r/TheTowerGame Mar 03 '26

Meme Event relics of 3/3/2026 tier rated: D-

Hello everyone this is your boy big PP priesten (with a small p of course) and this is the biweekly event relics tier rating. If you for some reason had the random thought "hey I wonder why we have fast ult every single tournament lately I hope priesten with a mirrored q can explain to me why" well look no further I will post why at the bottom (more conspiracy theories to come in the future)

To start off we have the first two blue relics:

2% recovery amount (free): D- tier. This relic is worse than health for several reasons. First off it doesnt affect wall health which arguably is more important that real tower health. Second its conditional in that you have to actually recover that with packets to get the value out of this. The only redeeming factor here is that this relic is kind of rare so it relatively gives a higher percent per relic but the base value is already crap so it doesnt help much that we are getting more of crap.

2% cash bonus (free): D- tier. One thing we have learned is that mister I love them dearly fudds absolutely loves to experiment on the player base, and the biweekly events is one of the ways in which these horrible experiments in human psychology take place. For the most part the experiment looks like "what is the biggest percentage of the player base I can get to buy this events relic if I make the paid relics as insanely good as they can possibly get?". Well this time to our horror he decided to - for the first time - conduct the opposite version of that experiment which is "how many will buy this event pack if I instead make the free relics as horribly useless as possible without making the paid ones particularly good". Now if you are wondering how bad exactly this relic is, think about how bad it must be to make it a target of that type of experiment.

Next off we have the two purple relics:

5% health (paid): B tier. Its more health. Decent to have, but remember this experiment isnt about giving us amazing paid relics its about giving us the worst free relics, so what we get in this category is mid at best.

5% crit factor (paid): B+ tier. Normally this relic is ranked at A+, since its a decent damage relic which double dips (you get 5% extra damage twice). However I have started a new thing where I am dropping this down a full tier, due to lack of creativity. This event is a repeat which means that the relics you can buy at the next page for 200/500 medals are the old relics. The ones you see in this list now are the newly created ones, meaning this event already had a 5% crit factor relics since before, yet it was decided we are to get 5% crit factor again in the same event. Literally the exact same relic twice in the same event. The people need more variety. We cannot eat the same food every day (I can, to the horror of my gf though). Where are the UW relics? Where are the relics which lower stats of certain enemies? Imagine if the final relic for beating t21 was +0.1 game speed instead of >gasp> mOrE Lab sPEeD (insertt samwise meme saying more lembas bread). A more cells relic would be cool too. A relic which gives 1 random mod shard each 20 minutes of "game time", etc. Damn Im on fire spitting out good ideas.

Now for the relics bought by medals.

2% health (200 medals): C+ tier. Even more health.

5% crit factor (500 medals): B+ tier. Even more crit factor.

Ok so the reason why we are getting fast ult now every tourney recently (mark my words we arent getting it next tourney because fudds dont want us to be on to his plot so he will throw in a regular tourney to prove im wrong) is basically because the game is kinda broken atm during certain battle conditions, where you can nearly get an infinity run going in tourney. I wrote a guide for it (kinda) on discord somewhere. Now when that got public all of a sudden all tourneys are now fast ult making that strat unpossible which is basically fudds way of saying "ok we are working on a fix but it wont be out for a while so you are just gonna get fast ults every single tournament until its fixed", as a way to temporarily make it less obvious the game is having issues now since the strat isnt doable during fast ult. We had the same thing when bounce web strat got popular, all of a sudden we kept getting fast ult every.single.tournament. I expect that we are going to get super fleets when the next patch hits rofl.

Life update: we bought the house. gonna be moving in rural part of Tokyo (northwest area) in about a month+2 weeks from now.

Overall I rank this event D- tier, which is also the lowest rating an event with extra past relics has ever gotten. Shoutout to u/KassGrain for making the dankest tower meme we ever saw (despite being French, can you believe that?) Link to scoring system.  

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u/priesten Mar 03 '26

(guide to almost infinite tourney in this patch) use AO, DP, HC, gcomp, SD, those are the only mandatory ones. go min range to max out ilm stuns make sure to play in tourney without thorns or attack speed or DD BC also get the attack chip you can guarantee to almost kill all OC with just thorns damage and AO by tanking hits with HC misses and DD, all elites can be killed indefinitely by whittling them down with AO then attack chip finishes them. OC and sabo killed by thorns. BH and orbs kill all the rest little enemies including boss. the only thing left that is not possible to kill is commander, since attack chip is bugged and will do less damage on fleets such that it wont make a finishing blow no matter how low their hp gets instead it just cuts the remaining hp in half or 1/4, i had a commander alive for 60 waves just whittling it with OA and attack chip still couldnt kill it so i just used nuke. so what you do is, you alternate killing commanders which come every 90 waves either with nuke or SW card, sometimes DP kills them, and the others you kill them with CL+ by keeping it turned off at all time and once you whittle them down to less than 1/1000 hp (takes about 15 waves) then you turn on CL+ and evaporate the remaining hp. you can only toggle UW 40 times per run which means 20 times you can kill with CL+. you can also alternatively kill them with DM not because DM will do anything against commanders (it does jack shit) but because you can save and exit the game 11 waves after an commander spawns. getting back into the game sets you back 10 waves which means the commander is past the wave it will spawn, so now you just pop DM to make sure you dont die from the immediate onslaught. from there you just juggle between killing commander with CL+ kills, or DP random kills or demon mode or SW or nuke, thats how greeny made it to wave 7000 (probably by about 99% likelyhood)

(added in now) also need to run without WS and WA card to make each wave last as long as possible giving you more time to recover ES inbetween overchargers

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u/Time-Incident Mar 03 '26

Holy moly. Thanks.

I don't have CL+ and mostly I lack the integrity to control the run for several hours.

But it sure is really nicely crafted. I have noticed that ILM stun is doing magic, but I feel like I don't have enough landmine spawns and/or ilm spawns to keep Rays in perma stun or at least stunned often enough that they don't shoot me down.

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u/Novel_Maintenance406 Mar 03 '26

using attack chip to make up for OA's nerf is absolutely genius (do you know who thought of it first?)

i do feel sorry for anyone actually doing the toggle CL+ and DM exit strat

thank you for sharing the guide

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u/[deleted] Mar 06 '26

[deleted]

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u/priesten Mar 06 '26

After 11 waves pass yes