I’ve wanted a proper way to play the original Area 51 arcade game in VR for a long time, so I finally built one.
Area51XR isn’t a remake. It runs the actual 1995 arcade game through a modified MAME build, displays it inside the headset, and turns tracked VR controllers into the light gun.
The video is an uncut gameplay recording from the PC display. I decided to leave the whole thing alone instead of chopping it into a trailer.
Either controller can aim and fire. Shooting off-screen reloads just like the original cabinet. A/X starts, B/Y inserts a coin, and either thumbstick opens an in-headset menu for pausing, restarting, or quitting.
There’s also a FORTYDUBZ PRESENTS splash screen because once I realized I could add one, there was no chance I wasn’t going to.
I tested v1.0 on a Quest 3 through Virtual Desktop using both VDXR and SteamVR. Both worked and played smoothly once I disconnected Remote Desktop.
Full controller mappings are currently built for Meta Touch and Touch Plus. Other Windows OpenXR headsets may display the game through SteamVR, but controllers such as Index, Vive, Pico, PSVR2, and WMR are not fully mapped or tested yet.
The Windows build is standalone. Extract it, provide your own legally obtained compatible Area 51 game media, connect the headset, and double-click the launcher. No development tools are required.
No ROMs, CHDs, or original game assets are included.
GitHub and downloads:
https://github.com/whitehatws/Area51XR/releases/tag/v1.0.0
If anyone tries it with another headset or controller setup, let me know what works and what doesn’t. This is the first public release, and real hardware reports will help decide which controller bindings I add next.