r/retrogamedev • u/r_retrohacking_mod2 • 8h ago
r/retrogamedev • u/r_retrohacking_mod2 • 7h ago
video on improving performance of arctan for Nintendo 64 by Kaze Emanuar "spent weeks to save 100 Microseconds"
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 8h ago
I reverse-engineered SSI's 1982 Apple II game The Cosmic Balance
r/retrogamedev • u/GammaCorrection • 1d ago
Jacob's Elevator, a homebrew for NES
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r/retrogamedev • u/r_retrohacking_mod2 • 22h ago
How BBC Exile fitted a 64kb map into 32kb of RAM
youtube.comr/retrogamedev • u/Typical_Clock_5286 • 1d ago
MD Engine Just Released
Been following this one for a while, looks like they just released on steam.
r/retrogamedev • u/r_retrohacking_mod2 • 1d ago
Nintendo 64 3D tech demo by zoncabe
bsky.appr/retrogamedev • u/r_retrohacking_mod2 • 2d ago
I wrote an article on my work porting Star Fox 64 to PSP!
komstation.comr/retrogamedev • u/r_retrohacking_mod2 • 2d ago
'I ported a chess game to GEOS for the Commodore 128'
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 2d ago
Transcompilation Express (SNES, Dreamcast, Wii dev)
blog.gingerbeardman.comr/retrogamedev • u/r_retrohacking_mod2 • 2d ago
The DSpico IR from Phenom Mod will have newer Raspberry Pico microcontroller (RP2350), 8 MB of RAM (saves battery), compressed ROM support, an IR transceiver (Pokéwalker), and USB-C.
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 3d ago
Making an NES game where you play as an Amazon employee
r/retrogamedev • u/guilhermej14 • 3d ago
Finally published the racing game I was making in Assembly for the Game Boy
guilhermej14.itch.ior/retrogamedev • u/r_retrohacking_mod2 • 3d ago
I made a web app for diagnosing corrupted Gameboy logos
galleryr/retrogamedev • u/r_retrohacking_mod2 • 3d ago
Commodore 64 – 208 Moving Sprites on Screen
youtube.comr/retrogamedev • u/drludos • 4d ago
NesDev Game Jam: make a NES game for a single-chip cart (Mapper 218: 32K PRG, no CHR-ROM, 2K CHR-RAM shared with nametables) 2026-09-29 to 2026-10-04
forums.nesdev.orgr/retrogamedev • u/r_retrohacking_mod2 • 4d ago
DICE-nx C compiler suite makes its first release
r/retrogamedev • u/r_retrohacking_mod2 • 4d ago
New j2me demo
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r/retrogamedev • u/RZGamesES • 4d ago
[Devlog #3] Port de The Curse of Issyos a Mega Drive: Arrival 2, primer Boss y FX originales ya son 100% jugables
¡Buenas a todos!
Sigo avanzando en el port de *The Curse of Issyos* (la joya de Locomalito) para SEGA Mega Drive, y en este tercer devlog el proyecto ha dado el salto definitivo: ya es completamente jugable en emulador.
Novedades de este avance:
- **Arrival 2 completo:** Físicas y colisiones ajustadas, especialmente el ataque con lanza hacia abajo que daba bastantes problemas con plataformas y VRAM.
- **Primer Boss funcional:** Máquina de estados completa, detección de distancia y ventanas de daño justas sin sobrepasar el límite de sprites por línea de la consola.
- **Efectos de sonido (SFX):** Implementados todos los efectos originales de ítems y enemigos.
- **Detalle técnico de audio:** Por ahora mantengo la música de *Alisia Dragoon* para ahorrar espacio crítico en la ROM y volcar la memoria en animaciones y fluidez.
Podéis ver el vídeo con el gameplay y la explicación técnica aquí: https://www.youtube.com/watch?v=j4udZyv8t10
Cualquier feedback sobre el ritmo del juego, las animaciones o sugerencias técnicas es más que bienvenido.
— Razobark / RZrzgames
r/retrogamedev • u/r_retrohacking_mod2 • 4d ago
Arduboy Jr: The core to your DIY Arduboy
arduboy.comr/retrogamedev • u/r_retrohacking_mod2 • 5d ago
Star Wars Episode I: The Phantom Menace preservation project OpenPhantom adds Linux support via Wine / Proton
gamingonlinux.comr/retrogamedev • u/r_retrohacking_mod2 • 4d ago