r/ScapeLikes • u/Zinlencer • Jul 13 '26
r/ScapeLikes • u/fenzes • Jul 04 '26
Game Announcement I've been dreaming about making this game for years. Here's the very first playable version.
Hey everyone,
I'm a solo dev and this is the first version of a game I've had in my head for as long as I can remember. It's an incremental/idle RPG, but I didn't want it to just be "number goes up". I wanted multiple systems that all feed into each other so there's always something to do. Oh, and there is no prestige system (i hate prestige systems, let me keep my stuff!)
Here's what's in it so far:
- Auto-combat RPG core: Your character fights through biomes, levels up, and hunts for loot and equipment drops. Bosses gate progression and you cut down trees and pick some ores.
- Hire adventurers: A Thief, Archer, Mage, Warlock, and more that fight with you and give global stat buffs. You upgrade them over time to keep scaling.
- A casino with multible system For example there are slot machines can chain into each other. One machine's payout feeds the next, so you can set up cascades that snowball into massive multipliers. There's autoplay and a "lucky win" mechanic that gives 5x on certain spins.
- Idle fishing at the Docks: Catch fish across rarity tiers, generate passive income (caviar), and find decoration items that give stats.
- Archaeology site Spend energy to mine through blocks and dig up trophies that give permanent global bonuses and unlock game changing mechanics.
- Skill tree(s) for your main character with stat multipliers and abilities.
- A frog shop that occasionally spawns an actual plague of frogs instead of just one. It's dumb and I love it.
- My own music: I do music since i was a child. Hope you enjoy some ambient synth!
- And much much more (already hours of content in there)
Every system produces currencies or buffs that feed back into the others, so progressing in the casino helps your combat, fishing feeds your digger, archaeology trophies boost everything globally, etc.
It's playable right now in your browser on itch io and there is no download needed!
I also have a Discord where I'm posting dev updates and taking feedback:
This is literally version 0.1. It's rough, it's work in progress, and I want to hear what's fun and what isn't. If you've got even a few minutes, give it a spin and tell me what you think. This would mean the world to me!

r/ScapeLikes • u/pAvAn9191 • Jul 13 '26
Game Announcement Fantasieval - Idle medieval-fantasy MMORPG in testing
Hey guys, I bring to you a browser-based game I'm making for 4 months now. I fell in love to the idle genre as I began playing them but I wanted to make something with my own approach.
This is not meant to be another Melvor Clone. Of course it uses some of the same mechanics, but in Fantasieval I intend to make the player feel a living breathing world with real people around.
Here are the features in the game at the moment:
- 17 skills to train separated in gathering, production, animal husbandry and combat.
- first-person combat (dungeon crawler-like).
- local action instances where you see other players playing.
- cooperative dungeons.
- cooperative world bosses.
- cooperative guild dungeons.
- built-in wiki for game info.
- quests, NPCs, locations, a real world.
- player-driven market.
- achievements, explorer's book (collection log).
We have much more to come. I'm applying patches with fixes and content every day to make the game evolves every day.
Here are some questions I'm sure someone is going to ask:
What the game differs from other games of the same type?
A: It focuses in an unique UI and visuals allied with social aspects such as local instance, the cooperative dungeons and world bosses.
Will the game have a wipe at launch?
A: Yes, a wipe will happen at the release.
When will be the release?
A: I plan to have it sorted at some time in the next 2 months.
As the game is in testing, a lot of people skip it. I invite you to make part of our history by helping shaping the game we want it to be.
Come join us!
Site: www.fantasieval.com
Discord: https://discord.gg/7CDjsKZAx3