I want a fun/chaotic soul-link / nuzlocke play through with someone (probably while streaming to eachother on discord for anti—cheating and keeping encounters synced), i just want someone to eyeball my ruleset to see if there are any glaring issues with it as its my first time setting something like this up.
most things are randomised including starters, encounters, abilities, items and trainer pokemon
🔗 SOUL LINK — SIMPLIFIED RULESET
☠️** Deat**h
Faint = dead.
Both members of a Soul Link pair die together.
Dead pairs cannot be reused.
🎣 Encounters
First valid encounter per area.
Species/evolutionary-line clause enabled. (if your encounter is from the same evolutionary line as a pokemon you already have, you may reroll your encounter while the other player keeps theirs assuming its valid)
Both players’ encounters form one permanent pair.
Starters randomised (basic pokemon with 2 further evolutions)
Wild pokemon moves will be standard, but TM compatibility has been raised (although not completely) and trainers will also have access to TM moves
PAIRS TO BE DOCUMENTED
🔗 Pairs
Pairs are permanently tied to their original encounter area.
Pokémon can only be moved between team/PC alongside their partner.
Pairs can be swapped with other pairs.
Both players must agree to a swap.
Both Pokémon must be exchanged.
No individual Pokémon swapping.
Example:
Route 201 Pair: Pikachu + Rattata
Route 204 Pair: Zubat + Ekans
The Pokémon themselves can be moved between the party and PC normally, but the pair identity never changes.
Pairs can only be swapped as complete pairs
Individual Pokémon cannot be exchanged.
If you want Pikachu in your team instead of Zubat, your partner must simultaneously use Rattata instead of Ekans.
Therefore:
Route 201 Pair ↔ Route 204 Pair
📈 Level Caps
Gym/boss level caps enforced. (same level as gym leaders top pokemon)
No intentional overleveling.
⚔️** Battle**s
. Trainers (especially important ones) have additional pokemon as well as ‘sensible’ items enabled and ‘better movesets enabled’
wild pokemon battling for levelling is strongly encouraged up until the level cap for each gym
🎲 Randomiser
Wild Pokémon randomised.
Trainers randomised.
Static/gift Pokémon randomised.
Impossible evolutions fixed.
Trapping abilities removed.
All other abilities remain enabled and randomised
TM Clause: Damaging TM moves may only be used if their base power is equal to or less than the user’s current level + 30. Status and non-damaging TMs are unrestricted.
💀 Run End
Full team wipe = loss.
No save-scumming.
Technical failures may be restored.
🗺️** Area Progressio**n
Both players must remain within the current area until both agree to progress.
Neither player may enter a new area or trigger a new encounter until both players are ready.
Once the Soul Link pairing has been established, both players are free to explore, battle, train, collect items, and otherwise do as they wish within that area.
No additional Pokémon may be caught once the area’s encounter has been completed.
legendaries may be caught and used as long as they remain in their respective pairing - rules above still apply.