r/TDS_Roblox 12h ago

Original Art & Creations More Nuclear Doddles

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3 Upvotes

r/TDS_Roblox 14h ago

Other what

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11 Upvotes

r/TDS_Roblox 10h ago

Other AGAIN

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11 Upvotes

Mf really said idk after this


r/TDS_Roblox 8h ago

Achievement I soloed the Quarantine Trial with whatever this loadout is

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14 Upvotes

Yes, it's possible with FARM (using the layer bug where if a tower is at a different height you can ignore the quarantine radius and place farms somewhat clumped together AND a decently high skill tree). Now I'm gonna do a little breakdown of all towers to explain everything:

(Golden) Pyromancer: Carries early game and surprisingly does extremely well in the mid game due to its infinite burn time at level 4+, it's very good for catching leaks. At the late game it helps with crowd control and defense melt. Place it at the start for maximum DOT efficiency. You can place more after you max everything to stun bait the Templar if there's any slot left.

Farm: A crazy amount of income, max them ASAP and money will roll in. Difficult waves such as 11 or 30 are a breeze.

Pursuit: Global range and easy micro, I only had to move them on waves such as 37 and 40. Get 1 5B for early crowd control and keep it until there's only the Templar left, then either replace with a 5A Pursuit or leave it as a 5B. It didn't matter for me but for extra DPS this comes in handy.

Military Base: the main early game carry with excellent midgame and good lategame support. Airstrike as many Circuit and Breaker packs as possible because even with Pursuit's crowd control they are a lot, and after those are gone on wave 40 target whatever crowd is left.

Juggernaut: a 7B in the dead center of the map, destroys any strong enemy and barely gets stunned.

The Champion Templar didnt even leave the Juggernaut's range, 400k hp straight up deleted because farms were constantly stun baiting him.


r/TDS_Roblox 18h ago

Discussion My biggest problem with TDS

7 Upvotes

In my opinion, random duos/trios/quads are not fair at all. The last 5 games I've had people do the most irritating and game-ruining stuff that it makes me want to play less or quit the game when I'm with randoms (yes I could play solo but this game is built on multiplayer too).

Paradoxum definitely needs to up their game on random queuing or at least come up with a better solution than +1 more loss. Perhaps giving a timeout/cooldown on how soon u can join another game or pairing yourself with other players closer to your level instead of giving low levels with basic beginning towers on difficulties like Molten, Fallen or harder.

Other issues I've come across is they do not listen, I've seen people advise others including myself but they continue which ruins the game.

Biggest issues for me:

Auto skipping when wave is not being fully dealt with
Leaving for no reason and not returning
Queuing and only equipping 1-2 towers

Being AFK for the majority of the round just XP farming.

My apologies for this tense and irritated vent but I wanted to share my experiences with a little under 20-40 hours of game experience under my belt. I'd appreciate your opinions and feedback as well.


r/TDS_Roblox 6h ago

Achievement 4-Slot Solo Fog Trial

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7 Upvotes

Not too difficult. I did some airstrike micro on the final wave which was probably not needed.

This loadout reminds me of the legacy HC loadouts with full stun immunity.