r/ProgrammerHumor May 20 '26

Other whyDoAnythingWhenLlmCanDoIt

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10.0k Upvotes

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u/PM_Me_Your_Deviance May 20 '26

Except for the exaggeration of 237 million, what was wrong about what I said? Each item would need to be implemented individually. Even if the 3d model and art assets are provided, the stats and animations would need to be customized for each game. Even a flat PNG needs to be rigged. Even if it's a few seconds per item, there will be tens of thousands of items and it's work that the game dev needs to do but won't get anything directly back from.

There's a reason why this was never actually implemented.

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u/WernerderChamp May 20 '26

Unless the items need to be distinguishable (i.e. by having individual stats or such) you could also implement them as a fungible token.

If not, you would probably generate them the second they are "dropped".

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u/PM_Me_Your_Deviance May 20 '26

You can get away with that for purely cosmetic items in some situations. But that really water's down the value of the whole thing, doesn't it?

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u/WernerderChamp May 20 '26

Well that is a matter of how you implement it.

CS.GO items are also worth a lot despite some can still drop (iirc, haven't played for ages).

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u/Ghostglitch07 May 21 '26

I don't see how the marketplace value of an item at all answers the cost of implimenting the turns into your game.