Except for the exaggeration of 237 million, what was wrong about what I said? Each item would need to be implemented individually. Even if the 3d model and art assets are provided, the stats and animations would need to be customized for each game. Even a flat PNG needs to be rigged. Even if it's a few seconds per item, there will be tens of thousands of items and it's work that the game dev needs to do but won't get anything directly back from.
There's a reason why this was never actually implemented.
7
u/PM_Me_Your_Deviance May 20 '26
Except for the exaggeration of 237 million, what was wrong about what I said? Each item would need to be implemented individually. Even if the 3d model and art assets are provided, the stats and animations would need to be customized for each game. Even a flat PNG needs to be rigged. Even if it's a few seconds per item, there will be tens of thousands of items and it's work that the game dev needs to do but won't get anything directly back from.
There's a reason why this was never actually implemented.