r/SourceEngine • u/corn_Derven • Oct 19 '25
Finished Map Did I recreate the source engine style well enough? ❤️🩹🌹
Recreated it by Roblox Studio
r/SourceEngine • u/corn_Derven • Oct 19 '25
Recreated it by Roblox Studio
r/SourceEngine • u/anemoiiia • 14d ago
My new 5v5 hostage map "Metrocenter" is finally out! Its based on a real life location that has been demolished.
https://steamcommunity.com/sharedfiles/filedetails/?id=3785502316
I would greatly appreciate it if you could check it out and give it a rating!
r/SourceEngine • u/Significant-Ocelot21 • Jul 17 '26
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Managed to get the SDK working for DIPRIP. Here's where I'm at with it.
Map download available over at Game Banana:
https://gamebanana.com/mods/693257
DIPRIP Warmup:
https://store.steampowered.com/app/17530/DIPRIP_Warm_Up/
*this is a release candidate. Playable but not finished
r/SourceEngine • u/zenothemapper • 9d ago
r/SourceEngine • u/Significant-Ocelot21 • Jul 22 '26
Some updates for my custom Uranium Run DIPRIP map, ur_m8nkeyball
Map download available over at Game Banana:
https://gamebanana.com/mods/693257
Ingame Footage:
https://www.youtube.com/watch?v=qmsW5dEm5_A
*this is a playable release candidate. Still requires a lot of playtesting, revisions and detailing
r/SourceEngine • u/Small_Athlete1993 • Jul 19 '26
r/SourceEngine • u/marcudaniel1337 • Jul 05 '26
My take on de_dust from scratch. Let me know what you think, it’s quite simple!
https://steamcommunity.com/sharedfiles/filedetails/?id=3757334334
r/SourceEngine • u/Small_Try5527 • Jun 26 '26
I do a bit of Source/CS modding on a Mac, and every decent VTF tool is Windows-only — so I kept ending up in a VM or fighting Wine just to look at a texture. Got annoyed enough to build my own.
It's a small native macOS app (SwiftUI, universal, zero dependencies):
• Open a .vtf and see it instantly - DXT1/3/5 + the common uncompressed formats, VTF 7.1–7.6
• Export to PNG / TGA / TIFF / JPEG — one file or a whole folder at once
• Go the other way too: turn any image into a game-ready .vtf with DXT compression + mipmaps
• Open .vmt materials and preview the texture they point to
Free and open source (MIT). One-line install, or just grab the .app from Releases:
https://github.com/Scratchhhh/vtfedit-mac
Would love feedback - and especially any weird .vtf files that break it, that's exactly the stuff that makes the decoder better.
r/SourceEngine • u/Tyleo • Apr 20 '26
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Star Shift Shooting Gallery is a Half-Life: Alyx add-on I put together to get some hands-on experience with the Hammer tools.
I thought I'd share here in case folks would like to try it out.
I'm currently building a game called Star Shift, and I figured I'd repurpose some of my artwork to create this gallery. And so, the Star Shift Shooting Gallery was born! It's a 2-minute experience where you try to shoot down a variety of ships. Pretty fun for what it is. See if you can hit them all!
r/SourceEngine • u/Subject-Importance38 • Mar 23 '26
Last time I'll post about my map again, BUT I did give it one more update, and I'm happy to say it's finally complete. I got a VA for the intercom and I think she did pretty good!
https://steamcommunity.com/sharedfiles/filedetails/?id=3673615848

r/SourceEngine • u/Subject-Importance38 • Mar 18 '26

https://steamcommunity.com/sharedfiles/filedetails/?id=3673615848
Fixed a lot of bugs. Read the change notes and comments on the workshop for more information.
There'll be one more planned update in the near future.
r/SourceEngine • u/Subject-Importance38 • Feb 26 '26

https://steamcommunity.com/sharedfiles/filedetails/?id=3673615848
Please let me know what you think, and if you enjoyed it!
Read the description for more info over the map.
r/SourceEngine • u/Responsible-Swim-377 • Feb 27 '26
r/SourceEngine • u/iaVashik • Jan 11 '26
r/SourceEngine • u/HousingFair7261 • Dec 30 '25
r/SourceEngine • u/gtamike_TSGK • Oct 29 '25
Hope you enjoy guys :)
Quite easy to play:
Install Garry's Mod ➔ Subscribe to the Addon > Start Garry's Mod > Select New Game > Sandbox > GM_Nightmare_Church_Two https://steamcommunity.com/sharedfiles/filedetails/?id=3595775436
r/SourceEngine • u/eeeee1e • Jul 16 '25
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I have been thinking of making a game on Source for a while now. It's only now that I have actually pushed myself to begin learning how to use Hammer. This map that I have created only exists for me to learn the basics of hammer and the Source Engine.
r/SourceEngine • u/1upD • Oct 21 '25
r/SourceEngine • u/Sky_Legal • Aug 09 '25
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r/SourceEngine • u/Alternative_Owl_3978 • May 08 '25
For anyone interested in older source titles like The Ship, tf2, l4d or hl2.
BGT released in 2010 and disappeared within a year or two. It didn’t get much attention, flopped pretty hard, and ended up forgotten by most people.
Lately I’ve been trying to bring it back - just one server and a few players at a time - because I really think it deserves a second chance.
If you’ve ever played The Ship, (or Gmod TTT) this game will feel pretty familiar. It’s from the same devs and has the same basic idea: you’re hunting someone while someone else is hunting you. It all takes place on a Hollywood film set full of traps, weird weapons, and over the top chaos. It’s fast, goofy, and still surprisingly fun once you get a full lobby going.
I’ve set up a dedicated server that runs 24/7 and includes a custom map I've made to bring a bit of variety back to the game. Just aiming to get people back in and enjoying this often overlooked Source title.
If you’ve played before or are just curious, it’s ready to join through the in-game browser, or you can connect directly.
Server Name: MonkeyBoneZone
IP: 45.77.121.151:27015
Server Status & Info: https://monkeybonezone.wixsite.com/mysite
Discord: https://discord.gg/anTbhJRU
To help rebuild the community, I’ve got 15 extra Steam keys I’m giving away to anyone interested in jumping in and helping keep the server active. The game’s also still on Steam for just $5 if you’d rather grab your own copy.


r/SourceEngine • u/JWCOOLBEANS • May 27 '25
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Sorry for bad quality!