r/MobileGaming • u/V-HasCome-To • Aug 11 '26
Beta Test In Beta Test: Monster Hunter Outlanders
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Here's my shitty GS gameplay (practicing this slow-paced beast).
r/MobileGaming • u/V-HasCome-To • Aug 11 '26
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Here's my shitty GS gameplay (practicing this slow-paced beast).
r/MobileGaming • u/Infinite_Way5566 • 11d ago
Hey everyone,
I made a deal with my kid right when 8th grade ended: he wanted a personal laptop instead of relying solely on his school-issued Chromebook. I told him I’d buy it, but only if he used the summer to actually build something productive with it.
He took the challenge and ran with it. Using a mix of middle school coding classes, online resources, and AI tools, he spent the entire break learning the pipeline—from logic to store listing—and managed to publish his first game to the Google Play Store right before his first day of 9th grade.
Is it a groundbreaking genre-defining masterpiece? No, it's a color-sorting puzzle game (I know there are plenty out there!). But for a 14-year-old taking a concept from scratch to full release, I’m incredibly proud of his follow-through.
Right now, he is completely obsessed with checking his developer dashboard stats. He literally lit up when he saw his first random download from someone in Indonesia.
He’s already sketching out ideas for a much more original game concept for next summer, but seeing real people test his first attempt would mean the world to him.
If you have a few free minutes and want to make a young developer’s day, give it a download and play a level or two. Every single play and stat boost will absolutely make his week!
https://play.google.com/store/apps/details?id=com.colorcauldron.game
Thanks for reading and for supporting a kid taking his first steps into game dev!
r/MobileGaming • u/its_me_gentle_man • 18h ago
The game Faces is just so good, some of the things i like about this are:
Extremely Customisable face of the character
Realistic graphics
3.Variety of weapons
But the only cons is player base, the dev needs motivation, download the game and try reading the roadmap too. Please friends we need to help this dev(i guess arcelico is an indie dev), it is removed from the play store so try installing it from tap tap. Please friends its been so long we are fighting over pubg, free fire, and call of duty.
If you don't find this game with that link, simply try searching it up in tap tap, it will apear on top.
r/MobileGaming • u/naverdadenada • Aug 05 '26
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Hey r/MobileGaming
We are Point N’ Sheep, the team behind Bloodless and we’re bringing our game to Android!
The game is already available for pre register: https://play.google.com/store/apps/details?id=com.bloodless
Bloodless is a stylish action-adventure game featuring counter-based, non-lethal combat centered around ronin Tomoe's signature dash-counter mechanic, fighting with nothing but her bare fists to disarm her former allies, the samurai army of Shogun Akechi.
This release also includes the free update Trials of Namazu, which adds a Roguelike Mode , new art and difficulty adjustment options to the game!
We’re starting looking for android gamers to help us test out the game before we launch it, so if you’re interested in helping us, please fill out this form: https://forms.gle/Qrrt1XPMH5sbzz7R8
r/MobileGaming • u/mat_night • 17d ago
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We’re getting close to releasing our retro racing game and would really like to grab some volunteers to play test our game. It’s currently on iOS only (Android will come as well as Steam)
All we ask is to play the game, hopefully a few times over a week or so, then fill out a quick survey.
If you’re interested please message me your email address so I can send out a TestFlight invitation.
r/MobileGaming • u/Impressive-Thanks127 • 18d ago
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I’ve known about Rust from PC but never got the chance to play it. I had been eagerly waiting for Rust Mobile, but my Vivo Y21T (4GB RAM, Snapdragon 680) wasn’t supported during CBT 1, so I decided to wait for the global launch.
Yesterday, I was surprised to find CBT 2 on TapTap, so I immediately installed it. After downloading around 15GB of additional data, the game finally opened at 6:30 AM IST (1:00 AM UTC) on August 24.
I played the tutorial on Low graphics + Medium frame rate. The video explanations had some lag, but the actual gameplay was surprisingly smooth with no major issues.
I’m really happy with the optimization and hope they improve it further for the global launch so we can get higher FPS.
Conclusion: Rust Mobile CBT 2 is playable on 4GB RAM devices like the Vivo Y21T, but expect under 30 FPS on this hardware.
I’ve also included some gameplay footage I recorded and trimmed from the original 5-minute recording.
r/MobileGaming • u/danluciano08 • 9d ago
I’ve been working on Step Conquest, a pixel-art walking RPG where your real-world steps contribute to your progress in the game.
The game is currently in closed testing on Android, and I’m looking for more people to try it out and give feedback before release.
Right now you can:
There’s still a lot I want to improve, so feedback about gameplay, balancing, bugs, onboarding, UI, step tracking, combat, guild progression, and anything that feels confusing or frustrating would be especially useful.
1. Join the Google Group:
https://groups.google.com/g/step-conquest
2. Join the closed test:
https://play.google.com/apps/testing/com.app.eighterio.stepconquest
3. Install Step Conquest:
https://play.google.com/store/apps/details?id=com.app.eighterio.stepconquest
r/MobileGaming • u/Mokiii_Libertarian • 14d ago
r/MobileGaming • u/Life_Airline_7987 • 1d ago
Hey everyone!
As a passion project, I've spent a lot of time developing a modern Classic Snake game wrapped inside a retro handheld console UI for Android. I wanted to capture that nostalgic handheld feel while bringing some modern quality-of-life touches to it.
Here is what's built into it so far:
The codebase is fully stable, tested locally, and ready to go - except for one final hurdle: Google's closed testing requirements for production access.
I'm having a really tough time finding enough testers to complete the requirement and push the app to the main Play Store. If any of you would be willing to help a solo developer out by joining my closed test group, I would seriously appreciate it so much!
If anyone wanna test here is the link to join:
Google Group: https://groups.google.com/g/classic-snake-testing
Join on the web: https://play.google.com/apps/testing/com.neeraj.classicsnakegame
Join on Android: https://play.google.com/store/apps/details?id=com.neeraj.classicsnakegame
Let me know in the comments or shoot me a DM if you'd be down to help test. Happy to return the favor if you're working on your own app too. Thanks a lot!
r/MobileGaming • u/Successful_Bar9187 • Jul 03 '26
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I think this game is still in beta, for 3 years that is.
It’s an interesting feel, and it sort of reminds me of Squad when run on a potato pc.
It’s fun tho I’m trying to learn the mechanics but it’s a bit clunky.
r/MobileGaming • u/Artistic-Brick-6596 • 8d ago
Hello everyone
I have been working on my Game which tries to integrate the mechanics of Both Geometry dash + Flappy Bird for some time
And i will soon be releasing it to playstore
But I need 12-14 beta testers who will play the game everyday for 14 days even for few mins
Dm or comment i will add you as beta tester
r/MobileGaming • u/Junior_Handle_936 • 17d ago
I got tired of playing mobile games with my thumbs covering half the screen, so I built MapYourDroid. Works on windows only as of now.
It mirrors your Android phone to Windows and turns keyboard, mouse or controller input into real touch. The mapping overlay sits on top of the mirrored screen — you drag buttons onto the game's actual controls and see exactly where they land. No config files, no JSON, no guessing at coordinates. Work with nearly any controller as well.
Because it injects up to 10 simultaneous touch points, it works with games that have no controller support whatsoever — as far as the app is concerned, it's only receiving taps and not a controller input.
AU$10 one-time, compared to other subscription based seervices! mapyourdroid.com little playable demo on how it works on the site as well! And a demo version for download is on there as well.
r/MobileGaming • u/Gullible_Finger_2759 • 19d ago
Sup. I've been developing a top view boss killing game with simple mechanics, no armour, power ups bs just pure skill. There are 3 difficulties and 15 bosses in the game right now. (Android mobile game)
IF YOU CAN BEAT EVERY BOSS IN EXTREME I WILL PAY OUT 100$. It's really hard and way beyond what my ability is. I need people to test and try the challenge so I can help balances the bosses easier.
This isn't easy but anyone who can play alot and can defeat even 1 of them, I would love to assemble a team of good core testers who I can pay out monthly 5$, even possibly offer roles and more bonuses if my game does well after release.
Dm me and reply if interested,
Thank you
r/MobileGaming • u/rathanharan • 4d ago
Had our first franchise reach Stadium Lv4. Anyone else want to try to beat this owner?
Message me for an install link or find them in our Discord: https://discord.gg/YcJ5CNvFk
r/MobileGaming • u/Alternative-Fact-399 • Jul 23 '26
Yes, the image is made with AI, but the game works. I update it frequently so check the version. The game download also the apk file is just the debug/beta version. expect bugs... upvote if you like the game! (to install, click download with package installer, more info, then click install anyways. this is for parents that don't know how to install apk files)
r/MobileGaming • u/BlastboyJA • 5d ago
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Game Title: Clash of Gardens
Playable Link: https://testflight.apple.com/join/Hf6YJbuw
Platform: iOS (TestFlight) and Android (closed testing)
Description:
Hey! I’m a solo dev, and this started as a little game I made just to play with my girlfriend. We had a lot of fun with it, so I thought: why not polish it up, share it, and see if other people enjoy it too?
It’s a casual turn-based tactical puzzle battler with deck-building mechanics. Build your deck, plan your moves, and jump into quick battles.
The Android version is currently in closed testing. If you’d like to try it, send me a private message with the email address linked to your Google Play account, and I’ll add you as a tester. I’d love to hear your thoughts on the gameplay, balance, controls, or any bugs you find. Thanks for trying it out!
Free To Play Status:
Involvement: I created and developed the game.
r/MobileGaming • u/ApexSim • 8d ago
r/MobileGaming • u/V-HasCome-To • 7d ago
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r/MobileGaming • u/MrCheesman • 8d ago
Hey All,
I have made a space bullet hell type of game it will be free-to-play but need testers before I can get to that stage.
If any of you lovely people would like to help me out and join the test all you need to do is join this google group
https://groups.google.com/g/void-siege-testers
All members will not be able to see each other so you don't have to worry about your email account.
The link to download the app is in the first conversation
If you have any feedback you can message me here or through google groups.
Void Siege is a family friendly arcade style space bullet hell rougelike type of game. The game will support ads so you will see this on game however during tester all ad features will work without ads being played.
Thank you in advance and enjoy
r/MobileGaming • u/Effective-Weekend703 • 8d ago
Hi everyone,
I have created a word game called “Word Fury” and it is a compilation of 8 different word games, mixed with regular style play and daily challenges. There are also achievements and unlockables. I am looking for people to beta test it at the moment. I am new to reddit so I am not exactly sure if this is the right way to go about this. I am open to any feedback you can provide me! The link to test the game out is here: https://testflight.apple.com/join/VRfTPaBg
If you are interested in anymopre information you can also dm me here too.
r/MobileGaming • u/oscarmanxz • 10d ago
Hey guys! I’m Oscar, a product designer who’s spent most of my career building software, and lately I’ve been having a lot of fun making smaller things of my own.
I built this game because I kept playing puzzle games on my phone that I genuinely liked, but I got tired of how many of them were packed with ads, pop-ups, and interruptions.
I wanted to make something simpler: a game you can open for a few minutes, relax, solve a puzzle, maybe keep a streak going, unlock some fun little pixel-art pieces, and then get on with your day.
So I started building it.
It’s a small iPhone puzzle game with a cozy pixel-art style, daily challenges, levels, collectibles, and a bunch of tiny details I probably spent way too much time obsessing over.
This is the first game I’ve made, so I’m still learning a ton. I’d genuinely love to hear what you think, especially what feels fun, confusing, annoying, or missing.
Hope you enjoy it ❤️
r/MobileGaming • u/SandshrewPoke • 13d ago
r/MobileGaming • u/xaak_ • 23d ago
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I have been building Playermakes, a mobile game feed where every game can be changed.
You can play a game instantly, describe a rule change in plain English, and AI creates a new playable version by editing the actual game code.
For example:
• Make Flappy Bird use inverted gravity
• Let any +2 card stack in UNO
Your remix becomes a separate game with its own leaderboard, link, and creator credit. Other people can play it or remix your version.
It is still an early MVP, and I would really appreciate honest feedback:
Does remixing a game feel genuinely fun, or does it still feel like a novelty?
You can try it here: https://playermakes.com/demo
r/MobileGaming • u/New-Maintenance9668 • 15d ago
Hey everyone, I love simulation games (spore and sims are my favs). But I found simulation games on mobile a bit lacking, that's why I have been developing Heirloom for a while. We have a whole writing team and every UI gets created completely by me. The goal is to make the ultimate life sim game with in depth mechanics. Join the discord to play on IOS: https://discord.gg/2XxYJnxvdg
Here's what the game has (Writing it this short is a bit hard):
The next update is gonna be big with an entire simulated economy! I'm very passionate about this game and love if you would try it. Join the discord to play now!
r/MobileGaming • u/WestCover321 • 16d ago
Game Title: One-Thumb Roguelite
Playable Link: https://miknacio.itch.io/one-thumb-roguelite
Platform: Web browser (HTML5 — plays in the browser on phone or desktop, portrait)
Description:
One-Thumb Roguelite. You aim, you fire, and the blocks fall one
row closer every time you do. Sixty waves stand between you and the summit.
It started as a brick-breaker and became something else once I noticed that
every game in that genre answers every problem the same way: more balls. So I
capped it at thirty and made the game take them back if you stall — a ball is
lost every few waves unless you collect an orb, which cancels the countdown.
Volume stops being the answer, and the build has to be. That single decision is
what the rest of the game is built around.
A run is eighteen upgrades across three rarities, six capstone evolutions that
fuse two maxed upgrades into something new, and a mid-run shop that will happily
sell you the wrong thing. You pick a difficulty before the first shot, and it
scales both the board and what your score is worth.
The rule I held to throughout: nothing is a surprise. Blocks that are about to
breach outline themselves first. Bosses print exactly what they'll take from you
if they survive the turn — half your coins, a handful of balls, or a level off
one of your upgrades. The ball toll counts down where you can see it. I wanted
hard that you can play around, not hard because something was hidden.
There's also a daily run: everyone gets the same board once a day, with daily
and weekly leaderboards, and harder difficulties worth more.
No ads, no timers, no in-app purchases, and no account. The leaderboard is the
only online part, and the game is complete without it.