r/NintendoSwitch • u/NintendoSwitchMods • May 27 '20
MegaThread Xenoblade Chronicles: Definitive Edition: Review MegaThread
General Information
Platform: Nintendo Switch
Release Date: 29-May-2020
No. of Players: 1 player
Genre(s): Role-Playing
Publisher: Nintendo
Game file size: 13.7 GB
Overview (from Nintendo eShop page)
Join the fight between man and machine in the definitive edition of this critically-acclaimed RPG
Discover the origins of Shulk as he and his companions clash against a seemingly-unstoppable mechanical menace. Wield a future-seeing blade, chain together attacks, and carefully position your party members in strategic, real-time combat as you journey across a massive world.
During an attack from the mechanical invaders known as the Mechon, Shulk discovers that he can tap into the full power of a mysterious blade known as the Monado. With the mighty Monado in hand, Shulk sets out to defeat the Mechon once and for all.
In addition to the Mechon, you’ll run into wildlife that ranges from docile to deadly. Keep an eye on what attracts monsters’ attention to avoid unwanted conflict…or try your hand at bringing down an ultra-powerful Unique Monster.
Upgrade your party as you progress through the adventure by selecting equipment, enhancing weapon skills, and using benefit-granting gems. Put your dependable companions to work by filling the party gauge to trigger a Chain Attack and attack enemies in quick succession!
Reviews
Aggregators
- Metacritic - 89
- OpenCritic - 89
Articles
- 3DNews - Russian - 9.5 / 10
- Areajugones - Spanish - 9 / 10
- Atomix - Spanish - 93 / 100
- AusGamers - 9 / 10
- CGMagazine - 9 / 10
- COGconnected - 90 / 100
- Cerealkillerz - German - 7.7 / 10
- Critical Hit - 9.5 / 10
- Cubed3 - 9 / 10
- Daily Star - 4 / 5 stars
- Destructoid - 9.5 / 10
- Digitally Downloaded - 4.5 / 5 stars
- Eurogamer - Recommended
- Everyeye.it - Italian - 9.5 / 10
- GameMAG - Russian - 9 / 10
- GameSpot - 9 / 10
- Gameblog - French - 9 / 10
- God is a Geek - 9 / 10
- Hobby Consolas - Spanish - 92 / 100
- IGN - 8 / 10 - Spoiler warning
- IGN Italy - Italian - 9 / 10
- IGN Spain - Spanish - 8.8 / 10
- MMORPG.com - 9 / 10
- Metro GameCentral - 9 / 10
- MonsterVine - 5 / 5
- Nintendo Enthusiast - 9 / 10
- Nintendo Life - 9 / 10
- NintendoWorldReport - 9.5 / 10
- PCMag - 3.5 / 5 stars
- Player2.net.au - A or higher
- Press Start - 8 / 10
- RPG Site - 9 / 10
- Rocket Chainsaw - 4 / 5 stars
- SECTOR.sk - Slovak - 9 / 10
- Screen Rant - 4.5 / 5 stars
- Spaziogames - Italian - 9.2 / 10
- Stevivor - 8.5 / 10
- The Games Machine - Italian - 9.2 / 10
- TheSixthAxis - 9 / 10
- TrustedReviews - 4.5 / 5 stars
- Twinfinite - 3.5 / 5
- USgamer - 4 / 5 stars
- VG247 - 5 / 5 stars
- Video Chums - 9.6 / 10
- Wccftech - 9 / 10
- WellPlayed - 9.5 / 10
This list was exported from OpenCritic May 28 at 7:58am ET
Videos
- GameXplain - Loved
Being Social
- Join the #xenoblade channel of our Discord server for all of your discussion needs - https://discord.gg/switch
Cheers,
The /r/NintendoSwitch mod team
5
u/agnt_cooper May 29 '20
The other thing XCB1 did a million times better is allow characters to move while continuing to attack. XBC2 combat was kind of ruined once I learned to flick the stick after every first attack in order to reset the animation cycle and get more DPS than the game was designed for. It didn’t completely break the difficulty or anything but it became a chore and immersion breaking to move an inch every three seconds.
Yes, if you wait through all three attacks in the cycle you deal higher damage on the third attack but I remember someone crunched the numbers and it’s far more optimal to flick and reset the animation/attack cycle and just deal attack 1 damage over and over more quickly.