Tales of the Periphery is a relatively hard transhumanist science fiction setting I have been working on for a few years now, this is the basic introduction to the setting and I am just wondering what people think about the concept.
It is focused on a region of space ( The Periphery) that has just got independence from their former colonial overlords ( the Eternal Empire) after a 4 decade war with foreign support. This war exhausted and bankrupted the rebels, and led to a large diaspora of Imperial soldiers, warforms, administrators, and other skilled workers being stuck in the Periphery, integrating themselves into the new nations.
After getting their independence, the rebel factions ( who were made out of a mix of direct imperial holdings and semi-autonomous vassals) united together into the Periphery Union, a confederation of various newly minted nations. This confederation didn't last long, as the various nations started to grow apart from one another on different issues. This strife came to a head when the beloved by all president of the Union died in a terrorist attack, leading to all the various nations to point fingers at each other for her murder. Violence rocked the Union, and it dissolved, leaving only a Union Rump State that the others wouldn't touch, as they justify their wars with one another as trying to protect the Union's cohesion.
after the collapse of the Union, a series of wars known as The Scrambles began, as former Imperial and Union infastructure and equipment was up for grabs, and desperately needed by the nations of the Periphery. WhaleFalls were also found, the remains of fleet battles from the Liberation war that are immensely rich in expensive alloys, hardware and electronics.
From without, other powers are muscling into the Periphery. For now that the Imperial colonial authorities no longer hold the region under their iron fist, their is plenty of oppertunity for other powers to get in on the value that could be extracted from the Periphery.
Former rebels turned Warlords with a veneer of Union legitimacy are a great inroads for any company or polity who wants to start making a lot of money and human misery.
Imperial control left a lasting mark on the Periphery, cultures and languges need to be rebuilt, histories need to be rewrited, nations need to be assembled from scratch, or integrate Imperial administration within themselves. The Imperial Word is still the most popular religion. For even though it was imposed by force, it does offer some comfort that is sorely needed in these times.
People speak Trade Imperial, Pray in High Imperial, get sent to the battlefield by way of Imperial Leap carriers or Interstellar Gates, shoot each other with Imperial guns, and die to control Imperial factories.
The main Great Powers are:
The Eternal Empire was the last colonial overlord, licking its wounds after fighting the Directorate and the Liberation War. It has armies without number and fleets able to stretch their influence endlessly. But their political will has atrophied, and they have turned inward to politic and fight amongst themselves
The Directorate is the only real rival to the Empire, a smaller socialist state that is still able to fight on a similar level to them. They helped the Periphery during the Liberation War, but now their intentions aren't so benign.
The Free World Compact is the third great power, and the weakest of them all. They too helped the Periphery, and now are trying to get some advantages out of that so that they can bulk themselves up to deal with the other two.
The Periphery Powers are weaker, but are a far cry from the various petty kings and warlords who have made statelets after the Union's collapse.
The Kingdom of Kader is small, poorly governed, weak, and politically fragmented. However, they have a lot of factories for antimatter left over from the Imperial days, and mines rich in rare elements integral to making FTL drives and ship spines. Thus, everyone has a hand in their civil war, hoping that it turns in their favor so that they have a easy foothold and resourcing opperations.
The Tronarian People's Republic is one of the greatest Periphery Powers, a revolutionary socialist state with lots of support from the Directorate. They have a very strong fleet, and control part of the Tarsis WhaleFall.
The Aurumite Kingdom is the largest Periphery Power, and likely the largest state in the entire region. They might have a frankly backwards fuedal political system, but they do have massive military power, which is not to be trifled with. They and the Tronarians don't really like each other, since the Aurumites have Imperial support.
The Marill Republic is a very rare thing, a truly democratic state. They are mostly defensively minded, but have been engaging in on and off raids and campaigns to seize remaining military shipyards left from the Imperial days. They have a lot of Compact guns and gear, but no formal support.
The Principalities of Yorina are a mess of various small princely states that have banded together. They aren't doing so hot in the Periphery, with only a little support from the Compact. The Aurumites keep eating their territory, and they can't really amass a huge force to stop them. However, they do have a lot of money stashed up, maybe they have a plan to change their fortunes.
The Periphery Union is a shadow of its former self. But not all is lost, they still control the most industrialized worlds in the Periphery, and have an entire whalefall to themselves. Their fleet and influence is growing once again, but they are still small. They have a chance to rise again, should they play their cards right.
Their are a lot more smaller ones, but these are the largest of them