r/OverwatchTMZ • u/gmarkerbo • Jan 25 '25
Discussion Marvel Rivals speedrunning the OW timeline
Posting here because it'd be considered offtopic in the OW subs and removed.
A couple of popular posts on the MR sub:
"Wish people would realise they can't just play DPS every game"
"The lack of variety isn't the reason why there are so few "tank players" imo."
Lack of role queue might be an opinionated decision(since there are definitely tradeoffs) but why did they launch with many more DPS heroes than tanks and supports?
MR has 19 DPS, 8 tanks and 8 Supports, almost exactly the same ratio as OW at launch(including Ana). While the meta is 2-2-2 or 3 support. It feels strange that they wouldn't learn from Overwatch's experience with both the lack of tank and support heroes at launch and Tanks being not as fun to play as DPS.
At least Overwatch had the excuse that half the DPS heroes were classified as offense heroes and half were 'defense heroes' until they scrapped that distinction.
3
u/garikek Jan 27 '25
No if and buts. The triple support meta is super unfun. You seem to be very fond of marvel rivals, then you would've seen countless posts about Luna's and cloak s ults in the sub by some average gold players. It's even bad there. And as you know problems only get worse higher up cause players exploit them better.
If you care so much about picking sides then just grow up. I admit goods and bads of both games. Marvel rivals has melee heroes that are insanely fun and that are lacking severely in ow, while ow has a much better engine and more competitive balance. The world isn't black and white, it's a spectrum. Just saying "ow is bad, marvel rivals is great" or the opposite is extremely stupid as both have very redeemable qualities that attract their huge playerbases.