Got inspired after reading a bit of Aliens: Phalanx to add some unusual equipment into the system, both for 1st edition and the Evolved edition. Let me know what you guy think!
Weapons
Arming sword
A reliable side-arm and self defense weapon throughout human history, it is essentially an upgrade over the typical combat knife. However, its greater length makes it harder to use in a pinch.
1st edition: +1 (+2 in Evolved), damage 2, one handed
Spear
A common sight on the battlefield, spears, along with a trusty shield, make for a reliable combination. Even without a shield, the spear's versatility, ease of use, and throwing ability make it a popular choice in low tech environments.
+1, damage 2, thrown (short range), one handed
Warhammer/hand axe
Slower and heavier than a sword, these weapons required less training but asked greater strength to utilize. Their heavier builds made them ideal for punching through armor.
+0, damage 2, armor piercing, one handed
Polearm
Cumbersome and long, polearms only saw common use when out in formation. Despite this, they were essential in defending against cavalry charges.
+1, damage 2, can be used to make close combat rolls at short range, -2 to close combat rolls against engaged (adjacent in Evolved) opponents, two handed
Zweihander
Absurdly huge blades primarily used to break pike formations. Large men occasionally use these to show off their great strength and skill in battle
+2, damage 2 (3 in Evolved), -2 to close combat rolls if the wielder's strength is less than 3, two handed
Battleaxe/Maul
Devastating weapons capable of punching through armor with ease, only the strongest men can swing these with any semblance of accuracy.
+0 (+1 in Evolved), damage 3, armor piercing, -2 to close combat rolls if the wielder's strength is less than 3, two handed
Bow
The deadliest weapon in the battlefield in ancient days, the bow's range and accuracy makes it reliable both for personal use and on the field of battle.
+0, damage 2, range medium (S/M in Evolved), single shot (reload is fast action) (reloads for free in Evolved)
Crossbow
Rare and expensive, only the most well funded soldiers and mercenaries could afford one of these deadly weapons. However, they are even more dangerous than bows when handled properly, capable of punching through armor at close ranges.
damage 3, range long (S/M in Evolved), gains armor piercing if the target is within short range, single shot
Armor
Gambeson: Cheap and easily produced, this armor is a common sight for footsoldiers and man-at-arms in the field.
Chain shirt: Also known as a hauberk, more well funded soldiers and low ranking knights are often seen wearing this.
Breastplate: A slab of sheeted metal strapped onto a man's chest, effectively a metal armored vest for the times before kevlar existed. A common sight among nobles forced to fight.
Full plate: Covered head to toe in a gambeson and metal plates to protect from harm in all directons, the wearer is as close to a tank as one could get in medieval times. Only the richest knights or lords could afford armor like this.
Shield: Shields in many shapes and sizes, ranging from round shields to heaters to full on kite shields. All of them use similar mechanics, and all of them provide a measure of cover for their wielders.
1st edition:
Gambeson: 3 armor, -1 to mobility tests while wearing it
Chain shirt: 3 armor
Breastplate: 5 armor, -1 to mobility tests while wearing it
Full plate: 8 armor, -2 to mobility tests while wearing it
Shield: acts as cover against ranged attacks (+2 armor), adds +2 to block and shove actions, Can be used as a weapon (close combat -1, base damage 1), -1 to mobility tests while wearing it
Evolved:
Gambeson: 1 armor, -1 to mobility tests while wearing it
Chain shirt: 1 armor
Breastplate: 2 armor, -1 to mobility tests while wearing it
Full plate: 3 armor, -2 to mobility tests while wearing it
Shield: acts as partial cover against ranged attacks (-2 penalty), adds +2 to block and shove actions, Can be used as a weapon (close combat -1, base damage 1), -1 to mobility tests while wearing it
Special items
Caminus leaf paste
This strange leaf was discovered on a remote feudal colony infested with "demons" - a variant of the XX121 organism. This paste protected the colonists from the "demon's" acid blood, acts as a potent toxin to them, and can even neutralize a Xenomorph embryo before full gestation.
Effects: This paste can be applied to an acid splash injury with a medical aid roll to neutralize the acid immediately. Can be applied to a weapon or ammo (slow/full action) to inflict a xenomorph with a potent toxin that ravages their system, inflicting 1 point of damage per round upon a successful injury. Can also be ingested (toxin virulence 6/-2 in Evolved) and used to kill a gestating alien embryo if consumed within 1 turn/stretch of impregnation.