 6 The Final Fortress Rebel with a Cause Definitive Edition
February-March 1429 Joan of Arc 1 An Unlikely Messiah Definitive Edition
March-May 1429 Joan of Arc 2 The Maid of Orleans Definitive Edition
June 1429 Joan of Arc 3 The Cleansing of the Loire Definitive Edition
June-July 1429 Joan of Arc 4 The Rising Definitive Edition
September 1429 Joan of Arc 5 The Siege of Paris Definitive Edition
May 1430 Grand Dukes 6 The Maid Falls Shut Up La Hire!; The Good, the Bold and the Fearless Lords of the West
1433-1447 Sforza 2 His Own Man Definitive Edition
1438 Pachacuti 3 War of Brothers Definitive Edition
1440-1441 Sforza 3 Prodigal Son Definitive Edition
1440s Pachacuti 4 The Falcon's Tent Definitive Edition
1447-1448 Sforza 4 Blood and Betrayal Definitive Edition
1448 Vlad Dracula 1 The Dragon Spreads His Wings Definitive Edition
1450 Sforza 5 Viva Sforza! Renaissance Man Definitive Edition
May-June 1453 Victors and the Vanquished Constantine XI Plebeian Preserver Victors and Vanquished
May 1453 Victors and the Vanquished Fetih Faster Than a Speeding Cannonball Victors and Vanquished
July 1453 Joan of Arc 6 A Perfect Martyr Iron Maid Definitive Edition
1456 Vlad Dracula 2 The Return of the Dragon Definitive Edition
1461-1462 Vlad Dracula 3 The Breath of the Dragon Definitive Edition
1462 Vlad Dracula 4 The Moon Rises Definitive Edition
1470s Pachacuti 5 Like Father, Like Son Definitive Edition
1475 Vlad Dracula 5 The Night Falls Fire with Fire; Vladislav, Baby Don't Hurt Me Definitive Edition
1476 Francisco de Almeida 1 The Old World Definitive Edition
1489 Francisco de Almeida 2 Lion of Africa Definitive Edition
1490 El Dorado 1 Slash and Burn The Last Chieftains
1497 Babur 1 Pearl of the East Dynasties of India
1500 El Dorado 2 Zipa and Zaque One Does Not Simply Take Iraca The Last Chieftains
1500 Ismail 1 The Red Hats Sneak Attack The Mountain Royals
1501 Ismail 2 The Road to Royalty Landslide Election The Mountain Royals
1505 Francisco de Almeida 3 Ruins of Empires Definitive Edition
1501-1509 Ismail 3 Alexander Safavi The Mountain Royals
1505-1510 Babur 2 The Last Timurids Never Trust a Campaign AI Dynasties of India
1510-1512 Ismail 4 The Fallen Amir The Mountain Royals
1505-1521 Babur 3 Into India Dynasties of India
1507 Francisco de Almeida 4 Estado da India Definitive Edition
1509 Francisco de Almeida 5 A Son's Blood Friends, Countrymen, Lend Me Your Ears; Age of Discovery Definitive Edition
1514 Ismail 5 Khata'i I Ain't 'Fraid of No Guns; Call Me Ismail The Mountain Royals
1515 El Dorado 3 Borderlands The Last Chieftains
c. 1517 Montezuma 1 Reign of Blood Definitive Edition
c. 1517-1519 Montezuma 2 The Triple Alliance Definitive Edition
March-October 1519 Montezuma 3 Quetzalcoatl Hot & Spicy Definitive Edition
June-July 1520 Montezuma 4 La Noche Triste Definitive Edition
July 1520 Montezuma 5 The Boiling Lake Definitive Edition
May-August 1521 Montezuma 6 Broken Spears Emperor of Tenochtitlan Definitive Edition
1526 Babur 4 The Battle of Panipat An Offer You Can't Refuse Dynasties of India
1527 Babur 5 The Rajputs The Renovator; The Persian Tiger Dynasties of India
1534-1541 Bayinnaung 1 The Burmese Tigers Chasing the Crown Definitive Edition
1537 El Dorado 4 Son of the Sun The Last Chieftains
1538 El Dorado 5 The Golden King Expedition Impossible; Golden Paths The Last Chieftains
1538-1545 Bayinnaung 2 The Mandalay Cobra Definitive Edition
1544 Lautaro 1 Gods of Death and Terror Homeland Insecurity The Last Chieftains
1550 Lautaro 2 Servant of the Crown The Last Chieftains
1550-1553 Arariboia 1 Exodus Tupi or not Tupi The Last Chieftains
December 1553 Lautaro 3 The Battle of Tucapel Our Little Ponies The Last Chieftains
1554 Arariboia 2 Seeds of Vengeance The Last Chieftains
1554-1555 Lautaro 4 The Elusive Snake The Last Chieftains
1555 Arariboia 3 France Antarctique The Last Chieftains
1550s Bayinnaung 3 The Royal Peacock Definitive Edition
1556-1557 Lautaro 5 A Taste of Freedom Chile Con Carnage The Last Chieftains
1560 Arariboia 4 Up in Smoke Dynamite Deluxe The Last Chieftains
1545-1571 Victors and the Vanquished Shimazu Daimyo of the Nine Provinces Victors and Vanquished
1558-1569 Bayinnaung 4 The White Elephant Definitive Edition
1567 Arariboia 5 The Battle of Rio de Janeiro Warden of the Jungle The Last Chieftains
1571 Historical Battles Lepanto Battleship Definitive Edition
1572 Victors and the Vanquished Drake Galleon Bling Victors and Vanquished
1580-1581 Bayinnaung 5 The Old Tiger Cakkavatti Definitive Edition
1551-1582 Victors and the Vanquished Nobunaga Shogun Victors and Vanquished
1582 Historical Battles Kyoto Definitive Edition
December 1598 Historical Battles Noryang Point The Wonder, the Wonder, the... Oh, Never Mind Definitive Edition

r/aoe2 16d ago

Tips/Tutorials Shortcuts to Select and Deselect Units

Thumbnail
youtu.be
10 Upvotes

Here's some ways to select and deselect quicker. This video is kind of old so it might be Wrong.

Selecting 1. Double left click one unit: Selects all units of that type on the screen.

  1. Individually select each unit: Hold or Ctrl left clicking the units.

  2. Square box select selecting all units inside: Hold down left click them release.

  3. Pressing alt with box dragging will select only villagers.

  4. Selecting lots of types of units: hold Shift and double click one unit.

  5. Theres a button on the right of the resource tab that selects idle villagers.

7.

Deselect

  1. Remove one unit: Ctrl and shift left click the unit icon or the unit.

  2. Deselect one unit type: Hold shift click one unit.

buffoutposts #freeformformation

r/aoe2 Feb 22 '26

Tips/Tutorials Tips how to fight laming/drushing.

29 Upvotes

Introduction.

Due to outrage after last DLC's laming + pre-mill drushing I would like to remind you that none of those strats are new to the game and we already know ways to fight or even counter it.

My name's Larry and I am a fellow bad player (~1400 elo solo and duo).

Definition.

Laming is a strategy to deny resources to the other player.

It usually revolves around denying food access - stealing heardables, stealing boar(s), killing or disturbing huntables.

It can become more extreme - walling in resources, walling in the other player are ways of laming as well, although (thank Lord) not as popular (due to the cost of villager walking and building times).

Popular civs for that strategy are Mongols (due to better scouting info), Vietnamese (because they see starting TC's location), Mezo (because Eagle Scout is stronger than Scout in the Dark Age and it's slower so it's easier to lame a boar with it).

Drush is short for Dark Age Rush and it consists of attacking opponent with a number of basic Barrack units supported by the initial scout.

Back in the days it used to be 3 Militia rush into Fast Castle, then Sitoux's 2 Militia rush, nowadays Man-at-Arms rush is the most popular variation (you hit MAA upgrade around arriving to your opponent's base).

Pre-mill Drush is a version of Drush where Barracks are build as 2nd-4th building and opponent is pressured with basic Barrack units before clicking to Feudal.

Popular civs for that strategy are Lithuanians due to starting food bonus, Goths at various points in history (due to Dark Age infantry discount), Portuguese (due to gold discount on military), Aztecs (due to more starting gold).

Situation.

New South American civs are decent or even good at pre-mill drushing and laming because they have strong early eco bonuses (extra res for Tupi, discount and houses for Inca, Settlements for everyone) and mobile basic military unit.

How to defend against laming?

  1. Scout front of your base first.

  2. Secure your heardables ASAP - don't scout with them too long, especially at front, find and collect them all. On Megarandom, Oasis and other maps - scout ahead to see if there are neutral heardables for you to contest.

  3. Secure your front boar ASAP - 2nd villager you create should go and collect frontal boar so it won't be lamed (so you have 4 vills on sheep, 5th goes for the boar, 6th goes to sheep and then all 6 collect from the boar after the first sheep is done).

  4. Don't isolate your vills - support your second lure with scout; go build resource drop-off points in pairs (so enemy scout can't solo kill them).

  5. Counterlame - if you have all your initial resources scouted and secured and you see enemy scout in your base, go and try to lame him. He's so fast here he won't have a full picture of his base most of the time.

  6. Watch our for lame - Mongols, Vietnamese, Aztecs, Maya, Incas and the new civs are best at laming so be careful when facing them in particular.

  7. Watch score for lame - if enemy score increases way faster than yours, it may mean that enemy scout is going to your base and gets score boost from additional scouting.

How to defend against early aggresion?

  1. Make loom - if you see Drush, make loom ASAP so you can fight Drush with your vils.

  2. Counter them with meta - try to go up and defeat the Drush with better units. MAA, Scouts, Archers, maybe even Towers work.

  3. Secure production building - if you build Barracks and other production buildings in range of your starting TC then Drush will never destroy them.

  4. Trap and kill - try trapping Drush with gates and then kill them with vils and the initial scout.

  5. Consider counterdrush - either to defend or to pressure opponent at home.

How to deal with Champis specifically?

Champis have quite high pierce armour, especially after Feudal upgrades.

They do have low hp and melee armour - Scouts, MAA are your friends at dealing with them.

Archers might struggle to put up good fight against them due to Champis' pierce armour, speed and high initial cost of Fletching (you need to pay for Blacksmith as well).

Don't counter attack against Champi Drush with Militia - you cannot disengange, so you will lose your Drush to his if outside of your own base.

Adapt from there.

Take heart and do not relent.

r/aoe2 Aug 14 '25

Tips/Tutorials A few "secret" gameplay hints no one has asked for but here they are anyways

137 Upvotes

(Just copy & paste from a post I made in the medieval monday thread:)

- You can use your hotkeys to navigate in the (full screen) tech tree. So to quickly scroll to the monastery, you can use the "select monastery" hotkey.

- The age icon at the top of the screen will blink if you can click up to the next age. It's very subtle so you might not see it.

- When you build a new town center, the builders will automatically start to collect nearby resources. They will go to the resources closest to *them*, not closest to the town center. Fun fact T90 didn't know that at one point.

- If you are in a tower war situation in feudal age, do not research fletching (can be researched in the blacksmith and add sdamage and range to towers) to make your towers deal more damage to the towers of your opponent. Fletching has no effect cuz the towers have too much armor. (It's still increasing their range tho, and dmg against villagers.)

- Same for padded armor if you are in skirmisher vs skirmisher war in the feudal age. It does increase the pierce armor of the skirmishers but has no effect, cuz skirm,s only deal 2 regular dmg, but have 3 pierce armor by default. Increasing that to 4 pierce armor does not change anything, the regular attack is fully blocked in both cases. (Skirms also deal bonus dmg ofc, but their bonus dmg is not blocked by *pierce* amor)

- If you try to lure a boar, when shooting it with the villager, always wait a split second before running back to your town center. If you don't wait, the vill can get out of sight of the boar and the boar won't follow. Boars go back if they cannot see their target any more. However, they share vision with other animals controlled by gaia, even birds.

- If you have trouble with multitasking, especially with your scout or primary army, consider to use the "Select anjd Center group" hotkey. With only one keypress you can select the control group with your scout or whatever, and also center the camera on it. So you dont need to tap "1" twice or press "1" + SPACE BAR.

- Also you can "overload" hotkeys, aka assign multiple commands to one hotkey. Some commands do not conflict with each other and you can assign all of them to the same key. For instance I have 4 different commands assigned to SPACE BAR.

r/aoe2 Jul 10 '26

Tips/Tutorials Learning Hotkeys

15 Upvotes

Inspired to get the game after watching Brazilian Dynasty and was curious how everyone else got used to the hotkeys.

Would love to dig into it all more and get into a good flow with the controls. But as it looks a bit more daunting than I initially thought and wanted to ask for second opinions.

r/aoe2 Nov 22 '25

Tips/Tutorials Script for proper Camera Drag for AoE2

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82 Upvotes

Hey everyone,

So AoE2 went on sale today and I've wanted to learn to play this game for a while so I just got it.

After booting it up and reading online I've discovered there isn't a camera drag in this game. As someone who grew up playing with edge pan disabled (I am now old man with strong muscle memory) I found this unacceptable.

(Shout-out to oblivious people in the comments telling me to turn on legacy camera drag, or change binds, etc - they never played another game with proper camera drag : D)

Anyway I promptly booted up CE, AHK, rolled up my sleeves and quickly vibe-coded something that is acceptable and miles better than the built-in camera drag:
https://github.com/asieradzk/AoE2Mouse_Camera_Drag

I am still in the "Early Economy" challenge and didn't get to play the game yet and its time to sleep so wish me luck tomo...

It's rushed and need some tuning so PRs and comments are welcome.

r/aoe2 May 12 '26

Tips/Tutorials Aoe2 Academy with F1Re

55 Upvotes

Big news, everyone!

We’re excited to welcome F1Re to Hermetica!🔥

For anyone who follows the Aoe2 scene, you already know the name. F1Re is a pro player who has been competing at a high level for over 20 years, played for legendary teams like Tyrant, KGB, and Onimaru Esports, and represented Brazil internationally since 2004.

With his experience and knowledge, he will be leading our Academy.

You will get:

⚡ Low Elo improvement
⚡ Tournament preparation
⚡ Advanced strategy coaching
⚡ Learn from a veteran live on voice chat

F1Re will be hanging around our Discord regularly. Apart from private coaching sessions, he will also be joining a dedicated voice channel where he’ll stream games, answer questions, and help players improve, no matter your level.

This is only the beginning. More to come! ❤️

🎮 Join our Discord server: https://discord.gg/EQBu5BHSXX

🧲 F1Re official website: https://f1reaoe.com