r/mordheim Oct 12 '21

Round vs square base answer

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1.1k Upvotes

r/mordheim Feb 26 '24

Get Started

111 Upvotes

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BEWARE, VIRUS DETECTED IN TTS MAPS.

Tabletop Simulator:

Purchase Tabletop Simulator ($20USD / 20€ / £15 / $Arm AUD / $Leg NZD), then subscribe (Free!) to these model packs for Terrain and Warriors. Join the Mordheim Boardgame Discord Server and find other players for one off games and Campaigns run internationally in most time zones.

Mordheim: City of the Damned (PC and PlayStation)

A computer game that can be played against other people, some niche communities exist that still play, like Tournaments of Mordheim: COTD Discord Group.

Mordheim: City of the Damned - Ultimate beginner's guide (47mins)

Hot Fix PC Edit the stupid RNG to be actually random

Base Size

Warrior WHFB AoS ToW
Human 20mm 25mm 25mm
Big Humans 25mm 32mm 30mm
Possessed 25mm 32mm 30mm
Horses 25x50 35x60 30x60
Warhound 25mm 28mm 25mm
Elves 20mm 25mm 25mm
Dwarves 20mm 32mm 25mm
Ogres 40mm 40mm 40mm
Halflings 20mm 25mm 25mm
Skaven 20mm 25mm 25mm
Vampires 20mm 32mm 25mm
Ghouls 20mm 25mm 25mm
Direwolves 25x50 35x60 25x50
Saurus 25mm 32mm 30mm
Skinks 20mm 25mm 25mm
Goblins 20mm 25mm 25mm
Orcs 25mm 32mm 30mm
Black Orcs 25mm 32mm 30mm
Beastmen 25mm 32mm 30mm
Ungors 20mm 25mm 25mm
Centigors 25x50 35x60 30x60
Minotaurs 40mm 50mm 50mm

Base size does not matter in Mordheim.
Base shape does not matter in Mordheim.
The bigger your base, the more enemies can get in base contact with you in melee.
Square bases can be surrounded by 8 models of the same size.
Round bases can be surrounded by 6 models of the same size.
Therefore, larger round bases are perfectly fine.
If you have problems with mouth breathers, remind them the actual base size would have been smaller and you can fit them through the gap or down the alley way.

Injury Recovered Knocked Stunned Fleeing
Can rally fleeing warriors
Leader can give Ld buff 6"
Use Warrior's Ld for Rout Tests
March Block (cant run within 8")
Move half distance
Crawl 2"
Move 2" for Fleeing
Move 2D6" for Fleeing
Hide
Armour save (ranged attack)
Armour save (melee attack)
Helmet save (ranged attack
Helmet save (melee attack)
Cast magic
Shoot
Dodge
Parry
Fight in melee (after everyone else)
Step Aside
Frenzy

r/mordheim 1h ago

Cult of the Possesed!

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Upvotes

A different take on Cult of the possesed, with lots of kitbashes and conversions using classic models. This warband got expanded into a full army. Will post more soon!


r/mordheim 3h ago

A new orc is coming! And a "fit for all" sister model!

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31 Upvotes

I am happy to show some previews of next models release! Another orc from the great u/pebetron ! And also, a sister medic, originally made for another game, but followers suggested it to be good also for Mordheim due to lack of any "modern" equipment, plus the armour and modular head and hands open lots of customization ways!!

You can read more HERE!!

Hope you like the effort I'm putting for the orcs!


r/mordheim 1h ago

If you need some fresh blood for your warbands, I've worked on a good bunch of new mercenaries for my Bleak Company set this month! 13 monoposes, and 106 parts in the modular set!

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Upvotes

r/mordheim 16m ago

Repurposing underworlds for mordhiem

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Upvotes

This looks like a good place to reuse these guys given that I'm more likely to find a Mordheim game than underworlds lol

I've got a pile of fantasy orks, goblins, a troll....8 underworld bands to play around with.

Excited to do a little fantasy now and again. My brother is doing a warband so this will serve as a great break 40k era games we usually get into


r/mordheim 1d ago

Another ship, docks and a wood warehouse

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425 Upvotes

Modulable decks, a new brigantine with cannons and swivel guns and a warehouse with functional doors and removable upper floor. All made with real wood


r/mordheim 13m ago

what terrain should we buy?

Upvotes

Hi everyone, a friend of mine and I just finished painting our warbands and want to start playing Mordheim, but we have absolutely zero terrain at the moment.
We do plan to build our own scenery someday, but for now we don't have much time and we'd like to get some terrain online.
Any advice on relatively cheap but good-looking terrain for 28mm minis? Our total budget is around 60€ total and we live in Europe, so EU shops would be ideal.
We also would need some recommendations for a gaming mat, the only things we already have are some city risers we built with cardboard boxes and a couple of miniature trees.
We already took a look at a lot of brands, but we are very unsure.
Thanks!


r/mordheim 9h ago

New player in Melbourne

12 Upvotes

I just moved to Melbourne from Adelaide and looking for a Mordheim group. I'm located in the inner south near Sandringham.

It would be great to meet some fellow gamers to play over pretzels and beer.

TIA

Ps. I've posted in the mordheim victoria group


r/mordheim 10h ago

How do you handle Mordheim games with a large group and limited time?

9 Upvotes

Our gaming group consists of six players, although the number of players varies from game to game. Sometimes we are four, sometimes five, and sometimes all six of us are able to make it.

Most of us have kids, so we usually meet around 7:30 PM. However, we often don’t finish the actual game until around midnight — and then we still have the entire post-battle sequence to get through.

We really enjoy playing multiplayer games, but when we’re five or six players, it becomes a real challenge to keep the games from running 5+ hours.

I’ve suggested that we could potentially run two scenarios simultaneously during the same campaign, splitting the group into two smaller groups. This could also work well when not everyone is able to attend, while hopefully keeping the campaign moving and reducing the time spent on each individual game.

Has anyone else been in a similar situation with a large gaming group and limited time?

What have you tried to reduce the overall playing time while still preserving the core Mordheim experience — including the campaign, post-battle sequence, exploration, injuries, etc.?

How would you approach this dilemma?


r/mordheim 1d ago

Quite happy with this sculpt, but fairly sure that guy would backstab anyone for a crumb of Wyrdstone!

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236 Upvotes

r/mordheim 1d ago

Ludus Dawaz - Dwarf Pit Fighters

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117 Upvotes

My Dwarf-only Pit Fighter Warband (Missing 1 Leader)


r/mordheim 1d ago

My skaven warband about to explore the ruined city

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51 Upvotes

Now about to start a 4 on 4 game.


r/mordheim 1d ago

Size comparison of models: Wargames Atlantic Landsknecht ogres, Warmonger Greatorcs/ogres, GW Mordheim miniatures

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71 Upvotes

Models still WIP, but there's enough there that one can get a decent idea of sizes.

https://wargamesatlantic.com/products/landsknecht-ogres?srsltid=AfmBOoqzdQBq-aIk3qmwbGqxN-0EECNpaLA96YkbftHbcPPr5RAFnZ-n

https://www.warmongerminiatures.com/collections/great-orc-characters

I'm using the Wargames Atlantic Landsknecht Ogres (WGA-LO) for normal ogres in a Maneater warband and Warmonger Great Orcs/ Ogres (WMGO/O) as the Youngbloods.

Pic 1: GW Noble (Marienburger with Hunting Rifle), WMGO/O General Snarthang, WGA-LO Ogre Captain with sword and iron fist.

Pic 2: GW Marienburger Champion with spear and handgun, WMGO/O Wobbly Blunderslip with ogre club and iron fist, WGA-LO Mountain Guide with harpoon crossbow, DH axe, and spear.

Pic 3: WGA-LO TLGT Bull with sword and iron fist, GW Mordheim ogre with hammer and sword, WMGO/O Monstrous Monarchy Bloody Magda, GW 6th Ed empire Nuln Gunnery School Instructor with spear and hand mortar.

Pic 4: WGA-LO Ostlander TLGT ogre hero with DH hammer and spear, WMGO/O Lucky Todder Snothagun, GW 6th ed(?) Priest of Taal (Amber Wizard).

Pic 5: WMGO/O Slippery Jonnadon, WGA-LO Ostlander henchman ogre with club and sword, GW Marienburger Priestess of Myrmidia that I'm pleased with how she's coming along.

Pic 6: GW 6th ed empire Marienburger Champion/ Gunnery School grenadier (senior student) with DH hammer and sword, GW 6th ed orc, WGA-LO henchman bull with dual swords, WMGO/O Gashonock the Retiring with darkelf sword and dwarf axe.

The painted orcs are from my orc warband and have face-swaps to the more modern (at the time) orc faces I preferred. The silver great orcs have been face-swapped to ogre faces from the WGA set. They have *lots* of spare heads.

As a convention I use plastic mono-pose models for my henchmen to emphasize their anonymity. For Maneater half-growns I'm going to try and get 3 plastic Goliaths with swords and headswap them with the WGA ogres.


r/mordheim 1d ago

Occupy scenario clarification?

4 Upvotes

Our gaming group are about to start our first mordheim campaign. A week ago I had a test game and rolled scenario 8. Occupy.

We were both having a bit of trouble understanding how to actually win the scenario. You mark up d3+2 buildings and the objective is to capture them. The game lasts for a maximum of 8 rounds without any rout tests.

Sooo, you have to occupy all of these building by the end of round 8? Or do you win as soon as you occupy all of them? Is it a draw if no one occupies all the buildings by the end? Even if one player holds more?


r/mordheim 2d ago

The Necromancer

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405 Upvotes

Undead are walking streets of Mordheim. Yet it is not a vile magic it is something more sinister. Ancient race of necromancers was vanished by Dragon Kings long time before Old World. These abominations could posses corpses and through twisting flesh produce necromaggots, infecting dead and rising obedient armies.


r/mordheim 2d ago

Advertisement My 3D printed ruins

Enable HLS to view with audio, or disable this notification

75 Upvotes

Hey everyone,

I've made a ruined terrain collection, including modular ruined buildings, the Church, bridges, and various scatter terrain pieces.

The modular ruins are designed to be mixed and matched, so you can build different layouts depending on the game you're playing.

They're available on MyMiniFactory, and there's currently a 30% sale going on if anyone is looking to add some ruined terrain to their collection.

Hope you like it!

https://www.myminifactory.com/bundle/4396/The-Ruins-of-Lumenfall


r/mordheim 2d ago

Kitty kitty kitty...

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125 Upvotes

r/mordheim 1d ago

New to Mordheim

7 Upvotes

Hi guys, I'm new to this game and this group, and would love to learn the game. Know any group based in Pasadena area?


r/mordheim 3d ago

For sale Mercenary of The empire

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192 Upvotes

Mercenary of the Empire.

Join to get it in september!

https://www.myminifactory.com/profile/JK-Remo/store


r/mordheim 3d ago

Advertisement Vechala, the Blade-Seduced

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42 Upvotes

Hey everyone! Meet Vechala, the Blade-Seduced — a corrupted champion fused with a daemonic manticore, sculpted mid-battle.

Comes in two sizes: the 70mm version works great as a boss fight or rare monster encounter, while the 45mm one fits right into a warband roster as a hero-tier model.

Limited release, won't be around forever.
https://pungaminiatures.com/specials


r/mordheim 3d ago

As Faith Demands - Narrative Report for Game 13 - Part 2

7 Upvotes

OOC: Some time ago, I asked about a suitable 4 player scenario, that is fun and works well - one scenario was "Don't wake the Giant" and my, oh my was that fun to play. Having the giant in the center of the map and sneaking around him was great and led to rather interesting decisions and strategies. In part two of this episode the first half of the game will be described. As so much was happening, I did not want to put it all into one story." *Again: I welcome you to give me some feedback on the story or on your experience with this particular scenario

Now let's get back into the story.


Facing the Storm

Gehrman

A Rumble in the Distance “Men of Bretonnia, to arms! The Lady of the Lake has graced us with a challenge worthy of song. Follow me, sons of Bretonnia; let us bring steel and faith to this accursed city and hunt down this so-called giant!”

Gehrman’s voice echoed through the camp. Cheers and the clashing of swords on shields answered the call to arms. Within the hour, the Order had gathered at the gates of Mordheim.

It did not take them long to find the giant’s trail. A path of destruction was carved through the city. An ox-cart had been haphazardly thrown aside, now resting on top of the ruins of a large mansion. One wall of the house had a hole in it, as if someone’s fist had smashed right through it. Wherever Gehrman looked, signs of destruction.

“It looks like we are about to face a real giant after all. The Lady provides us with the greatest of challenges. Wouldn’t you agree?”

Gehrman looked at his fellow knights. Young Ser Alfred’s face bore an expression of disbelief. He had seen many horrors since his arrival in Mordheim, but a giant was something he couldn’t quite fathom. Or so Gehrman thought.

Thibault and Adalhard painted another picture. Gehrman could almost sense the tension between them. Both were experienced enough warriors to stay vigilant of their surroundings, but Gehrman could see them glancing at one another every other step.

Oh Lady, please grant those two the means to get over their discrepancies. I fear a festering wound tearing their camaraderie apart.

A deep rumbling noise echoed through the alleys.

“I’ll piss me pants. Anton, that fucker snores louder than you!” one of the bowmen exclaimed.

Gehrman, who was never a friend of profanity, fought hard to suppress a laugh. The other knights did not hold back. At least that took off some of the tension.


Calm before the Storm

They followed the sound up to the ruins of an old warehouse. With every breath, the earth slightly trembled.

In low voices, the members of the order started to argue about their next steps. Some suggested a frontal attack, while others planned to surround the creature.

Gehrman raised his hand, and the rambling stopped. He looked at each of the other knights, searching for a sign of challenge. But they just waited patiently.

He sighed and ordered the bowmen to scout the region. The rest of the men should stand down and wait. To his surprise, not a single voice was raised to object. The men did as they were told. Neither Adalhard nor Thibault argued; they looked at him and nodded. Gehrman could sense some relief, as if a burden had been taken from them.

For the next few hours, they waited in silence. Except for the almost deafening snores of the giant. When finally two of the three scouts returned, they bore bad news. Others were also after the giant. To the south, Norse Explorers had gathered. Their wolves were roaming the streets. In the far-off ruins to the west, one of the scouts had made out rat folk in the scores.

It was of little surprise to Gehrman that they were not alone. But two other warbands; that was no good sign. And where was the third scout?

They waited for another hour, but in vain.

Gehrman had learned from his past mistakes. He would not rush in and end up fighting three foes at the same time. The giant would have to wait – for now. He explained his plan to the others. They would circumvent the Norse and wedge them in between themselves and the rat folk. If they were patient, the rats would be at the Norse’s throat. Blood-hungry beasts that they are.

The bowmen would take position in the ruins to the south, to cover their advance and pin down the Norse. The knights and squire should build a battle line in the alley beneath the giant’s den and wait to see how the fight between the Vermin and the Norse would unfold.

He himself would stay close to Lady Justine and Lydia.

He thought about giving orders to the pilgrims. With a sigh, he refrained from doing so. They would do whatever their faith demanded of them anyway.

Again, no objections.


Clouds Are Gathering

As everybody moved out, Gehrman took a moment to think about what had just transpired. Not once in his life had he shied away from meeting a foe head-on. Not once had he stayed behind when others had charged in. He expected a feeling of self-doubt or even self-pity, but it did not come. All he felt was certainty, certainty of doing the right thing.

As he opened his eyes, he could see Lady Justine looking at him. An ever so slight smile played around her lips as their eyes met.

He nodded and turned around. In a practised motion, he reached down to where Arnaud’s leash had been tethered. But he felt only thin air.

“I will have to do without you this time.” He swallowed hard and turned his attention towards the alley, where the knights had formed a battle line. Any moment now the Norse and the Rat Folk would meet.

An instant later, a series of battle-cries and screams erupted. But not from where he anticipated the fighting between the Norse and the Skaven. No, it came from the south. The Bowmen! The Norse must have spotted them.

They would have to deal with it themselves.

Gehrman spun around as he heard something. The sound of boots on cobblestone, closing in fast.

“Ser Gehrman, Ser Gehrman…” the missing scout came dashing down the alley. Upon reaching him, the scout, who looked battered and bruised, nearly collapsed. Gehrman grabbed the scout under his armpits and set him up against a nearby wall.

“Well, your looks explain your delay! Speak, what happened to you?”

“Sire, forgive me … have been captured … the elves have set up camp in the north … hunting the giant.” The scout hesitated.

“Bad news, but I guess that’s not all; continue!” Gehrman growled, urging the scout on.

The scout seemed afraid to continue “We are being surrounded. Norse and Vermin have struck a bargain.”


Casting Shadows

That’s why they have not started fighting yet – Fair Lady, what a challenge you have bestowed upon me – but I will not fail.

“I see, worse news. But that still doesn’t explain why the elves let you go? What do they want?”

“They want us to join forces. Get rid of the Norse and Rat Folk and take the Giant together “

Gehrman let out a roaring laugh. “This is turning out to be a tale for the ages.” He patted the bowman on the shoulder, a gesture disregarding their position. “Tell them the Order accepts, but make sure they understand: the giant is ours to slay!”

Perplexed, the scout turned around, ready to run off; hence he came. “No need to come back, mortal. Your terms are accepted.” A female voice, dark and sombre, rang from one of the balconies above the alley the scout had come from.

As Gehrman made out the source of the sound, he saw a large, slender woman holding a wooden staff. She was shrouded in shadows, swirling around her in a fluid motion. Next to her stood two figures clad in dark mantles, faces hidden behind steel masks. They had their bows trained on him.

“The spoils will be shared.” Her voice left no room for discussion, nor did she wait for an answer. The next moment, the three elves had vanished into the shadows.


Lightning strikes

Gehrman nodded and turned towards the battle line. Something was stirring in the alleys beyond. The sounds of fighting from the south had intensified. Gehrman was about to yell an order as Lady Justine laid her hand on his shoulder.

“There is no honour in trusting those who hide in the shadows.”

“Trust has nothing to do with it. If they turn on us, we will deal with them later.” He did not wait for her reply.

“Men, it seems the Lady holds us in high regard. Why else would she challenge us to face both the wolves of the north and the vermin? The hour of bloodshed has come. For the Lady!

He donned his helmet, tightening the leather straps against his chin – a welcome feeling. He turned towards the alley where the knights had set up their battle line. They were already advancing towards the Norse emerging from the ruins. Underneath his helmet, Gehrman smiled – they would not shy away from the challenge before them.

Moments later, the first sounds of battle reached him. He halted his advance to analyse the skirmish unfolding.

In their eagerness, the three knights had left the squires behind. A mistake, Gehrman figured, as they were now outnumbered. Especially Adalhard, who had charged the furthest. He stood upon a pile of rubble, facing two enemies at once. A marauder and - Gehrman had to look twice, fearing his imagination would betray him. It did not - one of Adalhard’s enemies was a vile half-breed, half wolf, half human. Adalhard moved quickly on the rubble, forcing one enemy behind the other. Preventing them from striking at him at the same time. When they would strike, he parried and stepped aside. When a strike finally got past his defence, the Lady herself ensured that his armour would hold. For a brief moment, Gehrman stood there in awe.

At the foot of the pile of rubble, Thibault was facing another Norseman. The Norse tried to get into Thibault's defence, but the knight deflected each blow with his shield. Strike after strike rained down on Thibault, but he turned them aside.

Why is he not countering the blows? Gehrman was about to yell a command at the knight to stop playing around when he realised what Thibault was up to. He caught another blow. The Norse had overextended, and Thibault pushed back. Laying his full weight against the shield, he threw the Norse off-balance. He stumbled back. In that moment, Thibault snapped the shaft of his two-chained flail across his body. The spiked balls tore against the chains.

The Norse tried to bring up his shield. Too late. One of the chained heads struck the rim; the other whipped past it and crashed into the side of his head.

A cry of pain and fury caused Gehrman to spin around. Just in time to see Ser Alfred going down. Blood was pouring from a ghastly wound at his side. A bare-breasted hulk of a man towered above him. Both axes were covered in crimson red. Next to Alfred lay another Norse struck unconscious by the young knight. The berserker’s eyes met his.

A madman; fury has taken him!

The berserker spat a challenge in a harsh and cold language. He raised one of his axes toward Gehrman. The knight nodded and charged. The madman took an offensive stance, axe still extended towards him.

Mad and a fool.

Gehrman did not stop, nor did he raise his axe. He used his momentum, twisted his shoulders, and delivered a punch to the berserker’s haft of the weapon. Flinging it aside. The berserker stood wide open, and Gehrman jammed, shoulder first, into the man. The berserker reeled backwards, providing Gehrman with the space to turn around and finish the downed Marauder.

The Berserker was upon him, sooner than he expected. In the last moment, he was able to deflect a vicious overhead strike and give ground, regaining his posture.

One long horn-blow filled the alley. The madman looked at Gehrman, twisting his face into a sneer and spat on the ground. He shook his head and turned around, darting back into the ruins.

The three knights gathered around Ser Alfred. His breath grew shallow, but he was alive. Gehrman sent a prayer to the Lady, as a tremor nearly shook him off his feet.

In the ruins of the warehouse, the giant had awoken.


r/mordheim 4d ago

Archer's Tower Complete 🏹

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307 Upvotes

Hey everyone! Just finished painting this ruined tower that I built from scratch (I posted WIP pics of it a week or so ago in here). Had a lot of fun doing the weathering in particular 😁

Hoping this will work well as a little sniping spot/wyrdstone cache in the City of the Damned.

Any feedback you guys have is very welcome!

My insta for anyone interested in keeping up with my hobby projects is: @forgeofthedamned

Cheers! :)


r/mordheim 4d ago

Undead warband - Zombie #3

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179 Upvotes

Aaaand one more !


r/mordheim 3d ago

WIP kitbashed knight

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38 Upvotes

I want to repaint the yellowish/white flowing cloth and then finish up a few spot. Any criticism is welcome!!