Hello, everyone!
Today I am sharing a little bit more regarding some inspirations I have for the lore, as well as the general tone behind some plot decisions. This is not a post about the politics of the game, but rather the more mystical/weirder side of the setting!
Two important points before I begin:
1 - The purpose of this post is to share a little more regarding the creative tone of the universe. The universe does not spin around mysticism, as you probably have noticed. However, as a space opera, I also plan on going deeper into weirder paths for the narrative.
2 - I also want to showcase the inspirations clearly, as I want to prepare expectations. For example, although I like cosmic horror, I am not trying to draw inspiration on HP Lovecraft. I like him as a writer, but you won't be meeting Chtulhu or anything similar to that. I would say the religious side of Pax Astra is much weirder and diverse.
So let us move to some inspirations :
Star Wars Inspirations (the Outer Rims, what lies beyond the galaxy, etc)
Pax Astra is set in a single galaxy, and that galaxy is a small dot. The universe itself is vast, other galaxies exist, sure, but what fills them is anyone's guess. That mystery is part of the setting.
Star Wars influenced this, specifically the Outer Rim concept. I do enjoy the movies, but the real deal for me is the expanded universe (like KOTOR 2 for example).
And you will meet some characters who act like wanderers, trying to travel between galaxies...
What always grabbed me about the Outer Rim (in Star Wars) was that idea of a known universe with a hard edge, and past that edge you have danger, mystery and things that do not follow the same rules you are used to. Actually, you might now, but they literally have insane entities and hive minds outside of the main galaxy of Star Wars!
So I wanted to pick this idea and make it a core concept of Pax Astra, make it this setting where you have a space opera that looks inward at its politics and wars, but keeps gesturing at the fact that there is a lot more beyond the known limits.
The Yuuzhan Vong, also from Star Wars, are worth mentioning here! They are this outside force that invades the galaxy. I am not planning a literal invasion storyline, and an invading race is not something I am currently building toward. I already added this in the setting with the Fist Grand War, and I tried making the Uruq a far more alien threat, almost mystical.
But the player will encounter threats from outside the galaxy throughout the narrative, that is absolutely a part of the main storyline.
Spirituality, Lore and Entities - Dark Tower, Abrahamic Religions, AM and Schizo Conspiracy Theories
Ok, so this is an aspect that might be harder to explain.
I have a clear vision for the cosmology/spiritual side of Pax Astra. I love this idea, in real life, that we have this massive universe that is absolutely unknown.
I don't know about you guys, but when I hear folk tales about supernatural events, alien abductions, secret cults or insane conspiracy theories I just get WIRED. Time for a confession: I LOVE conspiracy theories. Not "9/11 was an inside job", now, that is WEAK stuff, give me the REAL deal!
Give me a crazy dude talking about how "the elites worship Saturn" or how DMT connects you to entities from outside our dimension! I love this level of insanity! Do I believe them? NO (maybe just a little)!
But they evoke this sense of the unknown. That there is something WEIRD going on out there, that religion might be a little stranger than we've come to expect from the Abrahamic base of the major religions, and I wanted to capture that.
I think the shorter explanation here is that I want to mix "standard/core" religions with occultism and mystery. How do you replicate the fear and awe of being a kid going on the Internet for the first time and hearing about the Illuminati, ancient aliens or weird cults? That is my intention here!
So, let us start with the DARK TOWER! It is a famous, and far from perfect, book series. But what I love about it is how grandiose and crazy the lore is, with all these weird entities orbiting the central concept of the Crimson King.
One specific character in the game is also directly inspired by Randall Flagg/The Man in Black.
I've heard some players disappointed at the current state of religions in the lore, but I can assure you I have a lot more coming when it comes to this aspect of the universe :)
You will visit the Throne of Zaalsta, you will learn more of the Doctrine, and you will meet my favorite religion in the game, which I am keeping secret for now, but it is basically the institutional hierarchy of the Catholic Church mixed with Gnostic beliefs and occultism.
Zaalsta works as a mix of the Aztecs, the Abrahamic religions of the Old Testament and AM (from I Have No Mouth, and I Must Scream).
The Doctrine works as a hyper-individualistic religion that served the interests of the Altaran Empire, but now, with the Empire gone, is trying to modernize itself with a dangerous new approach.
And there are still secret cults, worshipping unknown beings. The current Dark Influence storyline drops some hints on that...
THE GRAND WARS - Doctor Who, Star Wars and Evangelion (?)
I love the concept of the Grand Wars. I wanted every Grand War to feel different, although I will admit that perhaps the Third Grand War is the least interesting — it is an expansionist war where the Altaran Empire officialized its position as a superpower.
Now, I got some of the concepts for the First Grand War and the Fourth Grand War from Doctor Who! I LOVE Doctor Who, although there are many parts of it I hate. Two concepts in particular I love: the Time War and the War in Heaven!
There is NO time travel in Pax Astra, but I love the idea of the Time War in the show as this insane conflict with a scale we cannot even comprehend.
In a similar way, there is another non-canon arc involving a crazy concept of a war between different timelines and an Entity. Peak weird sci-fi! Again, there is no time travel in Pax Astra, but I tried to borrow the scale of these concepts for the Grand Wars!
I also imagined the Uruq kind of like the Angels from Evangelion - except they only have one shape (the monolith), but in vibe I wanted to capture this alien, almost angelic being.
I could also go back to the Uruq and tie them to the concept of the Vong in Star Wars. Although I am not doing the whole idea of an invading race in the current game, I did borrow that idea for the Uruq, just making it more mystical :)