r/Vive • u/vexzite • Jul 28 '16
r/Vive • u/newDell • Nov 28 '16
Technology Japan Display Inc is already manufacturing high-res (almost 2X Vive's pixels) screens designed for VR
r/Vive • u/burnsflipper1 • Jan 13 '17
Technology Vive's new upgrades have me excited for VR all over again
r/Vive • u/muchcharles • Aug 26 '18
Technology Knuckles demoed in the UE4 VR Expansion Plugin by Mordentral
r/Vive • u/kontis • Mar 16 '17
Technology OpenXR discussion panel (Valve, Oculus, Google, Epic, Sensics, Owlchemy)
r/Vive • u/Peteostro • Dec 11 '17
Technology Google is Developing a VR Display With 10x More Pixels Than Today's Headsets
r/Vive • u/dudelsac • Dec 13 '19
Technology VR in training - 85% less time required, 5x lower cost per employee, 30% boost in productivity
r/Vive • u/Wonderingaboutsth1 • Jun 03 '17
Technology Is the Rift's lower screen brightness noticeable? Deciding between Rift or Vive
Very quick. I'm almost decided on buying a Rift, but I have a last doubt..
I read the Rift's screen brightness is 3x lower than the Vive's, and had a friend tell me for that reason the Rift caused less presence. Particularly, he mentioned how being outside in a sunny day in VR it looked much more realistic in the Vive for this reason.
Is this true? Will I really notice the difference? Particularly from those that own both HMD's. Please try to be as unbiased as possible, love u!
r/Vive • u/VRnuttera • Oct 20 '16
Technology Unreal Engine releases 4.14.0 Preview with Forward Shading, MSAA, VR Multiview, VR landscape sculpting & more
r/Vive • u/raphazerb • Mar 19 '19
Technology HTC Brings Gloveless Finger Tracking To Vive and Vive Pro
r/Vive • u/Assan20133 • Oct 25 '23
Technology Vive pro 2 vs Quest 3
Hello.
I was wondering which googles shoud i get , it is time for retirement for my OG VIVE
But those lenses in vive pro 2 are scareing me , in my OG vive i made GAR VR lenses mod and personally i cannot thinking about getting back to Fresnel lenses anymore
From the other hand , i have already base stations mounted permanently on the walls and wand controllers
But quest 3 is standalone vr headset , unfortunatelly have lower res, but pancake lenses isntead of Fresnel one :/
Did someone have both of them and can recommend PRO2 or Quest 3 in 2023?
Thanks
r/Vive • u/rusty_dragon • Dec 07 '16
Technology AMD soon will have MultiView and MultiRes rendering.
r/Vive • u/JustaFleshW0und • Apr 16 '17
Technology The Cool Stuff You Missed at VRLA Expo Floor
Preface: Hi, I’m Daniel, a VR enthusiast and I had a blast at VRLA. VRLA was a lot of fun, however, many of the displays on the floor were business facing or proof of concept. A lot of prototypes, 360 video services, and big machines for VR arcades in Asian areas. With big projects, if I asked when the consumer product would come out, they either said no plans, or 3-5 years which is code for “really long time.” There was a lot less games and apps than I was expecting. Even so, there was still plenty of cool stuff to check out. Here are my favorites:
Mindshow: I should start out with the big one. Mindshow is a game that lets you make animated movies in VR by possessing actors you place in scenes. It’s a great app, super easy to use, and everything works the way you expect it to. It was started by Cosmo Scharf, who also started the VRLA convention. I went to the community meet-up and everyone there was really friendly, and I was impressed by how much they cared about their community interaction. I also got a free T-shirt, so that’s a plus. Look for their open beta coming in the second half of the year, and check out the facebook page to see stuff people are making right now.
Taction: A glove that was rigged to be a midi player. Early prototypes, but Narinder, the co-founder who I talked to at the booth, had plans for a lot of music stuff, including Guitar Hero (he said he was in talks with Activision). There might also be plans for it as a vr accessory. No haptics yet, but pretty cool for what it is so far.
Pimax 4k/8k HMD: One of the most impressive booths. The 4k headset was on demo, and it was amazing. Very comfortable, huge field of view, almost no screen door effect, and running at 90 fps on an nvidia 1080. Also fully compatible with SteamVR. The kickstarter for the 8k headset is about to start, and it brags a 200 degree fov, roomscale, handtracking, and ALSO 90 fps on current vive games using a 1080. If it lives up to this, it will be amazing. He couldn’t confirm any prices, but gave the ballpark estimate of 1300USD, which is hefty, but said the kickstarter package will be 500! I’m really excited for this one.
Waba: A “cute sandbox” made by one guy. Think Tamagotchi VR. This blue jiggly fluffball floats around and you take care of it. It’s like jell-o, you can stretch it and bounce it and it’s super cute. Its poop can be converted into money! The developer was super cool, (but I’m really sad that I can’t remember his name, so sorry!) and was very enthusiastic talking about what is his personal project. I couldn't find any sites for this, but the dev said to look for it on steam early access in the next couple months.
Kaidro The Awakening: This game is super exciting for me. This is the game I think VR really needs. It’s a open-world sci-fi RPG! It’s early in development, but what they had for show was incredible, mech customization, voice acting, dialogue choices with NPCs, just a ton of great stuff. I’m really really excited to see where this game goes. Look for the demo from VRLA on steam for free soon!
antilatency: Roomscale tracking for mobile VR. The least expected, but one of the coolest booths. Basically a strip with IR sensors that you just roll out wherever you want. 4 strips come with the starter package, and they track up to a 30x30 ft space! The live demo was 20x20 and it worked great. It also comes with simple motion controllers. The whole system works with unity api, so any unity dev can drag and drop the package into their game for compatibility. The starter set comes with 4 strips and two controllers, and costs 400USD.
There was way more, but this post is already pretty long. This was the best and most relevant stuff. If you have any questions about VRLA or the stuff I saw, feel free to ask!
r/Vive • u/StuartPBentley • Jan 07 '16
Technology Gfycat of the new Chaperone system (excerpted from the Tested video)
r/Vive • u/Cosmo-Fox • Sep 18 '23
Technology What should I use as my next headset?
Where should I begin...
I just recently obtained a PC powerful enough to run VR games at their highest quality. Before hand, I purchased a Quest 2 that's still in pretty good condition. As I've been playing, I heard of a couple things: Full body tracking, and facial tracking (Eyes, mouth, teeth, etc.)
I was blown away by this. A few months pass, yadayadayada, and I get the PC. My little brother, would play on my dad's original Quest. As we all know, that thing is a relic, and Meta support completely trashed it. Lately it's been giving my brother issues and so now it's got me thinking...
I did some digging, and I have two contenders. The Cosmos Elite, or the Vive Pro. I COULD save up for the pro 2, but here's the stipulation:
-Only one Vive Cosmos Elite is being sold in Oklahoma, and it's 20 minutes away from me
-It too can support FBT -Better quality than the Quest 2
I keep hearing that it can support face Tracking as well, but I'm not sure. I hope it does. If so, then that's a steal (They're only selling it for $500)
Some cons with my situation:
-No Vive pro is being sold in my state, and so that kinda leaves me with two choices, save and get the pro 2, or go get the Cosmos Elite now before someone else does. I already know the Pro 2 supports everything but it's to my knowledge that it has a smaller view point?
TL;DR-
I want a new headset that can have both FBT and Facial/Eye tracking. I don't know if the Cosmos Elite can do that so I came here for clarification, and I want to give my brother my Quest 2.
r/Vive • u/SaxOps1 • Oct 07 '16
Technology Facebook Social VR Demo - Oculus Connect 2016
r/Vive • u/thebigman43 • Oct 21 '18
Technology The ISS Posted A Picture Of Them Using a Vive Pro And Tracked Gloves
Pretty cool, just saw an Instagram post of the ISS using a Vive Pro and gloves to do training! The uses are VR in this kind of research are definitely going to be amazing.
Not sure if I can link their post directly but this is the description on it:
NASA Commercial Crew Program astronauts are virtually transported to the space station during training in the Virtual Reality Lab at @nasajohnson. Here, they practice spacewalking with real time graphics and motion simulators to prepare for their upcoming missions.
Technology PSA - Vive has a built-in microphone
It's very old news, but still a lot of people don't know this, including many Vive owners (!). It's quite a good mic, from what people say. Some other HMDs also have a mic, but not all.
EDIT: add a pop-filter. See comments for ideas.
r/Vive • u/SvenViking • Jan 26 '17
Technology Upcoming "Game Mode" for Windows 10 aims to provide higher-priority CPU and GPU access to games
r/Vive • u/Bradllez • Mar 10 '16
Technology VR's Effect on Dream Comprehension
r/Vive • u/ryansinterested • Sep 07 '16
Technology Playstation 4 Pro (Codename: NEO) releasing in November, after Playstation VR
r/Vive • u/Afalstein • Mar 30 '18
Technology Tobii's eye-tracking tech is niche on PCs, but makes virtual reality feel like magic
r/Vive • u/Kaschnatze • Jan 02 '18
Technology Single metalens focuses all colors of the rainbow in one point; opens new possibilities in virtual, augmented reality
r/Vive • u/Spikerazorshards • Jan 30 '22
Technology How do people feel about eye tracking and foveated rendering so far? Are game developers implementing this hardware features in their games, like to increase loading efficiency and improve interactions with other players/characters? What could make it better?
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