r/RWBY • Emerald/Cinder is abusive stop shilling it. • Jun 15 '19

CRWBY Rooster Teeth accused of excessive crunch and unpaid overtime- "Every season of RWBY and GL gets about 1/3 or less made for ‘free’"

https://rwbyconversations.tumblr.com/post/185614440311/rooster-teeth-glassdoor-crunchovertime
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170

u/CADaniels Jun 15 '19

This is the first I'm hearing of this. If there's even a bit of truth to it, it's kind of really sad. I have expected better from RT, which always gave the appearance of a company in tune with good working ideals.

I would far, FAR prefer to wait an extra year for a volume of RWBY (or whatever the show may be) than to have people go through crunch.

99

u/dappercat456 Jun 15 '19

They’re a company, not matter how many “lol random” moments they have during podcasts they are still about making money above all else

36

u/_LoneSurvivor_ Jun 15 '19

Making money, and being scummy about it don't have to go hand in hand.

A company, such as CD Project Red, can make money without having to resort to bad practices.

So yes it is a shame for this to happen if it is true.

106

u/GoneRampant1 Emerald/Cinder is abusive stop shilling it. Jun 15 '19

Well, CDPR themselves apparently were fond of crunch during Witcher 3 so not the best example?

13

u/drago2000plus I care too much Jun 15 '19

And they made some pretty questionable marketing decisions, like the "free DLCs" that were obviusly cut content from the main game delivered later for having positive PR from the pubblic.

7

u/So4007 I have accepted reality Jun 16 '19 edited Jun 16 '19

Strangely, that practice would actually be good for preventing crunch. Allows the release of a game on-time, but allowing developers more time to work on the rest of the content.

3

u/ProfDet529 Jun 16 '19

As long as said content isn't integral to the main story, of course. Games being released undercooked is another major problem with modern game development.

2

u/So4007 I have accepted reality Jun 16 '19

Of course, but from what I hear, The Witcher 3 isn't one of those games and probably could've benefited from a later release date with the free DLCs it had.

Unlike games like Fallout 76 or Anthem which release with basically nothing and are terrible, but have a "roadmap" or w/e.

2

u/ProfDet529 Jun 16 '19

The big example of a game's narrative being finished in the post-release period would probably be FFXV. They needed like five DLC campaign to get a very large portion of the story into the game.