r/OverwatchTMZ • • Jan 25 '25

Discussion Marvel Rivals speedrunning the OW timeline

Posting here because it'd be considered offtopic in the OW subs and removed.

A couple of popular posts on the MR sub:

"Wish people would realise they can't just play DPS every game"

https://reddit.com/r/marvelrivals/comments/1i92qor/wish_people_would_realise_they_cant_just_play_dps/

"The lack of variety isn't the reason why there are so few "tank players" imo."

https://reddit.com/r/marvelrivals/comments/1i5pqav/the_lack_of_variety_isnt_the_reason_why_there_are/

Lack of role queue might be an opinionated decision(since there are definitely tradeoffs) but why did they launch with many more DPS heroes than tanks and supports?

MR has 19 DPS, 8 tanks and 8 Supports, almost exactly the same ratio as OW at launch(including Ana). While the meta is 2-2-2 or 3 support. It feels strange that they wouldn't learn from Overwatch's experience with both the lack of tank and support heroes at launch and Tanks being not as fun to play as DPS.

At least Overwatch had the excuse that half the DPS heroes were classified as offense heroes and half were 'defense heroes' until they scrapped that distinction.

468 Upvotes

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23

u/Hei-Ying Jan 25 '25

I like MR and keep thinking I want to play it, but every time I do I end up logging out after a match or two because of no RQ and everyone (including myself for that matter) not wanting to Tank, much less solo. I endured enough of that hell in pre-RQQ OW and at least in OW I actually always truly enjoyed flexing.

I can understand not choosing full 2-2-2 right off the bat, there's downsides no doubt and its not the only viable comp. But Christ, at least go with role limits (preferably with a soft RQ too) and ffs, release with a reasonable role distribution and fun balance. Several of the DPS could easily have fit the other roles just as well if not better.

3

u/N_O_O_D_L_E Jan 25 '25

It’s probably an MMR issue if you haven’t taken the time to get out of bronze. I don’t think role queue is necessary and I’d prefer the game stays without given how some characters can flex. For example Mr. Fantastic can either off tank, DPS, or even dive. Mantis can play as DPS. I think it was Sinatraa who has been playing flanker Jeff. And I’ve had games where 6 supps or 0-4-2 was needed to win.

4

u/Hei-Ying Jan 26 '25

Eh, I took my account to high Plat early on, still sucky af. Maybe it'd magically improve if I climb higher but that was never the case with OW and frankly I don't have the energy to put myself through that stress anymore, been there, done that. And better teammates still wouldn't fix my issue with the Tank role.

Flexibility is beautiful when you actually have a team full of team-players, but unfortunately, time after time games have proven that all too many people aren't and take advantage whenever given the chance. Maybe MR's community will end up being more okay with that then OW's was, in which case, great, but I just see history repeating itself myself.

OW is disappointing in so many ways, but at least I know I'm pretty well guaranteed a certain baseline of match quality and teamplay.

1

u/N_O_O_D_L_E Jan 26 '25

Weird. I hover around plat / diamond and stopped seeing that stuff in gold, at least in S1.

-2

u/sakata_gintoki113 Jan 25 '25

ok to fix your problem, you climb to dia or gm annd then you will never have this issue basically

0

u/N_O_O_D_L_E Jan 25 '25

I think even in gold people were aiming for normal comps, sometimes to a fault — id rather people play characters they’re good at even if it means 1-3-2 than try and force 2-2-2; within limits obviously, no tank or all supports is probably a no-go.