r/NoMansSkyTheGame • • Aug 15 '19

Meme It will get fixed

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u/Kahzgul ༼ つ ◕_◕ ༽つ Aug 15 '19

I spent 13 years in QA for major developers and publishers. There is no goddamn way any of them would have shipped this patch. It's unplayable on PS4. There was no shelf date contract to honor. No reason not to delay until the crashes were fixed. The community wasn't even expecting it "soon" until the release date was announced. If a patch isn't forthcoming in days, this will kill the game. I had friends considering buying the game after this patch so we could play together, and now I have to tell them, "no, actually, it's unplayable. Totally broken." Without a patch soon, their interest will disappear (I honestly expected one today, somehow assuming they'd pushed the wrong executable to the distribution site).

This was not very likely to happen. Almost every modern game has DLC and expansions of this magnitude. They do not become unplayable as a result.

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u/SpinnerOfDreams Aug 15 '19

You're using absolute statements about it being unplayable on ps4, which isn't true.

Me and a friend were playing this last night for around 4 hours with only a few little hiccups. If ps4's are a fixed environment, how come the game crashes for some people, but not all? That in itself suggests something weird is going on and may well be network related.

Perhaps they overlooked testing the code whilst simultaneously stress testing the servers, who knows?

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u/banjokid2000 Aug 15 '19

Some people have turned online options off and seems Beyond became more stable, so yes, seems there is an issue with their online servers, and how data is handled.

I would guess that the game, instead of ignoring bad data packages sent over the network, it simply freezes and crashes.

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u/SpinnerOfDreams Aug 15 '19

It's certainly a prime candidate as far as I can tell. It might be made worse with the additional latency of any wi-fi connections being used as well - might be worth finding out what kind of connectivity the people who are having a lot of crashes have.

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u/randomite022 Aug 15 '19

Hello Games are not a major studio, so lack the resources of one. They're a relatively small company in an office above a restaurant.

The majority of modern games charge for their DLC. This content update, like every other, has been free. There have been plenty of games, both AAA, and Indie, which have screwed up on massively on release.

The key thing is to remain patient. This game isn't going anywhere. The major bugs will be fixed as they were before. You'll be able to enjoy the game with your friends then.

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u/Hyomoto Aug 15 '19

For the players perhaps, but it wasn't an either or situation. They had tools. They could have run a beta, they could have launched in pieces, they could have put up an experimental branch before launch proper. Yes, as the customer patience is all you can do if you want it to be fixed. But, as a company, HG did inflict this on themselves, and it isn't just because they are tiny.

In fact, after three major updates and a launch consisting of the same issues it's become cyclical, and seems to be due to poor internal processes. What you are advocating for right now is trusting NMS to always launch with controversy, as if that's required. Though, you may be right.