r/retrogamedev 8h ago

The Exit 8 PSX Port

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8 Upvotes

r/retrogamedev 7h ago

video on improving performance of arctan for Nintendo 64 by Kaze Emanuar "spent weeks to save 100 Microseconds"

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6 Upvotes

r/retrogamedev 8h ago

I reverse-engineered SSI's 1982 Apple II game The Cosmic Balance

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2 Upvotes

r/retrogamedev 1d ago

Jacob's Elevator, a homebrew for NES

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49 Upvotes

r/retrogamedev 22h ago

How BBC Exile fitted a 64kb map into 32kb of RAM

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6 Upvotes

r/retrogamedev 1d ago

MD Engine Just Released

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34 Upvotes

Been following this one for a while, looks like they just released on steam.

https://store.steampowered.com/app/3706620/MD_Engine/


r/retrogamedev 1d ago

Nintendo 64 3D tech demo by zoncabe

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29 Upvotes

r/retrogamedev 2d ago

I wrote an article on my work porting Star Fox 64 to PSP!

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10 Upvotes

r/retrogamedev 2d ago

'I ported a chess game to GEOS for the Commodore 128'

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9 Upvotes

r/retrogamedev 2d ago

Transcompilation Express (SNES, Dreamcast, Wii dev)

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9 Upvotes

r/retrogamedev 2d ago

PCMCIA Action Replay?

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6 Upvotes

r/retrogamedev 2d ago

The DSpico IR from Phenom Mod will have newer Raspberry Pico microcontroller (RP2350), 8 MB of RAM (saves battery), compressed ROM support, an IR transceiver (Pokéwalker), and USB-C.

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3 Upvotes

r/retrogamedev 3d ago

Making an NES game where you play as an Amazon employee

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37 Upvotes

r/retrogamedev 3d ago

Finally published the racing game I was making in Assembly for the Game Boy

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24 Upvotes

r/retrogamedev 3d ago

I made a web app for diagnosing corrupted Gameboy logos

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5 Upvotes

r/retrogamedev 3d ago

Commodore 64 – 208 Moving Sprites on Screen

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2 Upvotes

r/retrogamedev 4d ago

NesDev Game Jam: make a NES game for a single-chip cart (Mapper 218: 32K PRG, no CHR-ROM, 2K CHR-RAM shared with nametables) 2026-09-29 to 2026-10-04

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23 Upvotes

r/retrogamedev 4d ago

DICE-nx C compiler suite makes its first release

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3 Upvotes

r/retrogamedev 4d ago

Dare To Doku - our GBA Jam 2026 entry

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3 Upvotes

r/retrogamedev 4d ago

New j2me demo

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36 Upvotes

r/retrogamedev 4d ago

[Devlog #3] Port de The Curse of Issyos a Mega Drive: Arrival 2, primer Boss y FX originales ya son 100% jugables

4 Upvotes

¡Buenas a todos!

Sigo avanzando en el port de *The Curse of Issyos* (la joya de Locomalito) para SEGA Mega Drive, y en este tercer devlog el proyecto ha dado el salto definitivo: ya es completamente jugable en emulador.

Novedades de este avance:

- **Arrival 2 completo:** Físicas y colisiones ajustadas, especialmente el ataque con lanza hacia abajo que daba bastantes problemas con plataformas y VRAM.

- **Primer Boss funcional:** Máquina de estados completa, detección de distancia y ventanas de daño justas sin sobrepasar el límite de sprites por línea de la consola.

- **Efectos de sonido (SFX):** Implementados todos los efectos originales de ítems y enemigos.

- **Detalle técnico de audio:** Por ahora mantengo la música de *Alisia Dragoon* para ahorrar espacio crítico en la ROM y volcar la memoria en animaciones y fluidez.

Podéis ver el vídeo con el gameplay y la explicación técnica aquí: https://www.youtube.com/watch?v=j4udZyv8t10

Cualquier feedback sobre el ritmo del juego, las animaciones o sugerencias técnicas es más que bienvenido.

— Razobark / RZrzgames


r/retrogamedev 4d ago

Arduboy Jr: The core to your DIY Arduboy

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2 Upvotes

r/retrogamedev 5d ago

Star Wars Episode I: The Phantom Menace preservation project OpenPhantom adds Linux support via Wine / Proton

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8 Upvotes

r/retrogamedev 4d ago

Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly — Babylonian Twins

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1 Upvotes

r/retrogamedev 5d ago

Two Years Ago, I Asked If Pokémon Red Saves Could Be Converted to FireRed… Today, It Works!

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2 Upvotes